FoonLudum Dare ExplorerLD39 → Lunar Lander

Lunar Lander

By jacob-holyfield

View on ldjam.com

CategoryRankScoreCount
Overall2.665
Fun3.005
Innovation1.665
Theme2.665
Graphics3.005
Audio2.665
Humor1.335
Mood2.005

Comments

ryte2byte 2017-07-31 21:26

Finished on Easy with 38 fuel left on my second attempt. Not sure if I'm up to a run on hard mode, lol.

So... Yeah, this is a tricky one. I guess the one big beef I have with it is the inability to look straight down which, ironically, is the most important place to see. Rotation is also rather tricky. It starts off pretty slow and then shoots over to being too much. I also found the controls for manually adjusting thrust far too touchy.

Tough but fair. I enjoyed playing it.

internetpaulicy 2017-07-31 21:43

I found that hard mode is much more fun to play. I was able to land every time in hard mode. Easy mode is a bit confusing as the ship moves too slowly down and it is easy to end up over doing it on the throttle and then having to wait for the ship to slow down and fall again. I really like the fire effect it looks great!

sun-wukong 2017-07-31 22:12

Yay, Lunar Lander game! Hasn't seen those for a what, about 25 years? Or was it 30 years already? Really brings tear to my eyes.

You should have made it without 3rd dimension to be really oldschool though. Now it seems more like a stripped down KSP mission than classical lander game. On the other side, familiar controls from KSP is good lol. Anyway doing a lander game for LD is great!

On the technical issues - when trying to rotate camera, it often collapses inside of the lander. Also - on speed indicator yellow color on white background completely unreadable. Other than that it seems pretty well done. Good job!

Game itself is too easy though, it have about 10 times fuel you need for landing on hard mode. Back in our days we had fuel enough only for one ignition and had to calculate it precisely to the fractions of second!

mariandev96 2017-08-05 09:33

The game is great , I enjoyed playing it. The one thing that bothered me is that the controls are a little bit too sensitive: the mouse movement horizontally is way too sensitive compared to the vertical movement and the Shift and Ctrl are also not easy to play with. I found myself trying to get just the right amount for the throttle but it was either too much or too little because I couldn't fine-tune it. With a little bit of tweaking you could make a really nice little game.