Spectacular Stride Machine by Garfeild 2016-08-29T19:59:00
FABULOUS graphics!
Liked it very much, and had a good laugh, too.
Foon → Ludum Dare Explorer → Users → Sun-Wukong
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | Shinigami's new assignment | jam | 407 | 3.56 | 3.40 | 2.79 | 3.06 | 4.43 | 3.61 | 3.81 | 3.93 | ||
| 2018 | 43 | Sacrifices must be made | Miko Quest | compo | 105 | 3.73 | 3.44 | 2.86 | 3.92 | 4.42 | 2.68 | 3.94 | |||
| 2017 | 40 | The more you have, the worse it is | The Legend of the Bikini Armor | jam | 799 | 3.19 | 3.08 | 2.62 | 2.98 | 4.03 | 3.77 | 3.07 | |||
| 2017 | 39 | Running out of Power | Tesla Defence | compo | 221 | 3.48 | 3.16 | 2.88 | 4.32 | 4.08 | 3.16 | 3.12 | |||
| 2017 | 38 | A Small World | Petit Adventure | jam | 199 | 3.69 | 3.17 | 2.44 | 2.64 | 4.55 | 3.00 | 3.23 | 3.67 | ||
| 2016 | 37 | One room | Bad Dreams | jam | 147 | 3.81 | 3.29 | 4.29 | 4.30 | 3.50 | 3.97 | 71 | |||
| 2016 | 36 | Ancient Technology | Cat-O-Pult | compo |
FABULOUS graphics!
Liked it very much, and had a good laugh, too.
Is it beatable?
Ah, good old Densha de Go! With steam train!
Of course I had fun. Properly made train games are always fun.
It missed only one thing - you MUST add a steam whistle button!
Funny idea but floating controls killing all the fun.
How do I start the game?
I downloaded Windows build and didn't found any executable in the archive :(
Although simple, it feels very polished, good job on this one.
Controls responsiveness and motion smoothness is perfect too.
I would like to use some other key instead of spacebar though.
P.S.: Unity produce some strange glitches on this machine.
Ah, I can change input from the settings menu! Didn't notice it first.
What? I don't ever...
It looks very cute and funny. Voicing made me laugh too.
Too bad I can't play it to the fullest since I wouldn't find 4 people to play it :(
I love TD games and this one is going to be my favorite for some time for sure! And infinite procedure levels will sure make it last longer :)
Really good one, seriously. I love how you made 3rd dimension work here. Art and style are perfect too.
I played TIM too many years ago, can't beat even the second level of this one, lol.
Nice game overall, pretty graphics, relaxing music.
Nice and fun, but keyboard controls are very non-intuitive. I press a wrong key all the time.
The game I played longest so far. Played around 1 hour and still didn't beat it.
Very interesting and addictive mechanics, descent controls, simple but pleasing graphics, a very good full-scale puzzle-platformer game.
Great work overall!
Looks very pretty but controls are awful!
Nice little game, but it misses too much on the control side. You can't rotate camera, rotating things via menu takes ages, and it took ages for me to figure out how things supposed to work.
Ughh. Looks nice, but controlling two objects with single device that cannot be in two places at one given time is terrible idea from my point of view.
Could not launch it - it tells me that api-ms-win-crt-runtime-1-1-0.dll is missing.
Looks pretty and sounds funny but it feels very slow-paced.
Players have very little to do during they turn and turn changes very slow. It could have a little more depth to it too.
Iteresting concept but the fact that cogs teeth are different in size makes all other things irrelevant. It would be so much cooler if cogs had a perfect clutch with each other!
Controls are pretty hard to grasp. And after buying additional ballista, it didn't worked!
Nice! But feels very tedious to reload.
Ah, beautiful one! Really reminds of Neverhood.
But... what am I supposed to do?
@wheerd: Thanks for detailed reply. I'll try to fix all these pesky bugs.
Pretty one.
But it's too easy in the current state, and you need more levels!
Concept is cool, like it very much. Execution is excellent too. Very good job overall.
Just one thing bothering me... what boatswine do???
Good idea and nice gameplay. You just need to fix the bugs. And Sally's morph animation looks really weird.
Atmosphere is really great.
Ah, didn't expect to find entry with similar name, lol.
Your game unexpectedly hard to me, I'm constantly hit by something I can't see and die in a few seconds :(
But it looks pretty polished.
Wat this, I don't even...
Textures looks really nice but awkward controls and stuttering movement kills most of the good impression.
It took me a while to understand what to do and WHY THERE IS NO CAT ON SCREEN??!!!
But nice overall.
Good animations and I really like solid feel of controls.
Small but very satisfying.
Nice and clean and pretty fun to play. Also fast and lightweight engine is a big plus.
Little cons:
- Skill icons obscure view that is not good when you play ranged.
- Combat feels a little slow. With the fast movement I expected combat to be way more fast-paced.
It's so cute! Loving your art style, and saving this one for inspiration.
The game also executed near perfectly. The only thing getting little out of the way is that you need to use mouse for combing hair(it took me a while to realize since mouse cursor was out of the window and you use only keys for all other things). Also it's short but I don't care because of overwhelming cuteness. And teacher's notices got me cracked too.
erm, is it possible to interact with the object in the room?
Cool sound and art style.
Viscera cleanup detail: Fantasy Dungeon.
Pretty fun though I didn't understand what traps do, they seems to have no effect whatsever. And it definitely needs more variety.
Also - there was no pauses between text messages that appears too fast - I couldn't read opening :(
It looks interesting but battles take forever to finish, quickly becoming extremely boring. Combat looking dull also doesn't add interest.
You should make battles 5-10 times faster to be playable.
I don't quite understand why the spells fired in opposite direction from what you pointed.
Too bad I have no one to play it with right now.
No game with cat protagonist can be considered complete if you can't piss into the owner's slippers!
Like the solid gameplay and good feel of controls.
It needs a bit more challenge and balance of moveset though, imho. Just spamming simple attack can make you through infinitely without so much any danger - just circle around room spamming "x" and you'll be fine in any situation. I didn't find any use for dash and whirlwind.
Love it! So cute and fun, especially sound effects.
Also amazing polish.
It seems that website it located on is down for me. Could you please upload on some other host?
That was very interesting to play though my eyes hurt from this shader. Also good feeling of completeness.
Lol, it's so fun and cruel, I can't stop laughting.
Nice job!
Lol, its terrible(in good sense)! So simple but so fun.
Cool idea but it needs more polish, especially with placement bugs. And more levels.
That was a really great game. Plenty of originality and excellent execution. But it really needs sound!
From the screnshots I thought first that you use some custom-made 3d engine but anyway it gives a great performance even though it's Unity. Good job on technical side too.
This is definitely one of the most interesting games of this LD.
I'm not sure I understand meaning of this game. Nice pixel boobs though.
You really need to add animations, even simpliest ones would do a huge difference. And make proper z-order of the objects on stage.
Nice little puzzle but you should really fix wall stucking.
Is it possible to win in this game or is it "who lasts longer" type?
It is giving me 404 not found error :(
This is funny all right.
Dat looping took me in.
Nice idea. It was hard to estimate attack range at start.
Lol, it's so hilarious and addicting! It really get you feeling of the most pitiful dungeon master ever. You should definitely keep working on it.
There is bug when villagers pity on you and bring you charity - it doesn't adds to your treasury.
Also you should add keyboard shortcuts for most of the action - it will greatly improve playability. Especially shortcuts for selecting minion action(1,2,3,4) would greatly help.
Unfortunately, I didn't understand what to do after you placed color boxes. I stand in the circle, boxes flicker after I press E and... nothing happens.
The idea is nice but controls feels really awkward.
ploy: actually there is ending, it just was unreachable due to bug :( Now it should work properly.
No pantsu though(hey, this girl underage!)
Thank you everyone for your warm replies.
Seems like no one saw ending animation yet, sigh. I know game balance is bad now, it was sacrificed in favor of sound and I still think this was a correct decision.
Have your vote, man :)
A solid platformer with solid controls. But shooting mechanic is very confusing - I couldn't understand what affects aiming and if it affected by player at all, it seemed completely random.
Interesting. I'm not sure if I got the thought as author meant it but it is always good to see people to do this kind of game instead of generic platformer.
Also sorry to runt about it, but it was quite pointless to point this game as having small build when you have to dl this small(11Mb) build from the web page that weights 30Mb itself.
Interesting retro game you have here, it certainly does have a feeling of the oldest rpg games.
The controls also as confusing as they were in the old games though. You really could improve that one part(or it is just me personally never liked old style controls).
You manage to make it really baeutyful, and I liked different islands very much, but controls were unexpectedly difficult and unresponsive making game hardly playable.
(I've dl'ed your game days ago and after playing it only now spend like 15 minutes to find your game page :( we damned need search function or game list at least)
Gameplay is pretty fun, I liked it. The only thing - it feels like asteroid field is too dense. I think with less asteroids on field and more space for maneuring it could be more fast-paced and fun. Now the most time you spending trying not to hit random asteroids on field.
Dynamic linking to MSVS dlls are never good choice. And not providing needed dlls with distributive just doubles chances your game never be played by the next visitor.
Nice little adventure and very atmospheric too. But man, do this 3-pixel font made my eyes bleed.
Oh, I've beaten it! Ok, that was cute even if very simple.
It is pretty straight-forward rpg - you fight enemies, gain xp, raise level, become stronger, beat boss.
不,我是俄罗斯人.只是我喜欢孙悟空.
You don't often see games with full skill tree implemented on LD.
It could be pretty fun game, but controls and movement are extremely confusing and wobbly, preventing to have fun from playing.
Oh, so much fun! I think it is the first time when clunky controls felt so fun, interesting and on the right place. Also amazing polish even for a team.
Neat idea and pretty execution, game feels quite polished. Good fun for several minutes.
I didn't find game difficult at all, never had my fuel drop below 80% but maybe that's because of my 1k hours spent in KSP.
Oh, I love this concept of "active tower defense", made dozen of prototypes myself but still didn't find a formula fun enough to make into a full game.
Good artwork but I didn't quite understand why is it turn-based. Also I couldn't understand how much exactly time you have and if time is different on different levels.
Is there a version without Java?
Visuals looks very nice and polished, good job on that.
At start I didn't quite understood what to do but soon got it. My harsh opinion - making it full-3D gameplay wise was a bad decision. It maybe makes it little more "cool", but besides that it have only demerits. Game becomes insanely hard very soon. You never know entire situation of your planet. Trying to track bear with cloud - and in the same time two meteors wipe out half of your population on the other side of the planet, and you never know about it. Besides field of view is pretty small and it's hard to track meteors at all.
I've played another game(sorry don't remember title) from this jam with the pretty much the same idea and mechanics, but it's gameplay was in 2D, and it was much, much easier to control, though game itself was pretty difficult too.
Also I encountered a bug: when I tried to land a meteor in the lake, it didn't go in, but just hovered over it until I rotated planet and then it landed on coast :(
The graphic decision for this game is really good. Extra plus for space theme and little humor also. Enjoyed it pretty much even though I don't really like point-and-click adventure games.
Now for some critique. What really felt bad and broke some impression of pretty graphics is the different resolution of the graphic assets. When low-res containter have high-res door - it feels wrong. Icons of the avaliable actions looks small and doesn't stand out from environment. Sometimes cosmonaut could move to strange places, e.g. above navigation desk. And in the main menu "Quit" option does not working.
Oh, rarely seed ascii roguelike! And having a good ADOM feeling. Good job here, good job!
It could have more variety, but not for a compo version, I guess. Also rock throwing mechanics was pretty confusing, I didn't fully understand how it actually work at the end.
I somehow awaited more classic hack/n/slash controls with keyboard or gamepad, controlling with mouse didn't feel very comfortable(I constantly lose the trace of where my mouse pointer is) but other than that the game was really fun and enjoyable.
It's pretty hard though. Is it possible to win anyway or it is just high score game?
lol, dat Ace Attorney mechanics applied to such silly(in good way) theme! Very fresh and original, and good execution too. Thank you for good laugh.
Wow, this is really cool game. Though I'm pretty tired from the recent "let's put a 'retro' shader on it to make it cooler" wave, your game still manage to be cool. Because of fast addictive gameplay, responsive controls and variety of enemies, mainly, but visual esthetics are still great. As soundtrack.
Is there windows build?
Looking for other rpg games besides mine, I've found this little gem. So far this is the game I played longest and enjoyed most among all LD38 games.
Good idea and solid execution, I liked fast-paced y's-styled battles and continius world exploration. Really lot of content for compo entry(sigh, my two lonely enemy types), and most amazing of all - well-tuned game balance that is the most important thing in rpg, imho. Church felt a little op but besides that it felt very balanced, really good job on that!
At first it felt a bit clunky but after I've found cataclysm hotkeys real fun started :)
Nice idea and great execution. The pace overall felt a little too fast(and game finishing really quick) but other than then very solid and polished game, and fun to play what is most important!
Really simple but idea itself very funny. Good job with little bit of humor here, I had a good laugh.
Omg, downloaded yesterday, and after playing today I spend around 15 minutes to find your game on this site :( Strangely enough it seems not to be indexed by google since I've found this page only from twitter.
Anyway, good to see another game made with Godot(mine too!) And the game was really nice too. Graphics are too minimalistic for my taste but having an end goal with plenty of gameplay to reach it give this game a good feeling of completeness. It was very satisfactory overall.
The only negative thing - numbers on resources are almost illegible.
Very interesting idea indeed. I like simple and clean execution, good job!
Kept getting mad at fist, but I survived at the end. Touching. The only thing - turn speed on my system was veeeeery slow.
Well, even being a simple snake clone, it was respectful decision to write game for jam on C++. I still can't bring myself to that even though I use C++/OpenGL for my long-running projects. But still using engine for jams because of faster development process.
Sound made this game - really good work on this aspect. It actually seems pretty fun but I couldn't appreciate it to the fullest since I don't have any buddy living close enough to sit before one monitor :( Also - it took me a while to find download links on the game page. You should organize them in one section, not hide between videos and screenshots(they are hiding pretty well now).
Nice polish(especially UI) though gameplay somewhat dull.
Wow, that was really atmospheric experience. Solid graphics and sound and really good work putting it all together to make fresh experience for player. The controls felt little clunky, and I had a strange bug when at some point of the game the head of the beast just disappeared. Couldn't beat it, stuck in the room with metal door not knowing what to do next.
Oh, I saw your game on stream([my game](https://ldjam.com/events/ludum-dare/38/petit-adventure) was there too)
Honestly I didn't expect you wouldn't have enough rating, your game looks and feels pretty nice. I've seen some other games with similiar idea but your execution is truly the best so far. So good job and have your ratings :)
I didn't manage to get to the airport alas, death awaits at every corner of St.Petersburg, lol.
Really nice graphics but music was annoying, I don't think it fits the game well.
Nice little game. I really liked the solid feel of the controls(that most LD games lacking).
For such a small and simple game it is pretty well done and surprisingly interesting.
But again, as alwasy - controls badly require more polish. First of all - Up arrow is really uncomfortable as jump button. The walls completely stopping your horisontal movement is well, "realistic", but completely uncalled for in platformer game since every user expects horisontal movement to be unaffected by obstacles.
Also trap doors - you usually expect it to kill you only when it lands on you from above and not from mere touching it.
But overall a god job. It seems you used your own engine for this. What libs did you use?
Good mood and nice looking for simple graphics. And interesting to play.
I like robot and rocket design very much but game itself needs a lot of polish.
Controls are awful! Always spend more time on player controls! Horisontal inertia is too much, and you can't reverse it with jetpack, it feels wrong. Robot stucking on the platform edges. And one time he didn't manage to get inside of the rocked and dragged behind it all the way to the space and back - and when landed, he was uncontrolable. That effectively broken game.
Neat looking. Would be really great as mini-game in some big game.
The clicks on fish spots are not always processed, especially when you click several in rapid procession.
It is always nice to see when someone invest time to make plenty of levels(I failed to do it this time).
A solid puzzle game, interesting and long enough to play. Good job, can't even point on any flaws.
Even though it looks like strategy it plays more like an arcade actually, lol. Nice job regardless.
Hard to say anything about this game since I couldn't understand what happening on the screen.
@gonutz are you sure? Since I checked it on 32bit system and it worked fine. I can't do anything with it alas since it's how engine export it. Or are you trying to run in on WinXP? WinXP is not supported AFAIK, it uses different code base.
@steff-kempink, thanks for the feedback. I actually didn't think much about visuals of the lightning but now that you tell me I'll try to make some kind of matching flat-shaded effect.
Nice and clean art, though I somehow expected it to be a little more detailed.
The gameplay is too simple and repetitive, you really could spend another day to add more enemy variety and patterns or maybe even boss, I think.
Also some time into the game weapon power ups stopped to appear. Is it bug?
Wew, that was intence. I really miss the auto-fire button in this. Played it much longer than I expected to play, means it is good as a game.
Except strange hitbox behaviour some times(enemies often start capture being outside base circle) it feels really solid and accomplished so good job.
It looks neat but I couldn't play it. Maybe I did something wrong but my rocket's flame would go out immidiately every time and would go out a few moments after each ignition. I did as instructions on the game page said but still no luck to actually launch it. Also - reset button would be of great help. It sucks to reload page every time you need to restart game.
Oh, interesting approach. Good to see original entries. It could use more levels but already fun as it is. Good job!
Well, not so bad for the first entry. Keep it up and make something more interesting for the next jam!
Hello aggy daggy, fun little game you have here. I really wanted to see ending but it is too hard for me alas.
Cute and pretty graphics, as expected. Everything put very well together, I genuinely enjoyed playing this one. Also exploration was rewarding - that is really great achievement!
Yay, Lunar Lander game! Hasn't seen those for a what, about 25 years? Or was it 30 years already? Really brings tear to my eyes.
You should have made it without 3rd dimension to be really oldschool though. Now it seems more like a stripped down KSP mission than classical lander game. On the other side, familiar controls from KSP is good lol. Anyway doing a lander game for LD is great!
On the technical issues - when trying to rotate camera, it often collapses inside of the lander. Also - on speed indicator yellow color on white background completely unreadable. Other than that it seems pretty well done. Good job!
Game itself is too easy though, it have about 10 times fuel you need for landing on hard mode. Back in our days we had fuel enough only for one ignition and had to calculate it precisely to the fractions of second!
Билд-то собери.
Upload a build without installer please.
That's quite original concept and well executed. I liked gameplay even though it soon become repetitive, I got bered somewhere after 200 score. It was fun to try different weapons at start but it soon becomes jumping between bolter and generator. Also the shield seems to do nothing, it does not protect from damage as I thought it would.
It does WH40k inspired?
Lol, is this a shooter or pinball game?
Great idea and excellent execution. And so much fun! Also nice fluid animations. Liked it very much, I always like fun and original games.
This looks really nice and polished. It does feels that you took great care about graphics, good job.
Gameplay also was pretty fun and smooth. Additional points to you that you polished controls and movement, too many devs forget to do it.
Ah, the cat game! Nice animations and smooth gameplay. Couldn't put myself into scaring the new cats, they look into your yard so cute! So I got overwhelmed quickly. Good job!
That's a nice little adventure but it plays awfully slow. Also is badly lacks mouse look. And the drawing distance is surprisingly low for that kind of graphics.
Well, the style is really great, graphics, music, all fits together perfectly.
Gameplay-wise it is little short and dull, to say honestly. Would be great to see a real rythm game with this style.
Unexpectedly intence gameplay, good job! Well done and polished, also amazing art style. I had a great fun just looking close at every corner of the game locations.
This looks pretty neat. And becomes really overwhelming the further you play it.
Feels really solid, good job overall.
What is this, a platformer for ants? (somebody HAD to say this, I'm surprised nobody did it before me)
Excellent idea and great realization, good job! Also perfectly tuned controls, you should receive special prize for this, it happens too often that devs forget about the importance of the good tuned controls.
That's really funny idea and good execution. And a great amount of content for a compo game!
Oh, good thing you left reply on my page, your game was one of the few that I noticed during event and wanted to play, but unfortunately forgot afterwards. As everyone mentioned, amazing concept but honestly speaking I expected it to be mix of the rhythm game with beat-em-up. Fun to try netherless. But gameplay becomes a little dull rather quick, it is soon just "gather fan cloud and wait for ult cooldown". But well, graphics, overall design, sound, and most important - style is marvelous. Also amazing polish.
That was really interesting and original. And sweet. Felt a little weird from a start but it quickly became really thrilling. Liked it a lot, thank you for this little experience.
(I especially do appreciate this little game since I am married on my old friend myself)
Oh, a DF-inspired game, what could be better? And a with a very good implementation!
Amazing that you could put off even a simple DF-type game in such a small period of time. The controls felt weird to me but it is only because of my long use of DF controls. But you got the spirit all right, that's a great achivement!
@captaindreamcast, thanks as always.
But Tesla Defence wasn't my first LD game? I still think that my very first ld game Cat-O-Pult is the best I've made so far, next will be Petit Adventure.
Yes, I know the text is awful, it was written around 4 A.M. after a whole day of intence work while desperately struggling with sleepness. This shows my actual English level though, I think.
@turbulentwinds, you are the first one to report technical problems actually. Maybe you are using Mac or Linux build? If so, I have no means to check them and don't know if they are properly working, sorry.
@turbulentwinds, That's weird, nobody had problems with Windows build yet. Maybe you have outdated OpenGL drivers? Godot engine should run normally on pretty old hardware with old enough drivers but I did encounter one laptop that had reeeeally old drivers and there were problems on it.
Incredible as always. Fun, beautiful and very hard. Didn't expect less from you guys though.
It plays like puzzle though - you have to learn enemy patterns and move one enemy at a time to win this little masterpiece.
The game looks really cute but I don't get controls at all. What and how you supposed to do?
That was some fun experience.
The game for some reason launched only on my secondary display that is not very comfortable for playing.
That's a neat idea for puzzle game. I don't think that I've seen this one before.
The artwork is really pretty though it is lacks animations. As for gameplay, I didn't quite understood what was the point and what I was supposed to do, and no explanation given nowhere. I do assume that this is some sort of Ikaruga mechanics but I didn't find how you could change your element.
Also for the flaws regarding the shmap genre: - MC's hitbox is waaaaay too big - Bullets and enemies should stand out from background more - Player's and enemies bullets should always differ - Lack of destroy animation can be confusing to player
That was... unique.
I still don't get if you supposed to eat cheese or avoid it.
Erm, the idea is not bad but I had some problems with execution: - Controls feels weird as mentioned. How did you ever came up with idea of double-tapping directional button, I wonder? - Everything looks too much alike and too close in color. You can't distinguish monster from the gold coins at the first glance. - The mc sprite also doesn't stand out at all! When I first started the game it took me several minutes to even understand that there is a controlled character on the map. At first I thought that this is some sort of puzzle game and tried to click things around(since moving with keys didn't worked - why did you do double-tapping again? I am really interested why did you do it btw.) And afer every descend you should spend some time to find your character on the map. That's bad.
ermm. That's... unique. Again. I don't know what to add, honestly.
Interesting idea but I had one major issue with implementation: when there is no objects around there is no indication of your movement at all. So it's pretty hard to navigate and understand where you are.
Very nice graphics style, good job. Although animations felt weird, not being quite tied with the movement and attack speed.
That's a funniest game I've played in this LD so far! Couldn't finish it though, it's pretty hard to fight completely drunk but I had a lot of fun!
That's pretty fun idea but plays a little slow.
Also the snowball in the middle of the screen obstructing view - quite inconvinient.
Lol, I've played it quite long only from sheer interest of how many upgrades you can take until my line of shooting didn't fit the screen even diagonally! It seems that upgrades are infinite, are them? That was funny though. But you quickly becomes pretty much invincible.
Visuals are great, game models looks really good and pleasant to look at.
On the technical notes, the camera movement is pretty jerky and makes gameplay little uncomfortable.
Unexpected NSFW game but not me to talk about it since I used boobs lure this time too :)
Nice and clean graphics though the lack of animations somewhat diminishes it. Also is this game beatable? I wandered in Hell collecting energy but couldn't do nothing else.
Sound is just perfect, I must say. Especially the choppa voicing :)
Great game but it would be even better if nicolases was to actually follow you and not lose attention after walking 5-10 meters.
What an adorable little game! Couldn't pass it as a fellow cat lover. I always have an urge to make a game about cats every LD but manage suppress it usually. Though my first LD game was about cats, Cat-O-Pult from LD36.
Execution is perfect as I see it. Great style and I loved attention to little details especially how cats start to behave when mom is about to come.
I love space-themed games and this one is quite pretty.
It looks and feels nice but gameplay felt kinda random. It is pretty much impossible to predict rubble trajectory, and even with some level of prediction, your movement is too slow to affect anything. So after the fist try you just start from outer side and randomly moves up-down.
Such a cute graphics. Well done for a compo time. Camera controls didn't feel quite right though.
The game is pretty interesting but it really took me a while to understand what is happening and what am I supposed to do. Putting a names beside buildings would help a lot since it is quite hard to guess what building is what and what is does.
Thank you all for comments,
@verysoftwares, @aevek, @yirggzmb, are you using Windows build?
Ugh... Sorry guys, I can't reproduce crashes on my rig no matter what I do and I don't see anything obvious in code that could cause it. Don't know how to fix it :(
ok, that was fun for a several minutes I've played it so I guess game fullfilled it's purpose. One question is bothering me tough - is it possible to reach final goal in a game?
That looks pretty but the game itself is very rough and leave the feeling of unfurnishedness. I don't know even where to start. Tower defense genre had acquired quite a lot of quality of life features during it's evolution, and that features are considered as a must have overall. Your game lack pretty much all of it - wave indicators, tower statuses, range highlights, path indicators, timeskip buttons etc. etc.
It is hard to demand complex UI from a jam game, I know, but if you are taking on a genre with the established unwritten rules, you better prepare to hear criticism on that part.
umm... the "What?" game. It is always so hard to judge one.
@marcellus, that is opinion after playing it. Your game got the highest amount of "WTF per second" so far.
Pretty neat but to say the truth I will never understand the reason people make some horrible control restrictions in a games produced in modern days. It's not like technical limitations of days begone are something good or worth to copy. So I don't understand your control theme choice. I liked everything else though.
Well, I must say that your sence of humor got noticebly closer to that of a common folks. That one was plain funny, in good and simple funny way, not in a quirk and weird way. Someone could say that it still got too much memes in it but I personally don't care.
While it is not bad for compo game, there is still a lot to improve. Especially falling through ladders felt weird.
So much fun lol! Movement controls are wonky but everything else felt perfect. Also the fun of launching exploding gnomes!
Interesting idea but I couldn't make out how asteroids moved. Or they just change speed and direction at random?
Pretty neat and smooth for a compo game.
I have two small remarks regarding things that could be improved - first is enemies stucking at walls, expecting them to fall smoother. Second is small control glitch - when you attack when jumping, attack always goes to the right side even if you faced left before jump.
Wow, this is surprisingly fun! I always envy people who are able to come up with such simple and fun ideas.
A solid and satisfying experience that left only wish for more. Good job!
Is there possible to lose in this game?
Well, disregard that, it is always fun to play a "what?" game. Also I appreciated and smiled at "Le voyage dans la lune" reference in the end.
That was interesting concept. I especially liked that environment damage enemies as well and you sometimes can jump over pikes and mobs will kill themselves. But mobs jumping very weird.
Ahaha, that was ingenious! And very fun!
I've found bug though - I bought a cat collar but finale description was written about a dog.
Omg, I played it for hour and I don't regret it! Amazing work, very interesting and with a good variety. Also perfectly balanced, and THAT what is truly amazing. So far this is the best game I played this LD, seriously.
Final choice really cracked me.
Ah, yes, forgot to mention - for some reason sound didn't play under Firefox for me.
@skylark721 Hmm, that strange, I did playtest all levels for them to be at least passable. I'll look it up.
Skylark72, I've looked it up and there is really missed collision on one platform but the path to all souls on level is there so it should be passable. I'll fix that collision in update.
Purrseus, thanks.
@miu, and they are already nerfed lol.
@emanon, thanks. I know, level design isn't my strong point. Also there was an aerial drag first but believe me, it felt even more weird than now.
@pyrian, there supposed to be a contrast between colorful living main character who lives in the astral plane and the shadow of the physical world that she travels in. I planned to give some lore about it first but forgot it after all. Also crows actually have preparing animation, but I suppose it is not obvious after all.
I didn't understand what I was supposed to do after all.
Also - when you have a cursor pointer that has a blank space in the exact place where the pointer is located - this is EXTREMELY frustrating and uncomfortable.
That was nice interpretation of Dororo and pretty interesting. Really cool that you implemented a difference with every missing limb.
Also when you do a heavy attack without any limbs it looks like she attacking with her tits, lol. (It's not bad or anything, just looks funny)
That is quite interpretation of theme. Smoothly playing though, good job.
I couldn't run it - it shows only black screen when I launch it.
A strategy game for a jam! And quite accomplished! That alone is amazing thing to achieve. And on top of this it is fun to play, have some depth on mechanics side and fits theme pretty nice. Great job overall.
On the downside - unit sprites are really small and hardly distinguishable so it is hard to tell where is archers to attack them with spell first. UI could be better as always. Tips disappearing too fast and no way to replay them. And while the first several battles was challenging and interesting, the balance of things got too easy on the player side very fast. I can't say this is a flaw though, I do understand that balancing a strategy game with that large amount of content is a task for way more time than 3 days.
It is nice overall but hitboxed are pretty ambiguous. I don't understand why do you get damaged when you attack sometimes also.
Also there is a bug - on the win screen it seems that character is still controlable on the back - you can move and attack and hear it sounds.
Controls are little awkward.
And you did the same mistake I did in one of the past jams - making keyboard-controlled game with SUDDEN popups with buttons that can be pressed only with mouse. This is extremely uncomfortable actually.
For a 9-hour game this is pretty solid. Shooting feeling was pretty satisfying though upgrades ended quick.
Also thanks for the feedback on my game, I've fixed some bugs and collisions, and after thinking it over I made attack not stop moving. So now if you want you can play it again and enjoy dialogues to fullest :3
That is pretty nice visuals(and that coming from the person who pretty much hate pixel art) and music.
The game ended pretty quick though. I had a feeling that you have a lot of space to make it more challenging since replays are pretty quick anyway.
Adding a restart button at the end of the game wouldn't hurt, really.