Tumble Baby by 01010111 2020-04-21T13:46:39Z
Wonderful idea! (And very beautiful graphics also)
Foon → Ludum Dare Explorer → Users → Loig
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Blackboard Eraser Arcade | compo | 110 | 3.59 | 3.59 | 3.13 | 2.83 | 3.48 | 3.37 | 2.10 | 3.40 | |
| 2024 | 56 | Tiny Creatures | Tiny Escape | compo | 125 | 3.63 | 3.51 | 3.51 | 3.73 | 3.25 | 3.48 | 3.25 | 3.30 | |
| 2023 | 52 | Harvest | Harvester Madness | compo | 43 | 3.94 | 4.03 | 3.42 | 4.41 | 3.41 | 2.78 | 3.25 | ||
| 2022 | 50 | Delay the inevitable | Thirsty | extra | ||||||||||
| 2021 | 49 | Unstable | Stay Unstable! | compo | 360 | 3.28 | 3.31 | 3.39 | 3.92 | |||||
| 2021 | 48 | Deeper and deeper | Elevator Ninja | compo | 329 | 3.60 | 3.77 | 2.98 | 3.96 | 3.51 | 3.77 | 3.93 | 3.37 | |
| 2020 | 47 | Stuck in a loop | CUB | compo | 163 | 3.70 | 3.78 | 3.80 | 4.02 | 3.31 | 3.22 | 2.68 | 3.07 | |
| 2020 | 46 | Keep it alive | Xtreme gardening 2020 | compo | 100 | 3.94 | 3.98 | 3.34 | 3.59 | 3.40 | 3.66 | 3.58 | 3.64 |
Wonderful idea! (And very beautiful graphics also)
Very fun. I like this kind of games based on physics.
I found, I think, a small bug : if you manage to drop the monsters in the hole at the left of a level, they do not touch the ground, and so they are not considered as lost (this way I completed one of the levels with one monster on the truck instead of two).
Very nice look and great idea!
Great idea and very interesting game. I missed a restart button however: I managed to get stuck in a situation where I could not die nor finish the level. Also, I don't know if this is intended, but it is possible to "wall jump".
I liked the graphics, which look really impressive for a 3 days work. I am less convinced by the game itself (played with the 1.0 version, and indeed, the first puzzle is quite difficult), in particular because I found it difficult to control: having to jump in order to take the stairs after the second puzzle is not convenient, moving the canon seems a bit random (or at least I did not get how its movement works, it seemed a bit lucky when I solved this last puzzle).
Simply genial!
The first time this big red thing appeared I lost instantly, but at second try I was able to survive and enjoy the game. Nice graphics and very good music.
Wonderful graphics!
Good idea and fun game. Maybe the difficulty grows too quickly (in particular because it seems that enemies stay here forever while other enemies are arriving faster and faster).
Very nice! I like the art style, the sound, and the feeling while playing. A very good game for such a small amount of development time.
Very nice game idea and good graphics. I would have loved more challenging levels (or even, just more levels).
I liked this tower defense game! This is a great idea.
Indeed, very fun to play!
Thanks @ioan-pop for the typo. Nice that you liked the game.
I agree with you regarding the tiles @martiansteve I sadly did not find a way to make them more distinguishable one from the other (except for using radically different colors, which I did not want to).
And it's very nice that you liked the game!
Thanks everyone for your reviews and good feedbacks.
@email Thanks for your constructive review! The idea that linked tile would fall only when going from a linked tile to a non-linked tile is in fact very good, it's a shame that I did not think about it during the jam. I think it would have made the linked tiles much more interesting and useful for level design.
Indeed there are a few long easy levels (as noticed by @suchista as well). My goal was to loose nobody, so each new notion is demonstrated on a very small level and then an easy larger one. But I agree that for a significant part of the players, this may be a bit too much.
Thanks to everybody else for your reviews. It's really nice to get feedbacks from players!
Thanks again @jcmonkey @ilya-nazarov @brotherbyto @steelysam @ioan-pop @alininavcisi @martiansteve @a-312 @team-prosit @sndr @mrvarren @brandon-js-lea @suchista @graal @svinichenko @matthewpoletin @thefoppian @email @citdev-chris @motley @kjscott @01010111 for all your valuable comments and for such good ratings. I am quite satisfied of the results I got for a first try at Ludum Dare, with what is my first "complete" game.
Great game idea and great realization! I would have love to see more levels.
I did not really get how you die or stay alive: once I ate all fishes and birds and still lost before reaching the next food. Maybe it tires the shark to touch the sand?
Nice graphics. I enjoyed playing it! Looks like some kind of puzzle game in disguise and I like that.
Very relaxing! I spent quite some time playing it as soon as I understood the mechanics. Maybe a bit easy at the moment, it would benefit from levels of increasing difficulty (with some types of card removed or limited, with other shapes of field, etc).
I liked the graphics a lot! And the flies are as annoying to catch as actual flies…
I found it very relaxing. I like the sounds when you touch the circles.
This is an interesting puzzle idea, however I also think it needs at least one more mechanics because, in its current state, I have the feeling that there is a systematic way to solve all the puzzles (move a circle at the end of a same-color sequence between two circles of the other color and repeat).
Nice game idea. I missed a reset button to just restart a level without going through the main menu. Also, it took me sometimes to figure out that I was always playing the red square, and the the other colours where past versions of it (i.e. I would have expected that, at second run, I would be playing the yelow square and red square would be the recording of what I did before with red square).
Nice, I loved the graphics. And the history was sweet. A wonderful entry.
My only negative remark would be that having the doors to enter and go out of houses both reachable by walking up was not very convenient (many times I entered in a house just to immediately be outside of it).
Good game idea. I liked the mood of it. I really had the feeling to be stuck in this ice underworld.
Nice variation on a classical game. Surprisingly, adding the loop made it really different and more interesting.
This is a wonderful idea! I am really impressed.
A little difficult to play (I think because of the camera handling that made me misplace many elements) but very nice graphics and good idea.
I loved the humor of this game, really. Plus the game is fun.
The only thing I would like to change is the fact that the wagons are always going in the same direction: when you jump vertically and fall back to where you jumped from, the wagons should go in the other direction.
The game fits well with the theme. I would have enjoyed an increase in difficulty while time progresses (for example by speeding up the character, or by adding new things to avoid). Also, I think I found two little bugs (which are not very problematic for enjoying the game): (1) once I got two spikes stuck with three spikes, making five spikes in a row, which I think can't be avoided, and (2) when I get a new score it replaces the score at the corresponding position instead of shifting all the scores below.
Very nice idea. The game may be a bit repetitive (however, this is already very nice for something done in such a short time).
Nice game idea, and I like the visual aspect. I enjoyed playing and I finished it.
I must say that I finished the second to last puzzle using the fact that when the character is out of screen it cannot die.
Quite relaxing! The sounds are very nice. I enjoyed playing this game. (I think I got some bugs however: sometimes when rotating a piece it would rotate another one at the same time, and when there are more than one ball it seems that the loop counter is not working properly (a ball that touched all pieces is not always validated))
Good idea. When one has to reverse and invert it becomes quite mind blowing! I liked it.
A simple game, but well polished. I enjoyed the look of it a lot. Maybe a bit difficult with a trackpad.
@haustgeirr no problem, I would not be expecting it (in particular in such a short dev time). It was more kind of a joke, justifying for me sucking at the game :smirk:
Very fun game, and very polished. I liked the mood, I liked the end of the game, and I liked the graphics. Congratulations on making that in such a short period of time!
I had some troubles to find how to play (in particular how to gather ressources), but I liked the arts and the music is quite peaceful.
I did not really get what was the goal in this game. But I enjoyed the mood of it.
Nice! I liked a lot the feeling of this game. Graphics and sounds go along very well. The game in itself is simple, but enjoyable and I got stuck quite some time playing it.
Impressive graphics!
I loved the barrels levels in Donkey Kong Country and this game was entirely based on this idea. Very nice. Sometimes a bit laggy (on my computer at least) but not enough to make me stop playing.
Nice idea, really difficult game but really fun as well. I would have appreciated to be able to reverse gravity while jumping.
Also, I recommend not to reverse gravity at the very beginning...
I enjoyed playing the game. And I liked the graphics.
I think I found a few bugs however. First of all, when I reset the game by hand (using r) the timer is not reset (i.e. I restart, with a full blue bar, but before the end of it the game is automatically reset). Else, I managed somehow to activate the guy with the fire (giving me some coal) just by giving him the gear (I think, in a previous run I gave him some wood, so maybe something is not reset correctly?
A nice and well polished games. Nice work to achieve this in such a short amount of time.
@eldar Hehe, your P.S. is exactly the reason why I did this music for the title screen: after adding the sounds I noticed that the loops in the game were like little beats, which was not intended at all originally. I appreciate that I am not the only one who noticed that.
Indeed, level 8 is probably the most complicated to solve… mainly because I did not manage to find more difficult levels with the then added mechanics before the deadline. Maybe I could have put this level later in the game even if it uses only the first mechanics.
@anomay @hadryel @gwinnell @porcus-pie @neogravity @nick-barrash @integrated-rk thanks for your kind comments.
@captaindreamcast @mutuware @spiderhead20 @eugenik @weine @daitli @literally-void @bentglasstube thanks a lot for your valuable comments.
@daitli the theme gave me that idea to have the CUB stuck in a loop (in a meaning close to the meaning it has in programming)… but it also may be the case that a final twist makes it even more loopy and stucky.
@benjamin indeed, there are other kinds of tiles after level 8.
@haustgeirr @benjamin @spiderhead20 I did not realise that this particular one (level 8) was so difficult. Maybe notice that the CUB does not need to reach the goal at the end of the loop (i.e. you can reach it mid-loop) and that a move can be "programmed" with no effect if you do it inside a wall. Some people also told that thinking backward may help (i.e. what should be the last move).
I am wondering if I should post a spoiler for this particular level… I am a bit reluctant about it because it may bother some people that want to find a solution by themselves. What do you think?
@nick-barrash @neogravity @porcus-pie @integrated-rk @hadryel @gwinnell @anomay @eldar @captaindreamcast @mutuware @spiderhead20 @eugenik @weine @daitli @literally-void @bentglasstube @a4x8e6 @yeti-kid @barelyevengames @pizzasgood @haustgeirr @benjamin @netmute @glaciereclipse @oa5f @zepimppotatoe @raphael-dias @matootsy thanks again for the valuable comments and for the good marks, I am quite satisfied with the result.
Very nice! I loved the graphics and the gameplay was nice as well. I found it really evil that some orb can disappear depending on which other orbs you got before… I almost thought it was a bug for some time. Congratulations.
A small remark: I think it would have been more player friendly to be able to attack below and above the character (not only to his left and right).
A good mechanics idea (it recall me of another game that I saw recently, but I was not able to find the reference… sorry for that) and some very nice levels. I would have liked more of it.
I very liked the graphics of this game. However I found the gameplay quite repetitive. Also, It was not intuitive (in my opinion) which stuff does the more damages to the planet (i.e. a cow is, by far, worst than a can of chemicals…).
Good idea, the feeling of being stuck in a loop is really strong (in fact, if I had not read the comments here, I would have given up before completing the game, assuming there would be no end). The difficulty of the challenge is well balanced: very unlikely that somebody would win it at first try, while still being tractable. A good entry!
Nice idea. Good graphics.
I my opinion it could have been more challenging if the two ghosts had to reach the goal at the same time (mostly my strategy has been to lock one ghost, make the other complete the level and then go back to the first one to make it finish the level as well).
Wow, very nice game. I loved it. Many very good ideas (each and every level is good and brings something new in fact) and an original point of view on the theme.
Very nice idea! The levels were maybe a bit easy, but this is not a simple task to design good puzzle levels in such a short amount of time.
A small remark: it took me sometimes to go out of the title screen (I tried many buttons before noticing that clicking on the triangle was the solution).
I liked the visual aspect of this game a lot. The physics was a bit odd to me. In particular the jump, I would have expected it to go much higher given the speed of the character. It feels almost as if the character would be stuck by some invisible ceiling.
I liked the mood of it, and the retro style. It took me some time to understand what I was supposed to do. And I never understood whether or not the "ghosts" are actually my ghosts (i.e. recordings of my previous turns) or not. I genuinely enjoyed playing it though.
Liked the graphics. A cute little game.
The graphics are really beautiful, giving a very nice atmosphere to the game.
However, the game in itself is a bit confusing (maybe a bug?) as sometimes one can move between two dots not linked with a line and sometimes one cannot. This made it, for me, mainly based on trial and error, which I assume was not the intent.
@gungnir I was not playing in fullscreen. Also, I think that, most likely the bug is that some links are not displayed (the levels I saw had very few links, I could maybe see 2 or so when trying all the possible level rotations, and they were sometimes blinking).
EDIT: I just tried in full screen, much more links are displayed, but a few are still missing.
I very much liked the mood of this game. And the idea is quite original.
Sometimes it is quite difficult to find the mistake in a legit way, at one level I finally just tested all the possible spots.
Hey, it looks like we had somehow similar ideas. I liked your version, quite different from what I did with similar mechanics (i.e. moves recording).
It looks like when you choose the highest difficulty (450) you only have to avoid a few obstacles and then you leave the walls behind you for ever and you can no longer die (At least that's what happened to me).
Beautiful graphics and dynamic game. I think it would not suffer from a little difficulty increase (even if it is called easy mode).
Nice! It took me some time to understand how exactly to handle the lasso, but afterwards I enjoyed it.
Nice game. Il liked a lot that the game self explains. My only concern is that the puzzle are maybe a bit too easy (there is almost every time only one possible move for each box without blocking it)
Indeed, it makes me feel good!
Very nicely written. And the voice reading is really relaxing. I liked it and was disappointed when I made it to the end, I wanted more of it.
Very relaxing.
Quite fascinating to see this diver dive. I liked the atmosphere. Some sound would have been really nice, though.
Nice graphics, a good contribution.
The game seems fun, however, with my keyboard layout it is not very convenient to play (x and z are at the opposite sides of the keyboard) so I did stop at the first boss.
Also, I think I got a bug: I got hit by a red bullet while using the chameleon tongue for double jump, and I started to fly. I got stuck on the ceiling. By using the tongue again I have been able to stop flying however.
Very original idea. I enjoyed playing even if I did not have the feeling to control many things. At least I know what is the meaning of life, now.
I liked this game. Very deep indeed.
Screaming silently was nice.
Very nice feeling playing this game! It makes you want to play again and again. I indeed think this could very well work on mobile.
Are the next proposed tiles completely random or is there some restriction on the generation to ensure that they can be used? Does it somehow guarantee that the objectives can be fulfilled ? I found it quite frustrating to see no red while having a red objective (make 40 red), forcing me to close my current red area just below the size requested (and with no hope to rebuild it as 40 is a lot).
I loved Bonbon's animation. The music is very nice as well. And the game is fun to play (even if it is maybe a bit easy).
Congratulations on making such a good game in such a short time.
Nice game, with very good ideas. I liked it.
By reading the rules it was a bit difficult to understand how to play. But after a few seconds playing it becomes clear.
It would indeed require a bit more balancing, but achieving a good balancing in such a short time is not an easy task.
Also, I would have liked to get information on the new cards added to my deck at each encounter (maybe it is somewhere and I missed it?).
Very nice graphics! The sound is good also.
The game was fun, and I liked it enough to go to a boss.
I would have liked more different attacks, but in 48h maybe it was difficult to achieve. Also, I agree that the enemies probably give to many potions.
I loved the two first levels, they really capture the essence of the old game & watch games. Congratulations for that.
It is also a very good idea that we can see the fingers actually using the game.
The third level however was not has good in my opinion: the graphical style changes a lot and it is more about memory than skill (one cannot know in advance which way has to be used with the submarine to avoid the mines)
Very good idea and very original interpretation of the theme. Maybe the clothes fall too fast though. Finding the third requested has been almost impossible for me.
Finally made it. Quite challenging and difficult to let it go before finishing it! Congratulations!
Some timed escape after getting the miners could have been a good addition to the game. It would enforce some risky driving from the player (I must admit that I drove my ship very slowly and spent a lot of time not moving at all, holding on walls and shooting).
I have been stuck in walls a few times (I mean, I managed to go inside the walls).
Also, if I got 4 quests and I picked 4 elements, none of them corresponding to my quests, it seems that I am stuck: I can no longer pick a new element nor finish a quest. Maybe it could have been nice to allow to drop an element to avoid this lock?
Except for these two problems, I found the game interesting and original.
Nice contribution.
After a few levels I stopped trying new berries as most of them were far to deadly. Then, I stopped losing my men and reached a critical number of them making me one shot every enemy (except the big monkey that needed maybe three shots). Overall, a good entry, but I think that strategy lacks a bit.
Regarding the random generation, I think I found far too much men and I met not enough enemy for making the game challenging.
The game is a bit too easy for my taste. Except for that I still enjoyed it as I played until I reached the bottom.
Congratulations on making it.
Thanks a lot for your very kind comments.
@liammasters indeed, you probably are right about the difficulty curve. I think difficulty is something very difficult to deal with in jams: time lacks for making other people test the game… so it is adjusted to my taste only.
@zim I chose to make the player restart from the beginning because the game is very short and I felt it was a good way to increase the challenge a little bit, while still making the game beatable in a few minutes.
Thanks a lot for all your kind comments.
Thanks for your comments.
@vasco-freitas sorry for the disappointment, this was inspired by NES era games for which you had a wonderful cover, at best vaguely related to the game. Also, I agree that particle effects would have been nice, unfortunately it was a bit too much to make in one weekend (I am using a library that basically can display images and play sounds, that's all… so programming particles would take some time. I guess that not having such things easily accessible is the counterpart of the fun I have programming everything from scratch).
@jason-wilson yes, all gems are obtainable (in the falling levels at the end, for the elevator phase — which contains some random generation — I did not find time to program a way to ensure that they are all always reachable), even if the last ones may be difficult to reach.
The counter is, by choice, at the end only (it gives you the number of gems you got and the total number of gems in the game). The goal of it is to push the player to try it again by showing that there is a fixed number of gems and all are reachable.
@recher I think that any screen of the spike part is solvable from any starting position… but indeed it can be more or less difficult depending of this position. It is always difficult for me to balance difficulty in game jams, I don't want to make games that are too easy, but I realize that without having other people testing, there is always a risk to make something too difficult. Hope it was not too frustrating and you still enjoyed it.
Thanks for all your kind comments. I really appreciate it.
@jin9310 Yes, it is possible to reach the end of the game, and there is a little endgame animation. There are five screens to deal with in the falling part (including the first one with no obstacles). It indeed requires to be quite quick moving left and right (and I agree it may be too difficult, as it seems to be hard for many commentators). You have some margin though: the collision detection is voluntarily not too strict so you can move a bit before your head is below spikes or after your feet are above it.
Thanks for all your kind comments!
@msipp27 @100th-coin I agree that I probably should have put a checkpoint at the beginning of the second part of the game. However I did not for two reasons: the game is quite short (maybe a solution would have been to shorten the first part of the game so that it is not boring to do it multiple times) and with such a checkpoint one can no longer voluntarily die to restart if she missed a gem just before this second part (but this could have been dealt with in other ways than having no checkpoints, it's just that I did not find these ways during the 48h of the compo).
@100th-coin Regarding the gem count, it appears at the end, also displaying the total number of gems that can possibly be collected, as a way to convince the player to try it one more time. But I agree that an always visible counter or a counter during the death screen as you suggest could have been a good idea.
Thanks again for all your kind comments! See you next time.
Very nice submission! I am impressed that you managed to do a gbc game in such a short time.
I liked the game. My only concern was that it does not seem possible to come back when you do a wrong choice, and you have to restart the game (but as it is a puzzle, you already know how to deal with the first levels, so it is only taking time, no challenge to redo it). I would have liked checkpoints, or even better a button to go back in time (cancel your moves). Maybe a score could then be reduced when you go back.
Nice game, I liked to play it.
As said before, the fact that the character sometimes hides the traps is a bit frustrating.
It took me some time to realize that it was possible to end a root somewhere else than in water. So I was stuck for a moment when the game becomes darker (I was not able to see any water).
I think the idea could give a really nice relaxing game with a bit more water available.
I like how you tell the story. Even if the game does not require many player contributions, I could feel the atmosphere of it. Great job.
Nice idea. It takes some time to get used to the gameplay but after a few tries I enjoyed it.
Very nice looking. Your pockets seem very crowded.
I think it would have been easier to read if different colors would also be on different rows of the screen (for example, left for blue things, center for purple things, and right for red things). In my opinion at the moment the game is too much about remembering which key to use for which color.
Very nice atmosphere, I loved the graphics and the music!
The game idea itself is very nice. I like how one improves the dices after battle. I also like the card system.
I met a few bugs however: I died inexplicably (the game told me that it was because of lack of food or lack of health… however both were far above 0). I was able to get cards in exchange of gold, event with 0 gold.
So cute. The puzzles are very good. The game introduction really well explains how to play it.
I would have liked a bit more explanations about the traps though. They do not seem to behave exactly as the walls (for example a rabbit will not go into a long path which ends with a trap, which let me stuck for a while in a level at the middle of the game).
The atmosphere of this game is really nice, everything fits together: the graphics, the sounds, the synthetic voice. I liked it.
Maybe the submarine is a bit slow? It fits the theme, but after some time it becomes a bit annoying.
This is very original.
I would have loved to have a bit more information on why my poems were deep or not (for example by making the princess reacting to them with some answer) but maybe it is too much to ask for 48h work.
I made it! No that easy. Maybe a few checkpoints would have been good (especially if one wants to get all the gems).
Very nice graphics and animation! The sound is good as well, but maybe the music is a bit too loud and repetitive.
Good job.
At the first run I thought that this was this kind of game where you go the farthest possible, die, and then use your money to improve your character. I lost almost 3k… then I understood the game and enjoyed it.
I would have liked that the upgrades are not lost when dying (so, that only the gold is lost), it is a bit discouraging to have to redo everything.
I love the graphics. The sounds are nice as well.
The game in itself looks a bit too much based on having to refill fire and energy. But I may be missing something.
I liked the graphics a lot. The music is nice as well.
The game itself is indeed quite satisfying when you manage to deal with several aliens in a row.
My only concern was that, on my computer with a somehow esoteric keyboard layout, the controls were not ideal (q, e and w are keys that are very far from each other).
A bit difficult to control (mainly because of the down + x to drop bombs, but also a bit because of the physics) but still a very good mix between puzzle and action.
I think there is a little bug: when you mash the x button the bombs are projected very high (out of the screen sometimes).
Nice game idea! I like the atmosphere of it. At first I was expecting some kind of action game, but in fact it was more Myst-like. Congratulations on making that!
I was stuck at some point, I could not figure if I was missing something to repair or if a bug appeared: I could click on travel on the map after having visited 4 planets but the travel would not start at all.
I very like the look of this game.
I however had difficulty to control the character: move left/right while jumping and catching loot with the mouse is too much for me (also, it took me some time to realize that I had to grab the loot and then drop it in the bag, at my first tries I was just clicking on it).
Good idea. Very difficult, though. I did not find how to avoid the "monster" and it killed me at each and every try.
Very nice! Good idea, and the whole atmosphere of it makes me want to play more. I will definitely try again as soon as I have a bit of time!
Nice game, I liked the graphics and the concept. My main critic would be that the music loop is a bit too short in my opinion.
Yes, I agree that, in the end, this is more like a juggling game. I would have loved to find a way to distinguish between a falling tower and an unstable tower… but I did not in such a short amount of time.
Thanks anyway for having tried it!
@necauqua indeed, the "stability" detection is very rudimentary (3 seconds with almost no change in altitude of the tower) and it would have been interesting to check that the tower is actually a tower and not a single bouncing block.
Thanks for all your nice comments.
Thanks everybody for your valuable comments! See you next time.
Good game idea. I like puzzles.
The controls are not very intuitive to me: I would prefer to use left/right (or a/d) to rotate and up (or w) to go forward. This made me make many annoying mistakes while playing.
It took me quite some time to figure out that the blue ray stops the enemies and the red one activate them. A little tutorial would have been a good idea (or at least a first level where you have to put the red and the blue rays on enemies no matter what choices you do).
Congratulations on making this game!
Interesting game idea, but maybe a bit too difficult in my opinion. It seems that one almost need to do the perfect pathing in many occasions to avoid dying.
I liked the graphics.
Very nice graphics and atmosphere! Congratulations for that.
Very nice game, starts easy and becomes much more difficult when platforms vanish. Good job!
Nice (took me some time to figure out as my gamepad was wrongly configured: I did not manage to press the button to break crystals). I loved this game. Nice graphics, and interesting mechanics.
crystalographer
Nice game, a bit difficult to control with a non-standard keyboard layout but this is probably difficult to do better in such a short time.
Wow, so good. I could not stop playing and playing. Very good entry.
Is it generated in a completely random way or is it always possible to survive for ever if you play perfectly?
Argh, I thought I beat the best score, but it seems I was too late. I tried the game before, but I did not realize that it was possible to match fruits diagonally. Now I understand how one can make such high scores.
Congrats on your well deserved results.
hyperharvest.png
Just encountered a bug hyperharvestbug.png
Yes, that is exactly what I was doing.
Wow, I am impressed that something that good can be done in such a short time! The graphics are very nice, animations in particular are impressive. The music is also very good. My only concern would be that one needs to restart from the beginning when dying.
Also, I don't know if there are exactly 50 elements to get, but at some point I killed a flying enemy but was not able to collect his drop (it was too high I think).
Ha ha, very nice. I loved the "nice cut" sounds and the face expressions of the vegetables.
So cute! Simple idea, but nicely executed. I liked the music, the graphics… and I want to beat my score.
The physic is very difficult to handle. But the concept of the game is very nice. And I liked the global feeling of playing it.
Very nice game. Love the audio and graphics. Congratulations for making that!
Nice graphics, and the game looks cool. It was not really playable for me however, due to the relative positions of the x, z and space keys on my keyboard (x is just above space key but z is at the other side of the keyboard for me).
Thanks a lot for proposing alternative controls! And the game is nice.
Very nice puzzle game. Loved it! Puzzles were quite interesting, and I found the ones were the grid is completely filled at the end very satisfying. Very peaceful.
My only concern it that, I think, during the game, nothing tells you that branches cannot go backward (i.e. blue can only go up and red can only go down). When I discovered it it made me restart the level.
Nice game… but very difficult (at least with trackpad). The scope is perfect for the compo.
Nice! Like the graphics, the sounds, and the general atmosphere.
At my first try it took me some time to understand that I could feed people, so many died after the first 5 years. Maybe having a tip before the first year would help. Then I had quite a lot of people at 70 and lost because I used every fruit in the farm: the tip about retiring at 70 made me think that I could use everything at 65… which was not the case.
At my second try I managed to win however… with 3 points.
Not easy at all, but very nice rhythm game once you get it! Congratulations for making this game.
Also, I just played a bit more and it seems that the score that is written next to a level is not your best score but your last score. Displaying the best score would be better I think.
Thanks @medow! I agree, sounds would have been a great improvements, unfortunately, my 48h came to an end far to quickly.
Thanks @th1z! There is no penalty in speed when hitting the edges. I think it would have been less satisfying and would make it very luck based to reach the end of the run.
Thanks for your comment @torcado
Indeed, increasing the width of the harvester increases the odds to collide with rocks. However, as your wheat gain is a function of your speed and the width of the harvester, if you don't do it I think you will gain wheat too slowly to buy the best upgrades. Moreover, this width also increases the odds to collect gas and, later on, speed boosts that, I think, are mandatory to reach the goal.
Regarding the upgrades, I did not want to add text in order for the game to be accessible to everyone… but I don't know if my iconography is really readable. Regarding the rocks, you have two upgrades: the first one (with a minus symbol) reduces the odds of rocks to appear and the second one (with down arrows) reduces the effect of the rocks. Moreover, the speed upgrade increases your max speed and, so, makes the rocks less effective (colliding with a rocks reduces your speed by a fixed value).
Thanks @th1z @frib @zyper @medow @bradur @grid96 @torcado @kossnocorp @verttixpertti @ipsl0re @matimat @chompdev @masternoob @tvorojok @bartalomew @jason-wilson @reivilibre @szieberth-adam @juanrod707 @caranha @burnedkirby for having tested the game and for your valuable comments.
Now that grading is finished I uploaded a new version of the game with sounds and music. It is available on itch.io.
Good idea! I will have to find somebody to try it with me! At the moment I could only try the controls alone. A physics based 2 players game is definitely something interesting.
Wow, very nice. Good game design, good level design. Loved the graphics and the music. Congratulations for making such a game!
I liked the atmosphere of this game! The mechanics are nice as well.
I was always surprised when loosing because I had no cards left: it was not clear to me how to anticipate this. Also, I would have liked some kind of scoring in order to make me want to play again and again to beat my score.
Good idea, I like that you have to harvest the things that hide you from the cows. Congratulations on making this!
It is sometimes a bit annoying that you get stuck for a while without knowing why (I guess collision detection is approximative) and that you cannot really control which wheat tile you will cut.
Relaxing, indeed. A few bugs with fruits that do not seem to be harvestable, but nothing critical. Can we really shape the trees by cutting the "good" branches?
Congratulations for this game!
Very nice game. I like the concept of having to prepare your combo to hit the boss, but with the risk of loosing everything.
In my opinion, the player is maybe a bit slow, I would have liked the game to be more fast paced. Also, having to restart from the very beginning after loosing to the third boss is quite discouraging (mainly because beating the two first bosses was already quite long).
Nice! I liked the atmosphere, and the characters' voices are really really cool. Great work!
So nice! Very good graphics, nice music, fun story. One of my favourite games in the competition at the moment.
I love the art! The characters are very cute and the animations are nice. The game is also fun, but, in my opinion, a bit too slow paced for too long at the beginning (too much waves that are very easy and take a "lot" of time).
Simple game but very nice atmosphere. Congrats on making it!
I would have liked some kind of way to let me know when I am ready to make a recipe. It is a bit difficult to check what I collected, the recipe and the guys chasing me at the same time.
Nice game, I liked the concept. Maybe some in game explanations of what each thing does would be good? I had to randomly place things to get it (still, I won my first game by luck).
Nice! I liked the audio! Congratulations for making this game. Quite difficult and frustrating, but I guess this is what one expects from this kind of game.
I like the moo of the cows when they get a little to close to the harvester. Difficult to avoid them. Nice game.
Nice ! Love it. I would have liked to know that if the bird carries too much things it can no longer fly (and I did not find a way to get rid of things when there were no spikes), but, in the end, I restarted, finished and then restarted again to get all the collectibles.
Nice game! It took me some time to find how to move the camera, but after that the game was really straightforward. My only remark would be that it does not seem fair that resources are lost even while reading the help: at the start it took me quite some time to read everything and I already had lost food.
Nice and fun game!
I loved it, very relaxing and appealing. It really wanted to finish it even if it is quite long. Congrats for that!
However I think some bug prevented me from reaching the end: I arrived in a room where you need the bat to get a new animal (a bird? not sure as I did not get it). At that time I did not have the bat. Later, I came back with the bat but the other animal had disappeared so I could not get it and so I could not get the fourth animal as well (as it requires this missing animal, I guess).
Also, it took me some time to realize that it is possible to attack the enemies: I first thought (for quite some time and some tries) that you had to avoid them by understanding there patterns. It is only when, by doing a mistake, I run in some of them that I discovered that it is possible to kill them.
Nice game! My only concern is that controlling the character is maybe a bit not precise enough for a precision platformer (i.e. air control is really complicated, sometimes you think that you will do a double jump but you in fact do a wall jump, which projects you far from where you wanted to go).
I will for sure try to finish the game.
A nice tower defense game. I won.
I think maybe we get not enough food in the first waves and way too much in the last ones.
The sounds are really cute.
I think it could have been nice to add some upgrade to manage conflicts without clicking (so that at first one has to click but then, most of the conflict are resolved without clicking).
Very good idea and the game is really appealing. The main difficulty for me was to play with English names for countries and cities.
I liked the original board game. Your version is also good. And the frogs are really cute. Nice work!
@dhim it is difficult to tell the difference as I played against the AI (which, indeed, is quite bad at the game). I would need to try against a human being, but I am not sure I will be able to do so.
Nice game, I loved the little robot. And it is quite fun to walk on the tiny creatures.
Very good! Loved the graphics, loved the sounds, loved the music. Gameplay is simple but catchy.
It felt quite difficult (impossible) to reach wave 6… but except from that, the game is quite peaceful and promising. I loved the general mood, the graphics and the sound of the Flemingtons.
Thanks everybody for trying the game and for your comments!
@quasilyte @harmadillo @bestjess indeed, a restart button could have been a good addition. However, as you lose people and food over time it was not obvious how to implement it: it could bring back to the start of the level in the same state that you started it before… but maybe this state is so that it is not possible to finish the level, or maybe it will prevent you to solve a later level.
@m2tias I agree with you, after teaching the mechanics, having a few more real levels would have been good. However, I did not manage to make it in time for the deadline. In fact, I am not sure the mechanics would allow for interesting levels… but when I realized it it was a bit late to change everything.
I liked the idea of having choices in upgrades in a shoot them up. I enjoyed playing it, thanks!
However, I had the feeling that the raises in difficulty were not very smooth: for a long time I took upgrade without really seeing the difference, because I could easily clean the screen at any time. Then, suddenly, I could not handle the enemies at all: a lot of them, really fast, etc.
Very cute shrimps!
Good game idea, I liked it. However, the AI is really bad at this game, it does not even try to defend its king. I think playing against another human would be much more interesting.
I would have liked to be able to rotate the dice pattern on the board to place new guys (useful for 2 and 3).
Also, I think it would have been more natural to control with the mouse (as you are using physics, we could even throw the die by ourselves).
Nice game! Loved the sounds a lot.
Nice game. I enjoyed playing it.
I did not exactly get how to play the cards, however. Are they played automatically in the given phase once selected ? Or do we have to do some action to play them?
Nice game, I loved it. Very nice puzzles, all are interesting. Maybe the last one is much more difficult than the others, difficulty could be more progressive.
Very nice game. I loved the idea. More levels would have been nice: I wanted to play more.
Very cute but also quite difficult.
I had some troubles with the rabbit: at some point it was on a tree and rotated by 180° and then I could not understand its moves.
Very nice game, I loved it. A simple idea but very well implemented. Graphics and sounds are gorgeous.
Cute game! Thanks for making it.
Nice game idea! I agree that it is quite hard to handle the satellites. I had fun playing.
I like the mood of the game… but I would really need some tutorial to be able to play it.
Nice idea, the sounds are very satisfying as well as the atmosphere of the game. Well done!
Loved the atmosphere of this game. Well done.
I tried the game but I am not really sure I understood what I had to do. I think a first simple level used as a tuto would help a lot for such a complex game.
Indeed, the game feels half-finished, but still I had fun playing it. I think it is a bit easy: maybe the white circle should not regain life this fast?
Fun idea, I love the sounds and the general atmosphere of the game. A bit difficult to control, but I guess this is the point? I would have liked for the moves of the bird to be predictable.
Nice idea. I would have liked to have some indication of where is the best signal for each character: having to find it for both, then solve the puzzle is a bit laborious.
@purpledartfrog for the first 3 levels you have only one symbol to find, then you have sequences of symbols (2 symbols at level 4 but more symbols later on).
Hum, that is odd. Maybe a bug preventing some symbols from appearing? I would be interested in knowing if this happened to anybody else and exactly when. In your case it was just at level 4, right?
@avhatar you enter your name only if you are in the top 8 scores :)
@gamebuilder in theory, levels should always have solutions: they are generated from a solution… but it may be the case that I made a mistake given the short development time. This is an excellent idea to show the solution at the end when the player did not find it, I would have loved to think of it myself before the end of the jam.
It took me some time to realize that each flag is associated to one region. Maybe the flag matching each region should be displayed somewhere in this region?
Good idea, very entertaining to play!
The atmosphere is very nice, well done. However, I did not know what I had to do… I typed a few commands, saw some effects but did not understand them. I think rather than a long text teaching everything, a few step-by-step interactive tutorials would help a lot!
Very satisfying game, I loved playing it. My only negative remark would be regarding the rotation of the pieces which does not feel natural (I was never able to predict what would be the next step of the piece after rotating it).
Very original idea! I loved the puzzles!
Very cute. I loved the animation at the end. Maybe a bit too easy however, no real challenge.
Very nice graphics, I loved the feeling of playing this game. Very well done!
Nice graphics, nice atmosphere. This is not really my type of game (i.e. I am not into RTS in general) but it seems quite nice and well polished. Congrats!
Very fun, nice and original idea. Congrats!
I think I did not really get it. It is not possible to move? The goal is only to build a good weapon to manage the waves?
I like the idea of controlling something using morse code.
I don't really understand what one has to do. I see no effect when placing the sticks on the field (except for the displaying of the zone they cover) and so I do not now where to dig. I did not manage to get even one nut…
Interesting idea, but it is quite difficult to handle the trains, lots of them arrive very quickly. I would have liked a more progressive difficulty scaling (for example with less trains and less spawning points at the beginning).
Nice puzzle game idea! The levels are a bit easy to my taste, but I think the mechanics have good potential.