Ghost Pulse by thelasttankmage 2026-04-24T22:08:10Z
I got jumpscared! You somehow managed to put enough immersion in this 2D game, that I almost jumped from my seat, lol! Nice work!
Foon → Ludum Dare Explorer → Users → fabelay
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | I Had No Signal! | jam | 582 | 3.35 | 3.00 | 2.72 | 3.42 | 3.49 | 3.34 | 2.41 | 3.72 |
I got jumpscared! You somehow managed to put enough immersion in this 2D game, that I almost jumped from my seat, lol! Nice work!
Interesting concept, but it seems to be a AI generated prototype? At least the UI looks like the prototypes I generated with AI, haha. It could use a lot of manual polishing. Anyway, thumbs up for the idea, its like a simplified and full force Pokรฉmon Go type of game.
@badpinkchicken Ah, nice, thank you for you reply! It was just a question out of interest, it would've been allowed in LD afaik anyway. This kind of UI style reminded me somewhat of what most LLMs create and also there is that AGENTS.md in github.
Lovely simple game! Really good actually. Game play is top notch and its easy to understand and enjoy. The art style is special too. Music is also really good. Really not much to say. I just found this, but its my favorite game over all games so far, because its exactly the game i play with my dog, only that i can experience her POV now.
Here is my highscore (edited after tryharding): Screenshot 2026-04-21 at 16.16.15.png
@Kurakurture Yes!! The first time I failed at around 2k, but then I retried and tried to memorize a story for the words and it became much more simple. At 10k+ or so no more words got added, so I only failed because I was clicking too fast at some point and sometimes misclicked. :laughing:
@Pierre-Marie haha, yes, i did the same, it helped so much
Thats a nice base for an arcade game. The mechanics were somewhat clunky and often I didnt understand why I die or the starting conditions were weirdly all over the place (in the digger i often died within the first split second and other times I was disconnected from the other caves and I could take my time or the space invaders one where the ship shooted without me clicking at the beginning or the first shot being directly in my face without much time to start playing). The pixel art is very nice and with giving more love to every games mechanics it could become a great arcade compilation! And its 9 games for 1 jam! Thank you for your entry!
Also thank you for talking about your AI prompting strategy.
I connected with the Frog! This is a great game, that reminded me a lot of Disco Elysium and Firewatch of course. The atmosphere is amazing, the humor is also nice! I liked the change in background when the fire grows near, I got scared, lol. Only thing I can give to improve it is mostly, that the wall of text was a little too much of me, especially because it often jumped around and I needed to look for the part I didnt read yet, whenever I continued the dialogue. Oh! We have almost the identical settings menu in our games, lol!
Loved the aesthetics on this one! The lowpoly sci-fi atmosphere is solid. Tuning the frequency on the gun is a fun innovative mechanic. The music is simple but eerie and reminds me of 70s SciFi. Well, the whole thing reminds me of that! Of course there could be a lot of polishing, but a strong entry overall.
Had some trouble to know what to do, but then I was in the flow! Thanks for the HTML version, had a lot of fun!
Great Portal vibes! Loved the game! that it looks "under construction" is a believable design choice, because it might be lab conditions. Played through until I was about to get washed ๐ The only moment I was really stuck, was when I needed to hack the scanner. I didnt even think about this possibility way too long. Nice!
Seriously loved the game! I didn't know what to do in the beginning, but I found out quickly and the music made me feel like flying! The theme was matched perfectly too!
This game has everything that matters for a full adventure game! I like the humor and aesthetics the most. Controls and how conversations work could be improved, but hey its a jam game. Nice work!
Looks very polished! Love the art. :v:
The cosmic horror got me! I'll try again! This is a really cute game in which you float around as an astronaut gathering energy (to use abilities, that stop the monster or gives hints) and fuel that keeps you going.
What I liked the most: - Cute animations - Space themed - Lovecraft Themed - The Abilities
What felt a little off: - I didnt really see the monster coming, I was just dead. - The missing music/sfx
I'll tryhard to win now, haha!
Beautifully made. I enjoyed playing it, but didn't know I already won and played forever. :D
Nice platformer, i emptied my gun in the first couple of seconds until I realized it drains the energy. One of the ladder jumps is really hard :> I really liked the animations, that stood out immediately. Could have more polish and balancing, but its a jam after all.
The atmosphere is really deep, its uneasy. The story is twisted, interesting and emotional. Nice game! I wish I could actually walk around the scene. With this art style, this would be so intense. It absolutely looked to me like I could, but I havent found any way to do so.
We want the links :smile:
This is fun! My highscore is 600! At first I looked only for the signal colors and was pretty helpless until I found out I can look at the actual number of the signal quality and then I understood what I was doing!
Heres my full review:
What I loved: - The music, holy shit, its really good and so fitting - The SFX is also super fitting - Is the map procedurally generated? I was positively surprised that it changed from try to try - The game play and knob optimizing is really fun, I felt the urge to try again
What felt off: - The signal quality achieved didnt seem to influence score. It was always +100 per station. I think the signal quality on 1.00 for every step would be an easy way to create more need to balance between time spent optimizing and making it at all. - The overlay sometimes overlays the stations and they cant be clicked anymore. It works, because you can close the overlay first, but that would be an improvement.
Thank you for making this gem!
Incredible what you created in that short of a time. Deck builder games are so hard to balance and come up with in a fun and playable way.
@beareye Thank you! Yes, there is something hunting you! You must have been lucky or there was a bug that saved you :laughing:
@skale Yes! No shit! We've been scaring ourselves while playtesting too, lol! :laughing:
@tanjou Hey! Thanks for the feedback. Can you describe what does not work well and what browser you used? We tried it on multiple devices in the browser and we couldn't make it fail, but we tried only Chrome so far.
@Tanjou Thank you very much! I just tried it on Mac with Chrome too and it worked, but only after I connected a real mouse to it. The track pad didn't register at all. Did you use a real mouse?
@slippers Thank you! If you press ESC in game there is an option for fullscreen.
@mrwarranty Thank you so much for your feedback! Balancing is indeed an own category. Also, the level of brightness especially in horror games. Thank you for commenting on our story as well, means a lot! <3
@pipetto Thank you for playing our game! You have a point regarding the brightness. We were checking it on different monitors and decided to go with this. We keep that in mind! Also, the creature can only be seen on camera. :)
@ethernal-tech Thank you very much for the feedback! The monster is there, have you heard its footsteps, sometimes you get lucky! And since its only visible in the phone camera, it also gets you without seeing it at all sometimes. haha! We already thought that maybe it should become visible when its really close without the camera? Not sure yet.
Oh, your game is published too now, gonna play it right now :)
@mrchip thanks for the feedback! there are some issues apparently with the mouse in certain situations for the HTML5 build. We tried to reproduce it here, but so far any combination of OS and browser we tried seemed fine, except that on MacOS the track pad wouldnt register and you need a real mouse.
Havent tried on Linux yet, thanks for the feedback. Nothing really special about the implementation though, its almost using Godots default. Is the mouse properly captured by the game or is the cursor still visible? Maybe switching to fullscreen (ESC -> activate fullscreen in game) fixes the issue though.
@mrchip We simply love your approach! XD Your idea is awesome. Thank you so much for your picture. You definitely got lucky with the creature hunting you. You can only see it through the cam of your cellphone, but you might have heard the footsteps? Try it with earphones. The immersion should be way better. Have fun!
@dzejpi Yes, there is a way ๐ If you reached the first "Cellphone tower" sign and turn right back to the spawn you will encounter the monster 100%, because its coming the same way and roams randomly then.
(In fact its even right behind you when you spawn, but inactive and even invisible on the phone *shudders*)
@dzejpi Yes! Haha. I've played your game as well! I absolutely felt dragging that spawner behind me, haha!
@Zastegnushka Thank you for playing and the feedback!
@3blackpixel Yeah, we wanted too, but it was always sunny outside with cute birds chirping or cars around, so we had a hard time to record the right things ๐ It was already a nightmare to crop the crows out or record background static that doesnt sound like a city. Next time we push this more! Thank you for your feedback!
@wouterk12 Did you play the itch.io version? Sometimes the monster is not keeping up or gets stuck. in the itch version its way more likely to have an encounter ๐ Thank you, for your feedback!
@korzhik Thank you! Honestly we also got scared sometimes. I needed to tell me that I am play testing and I know exactly how the monster acts, lol. That was really weird.
@shram Thank you for the feedback! Yes, it seems very common to reach the end without any encounter, especially for people who just quickly solve the maze. There is a small bugfix version on itch.io which should also result in more encounters.
@conradoclark Thank you so much!! The idea was absolutely that the possibility of an encounter should drive atmosphere, not necessarily of it actually happening. But it also seems to be a little too safe, haha. But I can confirm, that there is, indeed, an entity roaming the map. We have a small bugfix and accessibility update on itch.io (didnt want to change it here, to keep the original Jam version in the spotlight), that should have more encounters. Sometimes it barely comes out of hiding or is stuck in one place all the time in the version here on LD. After the voting is over we will update it here too.
@christina-antoinette-neofotistou @pastmoments Thank you so much!
@kabura Thank you! Yeah, the atmosphere was also very important to us. I (Diana) had some difficulties playing it for the first time, 'cause I was really scared and I'm not good in labyrinths! ^^
@stuckne1 haha! I love that you actually played it several times and had fun with our monster. It was such a pain for me (Diana). I spent approximately 6 hours on creating it in Blender with bone structure (I must say, I have barely used Blender before).
And after all that time, I somehow couldn't animate it properly. I was devastated, so I left it for sunday and thought, it would never make it to the game.
Fortunately we had some spare time on monday and made it work. So happy now!
@theoratkin Thank you so much! We had a great time making and playing it (breakdowns included). Since I (Diana) have difficulties with labyrinths, I was really losing my mind on the first tries and simply had to include the signs. Unfortunately Marcel knocked one over. ^^
@irkar Thank you for the feedback! Can you describe the bug? Does the itch.io version act the same way?
@irkar it looks like it normally started but you look up and I assume moving the mouse doesnt change anything? I see its Firefox, I'll try, thank you for the screenshot.
@xparker @jhonny111 Thank you! Not gonna lie, we scared ourselves when play testing ๐๐
@irkar I tried it on Firefox and it worked here :/ I've seen a similar problem on my Mac on Chrome, but I could solve it by connecting a real mouse. It somehow didnt want to work with the trackpad. Others have said it worked well with their trackpad on Windows. Did you by any chance use a track pad? Thanks for your feedback!
@chybby Thank you very much! Yeah, we should've done it much earlier already, haha, it was a lot of fun (between the frustrations)!
@emsea that was fun! thank you very much!
The game is basically finished. It has just the right amount of tension and everything. I died because I used up my bullets on trying out the mechanics, haha! Top!
This is a cute little puzzle game about people commuting to their destination and its the players task to make them get there fast.
What I liked: - the musical choice: it reminded me of times when I played the old Sim City games - the cars drive on the street pretty believable - the drivers get angry if you let them wait to long
What felt off: - sometimes I couldnt toggle a traffic light and I didnt understand why - I wish instead of a pattern there has been buildings around the streets, that wouldve created much more atmosphere
Had quiet some fun clicking the traffic lights :v:
Holy shit! One of the best games I've seen so far! It is a real strategy game! O_o
My main feedback is, that the many flags needs the armies to move super slow to be able to find the right flag in the pile, but at the same time this makes it hard to understand what they are doing and can bore you away. Maybe the concept could be somewhat adjusted there, to remove this contradiction.
Anyway, super nice! Impressive!
Wow, the artwork is amazing! Really well done. So heres my feedback:
What is amazing: - The artwork (obviously) - The game play does make sense and is easy to learn and not simple to master - The signal theme is beautifully captured
What felt off: - The settings menu didnt work (yet?) - I wish there were more info on this works, I only learned by a lot of trial and error, which just used my lifes
Overall impressive entry, cheers!
The game design is strong on this one! It's not easy to come up with a concept that works and this one does! Nice work!
I love the memory part and the leaderboards. The artwork is also very cute. I must admit, I didn't completely get it the first time. XD
Really relaxing game with nice music. I really liked the "voice acting". Thats a smart way to replace real voice acting. Thanks for the web version!
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Amazing game for sure! The back rooms feeling was intense and I had a lot of figuring out how to escape. The best thing about the design is that every room can take quiet some time to solve, but when you know it, you can speed run the whole thing in a minute or two. Love it!
The game looks really promising and absolutely something I'd play the sh*t out of. I had a hard time playing it thought, because in the first run everything was upside down and the controls reversed too (the floor was the ceiling and going left made me go right)?! That was super weird. I tried again and then it was all correct and I could play many waves. It was quiet some fun and the only thing I was really missing was more special effects like explosions, hit markers, etc. Nice entry, thank you for sharing!
haha, the humor is strong with you guys! the controls are hard to use (I was stuck at the first stairs until I found out that I can jump to overcome the invisible obstacle at the end) but when you get used to it it gets really funny. Well done!
Lovely game! Terminal games have a special place in my heart. I am still playing, but just one thing I just found: If you type $signal manual it will crash. Also when typing $term 1 it also crashes. :/
The fog and god rays do a lot of heavy lifting here, the atmosphere is easily the strongest part. I also bounced off the button puzzle and ended up brute-forcing it. Mad respect for shipping this despite the Unity troubles you mentioned!
Your artwork looks so promising, but your itch.io page is not yet public. Give us your game! :love_letter: :laughing:
@mascoll It happens! It was worth the wait though! I like how you combined the cardboard feel with three dimensional animations. Gave me huge Spongebob vibes too.
What an incredibly polished result. The music, the muting on beeps being played, the puzzle depth. Could be a mobile game just right off the batch! The only feedback I found: - on itch for some reason the window was too large and not everything was visible (on a 4k monitor), but it worked fine in fullscreen - the instructions come in too slow - i didnt understand immediately, that its irrelevant when beeps start/how long long ones are. Probably my fault, lol.
Amazing game!
Love the physics! The "space junk" is making it real hard to hit the target. I've been trying to spam the screen with signals, but it wasnt really working either, even though it was fun to be able to do that. Its a very delicate thing to do to actually hit the target.
The good: - The Physics are fun to play with - Space is great and works great in this game - It's also somewhat educational
What felt off: - I had the feeling the same looking pla... SPACE JUNK had different gravities, is that true? - The main thing to make things harder, was to hide the goal behind space junk. I wish there was more variety. - It was kinda hard to predict orbits. Maybe a short preview of the flight path could increase the fun.
A very nice game that kept me hooked longer than I thought it would.
Simple graphics, but pretty fun! The main problem is, that there is that part of the game where the right way to play it is to not play it at all. The signal idea is interesting, but not doing anything feels weird. There could be a way to shield oneself against the stop signal or maybe some slow movement in hiding can work or something like that. I still had a good time trying to hit those jumps!
I like that you can command multiple ship, that really gives the multi-tasking kick. The atmosphere is thick and I enjoyed it very much.
I couldn't decypher what is walkable area and what is a wall until I finally found some clues, lol! Other than that it was actually fun and the best was the splatter decals! That was pretty impressive! Also bonus points for voice acting!
Hey there! I played through all of your game and I found it really cute and it has quiet some potential. The art is very detailed and fits Edgar Allan Poe incredibly good.
The game is played through very fast right now and the cats controls are kind of chunky (I kept entangle myself in the words), but it inspired my imagination. Is there sounds in the game yet? I didnt hear anything and I wish there was a narrator, that would give so much atmosphere!
Impressive graphics and interesting gameplay! The coordination between walking and drawing shapes with the mouse was easier than I expected. My suggestion would be to make targeting easier, often I had a hard time to understand how I actually gonna shoot with the ability, but maybe that is a skill issue, haha! :v:
Love the game! It's really atmospheric and the black hole animation/shader is phenomenal. This alone had captivated me.
Great design and theme, had quiet some fun! I had trouble to understand what to do, but your video helped! It's also a Tony Hawks Pro Skate competitor :v:
Loved this game! The twist made me go wtf! and this was awesome!
Audio and Mood is this entrys strongest part! The game is a card upgrade shooter and you shoot with radiowaves. I am still not completely sure how to play it correctly or whether I won or died, haha. I felt like ive taken no damage, but its not completely clear without knowing it.
I like the audio and the general art style a lot, with polishing and clear instructions it would be really nice.
Pretty cool! I think I never fully understood how to be good in this game, but I managed to have traffic flowing quiet nicely. Thank you for making this!
wow, what a game! i love the graphics a lot, great atmosphere. I had a hard time to understand what i was doing and still won though, haha :)
Wow, what a ride!
What was amazing: - the drive mechanics! Even though i got stuck a few times it felt pretty natural - the atmosphere generally. very thick. also a huge fan, because its somewhat similar to our game haha - graphics. very beautiful and detailed. - map size: seriously, how big is that thing? i felt like driving forever - Music creeped me out in all the good ways.
What felt off: - I couldnt find the exit. I was hunted for a long, long time and eventually got killed. Maybe some clues would be helpful. - There were some shadow artifacts, somewhat glitchy - in the HTML version the mouse wasnt properly captured
Moo:
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Very relaxing and cute artwork. โฅ
Nice look and feel! Really immersive for such a game. I like the Kraken the most. I didn't understand why boats starts sinking mostly after they already saw my beam, I guess they get super eager to get to safety that they stop looking for obstacles, lol. Music is also nice.
Fun game indeed! I felt mildly nauseous whenever the signal fades and its all black again. Weird, I think I never felt that with a 2D game :laughing: I still pulled through and won!
I wasn't prepared for it, but I definetly had a run in between, when I thought, I was truly one of them. I somehow just knew. XD Great artwork, sounds and game design. Everything went smoothly!
Lovely game! I liked the visuals a lot and the voice acting gives additional atmosphere. I had no problem to understand what I needed to do either. It's hard to come up with an idea on how to improve this actually. The only downside gameplay wise might be that you can do only so much with one light beam. If things get faster the main bottleneck is light beam speed, not so much your skill, I guess, which was a little frustrating at times. Overall a great game!
Pretty game, cute main character! I died a lot. Honestly I didnt understand what I should do to prevent attacks. I tried to dodge lightning and go up a tree to get away from the owl, but there was to chance but to go forward? Also I expected jump on space, took me way to long to realize! Impressive result!
@shanzpro Well now it made perfect sense, thank you, I DID IT! My ancient old super mario world skills from the original gameboy helped me a lot in this game, haha! I also just realized you talked to my partner on LinkedIn too, lol. Its a small, small LD world! ๐
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I thought I can pick up the bomb :cry: Great game!
The dread it creates to not see everything all the time is wild. Also liked the kickback when shooting. Great entry, especially for compo!