Foon → Ludum Dare Explorer → Users → BUNN1E5
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Impatient | jam | 2.00 | 1.75 | 2.00 | 1.50 | 2.00 | 2.00 | 2.00 | |||
| 2019 | 44 | Your life is currency | 👥 | Broker | jam | 946 | 2.98 | 2.45 | 2.91 | 2.95 | 3.33 | 3.06 | 2.82 | ||
| 2017 | 40 | The more you have, the worse it is | Paper Layers | unfinished | |||||||||||
| 2016 | 37 | One room | Recoil | jam | 439 | 3.33 | 3.70 | 3.88 | 3.19 | 2.95 | 3.52 | 2.17 | 3.00 | 81 | |
| 2015 | 34 | Two Button Controls / Growing | Dashing Cubes | jam | 1029 | 2.62 | 2.71 | 2.25 | 1.88 | 2.67 | 41 | ||||
| 2015 | 33 | You are the Monster | A Devil in Disguise | jam | 870 | 2.81 | 2.60 | 3.07 | 3.10 | 2.35 | 2.62 | 60 | |||
| 2014 | 31 | Entire Game on One Screen | Christmas Doodles | jam | 940 | 2.58 | 2.56 | 2.40 | 2.81 | 2.89 | 2.00 | 2.26 | 2.52 | 63 | |
| 2014 | 30 | Connected Worlds | IsoMetrick Dimensions | compo | 1117 | 2.48 | 2.27 | 2.55 | 1.80 | 2.20 | 2.60 | 1.75 | 2.29 | 36 | |
| 2014 | 29 | Beneath the Surface | Beneath The Ball | jam | 743 | 2.19 | 2.03 | 2.03 | 1.48 | 2.17 | 1.40 | 1.58 | 2.10 | 61 |
Just one word: "AWESOME!"
The game was really good! I loved the Fov effect on the camera and i liked the solar panel idea.
I just came home from a trip and sure enough, Ludum Dare started so i'm just like "why not" so i made this shitty game from someone who hasn't slept in nearly 30 hours.
Feel free to comment
The Tree scares me
I cant really see where the 'dogs' are so i keep dying but other than that really good!
404
I really liked it! Though you need to be able to lose and it would have been much better if i could use the mouse to attack!
I really liked the game, though sometimes it was very hard to know if i can move or not
really good but there no indication that your doing damage
Its Really Cool! Audio is sweet
love it!
I loved the intro XD
YAY!!
Very Cute I really liked it
very Clever, but the rotate didn't work very well for me
Really nice game! The levels were great and the controls were reminded me of something else. But the bouncing off was mechanic was great!
The controls are very feel very heavy but at the same time floaty, also i can stand in front of an enemy and slash at them without getting any damage Good job though. Also make the music a 2D sound it'll fix the Doppler effect
Loved the mechanics very unique and fun! At first I didn't see where the theme was until I but the story showed me!
XD, I loved the EULA, although i had to disagree to the Eula terms as I actually like my kidneys.
Really cute. I wish it was longer. However, because there was only ever on piece of fruit I could easily put one ghost on the fruit and make it impossible for Pac Man to win. Though it still was a great game!
Yeah, Sound XD
Absolutely loved it! Though i couldn't really understand the story behind it.
tool tip would be hepful
Really Good. Liked the models a lot, they looked really good
Absolutely awesome~!
wtf did i just play
I really liked the music and the shaders! however, I would I feel really short. This is something I wouldn't mind if everyone on the level where i started was about the same height. It just seems like I'm super short, not that the humans are so big.
Deep
Novel Concept
Very funny! XD absolutely loved it
Cute graphics, and cats are the true monsters
Really fun! Also i really like the music!
LOL XD. the sound effects were funny! XD
Really Fun! When you reload the page it seems like you get stuck at a connecting page. For like 8 mins. Well I thought it was cool and reminded me of when I was a kid XD. The Graphics were cools too.
Really fun. The controls are a bit confusing at first (I really wanted to use d or g to move the other way) but one you get the hang of it its really cool
It was interesting but I really don't know what is going on I literally can't see anything and I wasn't even sure of what was going on when I could see.
really unique idea but having to switch is very tedious. But I can really feel what the dual tasker would feel.
Really cool and looked nice! Cool how the world grows! The music is kind of weird when it just cuts off
I spent way to long playing this! I'm not sure if this was intentional but after a few seconds the mouse courser would disappear. Also I could never actually finish the levels the way they were supposed to be done, I always went behind the circles :P.
Absolutely loved it!
Can i just say one thing?
RAAAAAAAAAAAAIIIIIIIIIIINNNNNNNNNNBBBBBBBBBBOOOOOOOOOOWWW~!
Really cool, confusing at first though.
To be honest I don't know what I'm doing. Although the game looks good and I really like the moving up of the platforms. Funnily enough, it actually reminds me of my first Ludum Dare. Continue participating in Ludum Dares!
I found it hilarious that there was no walk animation on the character XD.
I think this is a great start for working in Unity. I mean it was better than my first XD. The more practice you get the better you become!
I don't think this is possible?
Magnificent! Just Great!
great game, but the 3d and 2d don't mix that well
Simple game adding just a bit of music would do wonders.
This is pretty good for a first Ludum Dare. Everyone has problems when they first start out XD.
The transition effects was amazing!
The spikes on the top in lvl 6 don't kill you. But other than using that I couldn't find any other way of beating that lvl.
This is really cool, my only complaint is that I felt the character moved unnecessarily slow. The enemies were able to move at 10 times my speed. I kind of felt powerless. Other than that it looked amazing!
Other than the fact that the fire sound gets annoying pretty good!
Nice job! Just reduce the amount of enemy heath.
Pretty confusing, I really had no sense of what would trigger what, also I would implement some way of turning down the graphical quality, because I got a solid 15 fps. Not everyone is going to be running a beast.
I have to agree with Yvanor the game just takes too long. I can get 3 or 4 materials at most in a day. Looks great though.
Cool game, although the game play get's a bit repetitive after a minute
While I think this is a really interesting concept the controls are just waaaaay too slippery
It was fun, but for the first level I didn't realize that I had a "move right" piece because it looked grayed out.
First of all, OW my ears! But the gameplay is good and the art looks cool!
It was really nice! I would sometimes get stuck in a loop other than that it was great!
That was really interesting! I would have never considered to try and walk through the walls XD. The effects and the story is also really interesting.
Wow! Really cool idea! It looks great! I would make the camera movement similar to how unity's scene view does it. But other that that awesome!
Cool concept
The spikes felt like they would get me before I even touched them. It was a bit annoying but still fun.
The controls feel weird. I feel like I have to cancel out all momentum upward until I start moving up giving it a weird delay.
I liked it! It looked great, didn't take itself too seriously. And that music was smoooth!
Wow I have to say I loved that char model. And that mechanic was really interesting!
That was just great! Now if you don't mind me, I'm gonna go study for my final now...
So just like mmason said make sure that you have everything set to point instead of bilinear. Another thing is that you can't use MP3s for music they actually have a small amount of junk data at the end.
It just gets crazy on the higher numbers!
I really like this. I think the sound effects are a bit too loud in comparison to the music.
Interesting take on the theme XD
I was about to comment that it really needed music... then I plugged in my headphones... yeah. But that was really great! The difficulty curve was a bit high from being able to kill Mario to then being rekt by Link.
Now that was fun! But I always had to do that same thing no matter who it was, circle around them then hit their back. It got kind of repedative
It looked really good, although getting the second heart was too hard, just as you said.
I like the idea, adding some sound would help wonders here. Also the fire rate of the arrows was just too slow! There was really no incentive for me to kill the little guys, I don't see the "Player" money, and there doesn't seem to be any penalty for letting any through.
I thought it was fun and looked good too. My only complaint is that I had to restart from lvl 1 each time I died
That's a really cool concept! However, it's always a little confusing where the room will go when I translate it.
That was really fun! The pool cue is basically useless XD
Wow that was cool!
It's kind of hard to know when you are about to die. Also oxygen never seems to go down
It was a nice short game, but that kill sound was horrible on the ears.
That was fun. I feel as though the AI was too OP though...
That was really fun! really wacky how the baloons threw all the furnature
Nice job, though I had a hard time with the code because it didn't get store in the inventory in the order of the code, but in the order that it was picked up in.
I think the game was really well made but the perspective made putting down the blocks a little bit wonky as it didn't really feel right when you moved the blocks
I can see was you're going for but there are a couple minor issues I have with it. I think there are too many ghosts and that the ghosts are too small. I was able to walk around any ghost that was in front of me. Also it's hard to be scared of something that moves at a slow walking pace when you can sprint at full speed unlimited. However I do think you did well with the atmosphere of the place! Maybe a bit to dark but eh ¯\_(ツ)_/¯
The art was really good! The game crashed on me like 7 time! Maybe it was my computer but I dunno. Also the ending was pretty abrupt. And the bed disappeared but the knife didn't so I don't know if that was intentional?
This is really good! It's like Cubefield's cooler newer brother. I main complaint was that the ship didn't really fit with the minimalist look, it looked out of place. Minor issues were that sometimes it would be impossible to get past the first part and I had to restart which was pretty annoying as it felt unfair.
"There are cats everywhere!!! Oh shit the music started, did something happen!? Do they need food!?" - My thoughts through the game.
I thought the game was really fun, feel like I was making money way too fast, within a minute 1 had over 50k and I didn't really have anything to spend it on. The house was a bit too big, and it was frustrating to move the camera (maybe a grab and pull system instead?). All and all it was really good.
I really like the art and especially the Dark realm music. What I thought was really cool was then when you lost a heart the sound would play on the beat (or I was just really lucky XD). Although I thought that the movement of the player was way too slow and it felt like I was slowly crawling instead of walking. Also the fighting needs a bit more depths, but other than that it was great!
I really liked this game! It's simple but effective and it doesn't last too long!
I managed to get the "understand" text box to get stuck on screen during gameplay.
I like this game, the sound effects really add to the game making everything feel weighty. I think it has a ton of potential. Mostly I think you need a larger variety of cards and enemies.
The controls are very snappy and that works well in tandem with how difficult it is.
The invisibility frame should allow you to touch spikes at least for their duration. There was a few times where i would get hit by an enemy and it would just nudge me into the spikes killing me instantly and it felt unfair.
The sound effects add to the feeling of getting hit and losing your coins. Pretty good game