2024-10-06 21:46
I might be dumb but i dont understand shit
Foon → Ludum Dare Explorer → LD56 → Bug Warz
By hotaloca
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 320 | 2.42 | 28 | |
| Fun | 322 | 2.05 | 28 | |
| Innovation | 171 | 3.30 | 28 | |
| Theme | 215 | 3.36 | 28 | |
| Graphics | 288 | 2.76 | 27 | |
| Mood | 309 | 2.13 | 28 |
I might be dumb but i dont understand shit
I think it's an interesting idea however you may need to explain it a bit more
The game may be cool but it's just not clear how exactly it works. A more precise explanation of how attack and charm work is needed here
Sorry, but I'm with @leonardo213 in this one. I couldn't understand the rules at all.
Even after reading the guide several times, I still understood almost nothing. Ideally, it would be necessary to make a guide, but I understand that most of the time was spent on mechanics, but still, for such games you need a visual guide in the game itself. And so the idea and mechanics are interesting!
I think it could definitely do with some more explanation. Like, it wasn't clear at first that the box pattern came from genes, and I still don't know why there are three square colors. I could see it being an interesting battle mechanic in a larger game—instead of a battle outcome being determined by who has the larger "attack" stat, you have to consider the relative pattern of each combatant, and decide which of attack or charm gives you an advantage. As it is, the "overworld" view doesn't have much strategy, just decide whether to "attack" or "charm" then do that to each enemy in order.
It is very difficult to understand what is happening during the fight. Some animation wouldn't hurt. With the guide, I understood how it works, but unfortunately, even knowing the principle fully, it is still very difficult to predict the outcome of the battle, you have to sit and think. Overall enjoyable. Beat random level once
The fighting/charm mechanic seems cool, but I couldn't really figure out if I won by clearing the map? There didn't seem to be any win condition. Music and some end of game loop might help the game be a bit more fun?
Even after reading the rules I was slightly confused, but I did manage to beat each one. I'm curious what this game could turn into given more time. Well done.
Very hard to understand due to, in my opinion, unlcear intructions as to what the fields mean. Yet somehow I managed to "complete" a world.
A very promising idea and concept for sure!
A little hard to get into
I managed to beat the odd bug, but unsure how as I didnt understand what was going on.
Definitely a very interesting idea! I do think the randomness of the placement ruins it a bit, but maybe that was the only way to make it work. But it was fun to figure out the rules, and finding which enemy I had the biggest chance to beat was also fun.
Thank you all for the great feedback. Clearly indeed this would have needed a lot more work on helping the players understand the world rules, with much more visual support like animation and also a better built maps to help the learning curve. After having a slept on this and taking a step back, maybe this would be better off a card game, where there are multiple choices of bugs for you to play, and multiple enemies to fight - giving you a better freedom to progress, and having clarity on what's happening maybe more clearly. Anyway I really greatly appreciate everyone's help to make a try - and for the ones who were able to beat a map - super congrats and thanks for getting into difficulty on understanding the logic to some point at least.
Interesting concept with the charm and attack mechanics! The idea has great potential, and the strategy element is engaging. A bit more guidance would make it shine even more. Gj!
I very like the game idea and mechanics, I think it allows to make really interesting puzzles.
However, I felt that the levels were a bit too much random: you have to play with probabilities but you are frequently in a 50/50 situation or even worse.
I feel like the mechanics of the game could be explained a bit better - it took me a while to understand what was actually going on. I like the graphics and SFX, but could have done with some simple background music to add atmosphere. Good job!
Very hard to understand what was going on and felt very random, like I was trying the same thing and was getting different results. I think it needs a better presentation.
I will have to come back to this one to see if I can grasp it.
The combat system was interesting but i couldn't work out if i would win a fight before stating it.
A compelling game that looks amazing and offers a smart take on its theme. God job!
I can't say for sure whether it's a game of chance or a subtle calculation. Without fully understanding the rules, I accidentally defeated all the bugs in battles. I'll go buy lottery tickets.