Foon →
Ludum Dare Explorer →
LD59 →
ULTRA-RADAR
ULTRA-RADAR
By zezinhoesr
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 199 | 3.25 | 24 | |
| Fun | 136 | 3.36 | 24 | |
| Innovation | 239 | 2.90 | 24 | |
| Theme | 110 | 3.90 | 24 | |
| Graphics | 198 | 3.20 | 24 | |
| Audio | 221 | 2.47 | 23 | |
Comments
Very nice, I like the simplicity of it, the rader idea is fantastic and fits perfectly with signal imo. The background getting a ton of noise like that was hard on the eyes, but there was enough contrast to make it still playable, lol. Really good idea, I don't think I can emphasis that enough. Audio works well, overall I enjoyed. Keep up the passions and good work :D
Great compo game! I love the concept, and found it super stressful to try to follow the radar to see who was trying to get me. The red background that showed up stuck around for the entire game which made it difficult to see what was going on, but overall this is nicely polished and complete for a compo game! Good work.
Like the short pace arcade nature of the game, got quite challenging in the end. would have liked a auto-fire with fire rate buff could give more variety in the game, had fun!
henk
2026-04-20 14:50
While I think the radar-style visibility mechanic is cool, it seems a bit unfair at times since an enemy ship can get super close by the time the radar hits it. A strategy I found that worked was to simply spin around in circles while no ships were visible spamming the shoot button in the hope that any invisible ships would get hit by accident.
When the radar beam sweeps over an enemy ship, it'd be cool if the ship were "revealed" by it using clipping or something rather than for it to instantly pop into existence. My brain had trouble making the association between the radar beam and the enemy ships at first and I think something like that would have helped.
xotraz
2026-04-20 15:18
Nice concept and graphics, I got 89!
It's impressive! I just didn't like the sounds. The gameplay is addictive. It's a game of attention and memory, but it's not boring
@itero-proto thanks for review! sorry I have no experience with sound design.
memoloop
2026-04-22 14:43
I like the game for its mechanics and it doesn't get boring easily.
fifut
2026-04-23 18:48
It moves quickly, and you need to memorise when the enemies appear. A really good game that’s quick to play! Well done :thumbsup:
ditam
2026-04-23 19:23
Simple but with great polish! Although we've seen it in many games this jam, I think the general concept of having silent enemies that only get revealed on a scanner/ping/signal sweep is actually a great mechanic that builds tension in a very immersive way.
I managed 43 with a touchpad :)
After a short while shooting randomly in all directions becomes a rather effective tactic with all the enemies on screen. I wonder what would be a way to counteract this. Maybe you could penalize missed shots? Or have a "magazine" (or whatever the spaceship equivalent of it is), that only gets refilled on successful hits? Just some food for thought.
mezaka
2026-04-23 20:20
Very simple but honestly quite fun :D I always had to remember thooting stuff that I couldnt see anymore.
fabelay
2026-04-23 20:32
The dread it creates to not see everything all the time is wild. Also liked the kickback when shooting. Great entry, especially for compo!
tolviere
2026-04-23 20:41
This is definitely one of the better sonar games I've seen so far, but it still needs a little bit of work. Unless I was missing something, the enemies start going way faster than the sonar can possibly scan, so it pretty quickly turned into a blind frenzy where I was just shooting randomly. That's fun in its own right, but it does get old after a bit. Maybe you could have the player choose when to scan the environment, make the enemies slower so that you have time to see them, and give the player a limited number of bullets that they can refill from killing enemies? Overall though, this was a pretty fun and unique experience!
highscoooore.png
btw I'm coming from your post, and I can see that it's also your first time participating in LD! The great thing about this community is that there's not much bias towards people that are more well-known. If you want people to check out your game, all you gotta do is rate a ton of other games and give decent feedback! Obviously not everyone wants to do that after such a grueling 48 hour jam, but if you have the time then I'd say go for it! I can drop some of my favorite games as well if you want a place to start.
coatline
2026-04-23 21:42
Nice! I bet no one's beat me..
image_2026-04-23_164204385.png
It's cool! Good choice for signal, it lacks a bit tension because you can literally fire infinitely with free armo, but still it has a great idea and put together nicely, good entry!
2026-04-24 17:51
i like the game. These are the types of games i like to see in game jams. Simple, short, sweet, and arcade-y. controls were good, and concept was good.
One thing is with the SFX, there is an unpleasant click/pop sound with the sound effects. I recommend looking into adding envelopes/fades (not an audio guy so my terminology might be wrong) to the beginning/end of your SFX files, or doing that programatically. Maybe someone else can correct me.
nullval
2026-05-07 19:54
Very reliant on the sweet blessings of RNGesus but that's par for the course for a lot of these arcade style games. Very nice Presentation and gameplay, I just wished that there there was an upgrade shop or something that gave the player more of an incentive to keep playing instead of resetting to zero every time.
The audio was a bit much once there were a lot of ships on the radar.
I'd have also liked to see some type of penalty for just spam firing, like maybe limited ammo or a score penalty for misses. Otherwise, fun little game, good work!