FoonLudum Dare ExplorerLD46 → Last Fortress Left

Last Fortress Left

By connorthompson

View on ldjam.com

CategoryRankScoreCount
Overall6373.3241
Fun7932.9341
Innovation4203.4241
Theme7453.4141
Graphics3653.6641
Mood7772.8739

Comments

troll-hunterx 2020-04-19 16:06

Pretty decent idea and it works fine, but none of the puzzles were challenging.

nikond 2020-04-19 17:42

Very interesting concept. I would like more levels.

owl-skip 2020-04-19 18:55

Clever little idea, almost like placing things on electric circuits. One thing I'd like to see is smoother motion when the towers move. Good clean interface and super non-verbal (i.e. no instructions required). Nice work.

thatothernerd 2020-04-19 20:16

I really enjoyed that!

roofloorwall 2020-04-20 01:59

Really good execution, love the minimalistic graphics and the chess inspired style. My only complain is the difficulty, you could solve most levels with a quick glance.

connorthompson 2020-04-20 08:56

Agreed the difficulty is quite low, was hopping to add in more depth with different unit types but ran out of time!

sneakycocoon 2020-04-20 10:40

Would love to see more staggered path instead of putting the block at the intersection. Or experiment with different type of traffic distribution (i.e round about, diamond shape crossed over). Neat puzzling concept nonetheless.

tomas-2d 2020-04-20 12:37

@connorthompson well done sir, I really like everything about this game, only if it had more levels and a bit more challenging, but I know that it's hard to come up with hard puzzles when deadline is charging towards you. Over all well done :smiley:

cowa 2020-04-20 12:53

Simple and clean visuals, I really like it. The base idea is clever, more mechanics would make it more challenging.

It could works very well on mobile.

Good job on your game! :D

qazikol 2020-04-20 12:54

I'd agree with the above feedback about difficulty, but I really like the concept, and the UI looks very classy; lovely textures.

connorthompson 2020-04-20 12:55

@cowa thanks mate, I agree completely, wanted to add more mechanics ( units with different health, units with hidden paths, patrolling units so you have to hit then on the right part of their route!) Might look at continuing work on it sometime

zabaman 2020-04-20 12:55

Great game! Love the concept, is the player supposed to be able to edit their units after confirming? Cause that saved me. The game has so much possibilities though and an awesome design!

doenerti 2020-04-20 12:56

really enjoyed it! more levels!

connorthompson 2020-04-20 12:57

@zabaman nope, this is a bug haha! does open up the question of whether I should make that the way some levels work so you have to place the units under time pressure!

fudgefiddle 2020-04-20 13:06

Interesting concept but not very challenging. Also, on level 5 one of the enemy castles just moved off screen instead of following the path.

justalocalhero 2020-04-20 13:06

Fun concept. Looks clean and sharp.

Could have used more challenging puzzles.

I kept waiting for the different colored tiles to come into play somehow.

Maybe something as simple as having enemies that hop two tiles at once or do two hearts of damage would have been a starting place. You need some kind of interaction besides tracing the lines and counting to two. I'm struggling to think of any new challenges with only the towers and enemies as they are.

willypa 2020-04-20 13:09

I WANT MORE!!!! This was a very awesome game. You just neet to MAKE MORE LEVELS!!! I want to play more so badly

munkkeli 2020-04-20 13:10

The presentation is amazingly well done. Very clean UI. The core idea is also great for a puzzle game. However, like many have mentioned, the game wasn't difficult at all. There needs to be some gimmick that makes the gameplay less straight forward.

gamedoodles 2020-04-20 13:13

Good presentation! The idea is solid, and I'd love to see a more developed version with sound and some additional challenge.

webox 2020-04-20 13:13

Hey really nice concept, of coruse more levels would've been cool but it's too litle time! Great idea, I only had one problem, on level 3 one enemy tower went rogue and left the map for some reason. There should be a reset button for when you realize you messed up as sson as you click defense ready.

arcus 2020-04-20 13:16

Great game! The puzzels (as said by prety much *everyone*) are quite easy, but a lot of fun. Maybe add in a reset button, to restart a puzzel? Lots of fun, kudos!

loig 2020-04-20 13:22

Very nice game idea and good graphics. I would have loved more challenging levels (or even, just more levels).

alininavcisi 2020-04-20 13:25

nice idea, i love puzzle games and i think this game is very nice for this compo

refsa 2020-04-20 13:30

Great start for a more engaging puzzle game. Understandably you didn't get time to create and playtest more difficult puzzles, but that shouldn't take away from the core idea. UI is clean and the art style makes it feel like a chess game.

Nice work!

axelrinaldo 2020-04-20 13:40

I love the style and concept. Some sounds and music might be nice and of course, as everyone has already said, more difficult levels. :)

houdou 2020-04-20 15:44

Nice idea~ But the game is too easy. Can try to add more complex levels.

petturtle 2020-04-20 18:01

Really nice concept and the simple graphics fit the game well. It does need harder puzzles which could be achieved with more variety in enemies and castles.

wongkongphooey 2020-04-20 18:06

Great job! Simple to pick up and a nice brain teaser on each level. Nice to see a totally original concept too!

ponypen 2020-04-21 21:07

Awesome job on a simple yet effective little game! Would love some sound effects to make it even better :D x

jk5000 2020-04-22 17:58

Simple, cleaver and fun. Well done.

whatnamegames 2020-04-23 16:23

I love the presentation, really sleak and elegant.

knason 2020-04-27 18:23

Simple but fun game, the puzzles was quite easy but the idea is great and with more puzzles it would make a really fun game (I think). I liked it a lot. Good Job!

josh-riley 2020-04-30 21:38

I really like the concept and look, and I think this is a good base for a fun game. The only issue is that the levels there right now are extremely easy. It seems like maybe if the complexity was increased a little, probably with some different units/behaviors, it would really shine.