@matt-swieboda When I mentioned Zachlikes, I wasn't specifically talking about just the ones by the company themselves. Two most notable ones that come to mind are A=B (paid game) and SIC-1 (free! Definitely check that one out). They're both games where everything is done with a single base instruction, but they get incredibly complex.
That said, the original idea ***was*** to unlock both manual pages and some extra commands over time as you connect to other machines, with the commands' actions being doable through signal but just a lot less effort with the new command. All of that ended up being cut due to time constraints from to the usual jam misadventures: a combination of one bad rendering issue costing a few hours to fix, how bad I am at writing, and some time spent on the groundworks for a third password puzzle that didn't make it in. I was honestly glad I managed to finish something playable at all, but that's not unusual is it? :sweat_smile:
@stratcat66 Case in point, that page was probably cobbled together in the last hour of the jam. Not fully sure, it's kind of a blur. But you're absolutly right, it should be C. !>Time to silently push a minor update that stays a secret between you and me, okay? :stuck_out_tongue_winking_eye: