FoonLudum Dare ExplorerLD59 → Fae'calling

Fae'calling

By barnabewild

View on ldjam.com

CategoryRankScoreCount
Overall2403.0830
Fun2672.5530
Innovation2732.5831
Theme2412.9631
Graphics743.8431
Audio493.7931
Humor1842.1026
Mood94.2731

Comments

chomby 2026-04-20 02:44

I like sound it creates a suspenseful mood. The interior has a lot of detail and the outside feels nice to walk through, I like the low poly trees. I did lose my way though.

fassenberg 2026-04-20 02:55

I really wish there was a fullscreen option.

Chasing the ghost was a bit frustrating at times, but still interesting.

tater-hater 2026-04-20 04:08

The dithered texturing on the ground is :ok_hand:

jack-maxwell 2026-04-20 05:07

The music did really well to provide feedback about where I was going. I also loved the texture of the ground with all the dots and the way that + the sky looked like tv static

skale 2026-04-20 14:51

Audio gives me vibes of Resident Evil, the old ones. Felt like I could really touch the stars :)

jk5000 2026-04-20 15:00

I like the game visuals, sound design and atmosphere. I don't really understand the gameplay, but I still had fun trying the game. Overall a fine little jam game. Well done.

jester1454 2026-04-20 15:12

Mood and aesthitics is cool, want to play in fullscreen.

xotraz 2026-04-20 15:24

I though I was getting kidnapped by the ghost but it was my key being locked. :smirk:

domenixius 2026-04-20 15:36

You really set the mood in a masterful way! I do wish there was a little more too it... I caught the fae about 4-5 times and nothing new happened. I think it would have been nice if the fae always spawned somewhere where you can see it at the beginning, that way the player has a clear goal of where to go while still getting more and more lost in the forest. The framerate was not happy with me whenever a looked towards the cabine I think!

dzejpi 2026-04-20 15:58

Interesting proof of concept, very atmospheric. Just like the others, I really loved how the ground looked like, I can't emphasize enough how amazing it looks, I think this could be used for something bigger for sure. I think that giving the manifestation even something like simple two-frame animation with wing flaps would do wonders too! It was not really obvious to me what I was supposed to do, so, hopefully catching the manifestation (or it catching me?) is good enough. I think you can just auto-lock mouse right away next time, but good to have both mouse lock and unlock button, I don't think I've seen a game with an unlock one, but maybe it's because we don't want players to go away from our games. :smile: I had some framerate issues too, but nothing big. Keep going, you have it in you!

qwesasuke 2026-04-20 16:02

I felt uncomfortable even at the moment. I was clearly expecting sharp sounds and jumpscares. The atmosphere is top! The stars are just gorgeous. I would look at them forever

freamdev 2026-04-20 16:18

I really like the atmosphere of the game, but can't say I was able figure out what the music cues are about, also took me like 5 min to find the M button because I don't know how to read apparently :smile:

ivan-grigoriev 2026-04-20 17:45

Without fullscreen there's no way to play the game

mr-flower 2026-04-20 20:38

Like others have said, the ground dither and ambiance was fantastic. It would've been cool if there was some sort of tiny little secrets to find to keep the hunt for the static ghost thingy interesting. Either way, still a nice, chill, and slightly unsettling game to play :D

barnabewild 2026-04-20 21:02

Sorry for the simple gameloop, it's not much I know, but I got an inspiration block for the gameplay so I placed my bet on mood and tension. There is a lot of polish that can be done that I would like to do after the rating session.

Thanks everyone for your cheerful comments, weirdly enough it's what I needed today, so thanks for that!

debugman18 2026-04-21 00:25

I like the interpretation of the theme and the spooky atmosphere. It looks great!

mostlikely 2026-04-21 06:07

Super good audio in this one! Really spooked my roommate while I was playing it at 2am. Only issue I had was with the mouse not locking onto the screen, even when I clicked the letter m. I'm on Mac on safari for context. Great work!

avhatar 2026-04-21 20:13

These sounds make my asshole pucker into a coin slot. Tried to catch the fairy and do something to her, but she's too fast. Tried to watch TV but it's showing a static storm of ants. Everything is against me tonight.

kanity 2026-04-23 16:12

Love the creepy atmosphere! The music supports it well. I did walk directly into the fairy fairly ready for a jumpscare/death screen, but then she just vanished (and I got a text about it as well) so it seems I've failed the mission. Couldn't find her again after that :(

The graphics really fit the mood. I love the grainy effect and dim lighting. After locking in with M, the movement feels smooth.

Very interesting entry! At first I thought it's horror, but then it made me feel relaxed :)

rhewid 2026-04-25 19:51

Really loved the atmosphere in this. The audio creates great tension and the grainy dithered ground with the static sky looks good :)

quietchili 2026-05-06 02:20

I like the music!