Foon → Ludum Dare Explorer → Users → dongfangliu
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | Cyber Descent : 999 Depths | jam | 457 | 3.52 | 3.32 | 3.19 | 3.69 | 2.35 | 3.11 |
Tag me please when links appear! Would be glad to play
i like its sad face
From the player's perspective, it's uncomfortable to see some things blocked by this UI that is not adapted to the screen. But it is totally undeniable that this game is very unique in terms of atmosphere creation and creativity. At the same time, the overall art and music are highly compatible. I think if the storyline can be expanded in the future to add more puzzles and narratives, it will become a great small-scale game. Finally, I think it may be possible to consider displaying the damage value during the fight. Of course, maybe not showing the monster's health to increase the sense of horror, which may be the author's intention.
Classic great game that reminds me of Redungeon.
Cant imagine this game is produced in 3 days!
@d-omino Thank you for your kind words! We indeed want to build the immersive elevating feelings and make each round intense and hurry, fight, fight, run. I feel really encouraged and excited for your appreciation.
@potatobrain Thank you for your appreciation
@ilya-damyan Thanks for your kind words, also, the feedbacks. The issues mentioned have also get realized by me but have no time to polish it, i will try to make it better.
@yopox yeah, good point, will consider to add your suggestion to the task lists. By design, i mean, on paper, enemies shall get stronger over time and depths, but no time to make numeric designs which is part of the pity.