luther-1 2019-05-01 05:30
I can see a lot of potential in this game to be great, but at the moment it's just lacking too many features for me to give it a good rating. Despite this, the idea is there and there were some good design choices in the game. Starting off, having the game be an open world opens up many doors for features to add to the game. This does come at a price though, and in one run I was trapped in a square where the enemies could not reach me and I was invulnerable. Adding mandatory holes in all the lines of blocks would prevent this. Moving on, given that it's randomly generated it might be worthwhile to add some randomly generated stores that you can spend your hard earned money on for better guns, more ammo, increased health etc. This would add much more game play and give the player a solid direction instead of just 'kill enemies'. Additionally, to compliment the new stores a ramping difficult could be added where more enemies would spawn as time goes on, possibly with better and better stats. New enemies could also be introduced later on in the game such as an enemy that rides a horse which is faster but turns a lot slower. The choice of having the player rotate as the mouse rotates is a feature I just can't get behind, it doesn't feel intuitive and I believe that it would be much better to just have the player point towards the mouse at all times. That alone would make the player feel much smoother to control. Another feature that would be nice is a minimap to show where in relation to the player the enemies are. This way the player would easily know if they should engage or run away from threats and plan before the heat of action. A health bar would also be appreciated so instead of dying in one hit you can make some mistakes and still recover. Finishing off, my final and biggest complaint was the lack of UI elements. There was nothing to show the ammo of the player, nor was there a health bar (which to be honest isn't very needed at the moment given the lack of health). At points I found the enemies were running towards me and I click to shoot only to see 'reloading' above my character. All in all I think the idea is there and with some more features and improvements I can see this game having some real depth to it. Good work on the base idea, it stayed with the theme well and has a lot of potential.