luther-1 2019-04-30 02:40
Initially getting into this game my attention was immediately drawn to the iron ore patches on the ground, I think it's quite nice to drop the player into the world and let them find out what things do themselves and given your game I think it goes well with the whole zombie theme. Although the grass messed with me a bit at first the colour variation patterns in it look quite nice, feels natural. I do have some issues to raise though. First of all attempting to full screen the game caused a crash every time on my computer, which lead to me mashing every button thinking I just didn't know the controls. The lack of any instructions also helped in causing the frustration while trying to figure out exactly what did what. However, the game and controls are very intuitive, so even with the lack of instructions it didn't take long to learn how to play. Extending that thought, lack of information was a big problem through the game. Without health bars for the zombies you start to wonder if you're even doing damage at points, and how much longer until they are dead is a complete mystery. Health bars are not required, but it must be obvious in some way that you are doing damage to the enemies. As for the player's health bar it was far too small for me, something as important as the player health should be in an obvious spot and large enough to see at a glance. Finally, The aerial controls in the game are a bit much in my opinion, given the other design choices in the game it seems like the control in the air could be toned down quite a bit. With the implementation of these changes I think this game would be much easier to play and more enjoyable. Despite all of this, I like your idea. I played through the game for more than 5 minutes hoping there would be more to explore and find and I think if you added some more content even if just another rock to mine or a day night cycle it would be much more interesting. Your game has a lot of potential to be worth playing for a bit but unfortunately right now it's just missing too many features. Good work on the basics though, I hope you can use this to improve the game further.