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Space Ship: Andromeda
Space Ship: Andromeda
By julianeder33
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 273 | 3.55 | 22 | |
| Fun | 531 | 2.89 | 21 | |
| Innovation | 259 | 3.36 | 21 | |
| Theme | 429 | 3.35 | 22 | |
| Graphics | 423 | 3.40 | 22 | |
| Audio | 176 | 3.52 | 21 | |
| Humor | 350 | 2.68 | 18 | |
| Mood | 93 | 3.89 | 21 | |
Comments
zeriver
2017-05-01 13:32
I gotta tell that at first this game feels so overwhelming. It really is impressive that you manage to make it in 3 days. As you mention there are some bugs* but it is still amazing. I love playing 'mystery games' when you try to work out whats going on and here it is mixed with action game which for some people works for others not, but enemies are too buggy and sometimes it is irritating being killed when enemy just appears out of nowhere. Also text said by hero could be in different colour, that would be easier to read and understand. Are you going to work on this game more? I am genuinely interested and would like to play more polished version. Also can you post somewhere story? I know that player should have fun figuring this out on his own, but to be honest i got discouraged by buggy enemies.
BTW when you said 'don´t get scared' i expected more of a scary ambient atmosphere, but when i got to sector 15... guys, you better prepare
##SPOILERS
*bugs -if you go to your apartment first and when black creature kills you then you don't die and next triggers are broken -in some resolutions text goes off the screen -black creature can go through building and mountains
@zeriver: Thanks for the nice feedback and the good ideas!
Here is the full script of the story if you want to read: https://drive.google.com/open?id=0B-VDEA8LFgb8bVVIMFg1cWRsaWs
For explaination: - The fight aigainst the monster was one of the last things I worked on and is therefore not what it is intended to be like. - I´d love to work on this game and polish it, but due to exams I will not have time in the next few weeks.
seanohue
2017-05-04 04:10
The game and the concept look really cool, but I wish there was a Mac or WebGL port.
The concept is really interesting, but the mouse is way too sensitive and makes it really hard to play this game. Even the slightest movement with the mouse made my character move is head to the complete opposite side. Also the story line seems interesting, but it doesn't really guide you enough to keep it interesting. Still this is a really good entry for three days of work.
I think this is a really impressive entry; I love the scale of the map and the mystery plot. I would say that if you are going to make a map of this scale, you might want to have a way to move around the map faster. When I was in the housing section it felt like it was taking forever to move anywhere. Very interesting concept though look forward to its development.
Nice work on the map and scale of the game. A little long in the first corridor of the humans, but it does cover the immense number of humans by it's length. For user usage, I would consider reducing speed and movement and camera to feel like abrupt. Overall I had fun though, keep up the good work on the game!
bemmu
2017-05-09 13:50
If this is a Unity game, you could make Mac and Linux versions easily using the built-in cloud build.
I felt on the ship! It's bad that some 3D models have holes
neon
2017-05-16 01:42
I played the game through Wine on Linux, so this might be the cause, but I had one problem: the mouselook didn't seem to be working right, the view shifted weirdly at times and looking around was a bit clunky overall. Since it's a Unity game, I'd like to note that Unity can build for Mac and Linux out-of-the box, even on Personal edition. Just pick the platform from the list in the build menu, and it should be able to pop out a working binary. All that said..
I really liked the game! I explored the spaceship(/station?) a bit before finding the spooky monster or the guns, so it felt especially creepy to find the monster, like it was some alien that had inflitrated the ship or something. I was a bit confused when the monster ate me once right after I respawned, but if anything, that just added to the atmosphere. The narration by a synth voice was also a good choice. Overall, a very impressive entry, considering the amount of assets and the scale of the game. Very well done!
narve
2017-05-16 02:13
Well, this certainly scared the pants off of me. It took me a few tries to figure out what to do. This game has a few technical issues - models clipping through each other, gravity being weird - but overall, it's a great effort. I was definitely not expecting that jumpscare the first time. I only wish that the different sectors had more individual meaning, and that the fight with the monster were more interesting / intimidating.
grim
2017-05-16 05:37
A very impressive game! the space travel concept seems to work very well. That jump scare got me good though! Maybe next time give the player a little more guidance, Also movement felt a little janky at times. But other than that an excellently craft game ! Well done
dejvo
2017-05-16 09:58
It's super impressive, that you've managed to do this in the short amount of time, but I think, it's too ambitious and it hurts the actual game. maybe next time, make something smaller and polish it up really well.
Seems interesting, the corridors are way too long, after my 2nd death because of the (spoiler beep), I got tired of it. The structure of the ship is interesting, the rotating habitat, but the ship is 0.99c yet there is a planet and asteroids outside the ship? ;) Good entry anyway, very good moody feeling.
Impressive amount of content for a game jam. Don't really see the theme used but good job on the story and mechanics.
I like that the story it's kinda a parody for "the passenger" but the story is really intersting and like the scale of the game, defenitly I indeed did a jumpscare so well done!