The Last Minutes by Togimaro 2019-05-01T22:53:55Z ♥ 2
I loved this game. It left me wanting more!!
Foon → Ludum Dare Explorer → Users → lot9s
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | D&D&D | jam | 1804 | 2.73 | 2.77 | 2.21 | 3.44 | 2.60 | 3.17 | 2.58 | |
| 2019 | 44 | Your life is currency | What Death Has in Store | jam | 1156 | 2.25 | 1.86 | 2.24 | 2.93 | 2.48 | 2.91 | |||
| 2018 | 43 | Sacrifices must be made | An Offering | jam | ||||||||||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Ok Tactics! | jam | 3.50 | 3.00 | 3.33 | 4.17 | 3.00 | 3.00 | |||
| 2017 | 40 | The more you have, the worse it is | #realfeel | jam | 991 | 2.94 | 2.60 | 2.35 | 2.80 | 2.83 | 3.02 | |||
| 2017 | 38 | A Small World | Get Rekt | jam | 2.17 | 2.83 | 2.67 | 2.00 | 2.17 | 2.17 |
lot9s leaves an average of 10.0 feedback comments each event.
I loved this game. It left me wanting more!!
I couldn't get past the tutorial on the HTML5 build, either. Right-clicking didn't seem to do anything. If it helps with debugging, I was using the desktop version of Google Chrome to play the game.
Given that you made this in 12 hours, I'd say it's pretty great! I would have loved to see what you came up with if you had had more time.
I tried to play the web-based version of the game but couldn't. When I checked the web console, I noticed several errors like the following: "Failed to load resource: the server responded with a status of 404".
A very satisfying game
I had to pull myself away!! I would have spent the whole night playing this game, otherwise. The game, in my eyes, is perfect except for two minor issues: (1) as mentioned above, the intro text takes too long to scroll away and (2) the background music never changes.
I definitely felt like I was experiencing a work of art.
This is super innovative! I'll probably keep playing this well after the LD44 has officially ended.
For some reason, the keyboard controls weren't working for me. (If it helps for debugging purposes, I ran the game in the desktop version of Google Chrome.)
The ice made travel super tough!!
Some issues I observed: (1) Is there a difficulty mode besides 'Hard' in the web version? I tried clicking on what seemed like a drop down menu, but no options appeared. (2) The volume of the audio in the game is very, very low. I could barely hear it when I turned the volume to max on my machine.
This was fun! It took a bit before I could produce combos quickly enough to fight back against the weaves of enemies. My one suggestion would be to adjust the size of the canvas a bit. Perhaps, adjust it dynamically to the screen size? I had to zoom out a bit for the canvas to fit on my screen.
I agree with the previous commenters --- The movement is a bit weird, and I very much would have liked to move in directions besides forward.
I really enjoyed this game! It might have been cool if the new liver were of greater importance to the game than the end goal.
The look & feel of the game is stellar! NecroBlood suits the theme really well too.
For me, the experience could have been improved if there were a stated goal or a wave count in-game (i.e. "Wave 32 incoming"). That way, I would have had a feeling of accomplishment as I continued playing. Also, this is a minor point, but the blood meter seemed to go beyond the screen bounds quite frequently during my playthrough. Maybe it would have been better if the meter were more numerical than graphical?
This game was very interesting! I've never really played anything like it.
(As an aside, I think the LD submission page could do with a screenshot from your game.)
This game was quite challenging and an interesting take on the theme!
It felt like the jumping was calibrated more for squashing bugs than platforming. Rather than this being a problem, it made it quite satisfying when a piece of code was finally shipped.
This game had a great atmosphere! I definitely felt a strange sense of urgency to complete the puzzles as quickly as possible while playing.
This game was super relaxing. Without realizing it, half an hour went by while I was absorbed with the game haha
This is the first ROM submission I've seen for a game jam. Amazing!!
Well, I may have been hopelessly in debt, but my attack stat sure was enviable. It turned out great!
For some reason, the game doesn't load in my browser when I click on the HTML5 link. (I'm using Google Chrome v62.) I would love to give this game a go!
This game is great fun! I really like how it riffs on the theme. In my opinion, a fitting background audio track would make the game perfect.
I tried playing the game without a nice graphics card! The game was still playable, technically, but the strategies I could employ were quite limited (i.e. stay far away from the MMM and whittle away its health)
FPS: 9-10 RAM: 16 GB Graphics Card: Intel Iris Pro 1536 MB
This game is awesome! Making those sheep turn corners without falling off the map turned out to be tougher than avoiding the obstacles haha
It would be nice if the junk food icons indicated what effects they have on the player. The effects were buried in a menu on the computer.
Overall, this was a fun, challenging game! It really fit the theme of Ludum Dare 38, and it was an interesting take on the twin-stick shooter genre.
I wish I had known how to interact with the power-ups the 1st time 'round, though. Also, I know it's been said before, but some of the sounds in the game were just a bit too loud. My sensitive ears would have appreciated lower volume sneezing.
This was pretty fun! It certainly fit the theme well, and the procedural content generation kept each playthrough quite fresh.
As others have said, the enemies weren't much of a challenge after I discovered that you could just mash the attack button to achieve perpetual safety. The biggest obstacle in the game proved to be timing jumps as the ant cannot stay airborne for very long.
The music and art direction really helped set the mood for the game. It was also interesting to see crying implemented as a self-sacrificing, life-giving mechanic. Overall, I really enjoyed it.
One issue I noticed (which may have already been fixed in the post-compo version) was that holding down the crying button appears to be more "life efficient" than tapping the crying button repeatedly. Not sure if this behavior is intentional or not.
I think previous commenters have said it all already. This game is brilliant and worthy of the highest praise!
This game is super relaxing!
LD48 — Deeper and deeper (8)
Dimidium Angelus by Double Top 2021-04-27T13:57:21Z ♥ 1
This little RPG was awesome! Thanks for submitting it. :)
What Lies Below by Cheese Team 2021-04-27T00:07:13Z ♥ 0
Nice job! I found myself wishing that progression were a liiittle bit faster, though.
Anchors & Miners by Yolwoocle 2021-04-26T23:59:12Z ♥ 0
I love this game! It really fits the theme. I noticed that the link to the game is labeled "Source", but I didn't see any source code on the linked page --- just the game. Am I missing something?
I have no idea what I'm doing, but it won't stop me by limbo 2021-04-26T23:40:13Z ♥ 2
Not bad! Give yourself some more credit for a job well done. :)
Deep Bomb Galactic! by Gale-swift 2021-04-26T22:26:19Z ♥ 1
Super fun game! One thing I noticed that was a little game-breaking is that you can drop bombs in the short time between the end of a level and the start of a level. If this is not desired, it may be worth disabling bomb drops between levels.
3 Minutes Deep by 7Seven Studios 2021-04-26T22:16:49Z ♥ 1
Great game! I played it more than once. :) Not sure if it was intentional, but the menu / intro text were cut off on the left and right side of the game window in the web-based version of the game.
Deepjikstra by cuoshen 2021-04-26T22:05:01Z ♥ 2
Spooky! For some reason, I wasn't able to get the game to run a second time. I would've liked to play it again to try to get through the maze.
Falling Into Dreams by sorlok 2021-04-26T21:32:21Z ♥ 2
This game has great atmosphere!