PowerShift: The People's Republic of United Democristan by nintendoeats 2016-04-18T10:22:00
Wow I didn't know what i was doing, but it was fun (how??). Crushed the rebels with smile on my face.
Foon → Ludum Dare Explorer → Users → przekop
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | In My Car | jam | 431 | 3.57 | 3.42 | 3.65 | 3.92 | 3.71 | 3.07 | 3.94 | 3.47 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Pumpkin Massacre | jam | 934 | 3.03 | 2.88 | 2.69 | 3.23 | 3.38 | 2.70 | 3.03 | ||
| 2016 | 37 | One room | Oh Dear Where Is My Waifu | jam | 616 | 3.11 | 2.85 | 3.11 | 2.85 | 3.63 | 3.38 | 2.68 | 3.88 | 63 | |
| 2016 | 35 | Shapeshift | Werewitch | compo | 627 | 3.03 | 2.83 | 2.91 | 3.29 | 3.31 | 3.30 | 2.84 | 2.91 | 67 |
Wow I didn't know what i was doing, but it was fun (how??). Crushed the rebels with smile on my face.
I wish i did think of something similar. :/
Damn your concept sounds really similiar to mine. Shame that links dont work.
Nice idea for graphics.
It took me 15 minutes to finish "story mode", i guess because i was too stupid for tutorials XD. Long transitions between levels/respawn made dying very frustrating (i guess that good). Jumping and shifting takes long to get used to. In runner mode i would love a little shadow under the player, that would make fitting through holes easier.
Nice idea, took me a while to understand which pattern is what i have to "play", but then it was enjoyable. Buttons were too small for me also.
Looks and sounds near perfect. Platforming was sloppy sometimes.
Nice bushes.
Niiiice, at first i was like "wtf is going on" but that quickly changed into "hell yeah im smart".
Nice style, but as it was said before, movement is too fast for so precise task. Also sound of missing the block is so unpleasant XD it would be perfect for alarm clock.
I like the style, music, and that it is multiplayer. It lacks variety in gameplay.
Same, any button didn't do anything on start screen.
Good game :).
Clever little puzzle game, shame that it is so easy.
Bzzzzt. I was constantly diyng until i realised that in istructions is shift not up arrow :D. I wish that you could change back, not have to cycle through every form.
Suprisingly for me it was nearly unplayable because of frame rate which was oscilating arround 10 fps. Sound worked fine and was creating nice moody atmosphere.
It was getting too fast too quickly. Good first try though.
Graphics look nice. Sadly the game was unplayable for me, you had to push space to then load your jump and then attack, that takes too long to precisely attack opponent, also it isn't mentioned in instructions.
Hilarious. C:
That was great experience. For me bird, and shark was bugged a little. Bird was trying to go somewhere without any input, and shark was very slow in water.
I didn't quite get where it is about shapeshifting. But those graphics were SOOOO KAWAIIIII.
Most aesthetically pleasing game ive seen here so far. Just great.
Damn those owls! Only thing i can criticise is jump sound which repeats with every tap of up arrow, it would be nice if it played only if player is on the ground.
It was great. Quite unintuitive still.
Interesting way to show shapeshifting. But there is hurting lack of sound.
Physics controlled ball was too floaty for me.
Looks great, sounds cool. But the fact that you have to mash w or s to go up/down in 3d mode was quite unpleasant, and at fist it is too dark.
Music and graphics are very good, but that camera bounce when walking made me motion sick, so i stayed i one place and drew things on walls with lipstick. 10/10 would puke again.
Good concept, but it was lacking in alternation later on, it became simply boring.
Everything was awesome until chicken fell into pit of death. I cried for two days (not really) because i murdered that sweet chicken (blood effect is so ugly that makes it more immersive). In web version i couldn't make player move, and in win version right coop didn't work.
Cool graphics. But i guess it is bugging when you die. When i died i couldn't restart the level 1, i had to select 2 level, and it also showed gg, and then i could select again level one and play.
Looks cool, feels cool. Ocasionally i had to click twice to get it move. I was expecting some sound, and any progress, but got nothing. Still it was fun for some time.
Too easy, but music was catchy.
Doesn't work for me either.
Looks promising, but I encountered a bug. After choosing library, or video there is no more text, or option to do anything. It exists in both of language options.
Merry christmas to you too :3
Shame it's incomplete, it would be nice if there was any goal to it besides that virtual one from describtion.
Steering is terrible, it is not hard, it i broken. Sadly thats the main part of your game.
Nice one, reminded us of that one car race in toy story game from 2000
Nice experience, thanks!
Very pleasant game, only thing that was missing was the exit button.
Nice game.
GROOOOVY
It killed my pc, but on fastest 620x480 it was playable, maybe next time less filters, and more content. Theme interpretation was pretty good.
For me ball wouldn't stay inside the zeppelin, also camera clipping through walls prevented me from seeing quite nice made interior.
Simple game, but fits nicely with the theme. One thing I didn't like was how you can't change the direction character is pointing without moving him one tile.
Music gave this game feeling of purpose, graphics were informative. I've tried to play on touch screen, but it was harder than using mouse. Overall quite enjoyable game.
Nice graphics, the rewind thing was really cool. :)
Nice audio. Graphics in storyboard is beutiful. During gameplay it is hard to make out what is platform and what is background. Steering is good, but i'd like it a little bit crispier.
As said before graphics are nice, but the game itself feels very unfinished.
I took me a while to figure out what I was supposed to be doing because the game is so simple. :)
Simple and rather enjoyable, however very loosely connected to the theme. ;)
There are too few games where you can hit children. Good job!
I guess i'm not very good at your game :/. Very innovative mechanics. 2017-12-05 17_46_47-Ludum Dare 40_ Capitain Capsize.png
The windows version does not work. The web version works fine. Looks nice. Sounds nice. Gameplay wise its hard. It's hard because of perspective which makes tageting near impossible, enemies that are undistinguishable from the enviroment, and postprocessing effects which are slowing game down. Still it was pleasant experience.
The main character is so cool I couldn't focus on anything but him.
There is simply no audio at all.
As everyone before said, steering is painfull. Keep learning.
Whole idea sounds nice. Still what you got here looks like very pleasant roguelike. One thing i would change is shooting, beeing unable to aim without walking killed me very fast in every of 3 attempts.
First game of ld 41 i played and I have to say it will be hard to beat. Nice graphics and sound. Platforming element is hard to get used to but after a while it feels right. And the best part:audioLevel.png Guacamole/10 would LuchaLibre again.
I had a bug (i think)bug.png It made playing rather random. Still i understand the idea and am trully amazed how smart it is. Also music and graphics are really fitting. Good job!
Nice entry here. Rythm element was good. But in my opinion levels (first 3, i didn't make it further) are too cramped. Also i happened to fall thru the floor and got stuck in one place, but i guess it's my luck.
I would love to see a proper walktrough. I didn' really undersatnd mechanics and would kill guys after one dialog line or be busted. Besides my incompetence the vibe of this game is my jam, and maybe i'm a psycho but I would love to see surgeon minigame here.
Feels good. But how do I fight those fires!?
Most engaging storyline so far. I have suspicion thath Nell didn't really know what he was doing.
As everyone else said, music and graphics are great. Idea itself is simple but would be effective. Also, if the game was slightly slower noone would see the bugs. PS. During my first playthrough I was certain that those whiteouts meant that the program stopped responding it was a very scary experience!
That refilling part was not that obvious to figure out since babies stop crying when you interact with them with bottle. Besides that very good game. ps. I didn't know that nurturing is game genre.
Oh, it's always weird to see similar sounding idea during the rating round. I love the mood here, it feels like driving in the evening.