mira 2025-04-06 17:19
The very first game I'm reviewing, and it's already a great one. Simple at its core, no complications—just long moments of fun. Well done!
Foon → Ludum Dare Explorer → LD57 → Miner TD
By olddog
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 83 | 3.67 | 57 | |
| Fun | 42 | 3.78 | 57 | |
| Innovation | 145 | 3.33 | 57 | |
| Theme | 207 | 3.26 | 57 | |
| Graphics | 250 | 2.88 | 57 | |
| Audio | 122 | 3.37 | 55 | |
| Humor | 194 | 2.44 | 51 | |
| Mood | 152 | 3.37 | 54 |
The very first game I'm reviewing, and it's already a great one. Simple at its core, no complications—just long moments of fun. Well done!
cool
pretty good. a little slow, but interesting.
Very neat idea, I like how neatly the need for upgrades is just implied by the distance, accuracy? fetch and return time? all implicit, something very satisfying about how that balancing interaction emerges.
I'd say the shooting sound gets overwhelming when you max out, and that the concept would do great with time to balance it, but a great product out of a jam, good work!
Well done!
I love that the upgrading and wave combat are separate phases, it really give the experience a nice flow. Well done!
Nice minimalism. Managed to create addictive mechanics. I like it! But as it turns out, I'm pretty bad as a miner :D
Very well explored game concept. It was a joy to play.
Just a nice grinding game. Well done!
Very cool but I lost before having a use for purple currency.
i had trouble with the crane at first i was clicking at spots and the thing seemed to randomly choose when to go for a thing.
I managed to beat the game after a few attempts. Missiles are OP because they jump from 0.5 fire rate to 3 and then they can destroy everything if you give them some extra damage :D The claw can be brutal if you miss some stuff in the mid-game but once you dive deep enough there's so much loot that you almost always pull something.
I like how there's a balance between having to upgrade your claw vs your defences. But I dislike the persistent progression system, because if you invest a few points into the money generator then the game's difficulty curve becomes rather easy.
Anyway, I enjoyed my playthroughs. Good fun, great job :D
Really fun game loop, the purple stuff being used for meta progression is really nice. Simple but really effective!
Very well done, this is the type of game that I really love to play :) Great job!
Really excellent entry! On my first playthrough I managed to not upgrade my distance enough and got blocked from progress (but it felt like a loss condition not a softblock, so nice job). Addictive gameplay and really well executed for such a simple concept. Great job!
really decent game, you should try to Release it on the store.
I liked going between bottom and top, and the upgrade system kept me trying to beat it. The music is nice but it doesn't fit the game theme, I think.
Nice entry ! I liked it. The core gameplay is very well polished : upgrades, meta-upgrades, two gameplay phase, that's very cool ! (I just checked, the progress are saved, that's cool if I want to play again :) )
I really enjoyed playing, congratulations for your entry.
yoo great game loop!
Brilliant work! I believe this game have the potential to be officially published on steam. Hoping you could keep polishing it!
Fun game! Loved trying to time my hook and get all the juicy gold! The gun shooting part was also really satisfying.
Unfortunately for me in level 2 no new gold spawned :( Not sure if I overlooked something, or there was a problem
me die tooooooo much and can't get moregoled and cant ezapnd cisrlcel
It's too easy to softlock yourself by spending too much on things that aren't length, I think. Otherwise, really neat. The graphics and music were really soothing.
This game is teaching me that I'm terrible at timing - 10/10
I'm so glad I restarted after I got softlocked. I didn't understand I had to upgrade length. I just spent the last hour playing this to completion. Nice entry.
@lexi you might should upgrade the length of the hook to see more golds~~
Really fun idea but quite difficult at first
Only feedback I would give is it that the graphics could have done some work! Otherwise fun little game (:
Game mechanics are fun! FIVE STARS!
very fun! is there more past level 2? no new gold spawned. the upgrade system is great though, makes it addictive!
Very fun, simple game. The fact that orb absorb lets you win the game immediately once it's fully upgraded is very silly. I expected it to pull very slowly in order to refresh resources over time once you maxed your upgrades, but it was a surprise when it just started grabbing everything right at the start. Honestly, I would have loved to continue digging deeper, if the game hadn't prevented me from increasing the dig length further.
This game really doesn't need the winning condition, just let people play for as long as they can. I'd like to see how many waves I can hold but my robot just dig up the arrows for me.
Great game that was pretty simple to understand! The mechanics seem to work well. I ran out of resources pretty fast and didn't have anything more to collect at round 3. Not sure if I just didn't optimize my use or what. Otherwise, nice work!
Great game, I think I played for too long and the game started to play itself)
Awesome compo game, it got me hooked for a while aha XD A little bit frustrated it became too easy once the appropriate strategy found after few retries... this is quite addictive ;)
In the end with few gold from the start I go full speed and depth for the hook and updating minimum of gun for first waves until it require some firepower (most powerfull thing to levelup there was probably fire rate) then things speed up , same hook strategy, flamethrower, missile, bimbam boum, then hook so speeded up and deep i can almost reach a lot of gold clicking randomly and things speeds up.... Very good job creating some followup between retries with purple gems, and implementing all the upgrades. So many good ideas... The gameplay and idea of a 2 phases game is great, the wave attacks gives intensity to the mining before it become itself crazy (i thought at very first the hook was slow and it was going to be boring... i was quickly proven wrong!).
Music was nice, UI was nice, gameloop and controls were nice and smart, the only thing i could find that can be a cheap improvment could be adding some "juice" and feedback ie when taking damage, buying or collecting stuff... But it's only decoration, and eye candy is easy and optional with an already existing solid game loop like here, not the contrary :) Well done, it deserves to be in top compos IMO!
Very cool combination of mini games! Loved the swap between above and below ground. However missing the hook felt really punishing, having to watch it go all the way. Maybe there should have been a way to cancel it?
I got stuck as I didn't upgrade the range and had no money to get anything else, but a lovely entry! I love the switch between the two styles of games and the timing aspect of the hook is enjoyable. Nice!
Yo, this was an awesome and addictive game! I found myself discovering the move speed is the true meta, especially after you reach like length level 5. Lots of cool strategy going on, and well designed / balanced game. Great work!
minder-td.png
Best game of the jam!!!!