FoonLudum Dare ExplorerLD43 → The Path of Sacrifices

The Path of Sacrifices

By marin0104

View on ldjam.com

CategoryRankScoreCount
Overall6643.2628
Fun7442.9628
Innovation9792.4228
Theme8532.9228
Graphics6723.2029
Audio5312.9227
Humor2483.4028
Mood5873.2328

Comments

lossypi 2018-12-04 10:01

It was fun. Visuals (are they self-made?) look great! Quite liked your writing: it's sleek and just-right-cheesey Great work!

kaeveris 2018-12-08 11:09

It as amazing! The graphics are very cute and the music is perfect! The story is super fun! I would love to see what happens next!

kobeb 2018-12-08 11:12

The graphics are amazing, did you make them beforehand?

marin0104 2018-12-08 11:35

Thank you so much for your feedback!

I think i should write a statement about the graphics: These are the standard assets of the rpg maker vx ace light. I do opted in into the graphics category, because i do think that composing art (tiles, characters and so on) is also a very challenging task. In my last game for LD i did opted out in graphics, because i used graphics from different free to use graphic packs. A comment about asking why i did opted out for the graphics despite the composition of those assets was well made, let me thinking. How should i handle it the next LD?

The most time and effort for me were two things: Composition and writing/puzzle creation. With the light version of the rpg maker program, i had only very few choices on how to composite my game to satisfy my story. I search couple of hours for alternatives in the www for more tiles to use - but in the end it was a waste of time. I believe, sometimes to get more out of your creative mind - do limit yourself to the resources you already have. That helped me a lot!

Please let me know what you think about it. Thanks!

nekonyo 2018-12-08 19:05

I was surprised to see so much story and work until it finished 😲. I think that effort should have taken me a lot of time, every statement and logic to talk takes a lot of time in rpg game maker so well done.

Even so, 🤔 this game doesn't look very special but I kept engaged until the very end. I don't know what you should do in the future. But I would stay with the kind of games you like the most to create.

bloodjohn 2018-12-09 11:28

cute graph and sunshine music I read the dialogues in a sing. a pity that so little

sam-reid 2018-12-09 16:43

Very polished game with witty dialogue!

lukel 2018-12-09 17:24

Graphics + Audio are pretty damn nice. Reminds me of old final fantasy's. Abit too much reading/dialogue for me though :)

ursagames 2018-12-10 00:06

Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on the fifth day of Ludum Dare streams (Part 2). Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://goo.gl/N2rkr8

fenerax 2018-12-10 21:17

Really nice game, definitely the most humorous of the entries I've played so far. There was a lot of content for the time and really well thought out and made. Good job!

syrok 2018-12-11 22:18

Hi, this is a very decent level, music and graphics are pleasing to the eye, it's just that everything is very well collected, the dialogues are excellent and there is humor) the fact that attention is paid to small things like "look at this cat" Thank you, it was a pleasure to play!) So keep and good luck in the future

denzil-gomes 2018-12-11 22:32

nicely put together. As there was quite a lot of humour I think the main story would benefit from it being very lighthearted too. Easily played until the end, very short but well done for keeping the quality consistent

samh 2018-12-11 22:50

I can’t really rate the graphics but the maps themselves are nice. There is only one puzzle but it forces the player to try a lot of objects and one can see that you put a lot of work into the writing and then ran out of time :-) Too bad you couldn’t put more content in this entry! I sacrificed smell, by the way.

marin0104 2018-12-13 15:34

Thank you for your feedback, i really appreciate it!

@samh If you remember the passages, where the king asks Prof. Sheldon where the next altar is: At this point i actually wanted the player to guess the location. But i didn't manage it in time. A very simple solution would have been to make multiple choices the player one can choose from. I planned to remember if you could solve the little riddle and let it count at some points in the history. Actually the king asks three times, if you do not know the answer :smile: After the third attempt, the king presents the player the solution. So there is no frustration to not know the right answer.

I do think about getting a license for the rpg maker. With the light edition i only have 10 events for each map. That is a very harsh limitation, if you use a lot of objects the player should interact with :smile: