sun-wukong 2017-12-05 15:42
Very nice graphics style, good job. Although animations felt weird, not being quite tied with the movement and attack speed.
Foon → Ludum Dare Explorer → LD40 → RiskBreakers
By fahim-faysal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.28 | 9 | ||
| Fun | 3.07 | 9 | ||
| Innovation | 2.92 | 9 | ||
| Theme | 3.42 | 9 | ||
| Graphics | 3.87 | 10 | ||
| Audio | 2.75 | 8 | ||
| Humor | 2.33 | 5 | ||
| Mood | 3.33 | 8 |
Very nice graphics style, good job. Although animations felt weird, not being quite tied with the movement and attack speed.
Loving the art style, man! In regard to gameplay, it felt like health wasn't adding up anymore after a while though... and using attack was majorly delayed so it made playing a bit more trickier. Nonetheless, hope to see you again in the next LD!
Nice music! Your art is also great. As for gameplay, you got some cool ideas here but attack delay makes everything really hard. if it's a game mechanics you might want to indicate it somehow with additional piece of animation or sfx.
Thank you for your kind words! Itch.io tells me that my game has been downloaded 8 times.I'm happy with that.
@ongomato Thank you but the BGM isn't mine.I'll be posting the spure as well as the license for all the assets I've used soon
@lance-krasniqi && @sun-wukong The attack delay was unintentional. It seems to pop up unpredictably. It did make the game more interesting so I didn't change it. But yeah,it probably makes it harder.
The health issue is due to improper balancing. I should have implemented powerups that increase max health to fix that. I didn't have the time for it and I apologise for that. Also, the damage boost from high risk goes up linearly with risk. That was a bad choice as well.I should have used a better formula for dage calculation.
I plan on participating in LD41 as well. LD40 was a valuable learning experience for me.
Now then,I think I should start rating the other games. Cheers!
Love the art, it's beautiful. Unfortunately I agree with the other comments about the attack syncing/delays. Kinda felt unresponsive. Still, a good first entry and a lot to built off :)