FoonLudum Dare ExplorerUsers → Lossypi

Lossypi

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Deep Divejam9293.503.103.853.953.924.022.624.05
201843Sacrifices must be made👥The Feastjam3553.603.693.213.354.034.043.203.65
201842Running out of space👥CLUXTjam4.003.503.004.004.004.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Lossypi

LD43 — Sacrifices must be made

Silent Whisper by FireSlash 2018-12-04T08:14:35Z

The art is beautiful and music sets the scene.

It fits the theme nicely.

For me, travelling without events was a bit too long. Also, maybe you should block an action after the first unsuccessful roll? I get the idea behind this - risk and all. But if you make it possible to try an action only once it will make it even more risky and therefore rewarding.

The Path of Sacrifices by Marin0104 2018-12-04T10:01:52Z

It was fun. Visuals (are they self-made?) look great! Quite liked your writing: it's sleek and just-right-cheesey Great work!

Sacrificial Forest Friends by TheCrittersCove 2018-12-04T10:08:27Z

Yeah the ending need a bit more work. Casting spells is fun though! Great game for solo!

The Feast by Lossypi 2018-12-04T10:06:34Z

@fireslash Thank you for the feedback! Enemy spawning is the main thing I'm trying to figure out right now. The game has a simple algorithm to protect player from enemies spawning near, but because of the movement speed it doesn't work that well. Also, idea to block the blast at 0 hp is great, will implement!

@finnhax Thank you, did just that!

The Feast by Lossypi 2018-12-05T10:59:38Z

@xphere, @theboss12, @jeu-embouteillage, @nisepandakun, @evogengames, @publicidadeba, @fireslas, @thesemo Thank you all for this amazing feedback!

I've fixed (almost) all bags you've encountered.

In this version: 1. Collisions work much better 2. Enemy shouldn't spawn right next to you 3. Added somewhat automatically raised difficulty 4. Added "Last Shot" notice when you have health enough for only, well, one shot 5. Added "Last Stand" mechanic. Once per game you can make a shot at 0 health to get you out of the most disastrous situations 6. Changed Game Over scene so you're able to see your score

Connection by Luther-1 2018-12-04T08:22:12Z

The mechanic is great. UI and icons need a bit more work. I still have no idea how I've beaten the third level.

LD48 — Deeper and deeper

Monk D by asfdfdfd 2021-04-27T10:04:42Z

Backgrounds are beautiful!

LAYERS by Le Slo 2021-04-27T10:15:56Z

Probably my favourite out of nearly 30 games i've played atm. Thank you for such a fun and deep experience!

SUBTERRA by daniele 2021-04-27T09:02:43Z

I adore the feeling of adrenaline managment. Looks and plays great!

Into Debt by darqweful 2021-04-27T08:54:43Z

It's fun and sleek. A nice one for a jam with a potential for a full fledged game=)

Roll Deeper by HyperTheory 2021-04-27T09:05:12Z

Art Style is super nice! Wish I came up with this one for my submission :dog: