After that harrowing 15 minute experience, I'll write this and then try to actually reach the exit. I managed to even clock out before running into an eldritch eye-thing in my excitement at finding the exit again.
I gotta say, the atmosphere sure is spooky, and the labyrinth sure makes me really hate the person who decided that's a good way to make offices. I think I saw a note about that, but forgot. I realized that the notes could be really useful as navigational tools a bit late, and then decided to just arrogantly not use them, so this game really gave me a good amount of appreciation for the human mind, as towards the end I was almost able to navigate the maze. The low-bit graphics and small amount of light sure makes it *really* hard to know where you're going, so great job in making the environment feel really strange and hard to get a grasp of, enhancing the spookiness of the whole thing.
I don't play many horror games, so this might just be a horror game thing, but I'm kinda amazed at how the game felt so hostile and disturbing (in a good(?) way?) (???), yet still didn't make me want to quit out and call it a day.
Edit: That took a lot less time (7 minutes!) with the aid of the notes. And Sharon, I think was her name, amazingly ended up on my path to Accounting and saved me a whole backtracking trip, which was great.