I had quite a bit of fun playing through this game, having initially played on the easiest setting and absolutely destroying it I felt hard mode might not be so difficult. I was wrong. The game is quite simple, yet has enough depth and strategy to it to make it worth playing over and over to try and win. I enjoyed playing the game and I might just have to come back to play it some more, great job on the game! Despite all this, I still do have some things to bring up. The building system could use some light improvements such as showing some display to make it obvious you are currently trying to build something, I built more than a few buildings on accident thinking I had nothing selected. Additionally, a nice visual addition would be a red overlay of sorts on tile which cannot be built on. On the subject of the people, it would certainly be nice to be able to assign them to prioritize a resource. At some points during the hard mode run I didn't care about food and just needed more wood for housing to stop the fast decay of happiness. Another nice to have would be more statistics. Tiles could show exactly how much they are producing on right click and the meters on the right could show the current production and theoretical production when you have the required workers. My biggest complaint though is the lack of buildings and options. Once you build a building that's it, nothing more to it. An upgrade system or demolish ability would be very nice especially for those late game moments when you're just building buildings over and over. As an example the house could have an ability for 5 wood to increase capacity by 3, but would cause food requirement to increase by a few extra percent. Random events such as an extra cold winter for less food or longer summer for more food would be interesting, however these events would have to be controlled lightly to prevent ruined runs on the first year and the such. Additionally, the non buildable tiles could have some other interesting characteristics. The water tile could have the option to build a fishery which would produce more food than farms, but has the chance to produce nothing during extra cold winters, preventing a reliance on the better tiles. In the end, the game is a very nice product. It brings a lot of strategy to the table and I genuinely had a lot of fun playing it. I hope you are able to polish this game in the future to create a more in depth experience. Again, great work on the game!