The last witch-knight by HolyBlackCat 2018-08-13T08:24:25Z
Shit this is a very difficult game! I think i died 10 times (before rage quit), and I only got to the laser stage! But it was still fun and the graphics were very nice!
Foon → Ludum Dare Explorer → Users → RilleP
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Feet Survivors | compo | 104 | 3.70 | 3.70 | 4.50 | 4.06 | 3.22 | 3.19 | 3.81 | 3.27 | |
| 2024 | 55 | Summoning | Monster World Domination | compo | 146 | 3.58 | 3.65 | 3.34 | 3.80 | 2.70 | 3.02 | 2.62 | 2.81 | |
| 2022 | 51 | Every 10 seconds | Chromachron | compo | 347 | 3.18 | 2.94 | 3.39 | 3.44 | 3.02 | 3.05 | 1.93 | 2.76 | |
| 2020 | 46 | Keep it alive | Keep the Fire alive | compo | 474 | 3.48 | 3.50 | 3.38 | 3.96 | 3.25 | 3.62 | 3.00 | 3.05 | |
| 2019 | 45 | Start with nothing | Trading nothing for something | compo | 206 | 3.50 | 3.17 | 3.60 | 3.93 | 3.06 | 3.37 | 2.92 | 3.03 | |
| 2018 | 42 | Running out of space | Running out of Memory Space | compo | 270 | 3.51 | 3.57 | 4.18 | 3.85 | 2.59 | 3.27 | 2.50 | 2.83 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Think Hockey | compo | 419 | 3.27 | 3.30 | 3.22 | 3.64 | 3.18 | 2.61 | 2.54 | 2.76 | |
| 2017 | 38 | A Small World | Limited Parking Space | compo |
Shit this is a very difficult game! I think i died 10 times (before rage quit), and I only got to the laser stage! But it was still fun and the graphics were very nice!
I have no idea of how I'm supposed to play this
I also rage quit on level 2! The wall jumping controls could have been a little better, I feel. It was a very nice idea though and the level design was good.
@mccarlp Thanks! All levels are beatable in one way or another. Some might require thinking outside the box.
Nice simple game
Very good concept, very innovative! It took me a while to figure out that you could buy upgrades, but when I did the game just got so much more fun!
I really like the art and mood of the game, but the game play I'm not so sure about what is going on
I like the character movement, very unique, not really sure how it worked, but maybe that's what made it so good! I replayed a few times and I think I got better everytime, but a highscore would have been nice, and also score displayed while you are playing.
It's fast and fun and just the right amount of difficult!
Very nice! The darkness effect was very cool! I think the objective could have been better, I was just running in circles, but maybe that's my fault :D
Looks like it might be fun, but I have no idea what to do. I managed to figure out that i could move with the mouse. And I hit the spark thing (which scared the shit out of me). But then what?
@notime4games Oh, now I got it! Very nice and creepy graphics and sound. The only real gameplay here was to figure out what you could do, or how to do anything. That's a very interesting idea.
Selection only worked some times, some times it did nothing, so that made the game kind of annoying. Otherwise it was a fun idea. The music was good. The camera animation on death was cool. And the snakes were very scary!
Nice idea, but the scoring system could use some work. I feel like you could just have one star and farm it forever and get infinite gold?
Movement was very clunky. Otherwise good job
The black screen seems to be a problem with godot and exporting to html. I don't know how to fix it, but I have added a windows version of the game. @gerugames @ruby-interactive-games
@hajden You should be able to see future trades of the current trader, to the right.
Voice acting was 10/10, made me laugh! :D
First playthrough i didn't know what was going on, but the second time I knew, and it was very fun! Got 76 money at the end. It's not just about clicking fast, there is also some thinking required to be done. I like it!
Very fun! Easy to understand but hard to win. It was kind of wierd how you ran fastest forward, even though that was the direction you where already running in. But maybe that was a design choice.
Nice looking graphics and fun dialog! But I did not manage to complete the game, got stuck with only the bandit camp as an option that did anything, and it seemed like there was an infinite number of bandits. The battling was fun at first, but got very repetitive.
The drum mechanic was really cool, with the switching of platforms! But it took a while to get used to (for me at least). I was close to rage quiting several times, but I managed to complete it. The boss was kind of wierd, not sure what I was doing/supposed to do. And the physics could have been a bit smoother, I felt like I was abusing a bug when I climbed a vertical platform. But still a very good game!
This is such a cool game! Every level I was thinking 'this must be the last level', and then there was more!
Nice use of the theme
Really nice use of the theme and I like how derpy the characters looked :)
I'm not really a fan of games that you can't win or lose, but this was very chill.
That was really fun! The only bad thing I would say, was the input cooldown. Don't see the reason for it, since there was already a reason not to spam. But maybe it was to make it harder. And the game crashed when I got to endless mode.
Nice game! I think the best strategy is to put all boxes in a corner, makes it very easy to defend.
That was really wierd in a good way
A win condition would be nice, I'm pretty sure i looked everywhere.
I liked the spinning enemies, they were very interesting and original!
Wow such a good game! The sounds, the movement controlls, the graphics, the level design are all very nice! And the checkpoint system, first I didn't understand what those doors were for. But that was a very awesome way to do checkpoints!
Great game! The movement is very nice! If you decide to continue development of the game, the player character should definitely be a guy on a unicycle.
With a checkpoint system, I would have played longer. I did like how the game was kind of slow paced and still difficult. But because it was slow, I could not make my self start from the beginning when I lost at level 4.
Very cool light effect!
Some more visual feedback would have been good. I was never sure if I was blocking the water or not. Like if I blocked a stream for just a moment, it seemed like it stopped the stream forever.
@team-prosit I might be that you burned your house down. Or maybe it started raining and your fire wasn't hot enough.
I want to say I love it, but it was a little bit too frustrating for that! :D A very cool idea, and very nice level design! If you are going to continue exploring this idea, you should try removing the speed up thing (or make it affect all objects). I didn't even realize you could speed up the heart at first, so I tried to beat the first level without it. It looked as if that was possible, but very difficult.
Awesome game! Very nice balance of strategy, micro management, and building. And just the right amount of difficult.
The art is really beautiful! I did not feel like I was growing in size when eating other stars.
Very chill and relaxing game! Was very fun just flying around shooting goop at other goop. I never used the super goop since it used up all the goop, did not seem worth it.
Cool concept!
Very nice game! Hotkeys for switching between shield and platform would be nice. I also think a level where you have to block arrows and build platforms at the same time would be cool. Where you are traveling across a space where you have to build platforms, and there are arrows comming at you. So you have to be fast and switching between the modes to complete the mission.
This following the sound thing was very interesting! I feel like maybe the volume bar on the UI made it a bit to easy. Could have been cool if the spiders also made sounds, and you had to avoid them by listening.
Fun and simple game! Played it for a while.
The pickle spawns where a bit unfair sometimes, and the camera movement was annoying and unnecessary. The egg attack was fun! Would have loved to see a reason to use it, gameplay wise, feel like the pistol was the only option where you wouldn't run out of ammo.
Very interesting puzzle idea! And the eggs are super cute!
Fun game! But I did not manage to open the door with the key (tried every button), was a bit disapointing. Would have liked to battle the boss.
Seems to be completely luck based, like I'm walking in a random direction, and if I'm lucky I will find sticks. But I only got lucky one time, so not sure how to survive.
Managed to beat it in 4 tries, was very hard, it required almost perfect movement. The IT guys animation was hilarious!
Started out kind of slow, but then after a while it became very fun! I was feeling like a god when I had 5 or 6 balls that where going super fast!
Some kind of confirmation / feedback when completing a minigame would have been good to have, as it was hard to tell if you did the right thing, especially in the face picker game. Otherwise it was a very good game!
Nice graphics! The gameplay was a bit too fast, or I'm too slow, so I did not get very far even though I restarted a lot of times.
@fullsaphir @cogent-invalid Very sorry about that! I wont look into fixing it, but thanks for letting me know.
Good and interesting level design, but a bit short, and some sound effects were really cool.
Maybe the camera should be a bit more zoomed out, and the ground should be textured. It was really hard to get a sense of the world and where you were going, and then that thing comes out of nowhere and eats you!
After many fails I managed to win the game. I really like the sound effect of the impending doom!
Really fun and hard game. That last level was crazy! I almost rage quit 100 times! Nice looking transition animations.
Very cool game! I really like how the teleportation projectile was affected by gravity, it made it very interesting. Was fun just teleporting around.
This is great! A very good variant of minesweeper. It might be the most stressful thing I have ever played.
Good level design, not too easy, not too hard.
This game is awesome! Love the artwork!
Very fun idea! But the matching algorithm has to be a bit better for this not to get annoying. Would have loved to play more but some levels were super hard to pass, even though I knew the solution.
I think this game has a lot of potential. The crafting was really interesting. Trying to figure out what items did what was fun, but it was also not fun because it felt like it was also very random what you got. And I couldn't figure out if putting items in different slots mattered.
The game was very well made and the visuals and audio were nice.
Good job! This was a really fun game!
The drag to throw implementation was a bit inconsistent maybe. It was hard to control, for me atleast. Camera angle maybe a bit to low, you couldn't really see what was behind you. Restart button was not working for me, otherwise I think I would have played more.
Very nice graphics! The gameplay was okay. I was almost just selecting random parts, with just a little bit of thought.
It was almost great. The cards with 2 defense were not taking any damage from any card except the most expensive one. So you could just place one of those on each of your bases. Making it impossible to lose a base. And then when you get a behemoth you just win. Maybe it was a bug, because sometimes I got a feeling that I was reducing enemy defense by attacking, but I'm not sure. With some tweaking there it could have been a lot better.
This made me laugh a bit, it was so random! The interuptions gave me mixed feelings of frustration (I just wanted to finish the recipe) and joy. The sound and music was very good.
The music combined with the art and animations was very good. The gameplay was simple but required full focus. After the first few levels it didn't really become any more difficult, it was really the same level over and over. So maybe the game should have ended at like level 10.
Not the most interesting gameplay but the game feels polished and the music and visuals were nice.
Very good game! I had a lot of fun playing it. I did encounter a bug though, I had a straight on hand but the game said it was just a highcard.
@rob6566 Yes, it was 10 - Ace.
This was very fun once I got the hang of it. I managed to get 9215 score using the Demon Lord strat, with a lucky octopus drop.
Nice idea! It was just to much to learn too fast, trying to remember the patterns and the correct counters while the enemies came at you was impossible. A bit slower start with maybe one type of enemy, so you could learn one pattern at a time.
Very good puzzle game! I would have liked to see a more challenging level at the end.
Decent game, nothing to crazy, but kind of fun. Well balanced difficulty, I lost twice before winning. I really like the visual deformation effect. The upgrade UI was feeling a bit bad, like missing feedback on click and it faded out too slow while the game had already unpaused.
Wow shooting the cannon feels great!
I enjoyed it alot. The AI was not the best, but good enough for a few games.
Great game! Graphics was very good, the lighting, the illumination of the bullets, the juicyness of shooting the walls, all great! I did have a bit of a problem with seeing enemies and enemy projectiles.
Killing bugs and mining ore was fun. score2024-10-08 141021.png
Very funny story!
Very cool idea with the dice throwing!
A very fun and nostalgic game! I really liked the way you showed that walls could be destroyed, when you put ammo behind a house. The controls were very bad, but I actually think it made the game better in a wierd way. Mouse aiming is so easy in a top down shooter, so the keyboard aiming added more interest and difficulty. And for a short game it didn't become too annoying.
Very interesting idea for a puzzle game, and the fact that your are flushing dudes down a toilet is really funny. The 3d UI is cool and works well, except for that the view of the pipes were blocked when you had a dude ready for placing in the toilet.
Nice looking and unique graphics.
This game is art! I love it
Nice, very similar idea to my game! I like how it changed from don't stomp to do stomp. Maybe being able to move the foot would have made it a bit more interesting. Right now, trying to get a good score is all about patience, but maybe patient players enjoy that.
Intresting mechanic! The input being on mouse release instead of press makes it very wierd to play. That may be a web browser thing though. And sometimes when i right clicked to transform it didnt transform, but the lock showed up.
Haha "cramzon is perfection"! Nice game, more fun than it looked like.
It was a little too easy to win, but maybe i tried too hard! Some more stuff to do would have been great, like iron and leather was in the game but not used for anything which was disappointing. But it was kind of fun in the beginning!
Decent and fun game! Difficulty and game length was good. The platforming was well done mechanically but could have been visualized a little better, it was hard to tell the heights of the platforms. Maybe with shadows to show both jump height and platform height.
This was very creepy..
Nice use of the theme and nice looking graphics and music
Really nice! Simple, yet quite challenging. The only bad thing would be that the white ball was a little hard to see on the bright background, and the font was a litte hard to read sometimes.
Really nice concept! I would have loved to see a level where you had to break certain bricks to win, so that you actually have to care where the balls go. Now you could just run and hope for the best.
After about 5 complete failures i finally understood a little bit of what was going on and i managed to win. I guess the mystery of what the buttons did made me want to try again and again. Not the most fun game, but it was interesting.
Nice game and idea! But it was annoying when the ball got stuck, maybe add a way to reset the ball to the player.
I now know how to type "jump" very fast. This was a very good use of the theme and it was just the right length to not get repetitive!
Very nice music and audio! The gameplay was not that interesting but i got some laughs from the characters and dialog.
Really great game! Killing monsters was super satisfying and juicy, and the audio was not too bad.
Simple but still a nice experience!
No need for graphics with this good writing! The fighting was okay but not great, but the story made up for it. And it was nice with some fighting breaks from the reading.
I love the idea of this game! Its just that you can just play all the cards right away without thinking and you win. Something is missing to make the game great. But nice job!
Nice idea and everything was good except that the beats where not really synced with the music.
The game idea is great and it was kind of fun to play. But it is really missing some juicyness and feel. With some character animations for running, dashing and throwing this could be really fun.
Nice clean graphics and smooth gameplay. But the controls where too slow and too fast at the same time. Hitting the right speed and direction was very tricky, but maybe that was the point.
This is so stupid in the best way! :D The first minutes of the game where very fun, but i didn't finish it because it was pretty much the same thing over and over again.
I feel like there needs to be more strategic options for this to be fun. It looked like it was impossible to win the level.
Interesting.. I love the idea of a caveman in a spaceship just breaking everything he can find with a stoneaxe!
One of the best farming games, the risk of being eaten by a rabbit if you make one mistake, really makes it great!
Very nice game overall! But it was a bit too slow paced, the map could have been smaller or the run speed increased