It's possible that I didn't fully understand what to do, but either the game is very short, or something is wrong with me, because every time in the third scene I got under the eyes of the kraken )
A good game to relax in. Unhurried, without a difficult challenge. It was nice to swim and pick up all this garbage, then sell it to a not too picky merchant :D
Quite an interesting idea. I will not write as many words of praise, many have said before me)
I would probably say a couple of critical words - I did not have enough gameplay. What does it mean? It seems to me that it's not enough that we just go and try to find more fuel, because in this case we miss something that could be seen around.
And here are two options: 1. Do you want the player to quickly make their way through the levels, constantly driven by the lack of fuel? Then why give different scenes around it? 2. Do you want the player to be able to enjoy your wit in the composition of the surrounding things? Then why create such a race for fuel?
If you want both of these things to be in your game, then you should balance both of these points and come to a synergy.
I have reviewed your game and, unfortunately, I will have criticism, not praise. Please don't take it personally, because I don't want to offend you. I appreciate your efforts, but let me be honest about what I'm experiencing. Maybe this will help you.
I don't quite understand what this game is for? What is the essence of it, what is the purpose? I just fall down and that's it? Don't collect anything? I do not actually have any barriers to this, except for randomly placed platforms? I can fly about 10 platforms at a time and not get killed. Thus, in three jumps, I find myself at the bottom and nothing prevents me from doing it.
The level, which has rotating blades, looks much more interesting than those where you just need to jump on the platform. Focus on just such levels. They give the player a challenge, interest, and take your breath away if you work with them correctly.
And the most important thing I write about to almost everyone is why don't you make a menu button and exit the game? It's wildly inconvenient when it's not there.
This is an extremely unusual experience that broke my brain, but I am very happy to try your game. This is a very interesting mechanic, similar to Medium. I am sure that it was Medium that became the reference for this game and it is very cool!
Of course, there are some shortcomings. For example, I didn't like the sounds. At all. The girl's crying sounds out of place. Music - also not from here and very much nozit after 5 levels.
Nevertheless, I think you have a very good game. Develop it! Good luck!
I'm sorry, but I couldn't play your game. When I launch it and start moving, my character just flies up somewhere. I don't understand how to deal with this, but I tried about 7-8 times. Unfortunately, I wasn't able to rate the game.
However, I liked the idea of changing the camera. This is a bit unusual and, perhaps, if you finish the control of the character, it will be delicious.
It is quite easy to learn and allows you to relax. However, I did not have enough description of how the effect works. I can only find out when I come to the surface.
But the biggest problem is that there is no menu button and no exit button. Are you making me play forever?! :-)
To be honest, I do not know what goal you are pursuing, perhaps this game should be dynamic, aggressive. But I got some relaxation by playing it and impaling other fish on the spike :-)
It has a pleasant visual and sound accompaniment. Not very responsive controls.
There is one critical bug - I got stuck in textures a couple of times. And the most important minus-there is no menu button or at least exit the game. bug.png
PS I didn't fully understand why the second fish that looks like me appears, because it just gets stuck in the texture and I can't interact with it.
PSS
I understand perfectly well that you did not manage to implement all of what was planned, so I will say that I liked the game as a whole. I wish you good luck in finalizing it! You are a great fellow!
LD48 — Deeper and deeper (11)
Bun's Cave by bnmkt 2021-04-28T15:49:46Z ♥ 1
A little strange control, for some reason I was only available to QSZD, instead of WASD, which turned out to be very inconvenient.
However, the game itself looks unusual and interesting. Good luck and I wish you to finish this project!
Deep Sleep by Zanzlanz 2021-04-28T09:57:49Z ♥ 0
Quite a fun dynamic game :-) I liked the combat system and the fact that the number of enemies increases each level.
Great job!
Prof. Jones' Trench Research Mission by ZhennaPerks 2021-04-28T03:32:08Z ♥ 1
Hi!
It's possible that I didn't fully understand what to do, but either the game is very short, or something is wrong with me, because every time in the third scene I got under the eyes of the kraken )
But in general it looks cool
Submerged Diver by Lev 2021-04-28T03:27:52Z ♥ 1
A good game to relax in. Unhurried, without a difficult challenge. It was nice to swim and pick up all this garbage, then sell it to a not too picky merchant :D
Thanks!
PS I went through the game and found the chest )
Amogus by Andrey Ovchinnikov 2021-04-26T18:12:04Z ♥ 1
Hi!
Overall, I liked your game with the exception of some solutions, but they are not worth being critical of on the Jam.
However, I did not like the graphics. In general, it looks attractive, but the mixture of pixel art and 3D does not seem to me successful.
Good luck to you! :-)
Lost Light by The_G 2021-04-26T17:50:56Z ♥ 2
Hi!
Quite an interesting idea. I will not write as many words of praise, many have said before me)
I would probably say a couple of critical words - I did not have enough gameplay. What does it mean? It seems to me that it's not enough that we just go and try to find more fuel, because in this case we miss something that could be seen around.
And here are two options: 1. Do you want the player to quickly make their way through the levels, constantly driven by the lack of fuel? Then why give different scenes around it? 2. Do you want the player to be able to enjoy your wit in the composition of the surrounding things? Then why create such a race for fuel?
If you want both of these things to be in your game, then you should balance both of these points and come to a synergy.
Good luck to you! :-)
Deeper get Deeper by maxi1324 2021-04-26T16:44:55Z ♥ 1
Hi!
I have reviewed your game and, unfortunately, I will have criticism, not praise. Please don't take it personally, because I don't want to offend you. I appreciate your efforts, but let me be honest about what I'm experiencing. Maybe this will help you.
I don't quite understand what this game is for? What is the essence of it, what is the purpose? I just fall down and that's it? Don't collect anything? I do not actually have any barriers to this, except for randomly placed platforms? I can fly about 10 platforms at a time and not get killed. Thus, in three jumps, I find myself at the bottom and nothing prevents me from doing it.
The level, which has rotating blades, looks much more interesting than those where you just need to jump on the platform. Focus on just such levels. They give the player a challenge, interest, and take your breath away if you work with them correctly.
And the most important thing I write about to almost everyone is why don't you make a menu button and exit the game? It's wildly inconvenient when it's not there.
Defiled Reflection by BidentWorks 2021-04-26T16:29:07Z ♥ 3
Hi! Thank you for a great game!
This is an extremely unusual experience that broke my brain, but I am very happy to try your game. This is a very interesting mechanic, similar to Medium. I am sure that it was Medium that became the reference for this game and it is very cool!
Of course, there are some shortcomings. For example, I didn't like the sounds. At all. The girl's crying sounds out of place. Music - also not from here and very much nozit after 5 levels.
Nevertheless, I think you have a very good game. Develop it! Good luck!
Perspective by MathBlade 2021-04-26T16:15:27Z ♥ 0
Hi!
I'm sorry, but I couldn't play your game. When I launch it and start moving, my character just flies up somewhere. I don't understand how to deal with this, but I tried about 7-8 times. Unfortunately, I wasn't able to rate the game.
However, I liked the idea of changing the camera. This is a bit unusual and, perhaps, if you finish the control of the character, it will be delicious.
Good luck to you!
Call of the Abyss by Rein 2021-04-26T16:04:57Z ♥ 1
Hi! Thank you for this game!
It is quite easy to learn and allows you to relax. However, I did not have enough description of how the effect works. I can only find out when I come to the surface.
But the biggest problem is that there is no menu button and no exit button. Are you making me play forever?! :-)
Good luck to you!
Narva the Narwhal by souperstrawer 2021-04-26T15:31:44Z ♥ 1
Thank you for your game!
To be honest, I do not know what goal you are pursuing, perhaps this game should be dynamic, aggressive. But I got some relaxation by playing it and impaling other fish on the spike :-)
It has a pleasant visual and sound accompaniment. Not very responsive controls.
There is one critical bug - I got stuck in textures a couple of times. And the most important minus-there is no menu button or at least exit the game. bug.png
PS I didn't fully understand why the second fish that looks like me appears, because it just gets stuck in the texture and I can't interact with it.
PSS
I understand perfectly well that you did not manage to implement all of what was planned, so I will say that I liked the game as a whole. I wish you good luck in finalizing it! You are a great fellow!