Atomic Creep Spawner!! by deepnight 2012-12-18T03:41:00
great game!
Foon → Ludum Dare Explorer → Users → barnabewild
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Fae'calling | compo | 240 | 3.08 | 2.55 | 2.58 | 2.96 | 3.84 | 3.79 | 2.10 | 4.27 | |
| 2025 | 58 | Collector | Baby crows took my spacehip! | extra | ||||||||||
| 2025 | 57 | Depths | escape-the-dungeon-what-did-he-do-to-deserve-this | compo | 298 | 2.50 | 2.39 | 2.37 | 2.39 | 2.92 | 2.56 | 2.45 | 2.40 |
great game!
Good game, Really fun to see couch coop game!
Very cool, a true test of mouse accuracy!
Nice twist on breakout, I felt that I lost when I could still continue playing. Well done!
Had fun to manage precision and o2 supply!
Very polished, good challenge vrey nice art!
Comfy game!
Fun game I did not find how to place more tables. Well done!
That's where the lost lemming went! Nice pixel art!
Nice concept, the jump feel glitchy and space did not work every time. beautiful art!
Very challenging, the character is very floaty and when the is no velocity, it's hard to jump forward. had fun! well done!
Very fun! if it could only save and load the high score it would be easy to come back to try to beat it.
I feel there is drift when pressing A or D... the frog is cute and you delivered, well done!
Very joyful and cute, the puzzle was quite hard for me!
Nice graphic and smooth animation, meditation takes time, ah ah!
Good challenge!
Had fun, Felt a little lost. The music great!
Well done! I thought at first that the stick were moved by the mouse, not disappearing. Great execution!
@ugly-robot Yes, the crisis mode was quite challenging.
Thanks, I'll do that!
Yeah, getting stuck in 3D terrain is because I half assed the tile placement due to me panicking over time constrain, there is overlapping collision in that area, Good find!
The black bezel is somewhat the same reason, I've hidden the mess of under a cover (the camera piss me off too). My direction was "if it get me one step forward, don't look back". the tiling was made in Crocotile 3D to keep as much as possible the2D isometric effect of my original idea.
for the 45 degree and and moving,I did not know about that, thank, I'll look into it! I coded the simplest interpretation of faking 2D isometric. I did not truly knew what I was doing.
There is no end, the level transition system tutorial i followed worked like a charm in the engine, but not in html build, something about "res://" code in some way, only work "in-engine". so I recoded the level transition system the hard way just to give 4 levels... that time was meant for level design. Since I was tired, each time I was making a new level, things broke because I kept overwriting instead of "saving as"... so I called it done for that, otherwise I could have broken everything.
Nobodies know what he did to deserve to be in this dungeon. The music describe the sadness of that.
Yeah, I had a good time, felt good challenging myself to delivers with my own motivation and achieving it in 48h.
Thank you for all the comments, they mean a lot =).
A little insight into the controls since there is a lot of comments on that. I did some verification why it felt natural to me:
The reference for this game is Solstice on the NES and the controls are the same here(or at least I tried to make them feel the same). furthermore. Final Fantasy Tactic uses the same direction for it isometric, same for Harvest Moon: Back to Nature , both game that I played a lot. So it was an intended design, but it also created more confusing controls.
Godot by nature is very modular, for example I never coded spike trap before, which means after fixing up the bad code for that, I'll have a spike trap for any of my other project. That's why I intend to continue polishing the game, or at least for tying loose end that I'm aware or made aware to make the game feel a little more complete before going on another project, which I'll share some time after the rating period end.
Great game!
Very fun! pixel art nice, did not go very deep tho, the combined focus of mouse and keyboard were quite hard for me. But sharing the mouse/keyboard with someone could help with that and make it a two player game!
had fun, I do not know how to open the redstone shop for upgrades, is it automatic?. Nice execution!
Fun little game! good idea to choose a path with the colored text!
I've given health insurance to my heroes' party. They became more powerful!
Well done, Had fun with the puzzle!
Nice concept, good execution
I did not understand why some enemy disappear in my face, otherwise very fun. Fun little mindbend with the controls with the tile system.
The iconography is kinda hard to read. it had me deep in strategysing tho!
@quasilyte I came back to replay it, and I did better at the game! my suggestion would be maybe the unit should be more like of a game piece than an icon?
The game have a lot of feature! very stressful walking in the dark into the unknown. Well done!
The mysterious music made me want to dig deeper, gunning when falling from above is quite satisfying.
Nice concept, I liked it, maybe put dim light at the start to experiment with the power of the flash light at first!
Well done! never played american football, so in term of context I was a little lost, otherwise great!
Making a dialogue system appear quite hard to do to me, well done!
Well done! fun music!
Pretty fun, great presentation and nice puzzle, well done!
Quite challenging with the character floatiness. nice art!
Start pretty fast and doing a code is pretty hard maybe the camera could be better placed for depth perception and playable with the mouse could help, neat idea!
Great concept, went ahead without fully understanding how to play but were able to do around 20 levels. Would have liked a little more tutorial!
Pretty neat ideas, maybe showing the button location instead of the symbol would help to know which button does what, my "Y" was swapped dans ended up messing my strategies. had fun and great potential!
Fun game, quite the challenge and neat take on the theme!
Quite complex game, liked the brain teaser!
Great potential, I was not sure how to play the game and the sound were very low. the system is neat, had me intrigued!
Quite challenging game, the controls were a bit floaty, fun overall!
Nice style! the mouse buttons seems inverted when trying to hit on specific side, otherwise great game!
I like much these low gameplay, infinitely going games. pretty simple, fun and addictive!
Wow pretty complete for a compo entry great job!
Pretty stressful and the sounds were a little loud, nice visuals. with a little more polish it could get pretty fun!
Sorry for the simple gameloop, it's not much I know, but I got an inspiration block for the gameplay so I placed my bet on mood and tension. There is a lot of polish that can be done that I would like to do after the rating session.
Thanks everyone for your cheerful comments, weirdly enough it's what I needed today, so thanks for that!
neat idea, the tool is cute and can be useful!
40 Crystals, maybe a little feedback to see when the player is hit would go a long way! keep on, I was curious if I could beat my score.
Pretty cozy, the music felt off but overall the game is well put, good job!
I can't beelieve this game! pretty fun, the sound were pretty low so it was also pretty challenging!
Pretty nice take on idle game, building shortcut would be a nice addition, had fun!
Fun way to collect score! maybe a little better feedback when the enemies are hits by the bullet could go a long way!
Fun game! The signal gameplay was interesting with the risk/reward of using it.
Great brain teaser, pretty hard! simple and fun challenge!
Like the short pace arcade nature of the game, got quite challenging in the end. would have liked a auto-fire with fire rate buff could give more variety in the game, had fun!