FoonLudum Dare ExplorerLD37 → Passive Aggressive Roommate Wars

Passive Aggressive Roommate Wars

By ultrarat

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CategoryRankScoreCount
Coolness351
Innovation853.92
Theme1004.17
Humor2243.22
Fun2843.42
Overall3393.50
Mood7252.73
Graphics7812.52

Comments

bunn1e5 2016-12-13 07:15

Cool concept

saiodin 2016-12-13 08:05

Very good humour! Can't help but to think the idea comes from personal experience. Saw no bugs and the gameplay went very smoothly. I saw your notes and actually didn't even think of spam-clicking. But if you wanted that feature, why don't you call a cooldown for clicking on the player every time the player hits a wrong object? I don't think it's necessary tho. Fun game!

kidando 2016-12-13 08:24

Very very smart. This could be a thing. I have never seen games quite like it. Best statue ever!!!

budda 2016-12-13 08:32

Neat little game, I like how it is stereoscopic so you can do the cross-eyed trick to make it 3D and see the differences.

arzi 2016-12-13 15:15

The concept is fun and original! Good work!

ashtheevil 2016-12-14 07:04

Not an ordinary game. I like it!

dagorlad 2016-12-14 08:36

My eyes hurt, but had a lot of fun!
I love this concept for a game, the dual screen works good, maybe fix the movement so the player doesn't get as sick.

Good Job!

pokatashan 2016-12-14 10:22

That guy really hates your statue. It was fun to play.
Nice idea and realization

madlee 2016-12-14 18:14

Funny concept, and neat idea with the 3d "spot the differences" - I don't think I've seen that before. Funny too! Good job!

obvious_san 2016-12-14 20:24

Neat idea. The art is a bit bargain-bin, which I guess you realise, but the gameplay is quite fun. I'm not sure why there is an option to throw away the notes, because all it seems to have done is made me miss out on content...

- randomhuman

ultrarat 2016-12-15 06:54

@Obvious_San, Mainly the option is there because I subscribe to the telltale game design philosophy that players making a choice in their mind of how to act gives them a stronger relationship to the game, even if that agency doesn't change the final outcome much.
In this case, some players get the feeling that they didn't escalate the situation in a way they perceive is dickish and some people get to see funny content and squabble. To each their own, yay for video game interactivity.

jimmothysanchez 2016-12-15 16:58

Very clever and well executed. I enjoyed that a lot.

obvious_san 2016-12-16 14:05

@UltraRat Ok, that makes sense. I mean it was my first instinct to throw the first note away, but then I really wanted to see the reply :)

- randomhuman

iossif 2016-12-22 16:22

ooooh boy that's a great concept. i like this on many levels.

if you put this idea into a solid context this could be an amazing product (maybe even vr ready).

great work!

nicmagnier 2016-12-25 15:35

I really like the simplicity of the concept. It makes it straightforward and enjoyable.

It's a shame that throwing away or writing back didn't have an affect in this version.

Well done!

mirta000 2016-12-27 06:18

not everyday do I see a find the differences puzzle in 3D. In fact this is the first time I'm seeing it. Which is a shame, because this was fun.

lucas-ferrantelli 2017-01-02 09:50

Good game !