luther-1 2019-05-01 06:34
Playing through the game I had a few bumps from time to time, but overall the game was relaxing, enjoyable, and simple. I enjoyed the concept of spending your faith in order to gain more faith and I think the way it was executed prevented the exponential growth common to these types of games. Good job on that. I also enjoyed how relaxing it was, just floating back and forth and getting a rhythm of w - q - e down to replace dead bushes. There are a few things that could be changed though. First of all it should be possible to delete a tile without killing the people on it. This could be part of the challenge but considering you can't always tell exactly what tile a person is on it does not seem very fair to me. Simply moving them off to the side or preventing the deletion of a tile while someone is on it would alleviate this problem. Secondly, a life bar above people and bushes to tell when they will die would be nice. By adding that it would allow the player to pre-plan their route and where they need to stick around instead of just flying back and forth to find all the bushes near a totem to be gone. Finally, the addition of more types or tiles or some form of end goal should be implemented. After you get started and gain around 200 faith the game becomes the same thing over and over with no chance of losing. Perhaps there could be some form of disasters and you would have to move the people around to keep the safe, or maybe there could be farms which require people to work them but produce more food. There is quite a bit of potential to add more content into this game to make it last much longer and be a lot more engaging. Although, on it's own it still is quite a nice simple game to play. Good work.