FoonLudum Dare ExplorerUsers → qwesasuke

qwesasuke

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659SignalLOUD TOWNcompo983.633.472.822.823.693.542.713.97

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by qwesasuke

LD59 — Signal

Remote Tactical Wars by CrociDB 2026-04-20T15:33:49Z

Wildly cool mechanics. Thank you very much for the pause. She helped me think about my decision. I don't know if it's a bug. But if I changed the action of the gun on a pause, then a glow appeared. I am sure that you can come up with a lot. It would be cool if it was possible to change the direction of the turn on the RMB. You can complicate it, for example, add an allied tower, moving opponents. Walls that collapse or react to signals. In general, very cool!

FLOCX by jester1454 2026-04-20T20:14:52Z

Very simple and tasteful. I'm stuck for a long time. This is my second attempt. And I passed it. I definitely hit the topic. Very cool! Untitled.png

n 0 m i n a l by 0x0961h 2026-04-20T15:13:23Z

Very cool atmosphere. Random words on the left reminded me of the terminals of zi fallout. I felt like a hacker for a while. Ambient is simply gorgeous. It turned out very cool! Bravo!

Switchboard Operator by CaptainSpoof 2026-04-20T20:26:30Z

I liked the narrative of the game. The rain that came in the beginning gave me a lot of comfort. I would like it to be there for the whole game, it's a pity that it ended quickly. Cool soundtrack!

Fae'calling by BarnabeWild 2026-04-20T16:02:14Z

I felt uncomfortable even at the moment. I was clearly expecting sharp sounds and jumpscares. The atmosphere is top! The stars are just gorgeous. I would look at them forever

SIGNA-L by Dean James 2026-04-20T15:06:22Z

I collected all 60 crystals. The levels then went in a circle. I would like to see more mechanics. As far as I remember, there was water only in one room. I think it was worth increasing the percentage of the signal for collecting crystal. And then I collected 60 crystals with wild difficulty and in 3 attempts. I wish you good luck in your next projects. I liked it!

Signal King by Tetramollaxx 2026-04-20T16:30:14Z

Cool visual style and nice sound effects. I liked the upgrade system after death. Adds reloadability. It was thanks to her that I stayed in the game for quite a long time. Simple and tasteful!

Cardboard Delivery Service by skale 2026-04-20T15:42:58Z

Amazing music! I got very high. I wanted to ride around the map forever. Cinematic camera. Just like in the old GTA series. The cardboard style made me feel like I'm playing a Micri Machines game at SEGA. Keep up the good work!

LOUD TOWN by qwesasuke 2026-04-22T10:55:30Z

@skale I'm glad you enjoyed it! Thank you for your feedback

LOUD TOWN by qwesasuke 2026-04-22T10:56:52Z

@fassenberg Thank you very much! I'm glad that I was able to capture the atmosphere of the game.

LOUD TOWN by qwesasuke 2026-04-22T10:59:20Z

@tolviere Hmm, interesting. I didn't mean that, but it sounds interesting that you managed to do this! Thank you very much for your feedback

LOUD TOWN by qwesasuke 2026-04-22T11:03:43Z

@ugly-robot I created the sounds using the TurellN6 VST plugin and Omnsphere. I played with the revereb and added Shimmer. I turned different sliders and got these sounds! It's cool that you liked it

LOUD TOWN by qwesasuke 2026-04-22T11:04:17Z

@sam-horner I am very glad that you liked the atmosphere!

LOUD TOWN by qwesasuke 2026-04-22T11:04:51Z

@ionax Thank you very much for your feedback <3

LOUD TOWN by qwesasuke 2026-04-22T11:08:35Z

@henk Hmm, at the moment I don't know why the graphics are loading... I will try to solve this problem! As for the pills - I originally thought so. I wanted to create a shortage of ammo, and to compensate for this, I did it, so you can accumulate more health. Thank you for your feedback!

LOUD TOWN by qwesasuke 2026-04-22T11:10:50Z

@smogobingo I am very glad that you liked the sound design!

LOUD TOWN by qwesasuke 2026-04-22T11:13:13Z

@crocidb This is what I originally intended. I spied it in Silent Hill. I wanted to evoke a sense of tabletop and keep the player on their toes. So I separated the inventory and the lifting of the items. Thank you for your feedback! Thank you for enjoying the game!

LOUD TOWN by qwesasuke 2026-04-22T11:14:01Z

@beareye It's very cool that I liked the game! Thank you very much!

LOUD TOWN by qwesasuke 2026-04-22T11:14:57Z

@mr-flower I am flattered <3. Thank you very much for your feedback!

LOUD TOWN by qwesasuke 2026-04-22T11:15:56Z

@carterjbx Thank you so much for playing!

LOUD TOWN by qwesasuke 2026-04-22T11:17:07Z

@stormsword Probably, it was really worth making them a different color so that it was more visible xD Thank you very much for your feedback!

LOUD TOWN by qwesasuke 2026-04-22T11:18:41Z

@drainkid Thank you for your feedback <3 Thank you very much

LOUD TOWN by qwesasuke 2026-04-22T11:19:49Z

@debugman18 Thank you for playing!!!!

LOUD TOWN by qwesasuke 2026-04-22T11:20:50Z

@domenixius Thank you ! I will take into account your recommendations. Thank you very much again for your feedback

LOUD TOWN by qwesasuke 2026-04-22T11:24:20Z

@shoalmuse I noticed this mechanic from Silent Hill. In the first part, such monotonous actions are performed there. I wanted to separate the vision of the item from the inventory, so that the player would try to remember what things they currently have. Perhaps this really turned out to be inappropriate. Thank you very much for your feedback! I'm glad you liked it!

LOUD TOWN by qwesasuke 2026-04-24T08:20:31Z

@yorsh Thanks for you feedback and playing <3

Oops! Too Many Signals! by TBK_David 2026-04-20T20:35:02Z

Congratulations on the first jam! The idea is very interesting. To be honest, it was difficult for me. I didn't have enough time to pave the tracks for the trains. For more than 3 minutes it was not possible to exercise. There were a lot of trains. I wish you success and hope to see you at the next jams!

USS SONAR by carterjbx 2026-04-20T16:16:27Z

WOW! Static rendering took me back to the old days when point-and-click was popular. The static picture reminded me of the game Nancy Drew. I was just shocked when I saw it. I know that there are few fans of this genre, but I really liked it

lost in head by ROWLING 2026-04-20T16:08:18Z

I almost broke my brain.The puzzles turned out to be very difficult. But the style of the game is very cool!

No Service by Nathanial 2026-04-20T14:56:19Z

An interesting idea. The game lacks shadows. It's very good that I tried to animate the main character - respect. The idea was reminiscent of the game Geting Over It. I wish you success in your next projects!