lucas-knutson 2016-12-13 03:27
Fun game! Spamming whirlwind attack seems pretty overpowered.
Foon → Ludum Dare Explorer → LD37 → Oni 'Room
By madlee
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Fun | 266 | 3.46 | ||
| Overall | 406 | 3.39 | ||
| Graphics | 408 | 3.57 | ||
| Humor | 439 | 2.61 | ||
| Innovation | 644 | 2.74 | ||
| Mood | 662 | 2.88 | ||
| Theme | 703 | 3.04 |
Fun game! Spamming whirlwind attack seems pretty overpowered.
Nice work! I like how the camera moves in with repeated attacks!
Nice, it's a fun game. Reminds me of Gauntlet a bit.
I like it! It's cool. Though it's a bit too easy to die.
Like the solid gameplay and good feel of controls.
It needs a bit more challenge and balance of moveset though, imho. Just spamming simple attack can make you through infinitely without so much any danger - just circle around room spamming "x" and you'll be fine in any situation. I didn't find any use for dash and whirlwind.
I like the combat but I dont like to be one shooted :(
Ahaha. Very cool.
Maybe a little bit hard
Cool simple game that looks quite nice!
Really nice! LOVE the idea of zooming the camera in when you spam the attack.
Interesting use of the theme, with tight controls and good graphics. Overall, very polished. Impressive!
Fun little game. Good job, although it could use a bit more for gameplay.
Really great work with the combat. The tiny little variations with multiple attacks felt really good. Nice job.
Bushido Blade meets shrooms, cool.
The high score was a nice touch, it makes it feel very arcade-y, but not having many animations makes it hard to read any combos or enemy attacks like a fighting game.
Neat mushrooms and cool color scheme of the game. I like the concept, not sure that it fits perfectly to the theme, but anyway it's quite fun tiny game.
Thanks for your rating
Great job on yours. good mechanics and controls/attacks were good to use
Loved the simple graphics and combat system :)
Dash is a bit overpowered, it should have some timeout after last usage, and enemies are a bit annoying as they oneshotting me..
But overall it is a good entry, nice job :)
Played till ~400, but it seems there's little reason to do anything but spam the attack button and use the arrows to occasionally change direction. I never felt like I was in any danger of getting hit.
Attacks and combos felt really good. It would be awesome to see this game with some more polish and depth. Do you have plans to keep working on it?
@Dynamic Panic Studios – Thanks! Yeah, i think there's a bunch of really easy steps that'll make a big difference. I think it feels fun right now, but as some folks have pointed out, you can get pretty far just by spamming the primary attack. One thought is to tweak the balance of that (add some cooldown, etc) to make that less viable, or to add different enemies with different attack patterns, etc. I may try to work on it some more over the holidays :)
I enjoyed the twist on the theme. For me, I could just spam the basic attack by holding the button and that made it so you could basically just mow through enemies. It seemed like an interesting game if you had to fight them though.
Your site seems to be down at the moment so I'm unable to give your game a try :/
Windows version does not work :(
@Xanjos and @wowa_u – thanks for pointing out, looks like my hosting went down. I've rehosted the WebGL build for now and updated the description, I'll update again when I've got it sorted out.
UPDATE – hosting situation is resolved, let me know here in the comments if there are any other issues. I've left the WebGL link pointing at the redundant GitHub hosting just in case.
Now that the game is actually playable, I really liked how the camera dynamically zooms in as you spam your basic attack although like others have said, it's a bit too powerful and probably needs something like a stamina/cooldown bar to balance it out.
The game needs more enemy types aside from that the game looks very nice and the attack mechanic is awesome.
Thank you for sharing the source!