FoonLudum Dare ExplorerUsers → Neon

Neon

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202557DepthsDiving for Oxygenjam8172.812.262.843.313.002.942.303.34
202353DeliverySailing Venuscompo2.752.753.003.003.002.253.00
202148Deeper and deeperMetal Minercompo7572.972.842.813.653.133.07
202046Keep it alive👥Nightwatchjam13973.423.142.763.853.933.452.584.03
201843Sacrifices must be madeCult Under Constructioncompo2513.413.082.793.053.922.903.693.14
201841Combine 2 Incompatible GenresHeart of the Cardscompo3843.323.153.133.343.452.70
201740The more you have, the worse it isCapitalitycompo
201739Running out of PowerAI-Bot Problemcompo1213.703.754.203.503.402.652.423.35
201738A Small WorldCryofailurecompo1543.613.253.503.223.472.943.273.55
201637One roomSolitude (VR)compo1223.673.334.293.713.903.002.284.0541

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Neon

LD37 — One room

Red and Blue VR by Beep2Bleep 2016-12-17T18:25:00

​The ships and their effects look nice, and the look overall is pretty good. The game did lag a bit for me though, but I suppose that's understandable since I'm on the very low end of VR-capable graphics hardware. (GTX 960)

The gameplay itself was a bit confusing, mostly because of the lack of feedback when I was doing damage or damage was being dealt to me.

Interrogation Room by DiscoFish 2016-12-17T19:03:00

I'm glad I didn't need to punch anyon- oh. Well then.
Great visuals and atmosphere. Really liked it.

One piece in one room by fufi 2016-12-18T13:44:00

​What a fun game! The graphics are really nice, the music is fitting (and good!) and the crowd's reactions are great. Every play takes a bit of preparing in your mind, and after that,it's just chaos and hoping that the crowd likes it.

Pretty realistic, I suppose.

Scary Monsters by candeeirostudio 2016-12-18T13:31:00

Very spooky indeed. The game plays very nice and the controls are good. The art is on point, and the music is pretty good, if maybe a bit repetitive since the loop is so short. Cool stuff!

One Room With Ladders in VR by kmausser 2016-12-15T18:16:00

​Didn't get past two ladders. But it was very fun throwing myself in the air frantically trying to grab something ?​ The grip buttons would've been a tad more intuitive for grabbing, at least as an secondary option. Still, a good game.

Feng Shui Deathmatch VR by Alex 2016-12-12T15:40:00

Fun times were had, decorating a room. With a dresser that goes haywire when you try to put the wrong things on it. The music is really fun and good light background music for decorating a room. I did get to the "you win" screen, but the opponent didn't put up much of a fight ^^

@Alex If you uploaded the game with a game breaking bug (which it seems like, according to your comment) you can fix it post-compo, according to the rules. At least there was such a rule before, can't seem to find it now. I'd say just fix the bug, if the game has been made but players can't access it because of a bug, it's better for everyone if you fix it. After all, you still did the work during the compo. <3

Dolled Up (Vive) by James Wood 2016-12-12T16:29:00

​The atmosphere is chillingly creepy and the visual look is very good, especially the hands. Sadly I couldn't play it very well because of my limited space (2m x 1.5m).

The Recursive Dollhouse by Omiya Games 2016-12-18T14:09:00

Now that was a constant mind bender. The recursion mechanic is awesome, the effect is cool, and the puzzles that come with it are some mind bendy stuff. It wasn't really hard, but it was very.. brain-straining? It felt like a puzzle game alright, even if the puzzles didn't take very long to solve.

The game feels very polished, from the menu to the options to the tutorial parts. Just overall a very good puzzle game.

Tim in Time by Alexbrainbox 2016-12-17T18:13:00

The graphics and writing are good, and the game is nice overall. Only problem I had was the slightly wonky hitboxes in the prehistoric level, where the enemies' hitboxes seemed to be a bit too large, and sometimes didn't register "falling on." Still, a fun experience!

Rubi's Room by Davision 2016-12-17T19:26:00

​Now that was a brain twister. The graphics are really nice and the game controls in a very good way. The effects are fitting, and both the idea and the execution are just great. The only bad part about this game is reminding me that I'm bad a rubik's cubes, hah.

One Room At A Time by Coomzy 2016-12-20T21:37:00

​What a fun stealth game. The graphics are obviously a tad... minimalistic, but I found them to be quite intuitive and understood the situation at a glance even with such simplicity. The movement and controls overall are very solid, didn't happen across a single unintended action. The theme connection is not very obvious, and some music would've set the mood, but otherwise, a very good game!

Books! by Mark Ffrench 2016-12-17T18:55:00

I find the idea of this to be really cool, but I can't try it since it doesn't seem to open up in VR on the Vive.

Welcome to My Room - VR by xanderhd 2016-12-15T17:33:00

That was a fun 10 minutes spent throwing things around and listening.

The positional audio was a cool effect. Picking things up felt very good and the interactibles were fun indeed. Could've used some sound effects (like the zippo-kind-of-cube would've been more authentic with a "click" sfx), but the commentary track in the background was definitely a fun listen.

A new experience for me in VR was that I collided with things! Made moving around the cluttered room really feel like moving around in a cluttered room ? The moving speed could've been a bit faster, and it was a bit disconcerting at the start since I'm used to Unreal's editor controls which are 1:1, ie. when you drag yourself in the world, your "space grabbing hand" stays in the same position in the world.

Overall, a very nice experience, and the commentary especially was a good addition!

Manifest My by irwatts 2016-12-12T20:42:00

​The locomotion is very cool, with the 1:1 kind of dragging. Only negative about that is when you fall, the acceleration causes a bit of discomfort. The plugging-in-mechanics are very cool, and the implied story is interesting. I chose, of course, the path of the benevolent robot overlord.
The hand models are really good, and the overall atmosphere of the game is great. A good game, even if a bit short.

DedecoratorVR by fdr 2016-12-17T18:35:00

Blowing things up is always fun. Sad thing is, when you get blown up yourself, especially when it's in VR and uncontrolled movement is not very comfortable. ?
So yeah, I definitely liked the blowing things up part, but I felt quite a bit of discomfort when the physics engine started throwing me around. Still, a good entry.

Kitchen Wizard Pinball by quill18 2016-12-20T21:29:00

Great stuff. The sound effects are fitting, the graphics are on point and the game feels really good. ?

Escape from the Writers Library by ferranduran 2016-12-21T21:20:00

The level design is very nice. It feels like a library, and the lack of lighting aside from the flashlight does wonders for the mood. Also, the headbobbing and footsteps add a good amount of immersion. That, and the music create a very nice tone for the game. Good stuff!

One room Ninja by indrkl 2016-12-21T21:13:00

The concept of adding stuff to the level to teach new things is really good, kind of reminds me of the way Portal teaches new mechanics. The graphics are pretty nice, and the sounds are pretty nice, especially the narration. The jumping felt a bit off, I would guess it's a combination of bad maneuverability in air + low gravity. Still, overall a very nice game.

LD38 — A Small World

STEEL GEAR CHAOS by FireSlash 2017-05-17T00:26:13Z

Excellent graphics and music, intriguing gameplay. Very hard, couldn't get very far, but the idea is interesting enough.

MiniAnna Jones! by impiaaa 2017-05-04T02:27:03Z

This is the ideal Ludum Dare game, simple and to the point. Really good tutorial levels, lovely minimalist graphics and a nice soundtrack. Overall a very good game. The only criticism I have would be the movement being a bit unintuitive sometimes, which admittedly is pretty hard to do well in the kind of isometric/tile based system this game is based on. Also, good job on managing to make so many levels during a Ludum Dare, very impressive!

Cryofailure by Neon 2017-05-05T01:38:09Z

@ryte2byte Yeah, VR is still a bit bleeding edge, I suppose :grin:

@binaryferret Thanks for the feedback! Glad the little touches (the pills & engine screen) were worth the time.

Cryofailure by Neon 2017-05-15T21:53:43Z

@filogc @rjhelms Ask, and you shall receive.

[Walkthrough](https://www.youtube.com/watch?v=cFKQTojpJhU)

Cryofailure by Neon 2017-05-16T00:55:03Z

@bomb-x I would agree with replacing the hand, but it's just a time-budget thing combined with my lack of modeling skill. Would've definitely made a hand model if I had more time though. Thanks for the feedback!

Cryofailure by Neon 2017-05-16T23:55:06Z

@xxdoombox Thank you! The movement is choppy because I mostly moved using the teleportation feature (a necessity, since I only really have ~2x2 meters of space), which is the only type of movement in the game (well, in addition to like, actually moving IRL). It's one of the easy two types of locomotion in VR, the other one being "sliding around" which is what you see in 2D fps games, but that tends to cause a lot of nausea. In the interest of not making people sick, I went with the teleportation, but I do agree that it does kind of take away from the experience. It's still early days for VR though, one day someone will come up with something way better. And thanks again for the long comment, I really appreciate it.

Cryofailure by Neon 2017-05-21T12:08:53Z

@randomhuman @juju-adams @occultone @tddawson Thanks a lot for the feedback and ratings! Almost didn't get enough to get the final score, whew.

Chunk World by TheSand 2017-05-17T00:34:32Z

Since the game is made in Unity, I'd appreciate a Linux version. The editor supports it out of the box, just in case yo u didn't know. Doesn't run very well on Wine, the fonts don't seem to load (and highest graphics settings cause a blackscreen, I'm guessing that's related to DirectX 11 somehow). Looks pretty cool though!

Legend of the Mountain by Zathnic 2017-05-16T01:21:55Z

Can't play, the game starts pretty weird (fullscreen on both my monitors, showing just the spacey background texture) and throws an exception repeatedly. Specifically, this exception: https://pastebin.com/FhJ04TYU I'm on Arch Linux and have 64-bit OpenJDK version 1.8.0_121.

I can say the graphics look pretty nice though, from the screenshots.

Angelic Design by Joror 2017-05-14T15:49:03Z

What a cool game! I really like the idea of simulating civilizations through the ages, and being a long time EU4 player, I liked the way the map is presented (like, on a canvas). Won on the second try, but needed to exalt everyone to win, so I guess all of the civilizations are now in decline? At least they're not in chaos. One bug I found: when you win, it displays a text "{years} AC: The First Age Survived", I think you missed a replace there :wink:

Mr Antibody by DivineOmega 2017-05-04T02:35:17Z

A pretty cool idea, and excellent execution. Graphics are cute, sounds are cute, everything about this game is just cute. Except the theme, I suppose.

Can you create a space rocket in less than fifty years? by Moee 2017-05-16T16:20:38Z

What a nice game. The art is delightful, sound effects added a nice mood that changed over time (as industrialization took over the world, I imagine), and the gameplay is fun minmaxy goodness. Overall, a very enjoyable game. Creating spaceships with wind power and coffee!

Natantes Paradisum by strong99 2017-05-16T16:55:36Z

I like the graphics and the general idea of the game. Some progression and maybe more transparency on what different buildings do would be nice. But I do like it, survived through many spooky killer clouds until I just closed the tab. Good entry!

TinyWorldTD by Toby Pinder 2017-05-04T01:29:35Z

The idea is intriguing, but the game's very difficult. I imagine there is some strategy to win, but I'm not really getting past ~70 seconds (I'm guessing the counter at the end shows the game time in milliseconds?). Still, I like how the game looks, and the basic idea.

Pineshore Planet by thomz12 2017-05-19T22:29:59Z

I really like the look of the game, and how the music changes depending on which side of the planet you're looking at. There was a typo in one item's (the empty jar) name, and the ending was a bit abrupt, but otherwise the game is very polished. Really good stuff!

Lalao by ysty 2017-05-13T14:21:50Z

A very nice experience. Still not sure if I experienced it all though, the end was very ambiguous on it being the end.

Interstellar Botanist by saiodin 2017-05-14T16:12:55Z

This looks really, really cool (I wish I was this good at the space ship aesthetic :grin: ), but alas, I'm not on Windows. Friendly request for a Linux build if possible! <3

Antagonistic : Hamburger Hill by ryte2byte 2017-05-13T13:45:21Z

Pretty entertaining, but could use a bit of tweaking if it weren't for Ludum Dare. Feedback on whether you hit an enemy when you shoot them, and a tutorial that's a bit more interactive (I missed like half of the text because I was distracted). But overall, an enjoyable experience.

A small world VR by Lloydo 2017-05-17T17:34:08Z

The game looks cool, but it doesn't run since api-ms-win-crt-string-l1-1-0.dll is missing. Really unfortunate :slight_frown:

Yours by binaryferret 2017-05-13T13:55:04Z

Minimalist, relaxing and an interesting concept. Love it.

Merienda: A VR Feeding Experience by Carlos Gonzalez Diaz 2017-05-17T17:47:04Z

I like the graphics and the music. The game itself was a bit confusing, I cruised around on the boat a bit, got a banana and ate it, found something else in the water, but didn't know what to do with it. But the aesthetic (and sitting on the floor!) was very cool, the experience was fun even though I didn't get the objective.

Space Ship: Andromeda by julianeder33 2017-05-16T01:42:36Z

I played the game through Wine on Linux, so this might be the cause, but I had one problem: the mouselook didn't seem to be working right, the view shifted weirdly at times and looking around was a bit clunky overall. Since it's a Unity game, I'd like to note that Unity can build for Mac and Linux out-of-the box, even on Personal edition. Just pick the platform from the list in the build menu, and it should be able to pop out a working binary. All that said..

I really liked the game! I explored the spaceship(/station?) a bit before finding the spooky monster or the guns, so it felt especially creepy to find the monster, like it was some alien that had inflitrated the ship or something. I was a bit confused when the monster ate me once right after I respawned, but if anything, that just added to the atmosphere. The narration by a synth voice was also a good choice. Overall, a very impressive entry, considering the amount of assets and the scale of the game. Very well done!

Comet Escape by LukeC 2017-05-04T00:34:59Z

Good game! The movement is a bit slidy and unresponsive, and I think aiming would be better if it followed the mouse rather than movement. Otherwise, it's a fun game! The size change was surprising and kind of funny in a surrealistic way. Graphics look pretty nice, and the sounds serve their purpose.

It Shakes the World Apart by lectvs 2017-05-16T16:39:45Z

What a heartwarming story. Unfortunate that the imaginary friend went away though, I liked her. The art is nice, music feels maybe a bit too cheery compared to the rest of the game, but overall, an enjoyable experience.

Look up by Vodzik 2017-05-14T15:59:52Z

Survived for almost 4 minutes. Excellent work on your first game! The music could've used some percussion and looped a bit better, and the world could've had some more stuff to make the surviving a bit more exciting. But overall, a nice game, if maybe a bit too easy. The difficulty should ramp up a bit quicker, I think. One nice touch I really liked was how I started orbiting at one point and did a few loops around the planet, that was fun :grin:

Conquery - Conquer The World! by Tanay 2017-05-13T14:31:21Z

Would've preferred WASD or the arrow keys to move, but otherwise the game was pretty nice. The idea is cool, but the controls (especially on a browser, when moving the mouse outside of the screen can be problematic) hindered my progression a bit. Oh, and the music is very nice!

English Country Garden Simulator by mralex 2017-05-04T02:43:55Z

I was excited to see a Godot game for once, but sadly it doesn't run because `./garden-sim: error while loading shared libraries: libXinerama.so.1: cannot open shared object file: No such file or directory`. Installed the libxinerama package and still doesn't work. Running Arch Linux. The game looks fun, but alas, I cannot play it :slight_frown:

CHaZeS VR by thegdr 2017-05-17T17:21:42Z

Well that was a fun shooter. Just ran down the streets, never stopping moving or spraying and praying. The explosion effects add a nice over-the-top absurd feel to it, which I like. The tilt-head movement was less nauseating than I would've guessed, but it was also kind of limiting, since you couldn't really strafe. But it's a good trick, and definitely worked for the playstyle I ended up playing the game with. Good game!

Lunar Depot 38 by eevee 2017-05-14T16:38:40Z

A very cool and weird game. The gameplay feels a bit janky at times, like when you're trying to hit a jumping enemy with a slow firing rate, but that's about my only problem with the actual game. The music and the aesthetic overall are really cool and weird and interesting. Had a bit of a problem launching the game from the itch client, since it doesn't seem to have an executable, but I got it working by running it manually with löve from the terminal.

iwantout by zsoltbartok 2017-05-16T16:08:32Z

"The answer was right in front of my eyes." The best kind of a puzzle. This is a really good entry, it does a single small thing, and it does it really well. "Pixel hunting" is easy since the game consists of very big pixels, combined with the artstyle, and it all fits very well together. Good job!

5-Minute Civilization by Stevie Bushman 2017-05-16T01:07:55Z

That was very fun! The graphics are neat, the music creates a very fun and fast paced feel to the game, and the mechanics are pretty solid. Selecting/moving units feels a bit confusing at times, but since the game is so fast paced, it isn't really a problem as long as the units generally go in the general direction of the enemy. And the nukes are very fun. Overall, a really good game, I like it :ok_hand:

One last thing: might want to rewrite the of the game :wink:</p> </div></article> <h3><a href="/events/39">LD39</a> — Running out of Power</h3> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/39/45995">this must be the place</a> by <a href="/users/lycaon">lycaon</a> <span style="opacity:.5">2017-08-03T01:23:57Z</span></h4><p>​Very intense. I love the visuals, how they flicker and blur. Music fits very well, and this game really gets the feeling of "running out of power" across. There seems to be some kind of a puzzle that you have to figure out, but I just walked off towards the horizon and didn't really get it.​ But overall, the game just looks, sounds and feels excellent.</p> <p>Edit: Ah, should've probably read the description again before commenting, but yeah, what I thought were a very weird puzzle are probably the messages people are leaving. Well, someone might find my message somewhere in the vast unknown.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/39/40035">Grand Theft Battery</a> by <a href="/users/hnzlmnn">hnzlmnn</a> <span style="opacity:.5">2017-08-03T01:06:51Z</span></h4><p>I like the aesthetic with the laptop, sounds and battery management. Didn't really get what I was supposed to do in the game though. One amusing thing I noticed was that the browser console was *very* actively logging stuff, which would probably make an actual laptop whine quite a bit. Pretty meta.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/39/34364">Punchey! (VR ONLY)</a> by <a href="/users/shadowbrain">shadowbrain</a> <span style="opacity:.5">2017-08-03T02:02:12Z</span></h4><p>​Now this is a proper VR game. I was ready to call it a good game by the end of the tutorial stage, but no, there was another level! Sadly I got stuck in the second level since there were no recharging stations on the first floor and I spent all my energy trying to jump (badly). That's about the only negative thing, the power-jumps are very hard to control/aim.</p> <p>Another, not really a negative thing, just a curiosity, was that I couldn't figure out how to get to the suitcase in the tutorial level. The entrance was very high, and I could only come up with two solutions: 1) be really tall or climb on a chair IRL, or 2) be very accurate with your power-jumps. I climbed a chair.</p> <p>Overall, a really cool VR experience.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/39/34649">3% | Power Saver</a> by <a href="/users/iseeicy">iseeicy</a> <span style="opacity:.5">2017-08-03T05:22:01Z</span></h4><p>The game plays very well, and the conversation system is nice and simple. The look & feel of the game is very consistent and good. Twitch integration was a joy to watch on stream.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/39/33851">The Factory</a> by <a href="/users/jack-d-taylor">Jack D. Taylor</a> <span style="opacity:.5">2017-08-17T01:42:10Z</span></h4><p>I really enjoy how the game looks. The gameplay itself seems like a cool idea, but lacks *something*. Maybe some parkour element to make the movement more exciting? That'd be very out of Ludum Dare scope though. Some sfx would've definitely added to the game as well.</p> <p>That said, the graphics were enough to make me just sneak around the city for a while. Couldn't find more than two switch boxes though.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/39/35814">The Day The Robots Attacked</a> by <a href="/users/jasperarmstrong">jasperarmstrong</a> <span style="opacity:.5">2017-08-03T02:49:04Z</span></h4><p>​Fun game, but a bit too hard. Even though the graphics are pretty simple, I like the way they're animated. The music is pretty good, and the game plays very smoothly. Took a while to 'get' the game, but after that the game is pretty fun. Only real negative is how big the map is when compared to the camera, makes it very hard to know where the enemies are.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/39/42083">ErixStein 3D</a> by <a href="/users/thatsnillet">ThatSnillet</a> <span style="opacity:.5">2017-08-17T02:01:32Z</span></h4><p>Really cool game! It's very refreshing to see a technically interesting entry while testing Ludum Dare games. A file browser would've been great, but other than that, I really enjoyed playing this one. Being able to pick my own image really added a personal level to the game, which really makes this excellent.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/39/34113">Power Struggle</a> by <a href="/users/kriss">Kriss</a> <span style="opacity:.5">2017-08-17T20:33:55Z</span></h4><p>I like how the game looks and sounds, and the local multiplayer is pretty cool. Took a while to get what I was supposed to do, but other than that, cool game.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/39/40231">Doki Doki Magica</a> by <a href="/users/sir-daniev">Sir Daniev</a> <span style="opacity:.5">2017-07-31T23:47:31Z</span></h4><p>The graphics are pretty nice and the game plays pretty well. The boss is quite hard, but I'm also bad at shmups :grin:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/39/35697">Roboy Awakening</a> by <a href="/users/arden">Arden</a> <span style="opacity:.5">2017-08-03T04:03:45Z</span></h4><p>Really cool atmosphere, the graphics and sound effects come together in a really good way. Feels like Megaman's existential brother. Great job :thumbsup:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/39/34382">Battery Low</a> by <a href="/users/freedom-is-slavery">Freedom Is Slavery</a> <span style="opacity:.5">2017-08-03T03:44:54Z</span></h4><p>Pretty simple, but the game does what it sets out to do pretty well. Nice management game. Got 8000 score :grin:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/39/34681">Hoverboard Electrician</a> by <a href="/users/odd1in">Odd1In</a> <span style="opacity:.5">2017-08-17T01:45:08Z</span></h4><p>Pretty simple gameplay-wise, but the graphics look nice and the soundtrack is pretty cool. Good entry.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/39/36501">Forty2Eleven</a> by <a href="/users/reax">rEaX</a> <span style="opacity:.5">2017-08-03T05:51:41Z</span></h4><p>Music and graphics are great. The gameplay is pretty good, feels very spacey.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/39/46239">SpaceLyft</a> by <a href="/users/atomicdad">atomicdad</a> <span style="opacity:.5">2017-08-03T03:40:21Z</span></h4><p>Really good music and graphics. The gameplay was a bit hard at first, but once I got the controls down it's pretty fun. Really good stuff!</p> </div></article> <h3><a href="/events/43">LD43</a> — Sacrifices must be made</h3> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/121296">Scapegoat</a> by <a href="/users/aurel">aurel</a> <span style="opacity:.5">2018-12-27T18:19:47Z</span></h4><p>Wow! There's a lot of game to play, and all of it has very nice graphics, music and sounds, very nice! I think I skipped one puzzle (near the end, in a cave with some crystals you could get in with an elevator) since I didn't manage to bring the goat with me to the last area, but thankfully the goat respawned behind me near the altar. Otherwise I had no problems. Really good entry!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/123366">Cult Under Construction</a> by <a href="/users/neon">Neon</a> <span style="opacity:.5">2018-12-24T01:58:43Z</span></h4><p>@aurel The items are indeed very physical, which is also why they can work as rocket boosters when picked up from below. I added an invisible ceiling to avoid players flying up indefinitely ;) Thanks for the very nice comment, appreciated!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/123366">Cult Under Construction</a> by <a href="/users/neon">Neon</a> <span style="opacity:.5">2018-12-30T21:05:47Z</span></h4><p>@sevkron Yep, the last thing I was going to add was a small options menu for mouse sensitivity / FoV / usability tweaks like these, but alas, other bugs took that time. Next time!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/123366">Cult Under Construction</a> by <a href="/users/neon">Neon</a> <span style="opacity:.5">2020-04-21T21:12:51Z</span></h4><p>@ironygames Curious!</p> <p>I did really like this as a start to a game, and I have been thinking about making an FPS. Perhaps I should revisit this game's world :thinking:</p> <p>Thanks for the comment, even though this isn't in the current Ludum Dare! :smile:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/134661">Santa on Skis</a> by <a href="/users/zathnic">Zathnic</a> <span style="opacity:.5">2018-12-22T21:59:10Z</span></h4><p>Very christmassy! The pixel art is charming and the music is nice. Good, simple idea, well executed! :gift:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/133973">Occult Defence Agency Budgeting Simulator</a> by <a href="/users/zarkonnen">Zarkonnen</a> <span style="opacity:.5">2018-12-30T21:59:16Z</span></h4><p>Excellent writing. Loved reading every bit. Everyone got cuts, except for the scrying department. The crystal balls will save us from the apocalypse, and I'll sell each and every book and property we own before them!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/120853">Escape The Sacrifice</a> by <a href="/users/pete">Pete</a> <span style="opacity:.5">2018-12-30T05:55:16Z</span></h4><p>SPOILER BIT Couldn't figure the last bit out, ~~I think there's a battery in the vending machine, but no clue how to get it out~~.</p> <p>That said, pretty nice puzzles you've got here, and the few sfx there are are pretty good. Some ambient sounds / music would've been nice, as well as additional sfx (like footsteps), but overall, nice stuff. Extra kudos for going the first-person-item-picker-upper route, I did as well :stuck_out_tongue_winking_eye:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/133253">God given gifts, taken</a> by <a href="/users/hunttis">hunttis</a> <span style="opacity:.5">2018-12-30T06:32:24Z</span></h4><p>Truly, a heroic adventure. The excellent sfx and an inspiring soundtrack really motivated me to get to the end. The art is nice as well, and the combat is enjoyanle and simple. The jumping could be a bit tighter. Very good stuff nonetheless.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/128306">Slow Food Burger</a> by <a href="/users/brandon-hare">Brandon Hare</a> <span style="opacity:.5">2018-12-22T20:57:08Z</span></h4><p>Horribly slow traffic lights in this game!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/131056">Zealot</a> by <a href="/users/walnoot">walnoot</a> <span style="opacity:.5">2018-12-30T20:20:26Z</span></h4><p>The Windows link seems to contain an OSX build :thinking: So I played the WebGL build.</p> <p>I'm not sure if the player is supposed to jump higher than ~the players height, but I didn't see any way to get past the second jump. That said, the art and the sfx are pretty good, and combined with the really tight controls, made this seem very promising!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/122384">Destructor 32 GMS</a> by <a href="/users/erik-brunnstrom">Erik Brunnstrom</a> <span style="opacity:.5">2018-12-30T06:13:40Z</span></h4><p>Really excellent work. I'm bad at hearing morse code I suppose, but I did find the whole experience really neat. The interface with the effects, the animated rotating signal receiver thing, everything just fits together really well and looks good. The sounds fit in very well also.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/134325">bamb</a> by <a href="/users/fasterthanlime">fasterthanlime</a> <span style="opacity:.5">2018-12-27T18:50:18Z</span></h4><p>It really does feel like a whole game, instead of a prototype like many LD games. Very polished, and the graphics, music and sfx just fit really well together. The card game itself is pretty interesting, can't say I got very good, my best being a tie against the AI :smile:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/122024">Tetrifice</a> by <a href="/users/johnny-turbo">Johnny Turbo</a> <span style="opacity:.5">2018-12-30T20:58:15Z</span></h4><p>I'm not very good at Tetris, but this certainly was an interesting spin on the game! Some sfx and music would've gone a long way, as well as Linux and macOS builds (though admittedly the web version is pretty good). Very neat!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/132252">Hostile Takeover</a> by <a href="/users/heather-flowers">Heather Flowers</a> <span style="opacity:.5">2018-12-24T01:36:44Z</span></h4><p>After that harrowing 15 minute experience, I'll write this and then try to actually reach the exit. I managed to even clock out before running into an eldritch eye-thing in my excitement at finding the exit again.</p> <p>I gotta say, the atmosphere sure is spooky, and the labyrinth sure makes me really hate the person who decided that's a good way to make offices. I think I saw a note about that, but forgot. I realized that the notes could be really useful as navigational tools a bit late, and then decided to just arrogantly not use them, so this game really gave me a good amount of appreciation for the human mind, as towards the end I was almost able to navigate the maze. The low-bit graphics and small amount of light sure makes it *really* hard to know where you're going, so great job in making the environment feel really strange and hard to get a grasp of, enhancing the spookiness of the whole thing.</p> <p>I don't play many horror games, so this might just be a horror game thing, but I'm kinda amazed at how the game felt so hostile and disturbing (in a good(?) way?) (???), yet still didn't make me want to quit out and call it a day.</p> <p>Edit: That took a lot less time (7 minutes!) with the aid of the notes. And Sharon, I think was her name, amazingly ended up on my path to Accounting and saved me a whole backtracking trip, which was great.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/128612">Letters from Rahima</a> by <a href="/users/vottivott">Vottivott</a> <span style="opacity:.5">2018-12-30T20:42:42Z</span></h4><p>I really enjoyed the vector-field surfing :smile: Great work on the environment as well, that's a lot of world to explore, as well as people to talk to, very cool!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/129270">WAYT</a> by <a href="/users/wskilljoy">wsKilljoy</a> <span style="opacity:.5">2018-12-30T05:22:43Z</span></h4><p>It's pretty nice as an overall package, the difficulty is just very hard. Even considering it's supposed to be a challenging game, I'd recommend making the difficulty curve more a curve, rather than a cliff, I couldn't get past the first level because of the second jump :sweat_smile: Plus points for using Godot!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/132724">DEMON HELL</a> by <a href="/users/valden">Valden</a> <span style="opacity:.5">2018-12-30T05:17:05Z</span></h4><p>Great music and vfx, and the shooting is pretty nice. Can't say I enjoyed the exploding enemies, I just couldn't get away from them. Props for making a leaderboard!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/120476">The Affliction</a> by <a href="/users/jono953">Jono953</a> <span style="opacity:.5">2018-12-30T06:41:57Z</span></h4><p>Really nice art! I like the potion mixing system as well, quite a lot of different potions you can make. I ran into an issue where I couldn't really get into a room because an enemy would instantly throw me back, but I did enjoy the room-based system and how the camera animated between the rooms. Nice game!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/124898">Never Coming Back</a> by <a href="/users/hdugmag">HDugmag</a> <span style="opacity:.5">2018-12-30T05:31:22Z</span></h4><p>I love the visual aesthetic and the music, they're very on point :ok_hand: The dual-wielding with individual gun control is very neat, and the sacrifice mechanic is pretty cool. Could've done with some sfx. Overall, very nice!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/121147">Just delete them</a> by <a href="/users/dock-frankenstein">Dock Frankenstein</a> <span style="opacity:.5">2018-12-30T21:43:27Z</span></h4><p>The file system interaction is pretty cool, I'd definitely like to see an expansion of the idea. This time I couldn't see connections that did much else than remove things from the world, but I'm sure the concept could be taken further. Could also be that I missed something :smile:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/43/132636">Dog Dog Dungeon</a> by <a href="/users/bubblewandgames">bubblewandgames</a> <span style="opacity:.5">2018-12-27T19:15:11Z</span></h4><p>Really excellent visuals and sounds (loved the borks in the soundtrack), tight controls, and overall a really pleasant experience. My one complaint would be that the levels started out hard, and kept getting even harder, so I couldn't finish.</p> </div></article> <h3><a href="/events/46">LD46</a> — Keep it alive</h3> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/46/201893">DJ Hamster</a> by <a href="/users/blinry">blinry</a> <span style="opacity:.5">2020-04-21T20:58:48Z</span></h4><p>The core mechanic is pretty neat, but I'm quite bad at it! Most of my challenge came from trying to keep my eye on the speed meter at the same time as dodging the enemies and trying to get the people. Maybe I should've just tried to listen for the pitch changing.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/46/181572">Nightwatch</a> by <a href="/users/neon">Neon</a> <span style="opacity:.5">2020-04-21T21:16:04Z</span></h4><p>@pythooonuser You can thank @tea for that one, she came up with the idea of even having a story, and executed it really well :sweat_smile: </p> <p>@huddybuddygreatness Thanks, and sorry! I forgot TAA and all the effects on, I had planned on adding those as options in the pause menu, but ran out of time.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/46/181572">Nightwatch</a> by <a href="/users/neon">Neon</a> <span style="opacity:.5">2020-04-26T12:57:58Z</span></h4><p>@congusbongus It should've been communicated better, but the campfire cannot actually go out if you're out in the woods: it only ticks down to a certain threshold, and then stops until the player returns to the camp. But I do definitely understand that the game mechanic creates this stress that shouldn't really be there, in an otherwise relaxed game. Thanks for the feedback!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/46/181572">Nightwatch</a> by <a href="/users/neon">Neon</a> <span style="opacity:.5">2020-04-28T18:10:06Z</span></h4><p>@palvel Yep, fair enough. The low-detail version has the low hanging fruit dealt with, optimization-wise, but I definitely ran out of time as far as major systematic optimizations go, rewriting the LOD system during the last hour :sweat_smile:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/46/203276">Gophers</a> by <a href="/users/randomhuman">randomhuman</a> <span style="opacity:.5">2020-05-02T22:23:30Z</span></h4><p>Excellent aesthetic, the ambient sounds and the crisp visuals really do it for me. The theme of the game was.. inspiring? Compelling? I dunno, gopher sounds like a neat protocol, and the idea of connecting up an ad-hoc network is really neat. Maybe I should host a gopher site.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/46/199396">JarHeads</a> by <a href="/users/aurel300">Aurel300</a> <span style="opacity:.5">2020-04-25T16:26:45Z</span></h4><p>Tight controls! Love it. The pixel art is cool, and the animations lend themselves to the mechanics very well. I had a bit of trouble remembering which color hit which character, so there might be something to improve in the coloring of the characters. But aside from that, what an excellent game. Feels very complete. Good job!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/46/198321">The joys of parenthood</a> by <a href="/users/ironygames">IronyGames</a> <span style="opacity:.5">2020-04-24T17:18:33Z</span></h4><p>What a spooky ending :o Really like the pixel art. A good set of minigames, though I was pretty bad at them.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/46/190331">Cyber 33 : Before The Dawn</a> by <a href="/users/tenshi42">tenshi42</a> <span style="opacity:.5">2020-04-21T16:04:13Z</span></h4><p>Intense music! The shooting sounds got a little bit repetitive, but overall you've really captured the neon vibe very well ;) More towers would've made the game a bit more diverse, but considering the time limit, this is pretty nice.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/46/198473">Field Hospital</a> by <a href="/users/n-feofentov">n.feofentov</a> <span style="opacity:.5">2020-04-24T18:59:57Z</span></h4><p>Really good UI work, made the whole game feel very immersive. Good writing as well! Just an excellent entry in all aspects, honestly.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/46/179555">Keep Moving</a> by <a href="/users/robin49">Robin49</a> <span style="opacity:.5">2020-04-21T16:15:23Z</span></h4><p>Nice entry! I didn't finish the game, the level with the plus-shaped walls was too hard for me. The sticky enemies are quite hard to evade. I would suggest having the enemies be limited in the same fashion as the player: not being able to pass through walls. Good work!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/46/202076">Sachka, Heal-sitter</a> by <a href="/users/darklim-henwitch">Darklim Henwitch</a> <span style="opacity:.5">2020-04-25T23:58:53Z</span></h4><p>A bit long for an LD game, but I do really like the idea! The mechanics were simple but had a nice mmorpg feel, and the chat was fun to read.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/46/182745">The Dragonsitter</a> by <a href="/users/joeshanahan">JoeShanahan</a> <span style="opacity:.5">2020-04-25T22:39:57Z</span></h4><p>That was fun! Spent the last day just jamming next to the dragon, after having gathered a backlog of materials. Very good, would've been perfect if the melody of the instrument matched the background music somehow.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/46/184429">Lost Signal</a> by <a href="/users/doriansnowball">DorianSnowball</a> <span style="opacity:.5">2020-04-24T16:58:51Z</span></h4><p>Whew! Quite a long one for an LD game, might be that I just invested my points poorly and progressed slowly though :sweat_smile: Took me 23 minutes, but it was fun! There's just something about FPS tower defenses that does it for me. Especially the building mechanics on this one, very nice. Could've used a way to rotate the buildings, but otherwise, really cool.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/46/188462">Bubba's Beach Balls</a> by <a href="/users/huddybuddygreatness">HuddyBuddyGreatness</a> <span style="opacity:.5">2020-04-21T02:38:49Z</span></h4><p>I really like how the player controls, it's very physicsy, but also very fun to control. Not frustrating, like many physics-based movement systems.</p> <p>Nice graphics, and just very good overall execution. This is a fun entry, and all the more credit for being your first one!</p> </div></article> <h3><a href="/events/48">LD48</a> — Deeper and deeper</h3> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/48/249965">The Cave</a> by <a href="/users/incobalt">incobalt</a> <span style="opacity:.5">2021-05-16T21:41:40Z</span></h4><p>What a wholesome experience! I named my torches after important concepts like "Peace" and "Happiness" at first, ending with "Vertical Mouselook" and "W" as I couldn't be bothered to come up with more. That said, my only complaint really is the very sensitive mouselook (slider for camera turning speed would be great) and lack of an vertical invert option for the mouselook. Otherwise, I really like the adventure you've built here: the light placement was especially neat, the way they light up corridors behind a few turns in unexpected ways. Credits are fun to read and give space to reflect, so they were a nice touch.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/48/240070">Space Trench Miner</a> by <a href="/users/notime4games">notime4games</a> <span style="opacity:.5">2021-05-16T21:11:54Z</span></h4><p>Excellent theming on the UI elements, and overall on the graphics, feels like a well executed vision :) The mining feels a little too slow, even with a speed upgrade. That said, even with the current speed, more graphical feedback for the mining would've improved the feeling a lot (i.e. faster flashes or even a cracking graphic). Well done on the caves and proc gen too!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/48/245745">Daré Fortress</a> by <a href="/users/luthwyhn">luthwyhn</a> <span style="opacity:.5">2021-05-16T21:46:54Z</span></h4><p>This is the only LD game I've run from source, which was a nice addition to the experience. Works great on Linux. I'm not sure if there was any need for the warriors, but I dug down and made sure the dwarves didn't starve, and then the game ended. Anyways, always neat to see a proper text game, good stuff :thumbsup:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/48/238115">Search and Resque</a> by <a href="/users/hilvon">Hilvon</a> <span style="opacity:.5">2021-04-26T14:55:45Z</span></h4><p>The digging didn't quite happen at the center of the screen, which made it a little hard in some places. In the end, I got stuck in a deep hole I dug myself, and couldn't get up. The marching cubes -system is very cool, if maybe a little slow to experiment with, considering the digging speed.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/48/234174">Black Magic, White Cat</a> by <a href="/users/lyxil">Lyxil</a> <span style="opacity:.5">2021-05-16T21:52:45Z</span></h4><p>Seems like a really fun game, but trying to play the game both in Firefox and the itch.io app only shows an error:</p> <p>2021-05-17-005049.png</p> <p>I'm on Linux, which I figure is the root cause of this issue. I reviewed the Graphics category though, based on the screenshots :)</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/48/251894">One Shot in the Dark, Now I'm Dead.</a> by <a href="/users/kiririn51">kiririn51</a> <span style="opacity:.5">2021-04-27T17:48:26Z</span></h4><p>An interesting ride, well written and presented. Nice post-apocalypse vibes.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/48/248541">Welcome to the Factory</a> by <a href="/users/epb9000">epb9000</a> <span style="opacity:.5">2021-05-16T22:00:55Z</span></h4><p>Really digging the graphics style, the crayon-y hand-drawn vibe. The sound effects getting louder as you get near them is a good mechanic, makes the dangers more apparent. The mechanic is inherently a little fiddly (slow acceleration), but overall the game is well built. Love to see a Godot entry! Works great on Linux, as expected.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/48/234827">Bob</a> by <a href="/users/jin9310">Jin9310</a> <span style="opacity:.5">2021-04-26T14:43:35Z</span></h4><p>Couldn't manage to get the second cog, didn't see what I should've done to stop the endless torrent of zombies. The pixel art is very good, and the music & sound effects fit together well. The jumping felt a little floaty at first, but it did make the game more focuused on the running and shooting, as to not inspire Mario-like jumping shenanigans. Solid entry!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/48/244450">Deep Dark Discoveries</a> by <a href="/users/shp">shp</a> <span style="opacity:.5">2021-05-16T20:36:40Z</span></h4><p>Managed to descend 2 km, eventually becoming too greedy by trying to hasten the descent by not using the booster. This led to imminent demise at the hands of gravity and hard rock. Solid models and a nice minimalist soundtrack, setting a some kind of a vibe to the whole thing.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/48/245594">Space Grappler</a> by <a href="/users/duvey">Duvey</a> <span style="opacity:.5">2021-04-27T17:54:54Z</span></h4><p>What an interesting idea! At first I was a little confused as to how to find the goal, thinking that the rocks would be lit from one side :grin: I hit an asteroid without much possibility of evasion quite often, but the core idea here is really good, well done.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/48/242502">Fall Damage Isn't Fun</a> by <a href="/users/jakubbala">JakubBala</a> <span style="opacity:.5">2021-05-16T22:25:01Z</span></h4><p>Interesting choice to make the game's core challenge be fall damage, when the title says fall damage isn't fun :grin: </p> <p>There's solid platforming to be done, though with the current speed my reflexes are struggling with it. The physical boxes add a little spice to the environment, and that's a good addition to make the platforming more interesting. I'd spend a little more time getting the movement working smoothly next time: a more fitting player speed/acceleration, and good jumping feel would be a great improvement. Finally, the graphics are on point. Keep it up!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/48/252599">Deep Sea Tycoon</a> by <a href="/users/udo2">Udo2</a> <span style="opacity:.5">2021-05-16T22:12:10Z</span></h4><p>Fantastic graphics! Really enjoyed the interface. As for the mechanics, clearly the crew costs way too much to be worth it: at least I noticed much greater earnings with apparently self-operating oil rigs :smile: Even after trying to build up some income, hiring people to each rig was too expensive, and I went into debt. A fun little investment game, though drilling for oil seems a little crude in 2021 :wink:</p> </div></article> <h3><a href="/events/57">LD57</a> — Depths</h3> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/413771">Dream Diver</a> by <a href="/users/mactinite">mactinite</a> <span style="opacity:.5">2025-04-24T20:19:45Z</span></h4><p>I dig the look of the game, how snappy the controls are, and the concept for the action-oriented JRPG combat is very neat. I would've liked an easy mode, that maybe allows missing a few to do damage (or maybe do damage to both me and the opponent?), because I could not get more than one hit in during the first fight during 4 attempts :sweat_smile: The targets just did not stay on screen long enough for my reflexes.</p> <p>Still, from what I could gather, nice entry, good work :v:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/407287">Diving for Oxygen</a> by <a href="/users/neon">Neon</a> <span style="opacity:.5">2025-04-08T16:11:39Z</span></h4><p>@zeroblaster21 Unfortunately, the mac version ran into some technical issues, but I'll look into it. (Apparently working directories work a bit differently on macOS, and the game/engine currently assumes that the resources.db file is in the working directory, so afaik I can't really place the resources.db in any specific directory where it'll be found by the game when running on mac.)</p> <p>@jackshadow Yes, there should be a web version playable at the top of the game page, you're probably looking at the screenshot at the bottom of the description (the playable game is above the description). The [itch version](https://nc.itch.io/oxygen) also has a playable html version.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/407287">Diving for Oxygen</a> by <a href="/users/neon">Neon</a> <span style="opacity:.5">2025-04-08T16:33:45Z</span></h4><p>@jackshadow Which browser are you using? I've only tested on Firefox and Chrome, so you could try one of those if you're using Safari.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/407287">Diving for Oxygen</a> by <a href="/users/neon">Neon</a> <span style="opacity:.5">2025-04-08T18:28:51Z</span></h4><p>@jackshadow Ah, that's a very good point. I'll add a note about it, I can definitely understand that.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/407491">Ctrl + Dive</a> by <a href="/users/thomz12">thomz12</a> <span style="opacity:.5">2025-04-23T14:44:28Z</span></h4><p>Really well done on the visuals, the radar effect, the wiggling, the curvature and chromatic aberration, it really makes for a distinct and good looking game. The gameplay is simple but works, though I wasn't great at the lower levels once the ship starts ~~moving by itself~~ being really affected by latency — I barely avoided the walls when it was just me and my WASD :sweat_smile: Nevertheless, good vibes.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/408595">Adventures MZ-015</a> by <a href="/users/maxdrago">MaxDrago</a> <span style="opacity:.5">2025-04-23T16:25:03Z</span></h4><p>What a fun, and complete entry! I was really surprised at how long the game was, given that it was like, all level design! Speaking of, the map was nice and varied, though maybe a bit generous with the fuel, at least if you go through both routes. Well done making such a complete (and 3D!) game in such a small amount of time.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/412770">Sea Dicegarden</a> by <a href="/users/zimny11">zimny11</a> <span style="opacity:.5">2025-04-23T15:58:40Z</span></h4><p>Nice mystery! I took some notes about which combinations did what, but did not manage to become a successful sea-dice-biologist, but I had fun doing it. The art looks great and there seemed to be a nice variety of stuff to grow — unfortunate that I wasn't great at getting much to grow at all, haha. Still, always appreciate a good mysterious entry.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/412615">Into Enemy Depths</a> by <a href="/users/asieke">Asieke</a> <span style="opacity:.5">2025-04-23T15:15:26Z</span></h4><p>This is great, big props for making such a full game in the compo! Well designed balance too, wasn't too easy for me to get to the end on the first try, but once I followed a bit of strategy, I got to the end pretty easily. The tank/dps/healer trinity is tried and true fun :) I think this level of difficulty is a good balance to strike for an LD game. Nice bit of narrative and a bit of variety in the stages too — again, well done with balancing all the different aspects of a game that make the experience feel like a full thing.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/413663">Umbrage</a> by <a href="/users/jnur">jnur</a> <span style="opacity:.5">2025-04-08T02:43:02Z</span></h4><p>Excellent entry! Love the animation and the look of the player character, the umbrella such a cool item to build the game around. The level art and music tracks are good as well, there's a pretty consistent style and I didn't really get bored of either by the time I finished. There's clearly also a very high skill ceiling, because there was a whole lot of those collectible things I didn't even get near, and I was already plenty challenged. Speaking of challenge, the randomization of the level is a nice touch, it made learning the different kinds of hazards more fun, as you weren't just running against one specific wall again and again, it was a much more smooth difficulty curve. The idea of *diving* into the *depths* is a fun take on the theme too. Well done!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/406956">Trench Diver</a> by <a href="/users/hatherton">Hatherton</a> <span style="opacity:.5">2025-04-08T02:24:25Z</span></h4><p>The eels are real slippery! Couldn't quite figure out a strategy for dealing with them, but that did add a neat tense atmosphere when descending, as I was trying to spot and shoot the fish before they got behind me :D Didn't manage to get more than 160m deep, but it was fun while for a few rounds. Some atmospheric noise or music could've helped with immersion a bit.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/408718">A Squire Acquires</a> by <a href="/users/hexyvexy">HexyVexy</a> <span style="opacity:.5">2025-04-24T12:14:47Z</span></h4><p>I love this! It's really the core essence of a dungeon crawler, distilled into the perfect scope for a Ludum Dare game. Figuring out the thresholds/required items was fun trial and error, and the variety in what challenges you could have a go at between different knights really made the different stats meaningful, and thus the knights seem like their own characters. Fun to imagine a knight with a shiny hat and 3 rapiers finishing off the final quests of their adventure by swinging through some ancient ruins with a rope. Poor knights with low initial stats were doomed from the start by my impatience. Given how simple the game was mechanically, but I still really got into it, the writing was evidently pretty great.</p> <p>The graphics and music fit the vibe really well, and maybe as a good example of why GBC games work so well, I thought there were more involved sound effects than there really were (now that I went back and checked). Limits make the player fill in the blanks, if the stuff that *is* there is good.</p> <p>Played with the gbcc emulator, it worked great. Really big props for making a GBC game for the jam! Not only can I imagine it creating some fun limits for development, but playing it, having to boot up an emulator and feed it the file added some nice analogue charm to the game testing process.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/407963">Sewer Shift</a> by <a href="/users/saryah">Saryah</a> <span style="opacity:.5">2025-04-24T12:33:35Z</span></h4><p>Fun little sewer crawl, I dig (pun not intended) the general feeling of space and being down in some smelly sewers. The rats were even more spooky than the cultists, dunno what they were about, at least the cultists were clearly simply summoning something (perhaps me?). The occasional calls in the lit up spots were a nice touch.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/413151">Excapade</a> by <a href="/users/ch48">Ch48</a> <span style="opacity:.5">2025-04-24T13:48:04Z</span></h4><p>Nice feeling digging mechanic, cool looking UIs, and a simple but engaging combat system. Well done for including so many systems in a jam game! Again, great job on the shop/combat UIs and graphics, they really stood out to me.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/408988">Cyber Descent : 999 Depths</a> by <a href="/users/dongfangliu">dongfangliu</a> <span style="opacity:.5">2025-04-23T15:33:54Z</span></h4><p>Nice, solid gameplay loop for a jam game! The randomized challenges were fun, though I noticed that the bow seemed to fit almost all challenges a bit too well. That said, I do think being on the easier side is good for a jam game, it's much more annoying to repeatedly fail :sweat_smile: But yeah, nice concept, attack variety, and a good set of varying challenges for mixing it up.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/410184">Airman57</a> by <a href="/users/prvaak">Prvaak</a> <span style="opacity:.5">2025-04-23T15:02:01Z</span></h4><p>A great lesson on Newton's first law :grin: I got a pretty good strategy going, but didn't manage to finish since the distance was so great given the speed I was going at. Still, very snappy controls and difficult-but-fair gameplay. The ship graphics are simple, but fit very nicely, and communicate the gameplay effects very well.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/410733">Canyon Cult</a> by <a href="/users/hank-the-tank">hank_the_tank</a> <span style="opacity:.5">2025-04-23T16:09:24Z</span></h4><p>The mouselook seemed to get stuck somewhere on Firefox, but I got it working on Chrome. Great work on managing to get a first-person game running in the LD timespan! The idea of having a ton of enemies made of paper is always fun, makes for some frantic gameplay. In this case, it was a little bit extra hard, as you both need to be always shooting at enemies to not get overwhelmed, but also looking around to avoid getting killed by an enemy behind you, as they don't really make any indicative noises. Still, FPS entries are always a nice surprise.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/411878">West Coast '96: CIBUS DAEMONUM</a> by <a href="/users/rbbhn">rbbhn</a> <span style="opacity:.5">2025-04-24T12:50:03Z</span></h4><p>Impeccable vibes. The TTS voiceover works really well with the art style, and honestly, the style is so good that the linearity of the game itself didn't really bother me. Big points for the art and vision. I can respect taking a sentence with the theme word in it, and manifseting the sentence into a game. Great stuff.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/57/415109">Toby's Room - Sinus' Version</a> by <a href="/users/definetlynotsinus">DefinetlyNotSinus</a> <span style="opacity:.5">2025-04-24T13:41:17Z</span></h4><p>I was pleasantly surprised by how personal it was, which is definitely nice to see! The quote at the beginning is a good one to be reminded of.</p> <p>The art, sound effects, background track and simple gameplay provide a good stage for the little stories. Good work!</p> </div></article> <h3><a href="/events/41">LD41</a> — Combine 2 Incompatible Genres</h3> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/92027">Super Mario Machine Gun</a> by <a href="/users/dollarone">dollarone</a> <span style="opacity:.5">2018-05-01T17:23:14Z</span></h4><p>I'd advise trying to make you own graphics / at least give the copied graphics your own spin, as mentioned in the [Ludum Dare rules](https://ldjam.com/events/ludum-dare/rules). The gameplay is fun enough, couldn't find a way to restart it without restarting the cart though. Good entry, but do try your hand at more original graphics next time :slight_smile:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/85722">Universe Savior Ultra X</a> by <a href="/users/impiaaa">impiaaa</a> <span style="opacity:.5">2018-04-25T12:29:48Z</span></h4><p>It's like if Pokemon was Super Mario but also a shmup. So pretty much the ultimate manifestation of this theme, I love it. I got into a position where I instantly got battle'd 3 times, not sure if that was a bug or I just didn't notice all the people around. Even if incomplete, I think this is a pretty good entry :smile:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/76594">Heart of the Cards</a> by <a href="/users/neon">Neon</a> <span style="opacity:.5">2018-04-23T09:03:37Z</span></h4><p>@fenwick Thanks for the feedback! The effects do kind of interact, but not in a major way. Hitting an enemy with the same element it has been previously struck by does more damage, ie. hitting a frozen enemy with ice will do bonus damage, and in the case of ice, it also breaks the debuff. I was intending on adding more interactions (and more cards overall) but ran out of time :sweat_smile:</p> <p>I agree about the effects lasting longer, I kind of wanted the game to be slower paced anyway. Turns out, it's hard to make an FPS feel fun while being slow. I guess that's a design challenge I'll have to overcome at some point.</p> <p>A note about the source: this was my second Godot project, so I don't yet have an intuition for structuring Godot projects or using its systems the way they're supposed to be used: the code is very hardcoded and has lots of hacks. Just a warning :slight_smile:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/76594">Heart of the Cards</a> by <a href="/users/neon">Neon</a> <span style="opacity:.5">2018-04-23T13:15:20Z</span></h4><p>@Pheonise Thanks! Yeah, I'd like to see this expanded as well, but I doubt I'll get around to it :sweat_smile: </p> <p>@Smiling Cat Entertainment Yeah, the cards originate from where they are (ie. next to the character). The cards are actually the same object for the card's whole lifetime: they spawn from the enemy and go to the floor, to the deck, to the hand, and finally end up in some monster or wall. :grin: Bad design, I think, but it's the way it ended up being.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/76594">Heart of the Cards</a> by <a href="/users/neon">Neon</a> <span style="opacity:.5">2018-04-25T11:13:04Z</span></h4><p>@Yngvarr Thanks for the feedback! I planned on adding a crosshair, but forgot :sweat_smile: I don't think it's *that* bad however, since there's quite a liberal amount of auto-aim.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/76594">Heart of the Cards</a> by <a href="/users/neon">Neon</a> <span style="opacity:.5">2018-04-25T13:05:34Z</span></h4><p>@TheGreenMan Yep. Ran out of time trying to make it fun at all, didn't have time to make it theme-compatible :sweat_smile: I had plans to add deckbuilding and more cards, just didn't happen.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/76594">Heart of the Cards</a> by <a href="/users/neon">Neon</a> <span style="opacity:.5">2018-05-10T23:00:44Z</span></h4><p>@niterich @Hisfantor I don't really know why either bug would appear, so I'm blaming Godot (the engine) on these ones. Sorry about those!</p> <p>@masterkrepta I noticed the lag at the very end of the compo and didn't have time to fix it. Thanks for the heads up, I didn't even notice myself that the lag could be coming from the spawner system.</p> <p>And thanks to everyone for the feedback!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/76594">Heart of the Cards</a> by <a href="/users/neon">Neon</a> <span style="opacity:.5">2018-05-15T10:04:32Z</span></h4><p>@Bigaud The enemies take your cards when they get close, so you maybe got an enemy behind you and lost all your cards? Sorry about the azerty thing, I'll take that into account in the future!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/77400">Guerrilla Gardening</a> by <a href="/users/randomhuman">randomhuman</a> <span style="opacity:.5">2018-05-01T17:04:55Z</span></h4><p>Really good pixels, tight controls. I'd have preferred if the reticle followed the mouse accurately instead of just pointing the same way, but that's a minor problem.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/78603">Fish Master</a> by <a href="/users/pheonise">Pheonise</a> <span style="opacity:.5">2018-04-25T12:14:44Z</span></h4><p>Amazing art, sfx and music! It all fits very well. The animations could've been a bit faster, but overall this is a very good turn-based fisher. Turns out yanking isn't very good, I couldn't catch a single fish with it.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/88649">Wordelicious</a> by <a href="/users/ludipe">ludipe</a> <span style="opacity:.5">2018-04-25T12:39:29Z</span></h4><p>Simple and fun game. Very hard though, as a non-native english speaker. I know the language relatively well, but random foods certainly don't pop up in my head :smile:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/75672">Remote Bot</a> by <a href="/users/yngvarr">Yngvarr</a> <span style="opacity:.5">2018-05-01T16:25:52Z</span></h4><p>Very cool! Absolutely infuriating, but also kind of satisfying. Lovely graphics.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/91269">Urban Puzzle</a> by <a href="/users/pawn">Pawn</a> <span style="opacity:.5">2018-05-01T16:12:58Z</span></h4><p>Very nice game for Ludum Dare! The mechanic is fittingly minimalistic, and the graphics are pretty. The text's drop shadows are a bit far from the text and make it a bit less legible, but that's a minor problem. The way the buildings appear on the screen is very nice, especially the park. Some sound effects and animations for the placed buildings would've enhanced the mood even more, and there were a few typos (eg. enviro~~n~~nment, re~~s~~sources) but all in all, a very good entry.</p> <p>PS. I notice that you don't have many reviews: I'd suggest reviewing others' games, so that your game gets higher in the suggested list. You need 20 reviews to see how you did!</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/85096">Gone Fishin</a> by <a href="/users/fenwick">fenwick</a> <span style="opacity:.5">2018-04-25T12:06:25Z</span></h4><p>The boat is very fast! Some precision-mode would've made the game's controls a lot easier to manage. I got to level 4, but since that required more precision than the previous levels, I didn't manage to beat it. The sound effects were fine, just got a bit repetitive over time. The music was good though! Overall, a pretty decent shmup.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/83445">Card Runner</a> by <a href="/users/sh1rogane">sh1rogane</a> <span style="opacity:.5">2018-05-10T13:28:49Z</span></h4><p>Pretty fun, I like the minimalism. I was a bit confused at first about the use of the shield, but I got the hang of it pretty quickly. Good game.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/86119">We Will Rebuild</a> by <a href="/users/mralex">mralex</a> <span style="opacity:.5">2018-05-10T13:20:17Z</span></h4><p>At first I thought the waves were too long, then I thought they were too fast, and then I gave into the morbid reality that everyone is soon dead. Last living things on the map were autonomous turrets, now that's a statement :stuck_out_tongue_winking_eye: The audio was a bit mushed, maybe limit the amount of sounds playing at the same time? Other than that, good game with no real problems I noticed, but lots of explody fun.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/83126">Delve</a> by <a href="/users/riordan">riordan</a> <span style="opacity:.5">2018-04-25T13:25:43Z</span></h4><p>I like the feel of the game a lot. Pressing buttons repeatedly to emulate effort, and tight movement contorls make the character feel very good. Balancing all the stats was very hard, and coffee started to really feel like a requirement after few tries. Overall, a very good game. Good controls, good graphics, good feel. :ok_hand:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/89244">BreakOut Typing</a> by <a href="/users/schuster">Schuster</a> <span style="opacity:.5">2018-04-23T12:01:16Z</span></h4><p>It's a bit hard. Certainly two incompatible genres, so that's very on-point for the theme. Maybe a word in the middle would ease the gameplay a bit? Certainly would make the game require less foresight, as now you have to be quite good at estimating the ball's and the paddle's speeds. All in all, nice game, just very difficult.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/87877">Mettle Gear: Peace Driver</a> by <a href="/users/tayl1r">tayl1r</a> <span style="opacity:.5">2018-04-23T12:13:36Z</span></h4><p>Very nice visuals! I liked the bit at the start, set the mood nicely. The controls are a bit weird, at least I can't seem to get used to the way the card accelerates + the turning mechanism. I don't know if constant speed would've helped, or easier directional control, but that's the main problem for me. The levels are well designed, and the guards feel like guards. Genre combination is on point. Very good game with meh controls.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/80951">Sheet Music Editor Shoot'Em Up</a> by <a href="/users/hypp">hypp</a> <span style="opacity:.5">2018-05-01T17:15:35Z</span></h4><p>The graphics and the idea are beautiful, but playing is a bit annoying as I couldn't really grasp the up/down mechanic and the game feels a bit fast for me. Maybe I'm just too slow for these jams, but good game anyways :smile:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/73669">Undercover Crop</a> by <a href="/users/flunph">Flunph</a> <span style="opacity:.5">2018-04-30T21:34:31Z</span></h4><p>Animation for the player character would've probably made this game look really good. Otherwise, it's a nice game.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/87736">Bullet Heck</a> by <a href="/users/equa">equa</a> <span style="opacity:.5">2018-04-25T12:23:53Z</span></h4><p>Excellent graphics :ok_hand: The idea itself is very good, exactly what I'd want from this theme.</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/75830">Putt-Kill</a> by <a href="/users/jezpez">JezPez</a> <span style="opacity:.5">2018-04-23T12:32:35Z</span></h4><p>Pretty fun! I liked the quotes in between levels, nice touch. Very appropriate game for the theme :smile:</p> </div></article> <article style="display:flex"><div style="flex-grow:1"><h4 style="padding-top:0;margin-top:0"><a href="/games/41/88843">Stealth Casual Farming Simulator</a> by <a href="/users/radioactiverambo">RadioactiveRambo</a> <span style="opacity:.5">2018-04-23T12:41:41Z</span></h4><p>Those damn wolves are too violent and in too great numbers. What is this, wolf country?</p> <p>The game is nice though, felt real tension sitting the bush, waiting for the big bad wolves to go away. Didn't manage to farm many crops though, those wolves are too hungry. Very good for your first game! Props for using Godot too.</p> </div></article> </div>