Cube Hop by johnasebok 2016-12-15T03:32:00
Not sure if I'm doing something wrong, but tapping Z and X to hop around I end up hitting some invisible walls or something after the first pit - can't progress any further than the first pit (where it shows the Tap instructions) as the cube just keeps hitting it's head on something invisible then not moving. Eventually it says I failed, but no idea what the lost condition was.
LD51 — Every 10 seconds (16)
Orb Golem by Filip Vannfält 2022-10-14T23:44:03Z ♥ 3
Interesting idea, it took me a while to figure out that I need to summon the orb back to me after teleporting though - I kind of expected to just go to the orb instead of swapping places with it. Some sort of visual for the 10 second counter might be good too.
Lights Out, Fright's Out! by TechnoNugget 2022-10-14T00:39:54Z ♥ 1
Great game, hard puzzles too. Well done.
Death stare by Bentekiller 2022-10-14T00:28:28Z ♥ 0
Interesting idea, but it was really difficult to see when the cat was about to look at you. Some larger visual indicator or audio cue for when it's waking up would go a long way since you're staring at the board for movement and not really looking at the small eyes at the same time.
Overheated Laser by betovf 2022-10-14T00:25:10Z ♥ 1
Took me a bit to figure out how exactly the mines interacted with everything, but otherwise it seems like a great idea. Not sure if the 10 second limit helps or hinders here - might have been better if the 10 seconds reset for each level instead of being tied to the laser fire of the last level.
Super Auto Crusaders by Savolae 2022-10-06T19:46:19Z ♥ 3
Awesome stuff. You should definitely continue working on this one after the jam. Not sure if the 10 second theme helps or hinders here though - it needs some sort of time limit, but the 10 seconds is not quite perfect imo.
Gemstones by Spike Studio 2022-10-06T19:38:40Z ♥ 1
Solid game. I think there might be an issue with the random seeding of new gems in some cases? By the end I had a loop of three moves that I could just do over and over to farm points, and the same gems would spawn every time.
Swarm by S1l3Jamal 2022-10-05T22:49:53Z ♥ 0
Super fun game, especially with how high the upgrades feel like they stack. I had some issues when enemies got close to my ship though, the firing angle of the gun went all over the place and was hard to control.
Timed Turn Based Strategy Game by PatBGames 2022-10-05T22:44:53Z ♥ 0
I can see what the goal was here, but as others have said it could sorely do with more animations/feedback to know better what's happening. The enemies currently feel a bit like nothing, and it's hard to tell what exactly attacks are doing. Nice idea, just needs a bit more time I think.
Groceries Please! by natpat 2022-10-05T22:38:35Z ♥ 1
Awesome work, really enjoyed this one.
SPACE KATANA by JoeDev 2022-10-04T00:14:51Z ♥ 2
Cool game, Spinning around for the katana to slice through things is super fun.
HELLSTREAM DX by Raphiell 2022-10-04T00:09:52Z ♥ 1
Nice idea forcing the player to decide the demon's upgrades. One criticism is if you're in the zone when the upgrades pop-up, it's very easy to select one without actually seeing them if you were just shooting. Otherwise seems super solid, nice work.
Suicidal Minions by CodeForJoyCaro 2022-10-03T20:36:55Z ♥ 1
Nice idea - one request would be keybinds for the different mode toggles - starts getting very hectic in later levels when you're switching between all the modes for all the different guys then having to go back up to click them. Modes on keys then mouse to click the dudes might feel a bit smoother. Cool stuff!
Diagonally by PartySquadMember 2022-10-03T20:32:42Z ♥ 1
I'm not sure if it was just my end or by design, but the camera controls seemed to be locked at a flat angle, so I couldn't really look up or around properly to try and see the portal - so I just had to pick a path and hope for the best. Would be good if at least at the start you could have a look around and decide where you're heading before you get lost climbing to it. Nice work!
Guardians of the Nucleus by ChoboChun 2022-10-03T20:27:51Z ♥ 1
Slow to start, then becomes a fast panic of clicking to keep everything together. I'm not sure if there's a win/lose state at all, but my screen was mostly filled with pieces without hitting anything. It seems it might get to a point where it's impossible to keep up, especially with some pieces floating off the screen.
Good base idea, I could see it being expanded with more patterns and combos of pieces needed for specific holes and it'd be a pretty good mobile game. Nice work!
Ten Second Dash by Andrew Hoyer 2022-10-03T20:12:36Z ♥ 1
Nice game - I mostly have the same comments already posted - the placement of the sign on the last level is almost right where you want to jump from, so I ended up talking to the sign instead of jumping a lot. The last level is a huge step up in difficulty too. Would've been good to have a level in there where you needed the dash for a specific part or parts, I think I got through all of the levels without needing it. Cool stuff!
In The Hair Tonight by sdelay 2022-10-03T07:00:35Z ♥ 1
Super hectic game when you can't easily touch type - haha. Thankfully I pulled a pro-gamer move and found that there's no penalty for hitting the wrong key, so you can just slam your head on the keyboard and win.
Love the random hair styles, nice work.