Incandescent by Ray Himmel 2024-10-07T23:42:35Z
Awesome!!
Foon → Ludum Dare Explorer → Users → D_omino
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | COOLector | compo | 207 | 2.63 | 2.98 | 2.34 | 3.18 | 2.54 | 1.62 | 3.44 | 2.79 | |
| 2025 | 57 | Depths | Test1 | compo | 299 | 2.39 | 2.51 | 2.33 | 2.10 | 2.17 | 2.00 | 3.44 | 2.69 | |
| 2024 | 56 | Tiny Creatures | 👥 | sacramentum | jam | 2.50 | 2.16 | 2.00 | 2.00 | 3.00 | 2.50 | 2.33 | 2.62 | |
| 2024 | 55 | Summoning | 👥 | Summoning Drones | jam | 3.35 | 3.06 | 3.12 | 3.81 | 3.93 | 3.14 | 2.25 | 3.16 |
Awesome!!
Thank you! nevertheless its a false build just to win some time and then to post a real one. but Thank you for encouragement!!
Man, it says you zipped wrong folder: Uh oh! If you're seeing this error, it means I can't find your index.html file.
This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.
See the embedding guide for more details. ludumdare.com/resources/guides/embedding/
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Actually can't believe that it was made in 72 hours. absolutely polished and in mobile version ready to sell quality. Well Done!
Really loved the 2000s vibe, and idea. and would be awesome to have some more serious or more game goals.
really good music, and intuitive gameplay. Good!
yeah, fun little game, with good looking sprites. Actually more like a walking game, but still amusing.
a real cool strategy, and first time seen such an interesting theme realisation. actually reminded of arcade machine games, really like that genre.
Реально классная игра, как на мобилки в школе играл, можно даже на ЯИ выложить, вполне может что-то заработать.
Really nice, would like to have it in mobile version. actually reminds me of "the battle cats", and would be nice to see progress after jam in that direction.
Легенда, что сделал это за 48 часов, так и ещё на английский перевёл. вот бы фонд кино тебе на экранизацию выделил.
Fully realised theme, and i'm actually playing it for like 30 minutes already, the balance is on top. and music is actually nice.
I played it for half an hour, really amusing, and intuitive gameplay.
I think too melancholic, but actually nice narrator job.
actually innovative, haven't seen anything before. but a bit difficult to get how to move. Again really nice interpretation of the theme.
As for me i don't like card games (moreover i didn't play any gwent game in the Witcher 3), but this one somehow interested, quess with pc theme. Anyway i really liked the art, logs and inserting cards into PC. but honestly i didn't get what exactly i was doing.
first time seen Pico-8 stack, looks extremely efficient. and like a retro style just like in arcades.
really creepy maze
loved the ambience! mood is on the top. really loved, and would like to try a full game.
For sure it's for us audience, but nevertheless it was amusing to see that art, to throw a few rugby balls with that accompaniment. Unfortunately no cheerleaders were spotted :(
Really enjoyed gameplay, feels like "brotato" game, cause of amount of enemies. Really would like to try a full game after the Jam. Also would like to mention arcade 2d graphics of environment (actually can't believe that grapics it was made in 72 hours, really admirable).
real cool remake of "Papers please", also really admirable that you did it just in 48 hours.
Really like that idea, and graphics. First time seen such a cool idea. but a couldn't get the time with that candle.
wow, that's actually a remake of that mission from GTA: San Andreas. I really liked that one, nice to see smth new in that field.
Poor Julio, i really felt for that guy, maybe a bit too much sentiments, but for sure there is an audience for that.
I am extremely curious what's it made on? i've never seen this website an game window. I guess it's mostly a tech-respect for such a difficult path.
hmm already a third game about cards... is there some card holiday at the moment or something like that? i liked the graphics but i really don't like card games:) so i mainly walked on the location. Really nice!
@dhim same
Cool idea, plenty of space to develop and i really like sounds. but sorry i don't get an end of game or I just didn't get how to finish it
I'm sorry, but I personally hate card games, anyway i liked art and card shuffle sound (kind of asmr for me), but music and mistake sounds break my ears every time(
Such a cool vibe, really like shader, art and music. just i guess a bit hard to play or it's just my skill issue 😉
Actually amusing, played for like 8-10 minutes. There is sure some space for further development. Keep it up!
Creative stealth-collector concept! Movement feels a bit slow and hitboxes could be tighter for better navigation. The core "desperate hobo" vibe works really well though - solid take on the theme!
Charming herd-collecting concept with fantastic atmosphere! The day/night cycle via shadows is brilliant, though stubborn sheep AI can be frustrating. Really captures that village vibe - great author execution!
класная новелла в виде игры) Арт реально жёсткий за это респект. по части геймплея вообще можно всё просто пропрыгать, но иначе я бы её и не прошёл) Классная игра!
I didn't get what i need to do, but i liked graphics and effects. Keep it up!
I enjoyed graphics, really cool for 2 days limit, but i needed to bunny hop over doors so to get to the rest of location. there is plenty of space for development!
Kind of innovative :) bit i wish it could rotate the bowl so to drop of balls
Stunning visuals and immersive atmosphere! While light on traditional gameplay mechanics, the exploration and particle gathering create a unique, contemplative experience. Great execution of the theme!
жеесть билд тяжёлый
I played it for like 15 minutes. Really liked to watch the gameplay. There is plenty of space for grow
Solid first Ludum Dare entry! The core loot collection loop is clear and functional - impressive for a first project. As others noted, reducing the RNG dependence and adding more visual distinction between items would really elevate the experience. The upgrade system between quotas shows good design thinking. Keep jamming - completing your first game is a huge achievement!