Foon → Ludum Dare Explorer → Users → Scrawach
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Living Lift | compo | 132 | 3.50 | 3.21 | 2.78 | 2.94 | 4.28 | 2.97 | 3.51 | 3.06 | |
| 2021 | 49 | Unstable | 👥 | Wabba-Jakku | jam | 515 | 3.69 | 3.69 | 3.13 | 3.76 | 3.90 | 3.94 | 3.78 | 3.55 |
| 2021 | 48 | Deeper and deeper | Treasure Hunter | compo | 238 | 3.72 | 3.61 | 3.70 | 3.07 | 4.23 | 2.87 | 3.48 | 3.60 |
Original. Both idea and implementation. Penetrating puzzles. Liked the mechanics of sequencing memories. True, it looked very random. At least in my performance. But I can't figure out how to dilute this part of the gameplay. Nevertheless, the game was completed and I won (I think so). I like this game. Very cool and unusual!
want to play, but page not found. It's public in settings? :)
Oh, that's funny. Cute art & sound. Endless games are very addictive, but I don't felt the difficulty increase. May be, that would be a good improvement. At least for me. Voice acting is how I felt during the development, heh. Very nice.
Very well. Cute graphics and good gameplay. Not so hard, not so easy. Good and fun game!
Wow, very originally. Very well done.
I really like evolution games. And this one looks cool. It's not good that you can't delete items. Because otherwise fish soon turns into something incredible. But I think that's cool too. And funny!)
Very cute visual. It might have been worth increasing the difficulty. But and now it's well done. Nice game!
I will not repeat myself and quote previous commentators. I think it's already clear which points to focus on. Nevertheless, I will once again praise the graphics. And the sound!
Incredible visual, great theme interpretation. Awesome. Just awesome.
Wow, very cool game! Very addictive managment gameplay. Good strategy and a lot of fun dwarfs with "need to gems" :D
I like the visual style. It is simple but enjoyable. Good puzzles & level design. The only thing, a couple of times I got stuck in textures and behind stones - not very pleasant, but this did not spoil the impression.
Bombs are very strong :D I think, concept of throwing your weapon for attack is cool. And it can evolve. Collecting gold is not necessary, but sometimes it makes you think how pick up it and it's good goal. Coins fly off nicely.
Interesting concept. The goal-scoring mechanics almost drove me crazy, ahah :D
Wow, very additive. Perfect implementation of "automatic chess" and "game that plays itself". I reached the end and was even somehow upset when the victory screen appeared to me. I wanted to play longer. Very cool! But it is not completely clear why the cultists attack hell, but these are not important: D
Oops, forgot to rate here. I’ll just repeat myself. Good idea and implemntation. And, yea, I don’t envy the elevator operator who works in this building.
Happy submarine? A fun submarine game? Well, damn it, maybe. Jokes aside, the second part of the game is intense. That is why it is more interesting. The design of the fish is seemingly simple but intimidating. The flashlight implementation is fine.
It's very addictive, but there are nuances with orientation in space. Nice visual & gameplay!
The mechanics of cloning and recycling clones are just awesome! Both in a technical, gameplay and philosophical sense. I was directly imbued with the atmosphere of science fiction of the distant future.
I will remain the captain of the obvious, and once again I will write: atmospheric. But it really is. Well done. And art, and sound, and narrative with history.
It's very cool that the Slavic setting was taken. It's always good to see that.
Text quests are a very unusual genre in a game jam. But I would like to see them more often. Good mood, clear puzzles - the game is addicting, and I like this. Nice!
Yep, it's fun. But green level is hell.
It was pleasant to play, very cool sounds. Especially reloading. The graphics are nice too. Excellent implementation of a flashlight with shadows from objects. Zombie-throwers surprised, of course :)
Yep, it's really beautiful graphics and sound! Nice.
Wow, awesome. It looks like a game that I bought on Steam, and the similarity of the visual style to "Loop Hero" is only add points to it. If we close our eyes to bugs, of course. Something very interesting can really come out of this!
Oops, it looks like my finger is dead.
Cute clicker. I drilled the Earth back and forth several times. Add sounds and effects, and then it will be very great.
I will repeat myself. Original gameplay, very addictive. Combined with music - a relaxing bomb.
Cool. I would like to note the pleasant visual style and gameplay. And, of course, the sound is very relevant. It's great that there was enough time (desire) to make the opening cutscene and the game menu.
Yeah, very fun! Strategy "run right-left and some times shot" very strong. Maybe to much strong. I like this 2d art and animations with combination some various enemies with they unique patterns.
The implementation of the mechanics is great. And there are a lot of them. Moreover, the plot and humor. Great. Very cool.
Cute :)
Nice gameplay, art and music. All of this is done perfectly. I like it. There were some problems with determining the radius of the mine explosion, but this is not important. Cool!
Ooh, man, very good game, you know. I can use translator too! But I dont' want translate all my review, sry. I just say, that your 3d & 2d visual is awesome.
This game is very hard for me, i think, ahah :D But if you use cunning and kill all the zombies, and only then move forward, then something turns out. Nice game!
Great. And now I want a pizza. This pizza.
I, as the fastest finger from the west, very quickly went to the lowest shelter, but it seems that this was not the main goal :( But I'm survived and it's good. Nice game! Funny and cool!
Yep, really cool card game! I got a lot of fun while playing. And good voice acting. It's very rare for jam games, but always great!
The art is beautiful, the sounds are great. The narrative is good. Blink picture and display required actions in the lamp are very good solutions.
In my opinion, the side view doesn't go well with detailed platformers. Some moments become difficult to notice, difficult to orientate. Nevertheless, the platformer is good. Moreover, with history. A lot has been done. Great!
@bloham hi, what's the error? What browser did you use? I do not have problem with running (tested on some browsers) and idk how to fix this for you, sorry :( However, there is a desktop version, if possible - you can try.
@bloham thx for review! :)
@the-neon-shark I agree with (1), current inventory view is not very useful in this genre. But it's looks cute :) Yeah, patterns not good. It's based on enemy low speed rotation, when you can go around them and hit from back. Thanks for feedback!
Yep, I think, this good game. I like this visual and sound. Sometimes puzzles been not so easy. Well done!
Wow, very cool theme realization, i think. So small and cute history is very pretty! And dramatic. I got a dose of emotions. Cool.
I love these mining games with relaxing gameplay. Nice.
It's not easy. But I think it was easier for me once. Well, you know, a very, very long time ago.
The design is very original and interesting. A wonderful implementation of the player's death. It's always cool when death itself is an extension of the gameplay rather than interrupting it. An excellent find. Great!
Maximizing random is a great idea I think. But with great power comes great responsibility. However, this game is amazing. Thanks!
The idea is interesting, perfectly reflects the theme of unstable. In my opinion, delayed control is a mechanic with great potential. And it can be evolved into amazing gameplay.
A very organic implementation of the mechanics, well combined with the story and narration. Very good, thanks for game!
Yep, very cool idea and implementation! Awesome :)
Yeah, I have achieved goal, but at what cost? All my things were drowned.
Cute game, it's been fun :)
I have 20 ++ lvls officers, but task with the crown never dropped. This sad :(
However, the game is nice. Very pleasant management. I like it.
Great game. It's amazing how addictive it can be to press various buttons. Nice! Very good job.
The only thing, in my opinion, is 15 minutes too much.
I think you could add a few of repeating levels. I wouldn't even notice this. Very nice mechanics. Awesome!
Nice. Tree is very large. Axe is very strong. I will chop and chop.
Awesome! Very additive mechanics. Thanks for geame!
Very nice! Awesome graphics!
Atmospheric game. Memes with cats are really the best. Very cool!
I love puzzles. Spatial puzzles leave an interesting impression. I like the point where after X minutes it's like the brain is already adapting to the tasks on its own.
With more explicit colors it probably really could have been better. It's good in the beginning, but towards the end you already have to compare the gradient on the faces (or is it a hack?) to get the right shape. However, I think being able to zoom for references would also be very good.
Anyway, cool work! Thanks for the game :)
Atmospheric. Unfortunately, I played with extra difficulty, as my browser only showed half of the screen, so I couldn't get very far :D
Anyway, it's pretty addictive.
bug.png
@badpinkchicken Oh, that's right! It's the lack of sleep :D
Gotta try again then :)
Yeah, if the upgrade appears when the control button is pressed, the boat promptly wants to stop the player's progress :D
Anyway, I like the feeling of submersion and the mystery of the unknown. Makes me want to keep playing more. I think you did a good job of conveying that feeling.
progress.png
I'm not a big fan of PICO games, so if anyone suddenly gets stuck on the main menu as well, press Z or X :D
Anyway, cute entry. I like this camera shakes, it's give more feel about ship status and collisions.
The effect is really cool. I love it. Visually very beautiful. Good job! Looking for details was fun, but to be honest, at some point I needed hints :D
But in the end, I was able to finish it in ~400 seconds.
Cute visuals :)
Good solution with upgrades. I think start gameplay could have been a little bit faster.
Good hit on the theme. Didn't expect going down into the cave to be so fun. Very cool!
Great action! The sense of speed feels cool, and the good animations enhance the effect.
Nice hit on the theme. Some difficulty in understanding at first. But then you get into it. Very good!
Great theme implementation, style and gameplay! I love it. Good job!
Very good minimalism art! Great puzzles with a good balance of difficulty and interest. I liked it!)
Cute small story. I think it can be really scary in VR. Atmosphere change is good :)
Oh, it's very hard, but fun)
Ugh, game just looks gigantic. Especially for compo. A lot of work has been done! Good entry!
The sound is good. If I had that sound, I wouldn't be knocked out in the middle of a game jam :D
Good. I like to bang on the keyboard, and this game lets me do it. What more do you need? :)
Cute
Very smooth. I think, It would be great to play this game in the last few hours of jam before submission. It was so stressful :D
I really like the way the radar is implemented. Very good! The mazes create a bit of a challenge and completing them is quite a fan experience.
It's not such a "boring project". Pretty funny. Good solution with upgrades, but it requires a little bit more visual information (icons or something like this). Btw, good work! :)
Nice! An unexpectedly addictive game. Or is it just me who likes to bang on the keyboard? :D
Why was he put in this dungeon? But it looks like there's no way he's going to get out. In fact, not all stories have a good ending. I didn't quite get the concept, but I gathered all the shiny things just in case.
@lightningst Thanks! Yeah, I got a little carried away with the 3d graphics this time round. Other aspects of the game suffered because of it, but at least it looks not bad :)
@pavlov36 ouch, sorry for it)
@oeuegha thanks, it's just an artifact of original idea. At first, there were two choices: feed the elevator or blow it up. Both choices had their effects at end. And I just didn't have time to finish it.
But now you also can blow up elevator and it will move you to last level.
Ugh, pretty unusual controls for jumping. It was difficult for me, but I finished in 8 minutes. Interesting that at first look, the obstacles seem like a reaction test, though it's more like even puzzles I guess. It's a cool effect. I liked it :)
Nice story, I like it. Impressive massive 3D work! Good entry.
Awesome! I love it! Smooth gameplay, art and animations. I'm enjoying the gam. Very cool entry!
At first, I thought ‘hey, there aren't enough situations here where you lose all your progress’ and then I got stuck on the first cave for 10 minutes.... Good job! :)
Nice sounds :)
Good entry, i like this submarine feeling.
Hmm. Interesting. I wouldn't want to be under a falling cow, that's for sure. Btw, tried to dodge ballons in first try too :)
I like the feeling of falling in this game. Good work :)
Cool Soundtrack :)
I liked the progression mechanics. It's cool that there are multiple resources.
Cool mechanics. Hadn't thought of this type of platforming option. Nice work!
Oh, I love minimalism! And here it's very stylish and atmospheric. There are surprisingly many levels. The boss scared me a bit, I'm already starting to prepare for dodging by rolling :D
Original mechanics with stopping blocks from falling. I loved it!
I like the art, it's very cute and minimalistic. And the shaking of the camera in the doctor's office is wonderful. Thanks for story, I enjoy it!
Very smooth movement. I love scaning, it's implemented very good too. Good job!
Ugh, pretty hardcore. Good entry! :)
Oh, I would like to try it. But it doesn't seem to work on my system. I don't know why, but buttons not interactable. For example, on first day, nothing interactable (I just wait for next day). Strange bug :(
@immortalfox oh, sorry, looks like it's my bad. I clicking only on first word, but it's not button, and document on computer (red circle attracts a lot of attention). So, if clickable only second button, it's working fine.
I retry and after it just agree with previous message about UI\UX. it would be great to highlight the interactive elements explicitly somehow. And add the option to skip the day if you have already reviewed the case.
It's most realistic dating simulator I've ever seen.
Pretty fun. Cool how each element has its own unique sound. It helps to navigate. Good job!