Foon →
Ludum Dare Explorer →
LD44 →
Labour Micro
Labour Micro
By luther-1 and Lees-Pac
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.50 | 11 | |
| Fun | | 3.28 | 9 | |
| Innovation | | 3.25 | 10 | |
| Theme | | 2.50 | 9 | |
| Graphics | | 3.62 | 10 | |
| Humor | | 3.16 | 8 | |
| Mood | | 3.57 | 9 | |
Comments
conduit
2019-04-30 03:00
Yo! This is a pretty sweet prototype! I accidentally built the bridge in the wrong place the first time lol the whole experience is pretty reminicent of older DOS RPGs I think, with the graphics and command based gameplay. Overall pretty sweet!
This is really cute! I think the little floating, attached menus would be great to implement into a larger game or continue using if you keep building this one to have multiple levels and workers.
Too bad that there is only the tutoriallevel, it is surely fun after the tutorial itself to come up with how to proceed best. I can imagine that with several workers and new blueprints this could be a challenging little game.
First off I really liked the music. Very fun and upbeat and set the tone. Turned based stuff has always scared me for 48 hour jams so kudos for taking on that challenge!
I couldn't get past the tutorial on the HTML5 build, am I missing something? I really like the mechanic, seems like you're well on your way to something fun!
lot9s
2019-05-01 18:49
I couldn't get past the tutorial on the HTML5 build, either. Right-clicking didn't seem to do anything. If it helps with debugging, I was using the desktop version of Google Chrome to play the game.
luther-1
2019-05-02 02:10
@dorblin7z7 @lot9s There is only one level, if you got stuck at the part after you demolish the tree the problem is that auto move gets turned off without the user being notified and you need to press space or 'next turn' to progress. It is confusing and poorly designed in that aspect, but we couldn't think of a good solution other than an awkward and probably also confusing text box telling you that so we just hoped the user would figure it out themselves. Please let me know if this wasn't the case and the game generally just didn't do anything on right click. Thanks for the feedback!
@luther-1 In my experience, more information, even if you're treating the player like a child, is better than no information when it comes to how to play :)
querk
2019-05-04 21:13
cool, simple and enjoyable game, but it is more like a prototype of game (like my game :D) when I already understood the mechanics then was gameover. my time was 150,49. graphics and music are very nice :) I would like to play this, but as finished game :D
Great job :D
Really nice game! It felt sort of empty/small. Which is completely understandable for a game made in a weekend. The concept is great, more stuff to do in the game just in general would be something that would make me pick it up again!