luther-1 2019-04-30 02:56
Nice job with the game. Admittedly when I first played through it I wasn't super impressed by it, but despite that I couldn't help but play it again and again trying different strategies to try to reach the end with the most money left. I enjoyed the concept of it and thought it was a very original idea which fit the theme very well. I also enjoyed the challenge of trying to speedrun the game which given the speed the character moved felt natural to do, I can imagine this game being expanded with more levels and concepts and seeing people fly across levels taking zero damage. However, before any of that happens there are a few key things that could be improved. First of all is the camera. Given the style of game the camera should at the very least be centered on the player, but ideally it should be showing the majority of the right side of the character in order to let the player plan on how he will engage the enemies. Secondly, additional features to how the money is thrown would add a lot more depth to the game. Having the ability to chose to throw less or more money and having the enemies take time to collect the money from the ground with the time being based on the amount of money on the ground would be nice. This would also open up doors for a cover system where the enemies would not try to attack you unless they had line of sight on you, allowing for the player to throw money down and jump to more cover ahead while the enemy is picking up the money. With the addition of just those two features the game play would expand a lot and player interest would jump up massively. Great work on the concept and the overall idea, I would love to see the game have those features added to compliment the base idea.