godsboss 2021-04-26 17:44
The music is a bit repetitive, but it catches the mood pretty good. Overall, a decent game.
Foon → Ludum Dare Explorer → LD48 → Cecil & Dawson Asylum
By adamwatters
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 545 | 3.32 | 22 | |
| Fun | 643 | 3.00 | 22 | |
| Innovation | 792 | 2.52 | 22 | |
| Theme | 776 | 2.90 | 22 | |
| Graphics | 872 | 2.05 | 21 | |
| Audio | 474 | 3.07 | 21 | |
| Mood | 273 | 3.55 | 22 |
The music is a bit repetitive, but it catches the mood pretty good. Overall, a decent game.
Always nice to see IF games show up on LD!
Nice logical puzzles, and good use of visuals and audio to set the mood (and solve puzzles). It didn't take me long to find a ladder and escape, but I enjoyed the experience - good compo entry!
I am really not used to play text games, but with the immersive music and the details in the text (I had to search the translation of a few words because my English is not very good), I didn't want to quit before reaching the end. Switching between the rooms is easy and I was not lost as I thought I would be at first. When the map showed up, I was a bit relieved that there was not too much rooms to explore.
I didn't imagine this kind of puzzle gameplay existed in text games, this is a discovery for me and I really enjoyed it.
Nice work!
Text quests are a very unusual genre in a game jam. But I would like to see them more often. Good mood, clear puzzles - the game is addicting, and I like this. Nice!
I'm glad came across entry. I really enjoyed walking through the story. The sound worked well to set the mood, but it was a little immersion-breaking when the short clips repeated.
Pleasant surprise. Upcoming jammers do not fear a lot of reading, after slow beginning it gets catchy interesting and if you are not used to play gamebooks, this is pretty enjoyable, smart and not overcomplicated.
Simple puzzles and not too many rooms. It was enough to keep everything in my head at once. A solid jam entry.
I like the brick puzzle. I was confused why I could randomly place a brick in the hall but then the reason clicked.
I love a good text adventure game. But I think maybe you should have opted out of the graphics category.
A good, short and sweet experience. Well made!
Nice game, the story is well written. It's engaging and just challenging enough for a gameJam. The mood is excellent, well supported by the audio and art!
Congrats!
I love the sound/ambience and the sound effects! I wish there were more visuals, but the writing does hold up on its own. I love the location reminders at the top! I wish we'd done that. XD Great work!
Great writing and story telling!
Big moody win for you. I felt like i was scraping around the dusty internals of an abandoned building for sure. xD WOW. :D The brick was neat, :-)
Neat text based game. I liked all of the different items that you can collect and rooms to explore.
Your writing is pretty good, I never had the "wtf is happening" moment, that so often happens in poorly written text based games. Also music fits in soo well.
Interesting, I don't usually play text games but I liked this one!
This is hella atmospheric.