Happy Chicken Farm by FrozenFractal 2017-12-06T10:35:06Z
This looks really good and I had a lot of fun playing this! I'm glad you added a tutorial, and it all came together once I figured it all out. Well done!
Foon → Ludum Dare Explorer → Users → Lance Krasniqi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | DUSKHEARTH | jam | 436 | 3.52 | 3.01 | 3.30 | 3.48 | 4.09 | 2.58 | 3.46 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Captain Capsize | jam | 220 | 3.79 | 3.56 | 4.02 | 3.58 | 4.33 | 3.79 | 3.37 | 3.67 |
This looks really good and I had a lot of fun playing this! I'm glad you added a tutorial, and it all came together once I figured it all out. Well done!
This is quite the innovative game concept haha! They look so menacing, those cutters! It gets a bit harder when they just come in too fast... well done haha!
Nicely done! That's an interesting mechanic for sure. It's really thematic and although I didn't quite like the graphics (no animations, looks too static-y), the overall suspense and discovery of the game brought it all together. Good job.
Getting bigger when collecting points, a valid mechanic! I was just a bit unsure how or when I would get a +2 when sometimes I wouldn't - seemingly collecting the same type of point! Anyway, congrats on your first submission!
The game is really nice, thematically pretty solid. I haven't finished all the way through yet, though. I had a really good laugh at this:
Screenshot_1.png
Note though, the game does not at all work under certain resolutions (see 1680x1050 windowed).
Ohh these games always keep me playing far longer than I would like! Good job mate, I've made it till level 3 I think with triple peddles but just couldn't beat it hahaha. Only thing is the controls were a bit too far apart for my taste, since A and M need both my hands and then I'd use arrow to launch... I do understand, since it's based on a real-world machine. NONETHELESS, well done!
A very polished, juicy game. The screenshake is on point and satisfying. The game is just hard enough to keep playing and figure out strategies to win, the wave system works well in this genre. However, the controls are stiff and it's hard to line up shots - perhaps the turning radius is too wide. The graphics are okay, not too much to add to that. They're functional but not exceptional. Overall, well done. Hope to see you again next Dare!
Oh man, first of all.. PICO-8! LOVE IT. It's quite hard haha but really nicely put together. This is a fun game, for sure. Good job on the art, too!
Gooood graphics, and a really fun mechanic too! It gets pretty hard actually, but still keeps me coming back. Good job man, this was fun.
I don't know if I agree with the way UI is cramped into the game. The choice of font and coloring make it look much busier than it actually is.
Very nice, overall style is great! Only thing I might've changed is teh jittery camera... Still, solid work here guys. :)
Fun little game. The absorption mechanic is nice, reminds me of an older game "Solar". Overall, pretty good. So, mobile release when? ;)
Thanks everyone! We've had a ton of fun thinking of stuff to fill in the ship but felt the current selection to be appropriate for a gamejam for now... yeah it's our first jam here but not our first gamejam overall. But we're definitely going to come back next time! <3
@ham-and-swiss the controls are definitely a thing we hoped to bring to a better stage. We'll try better next time! Thanks for you feedback.
@psychedelia yeah picking up stuff like that is tricky. We've definitely encountered it during testing but we had to stick to a tight schedule on stuff, as you know, so... yeah sorry :( Nonetheless, thanks for your feedback!
@interpol I'm not sure about this one... you can pick up a lot of things from your ship, that's no bug. But the falling through... possibly. Thanks for your feedback.
Yeah, in hindsight we should've put more effort into the controls bit. :( But I'm glad you liked it nonetheless! :D
Hahahaha @przekop, did you shoot off everything? That's great. But surely a pirate wouldn't do this! Must be hard to get to the end that way, too, haha.
@zblah you can use your scrollwheel to bring them closer and onto the boat! :)
@ponchoguy Oh wow, hadn't even thought about adding the same physics to the other boats (even though it seems so obvious now)! Really clever and really good feedback there, thank you so much. Again, thanks for playing, I'm glad you liked it!
Thank you all for the VALUABLE feedback! Really appreciate it! We'd defintely need to fix up the controls, agreed. We weren't too sure how to handle that as we wanted to minimalize interfaces... it's tough! But we've learned a lot and we'll definitely deliver a better product the next time around!
@leandre-renouard our 3D artist blushed away, many many thanks!! <3
@jilreymendez yeah you can absolutely steal stuff from other ships! And picking things from the water is hard, yeah, it's do-able though... Sorry about that! <3 Thank you for your feedback!
@twinghosts that's really awesome of you to say holy shit <3
@stratoskakalis Yeah not gonna lie, we only had about two hours left when we put out the final build. Our 3D modelers had pumped out most of the assets on saturday and most of the code was done on sunday. We had to do some final things on interface, sounds and enemy AI on monday evening (we have dayjobs)... it was close! But we made it.
@randomphantom thanks for your in-depth feedback. I hope you had a tiny bit of fun, at least. ;) Had we a bit more time, we'd have fixed the control scheme and level design but we were delayed for about 10 hours before we could start the jam so we just had to deliver as it was in the end, I'm afraid. Sorry about that!
@kamtar if you are on a laptop, run it with your actual GPU and not your Intel GPU. If you're on desktop, run it as Administrator. We'd never release broken games. We test them on a large variety of setups. :)
Edit: seems to have helped you. I'm glad!
@arputikos ticking off another one for controls haha, definitely something we HAVE to put more effort in next time! Thank you for your feedback, I appreciate it!
Oh this game's weeeeird! Pretty unique. The gameplay is a bit finnicky, especially wall jumping is a bit too hard and feels counter intuitive. The theme is pretty dope though.... I just didn't quite understand the options screen? Two sliders without text. Was this audio settings?
Loving the art style, man! In regard to gameplay, it felt like health wasn't adding up anymore after a while though... and using attack was majorly delayed so it made playing a bit more trickier. Nonetheless, hope to see you again in the next LD!
Haha pretty good, this is really unique! I wasn't able to finish it all (gets tough!). I had a chuckle when discovering I could, indeed, pick up the fans and knock them out... Haha! Well done.
I like the abstractness(?) and the colors. It reminds me a bit of superhot (nice!). It's actually harder than it looks at first! Well done.
This looks good, and it's actually quite fun to play! I was only a bit confused when I finally died - I drop all my coins and I can pick em up? Was hard to move. Nonetheless, it loos good and actually plays fine. Well done!
@Anonymous Thank you for your feedback!! Our artists seem happy about it.
@nakami Hey thanks for your review! Unfortunately, we didn't have much time to balance the game so I apologise if the game feels a bit 'random' (it is very RNG at times). The game is quite easy, but maybe with some small tweaks we could make it harder and have it feel less random. Thank you again for your feedback!
@janwalsh haha thanks! Inspired by the sims games...
@angelnm sorry about that! We didnt really have much time for some balancing and better telegraphing. Lesson learned for the next jam :)
@something-something-games Thanks so much! Yeah the RNG is a bit too much here, agreed. Going to try to do something better next time around.. perhaps actually make a good AI and some better consequences!
@eretol thanks! Well, we didn't really have audio designers in the team and were in a rush to get something out. So we didn't want to get rated for audio for that reason. Next Dare we'll definitely think more about it! Thanks for your feedback!
Thanks everyone for your kind words! We're aware of some unfortunate issues regarding difficulty and some effects not properly displaying. We've learned a lot from our second Ludum Dare jam and taking all this new knowledge with us to the next, in 2019. We greatly appreciate the feedback given here, the honesty of them is wonderful. Thank you.