FoonLudum Dare ExplorerLD57 → Cyber Descent : 999 Depths

Cyber Descent : 999 Depths

By dongfangliu and Maoshengzi

View on ldjam.com

CategoryRankScoreCount
Overall4573.5220
Fun4793.3219
Innovation4713.1920
Theme4343.6920
Graphics1
Audio1
Humor5942.3519
Mood6953.1120

Comments

d-omino 2025-04-07 15:42

Really enjoyed gameplay, feels like "brotato" game, cause of amount of enemies. Really would like to try a full game after the Jam. Also would like to mention arcade 2d graphics of environment (actually can't believe that grapics it was made in 72 hours, really admirable).

dongfangliu 2025-04-07 16:28

@d-omino Thank you for your kind words! We indeed want to build the immersive elevating feelings and make each round intense and hurry, fight, fight, run. I feel really encouraged and excited for your appreciation.

potatobrain 2025-04-08 09:53

great idea with the elevator and its time till it keeps going!

dongfangliu 2025-04-08 11:27

@potatobrain Thank you for your appreciation

mremmele 2025-04-08 12:22

Great atmosphere — the feeling of a falling elevator was captured perfectly! I found it hard to force myself to stop and read the advice on each floor because I just wanted to rush into the fight!

ilya-damyan 2025-04-08 12:24

Interesting idea and good visuals!

Cons: - it's inconvenient to run with the WASD buttons and attack with the Q,E,C buttons at the same time + click the mouse - I would like a jump mechanic to jump over enemies, maybe there is a jump in the game, but it didn't work for me - I got a soft lock in the third room, where the "Got it" button wouldn't press and I couldn't start the fight

In any case, a very good entry

yopox 2025-04-09 09:29

Solid entry! It would be great if there was a hint that we can spend ability points in the menu, I discovered the feature late. Do enemies get stronger over time? I got soft locked by the Got It button after a dozen of levels :(

dongfangliu 2025-04-09 13:03

@ilya-damyan Thanks for your kind words, also, the feedbacks. The issues mentioned have also get realized by me but have no time to polish it, i will try to make it better.

dongfangliu 2025-04-09 13:04

@yopox yeah, good point, will consider to add your suggestion to the task lists. By design, i mean, on paper, enemies shall get stronger over time and depths, but no time to make numeric designs which is part of the pity.

tomas88a 2025-04-09 13:06

the graphic is amazing!the game mechanics are great — it reminded me of Hidden Deep, but even like an upgraded version

eloraju 2025-04-09 13:13

I was a bit baffled by the amount of stuff in the game already. It already felt quite polished and mature, but you could see that not all of the ideas made it in the time for the jam :smile: All and all an extremely good entry! Hope you continue with this post-jam!

bartholomheow 2025-04-09 13:13

Pretty fun gimmick. If I had to say something the death for when you lose the elevator should be different, it was pretty strange dying randomly while still having health. Also i don't know if it's a bug but at some point it said I had 999 health. A bit of a nitpick but at first i didn't understand i had to use the mouse and tought i could attack only in a direction lol.

resty 2025-04-09 13:18

I got stuck after some levels too. It's quite good to add so many stuff in a jam game.

maoshengzi 2025-04-10 05:20

Thank you for playing our game! This is my first experience enrolling in a gamejam. I will surely do it better next time!

poboy 2025-04-11 08:41

Solid concept, the floor number scrambling and the whole elevator system is really cool! I couldn't find any way to spend the gold and the enemies didn't ever seem to level up, and eventually they just get one-shot. It's really really hard to balance games during LD though so very understandable. You have a lot of different systems and it's really cool that they all came together.

sayomgwtf 2025-04-13 18:24

That was a lot of fun! Pretty straight forward design, kill 'em skellies - loved it!

Played and voted ♥

eugenik 2025-04-14 06:55

pollishhedddd.

neon 2025-04-23 15:33

Nice, solid gameplay loop for a jam game! The randomized challenges were fun, though I noticed that the bow seemed to fit almost all challenges a bit too well. That said, I do think being on the easier side is good for a jam game, it's much more annoying to repeatedly fail :sweat_smile: But yeah, nice concept, attack variety, and a good set of varying challenges for mixing it up.