maxwell3000 2021-04-26 23:55
Cute scavaging game. I like how it gets harder as time goes on since the water is rising. I think it would be better if the oranges spawned far less frequently to encourage the player to plant more trees. Good work!
Foon → Ludum Dare Explorer → LD48 → Florida Simulator
By grogian and BwackNinja
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1111 | 3.41 | 25 | |
| Fun | 499 | 3.63 | 25 | |
| Innovation | 656 | 3.43 | 25 | |
| Theme | 1477 | 3.15 | 25 | |
| Graphics | 1447 | 3.10 | 25 | |
| Audio | 1 | |||
| Humor | 1 | |||
| Mood | 1 |
Cute scavaging game. I like how it gets harder as time goes on since the water is rising. I think it would be better if the oranges spawned far less frequently to encourage the player to plant more trees. Good work!
I am from Florida. This is what it was like there.
I'm a big fan of survival games and this one meshed really well with the theme. Nice game.
Took me a minute to figure out what was going on but fun when I got the hang of it! Gator behavior felt very natural. rating: Gator/10.
Pretty cool! The art and audio are nice, and I had fun scavenging and exploring (until I got eaten by an alligator)--it could be a good foundation for a more complex game. The controls were a bit hard to get used to, though-- E, F, R, are just not a combination of buttons I'm used to using in a game. :D
(Also, needs more Florida Man.)
Finally beat it after over a dozen attempts and had fun the entire time.
An interesting concept, an Arcade survival game! It was fun juggling the hunger, raft building and growing trees. An idea for potentially more levels would be juggling more mechanics, either within florida or other flooding areas of the world, stuff like maintaining bridges, needing more materials, needing to grow materials for the raft itself due to more people. Overall this concept has a lotta potential and is currently a fun little browser game.
ery fun. The graphics are beautiful. Great work!
Cool music and a lot of fun, good work!.
Very nicely put together mini survival game. I didn't manage to beat it yet but I think I got pretty close! I will give it another try after a good night sleep.
I don't know why, but I kept thinking the orange where cookie and we were planting cookie tree until I read the comment here and it suddenly made sense ^^ I'm living in such a cold weather country that tree + orange colored circle didn't mean orange tree for me hehe. (not that cookie tree are more logical :p)
The game was super easy to get into, after my first death, I was able to understand perfectly how to play, it just took me an extra attempt to realize I could plant the branch to make a wood tree. This was the only not obvious part.
Fun game!
This was a nice mini game that I enjoyed playing.
I sort of wish there was an additional way to interact with the alligators. Also maybe more incentive to actually plant, I feel like just managing aggro and gathering is actually a more reliable way to win than planting, since you need to get 2 complete harvests together for planting to even net profit.
The gameplay loop was very good. Next time try to make do with less buttons so the game is a bit easire to learn - for example have auto pickup of no item in inventory and then have a single interaction key (e.g. E - switch item for current, build, hold to eat)
Great job! At times, part of me wanted to sprint. I would have loved some "win" music. Also, you could have consolidated all the different buttons into a single button depending on where you were and what you were doing. Other than that - very enjoyable, and great job!!!
The amount of planting pots turned out to be innecessary after just two produces enough food while you scavenge lumber. The effect of water constantly rising definitely was an interesting mechanic and added suspense to the survival experience.
Very well. Cute graphics and good gameplay. Not so hard, not so easy. Good and fun game!
Very cool game, it plays very smoothly, and the mechanics are intuitive enough. The water rising mechanic is very cool too, it would be awesome if the terrain was procedurally generated, but I know that's probably too much for a Jam - you spent your time in the right places, this is very polished!
I think the control scheme is needlessly complicated. Why not have a simple "interact" button, which can be used to plant, harvest, pick up or build? Usually at a single spot there's only one thing to do, so having to find the right button is a pointless hassle.
You should have opted in for the humour category, the premise, as well as the "oranges and gators" depiction of Florida life is hilarious.