FoonLudum Dare ExplorerLD57 → Obsidian Deep

Obsidian Deep

By joseph-tan, JeffWong, Hongttisme, Tan Huah Gak and BenXilam

View on ldjam.com

CategoryRankScoreCount
Overall5153.4421
Fun4523.3621
Innovation7092.7821
Theme3953.7621
Graphics5373.4421
Audio2473.6321
Humor6821.9719
Mood6963.1021

Comments

based-on-life 2025-04-08 01:33

Really nice, simple game. Satisfying controls and straightforward game loop. Loved the music

kamizenki 2025-04-08 01:36

Cool game, but i cant dig the top of the block. Music is very good too, good job.

hikiyoshi 2025-04-08 01:39

Really nice game. I love the music. Good job.

ricesteam 2025-04-08 02:14

Well done guys! I love the jazz music. Very calming when I was digging. Cute graphics. Smooth controls. I wished the beginning didn't feel like a grind.

doomky 2025-04-08 09:14

Hey Great Game! :smile:

It's a simple yet very addictive game loop, you dig then get better!

mega-marlon 2025-04-08 09:20

Took me a second to figure out how to dig above and below my character but once I did it was real good. I really like the stamina meter it adds that nice bit of tension for wanting to get to that next gold block.

marudziik 2025-04-08 09:37

Very addictive, spent way too much time playing! :sweat_smile: I liked the overall game loop, though it is a little bit on the grindy side. Fun upgrade system, but it wasn't clear for me when the red update shop is going to appear, and because it resets with every loop, I'd prefer for it to show earlier. Music is very nice! Good job!

kseon 2025-04-08 10:54

I've been working in the mine for three days, aaaa without a salary aaaa thanks for the game:)

basekeet 2025-04-08 13:18

Ah… I came to this game after the dev commented under mine saying our games are similar — and they really are! I’d love to add some of the mechanics from your game into mine (I had them in mind, but knew I wouldn’t have time to implement them).

Either way, your game plays great — I ended up spending quite a bit of time in it!

joseph-tan 2025-04-09 03:03

Hi, one of the creators of the game here, thanks for playing our game! We are so thrilled that our game have received so much love for the past day and we are glad to hear that the gameplay loop, the controls, or even the music feels good to you all - it means a lot to us!

We also appreciate all the constructive feedback given by all of you, it has been really helpful , we will continue to update the game according to the feedbacks we have received, and hope that it will be more entertaining than it is right now.

- @kamizenki I think digging the top block is possible by pressing the spacebar after pressing W - @ricesteam I'm glad you liked the jazzy music (I made them while being really sleep deprived lol), the grindy beginnings is really a problem we have been trying to solve, but... we have only finished fixing all the bugs 9 minutes before the LDJAM deadline, so we don't have much time to balance our game thoroughly - @marudziik Ooops, we didn't really make it clear that these underground shops show up on every 100 levels - @basekeet Thanks for checking out our game! We have been wanting to implement the different combinations for our bottom upgrades, but we have ran out of time doing most of the other parts of the game. Playing your game has given us many inspirations on how we can improve our game mechanics, and also the different combinations. All the best!

d0vid 2025-04-09 11:40

Nice & simple! I loved the music, both in game and in the menu :D

Well done!

eugenik 2025-04-14 06:32

nice Game.

hatmajaster 2025-04-19 07:37

Hello fellow exatly the same game maker! Well almost

Looks sounds and plays nice. I like the idea for more of a puzzler approach where you can only dig down and can' t jump. And I especially liked that you can dig 3 blocks in a sequence - combines to a surprising strategic planning.

There is one issue with the game - its far too long for a jam game :/ I think i played for 40 minutes to reach level 1000, and then realized that it probably never ends at which point I stopped. One of the upgrade should probably be to start at a certain level - 200, 500, 1000 for example - though not sure if this is what you were going for. If there's an end it probably doesn't make sense.

Really polished, fleshed out concept. The only issue i had is that when you spam space to dig down you can reach a shop, and then cancel it without buying anything:/ Or perhaps there should a button to simply restart? Though it was mild annoyence

joseph-tan 2025-04-19 10:33

@hatmajaster Heya, I just played your game and, it really is very similar!!

We are painfully aware of our game's issue, initially we wanted to implement physical shops down in the mine, but when we got the main mechanics down, we realized that we only have around 9 hours left, with no UI (yes, including the shop and the UI you see underground), no music, no sound effects, no playable game loop. So at that point we're like, yup, let's ditch the ending (and balancing) and make the game playable haha.

Those shops appear every 100 levels and the upgrades are selected in random, when you say restart, do you mean by restarting the game, or do you mean refreshing the different upgrades?

Thanks for your kind words and advices, really appreciate it!

caimez 2025-04-19 11:15

Cool game ! Really liked the game loop, I was not sure at first at what to do with the red ore but I really liked the augements in the red shop. I wish we could have more than 3 since it takes ages to lvl up stamina. Great music and adictive game loop !

oadt 2025-04-19 11:24

Nice relaxing game! For me the progession speed was a bit too slow (like expecially the first vision update seems too expensive and it took quite a while until I saw the first diamonds) but in general the game loop works pretty good! Sometimes I accidentely skipped shops because they were a bit unexpected, but I liked most of the updates. It is a bit sad that you loose all updates from the shop after a run. Maybe it would be nice if the player could keep one item. Cool entry!

hatmajaster 2025-04-19 11:38

@joseph-tan by restarting i mean just restarting the run/session, go back to the surface - I press the button, my stamina goes to 0 and i go back to the begging, buy upgrade and dig again. But the only true issue was that you can easily skip the shop - the digging and skipping shouldn't be the same button (or maybe it should pause for a second, or just have nothing selected). Restarting would be just a way to ditch the broken run without going to the end which later in game can take a lot of time.

Yeah, I am well aware that I am pointing out the obvious lack of time ;) I have left few ideas myself for my game too as everyone ;) But when i provide the feedback i have to be honest;)

barnabewild 2025-04-19 18:47

had fun, I do not know how to open the redstone shop for upgrades, is it automatic?. Nice execution!

joseph-tan 2025-04-21 03:05

@hatmajaster Thanks for letting us know! Don't worry, we really love honest and straightforward feedbacks. As for the skipping shop issue, we didn't have it during development, we will look into it and fix it.

Now that you mention it, putting something to restart the run really does sound like a good idea. The whole game probably feels very stagnant and slow for now.