Foon → Ludum Dare Explorer → Users → entirelyBees
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Cargo Rats | jam | 368 | 3.88 | 3.60 | 3.65 | 4.14 | 4.45 | 2.63 | 3.81 | |
| 2019 | 45 | Start with nothing | 👥 | SHPLAT | jam | 727 | 3.28 | 2.93 | 3.60 | 4.25 | 3.80 | 2.61 | 2.97 | |
| 2019 | 44 | Your life is currency | 👥 | Fields of Sacrifice | jam | 705 | 3.29 | 2.79 | 3.14 | 3.73 | 4.22 | 3.32 |
entirelyBees leaves an average of 13.0 feedback comments each event.
I really liked the progression of power-ups and abilities, made it interesting to play and even though the graphics were simple it was easy to tell what was happening and controlled well. It got pretty laggy for me as the game went on but if that were fixed I'd definitely play this again.
The graphics and music are incredible! Everything is so cute and works together so well, really makes the game fun to play. Also the first mobile-optimized game I've played in the jam, which is cool!
The idea was really interesting, though it took me a while to figure out what to do! A different take on the theme than what I've seen so far.
I loved this! More like 4 minigames than a full game but the consistent art style tied everything together. Also I have no idea if this was a bug or a feature but in the fighting minigame my guy just walked in and then walked away before I could do a single move, which was hilarious. I'd love to see this developed more!
I'll admit the music combined with that dumb sheep rolling around had me laughing out loud.
The concept of putting together your spaceship is great! I also liked the one-at-a-time in-game control popups, much easier to follow than a long list of complicated controls.
I really enjoyed the polish of this! The concept is simple but the sounds, pixel art style, animations and concept all work really well together. The zombies bugged out and just stood around instead of attacking me kind of frequently but aside from that everything controlled well and made sense.
This one was fun! I think your web high score list is broken, and there were some bugs where bullets would just disappear instead of hitting enemies. Other than that, it ran very smoothly, and had a good balance between being almost-overwhelming when enemies were sped up and still challenging when enemies were slow.
The little swarm of bees looks great, and works very well even when splitting up jobs between multiple flowers. I think some of the enemies like the rat (?) could be more clear in what they were doing- I wasn't sure if it was going for my bees or my honey, or both. I haven't seen anyone else do this take on the theme and it fits very well!
I was sure it would be a typo when it said "play AS 100 players"... but nope, you literally play all 100. The tone is hilarious and I was genuinely impressed with how many characters and items there were- what a weird, fun concept and I'd honestly play a ton of a polished version of this game.
I loved the art for this, and the moody, gritty tone was very consistent. I think the main issue is that starting with the 2 guns made me really powerful right from the start, so I didn't really have to sell anything to beat the game easily. But I think once it's balanced out and expanded, it could be a fun twist on a Binding of Isaac-style dungeon crawler.
The gameplay is a bit similar to my team's game! I think having multiple different types of enemies or attacks would make it more interesting, but the enemies and mechanics that are in place are fun and work smoothly. The audio feedback is a nice touch to make it clear when time is getting low.
This is really cute! I think the little floating, attached menus would be great to implement into a larger game or continue using if you keep building this one to have multiple levels and workers.
This was really fun! The graphics were simple, but easy to understand and little details like the screenshake and particles made it satisfying. Even though the enemies were pretty simple, the difficulty really ramps up toward the end into that proper, frantic bullet-hell state.
This had a great tone! The devil's dialogue was genuinely funny and the concept was unique and fit the theme in a fun way. Since it's pretty short I honestly think you could have made it harder- having obstacles cost more life if you run through them, or starting with less life to begin with.
This was way more complex than I expected! I love the cell-shaded 3d graphics and obviously a lot of thought went into the skill trees. I think in this case the photographs looked sort of jarring, maybe could look better if there was a filter on them to make them look a bit more like illustrations.
The "you get no help" genuinely made me laugh, lol. This is really well done- I like the subtle effects to make it truly look like a retro computer screen. Might have been nice to add a bit of a twist to make it fit closer to the theme.
The particle effects for the energy and characters were very cute! Unfortunately I ran into a lot of bugs that made it tough to play, but if it were more polished I'd love to come back and take another look.
I was so delighted by this game! Fits the theme really well in a totally different way than I've seen any of the other games do it. It feels polished and fun, and the audio makes it really satisfying. I feel like I'm going to come back to this to play it in my free time!
I found the menu kind of confusing and hard to read while also playing the game, but the audio was really well done and pretty, and the premise is interesting!
This was really interesting, I love all the different characters and little animations. I wish there was some kind of visible way to tell how unhappy your people are, how many defenses you have, etc. because it took me a few playthroughs to figure out how it worked.
This was a fun one to play! The graphics are simple but easy to understand, and the twist on the theme is cute. The level design also ramps up satisfyingly as you get farther!
This is one of my favorite art styles I've seen in the jam! Everything from the buttons, icons, to attack animations looks so thematic, and the concept of the game is great.
Love the graphics, and the sound effects were really satisfying. I found it really hard to wade through the giant wave of zombies to actually get to the shop!
The pixel graphics are really cute! The symbols along the top were kind of confusing / not completely obvious at first, but once I figured out what everything was it was very fun. I like really like the twist on the clicker game format.
The funniest game I've played so far this jam, and also really fun to play. The war footage playing in the background genuinely made me crack up.
The art style and tone are amazing. I like the keymashing-to-type imput. Is the amount of time you can type for until you pass out randomized, or is there something to it? Sometimes I passed out very quickly, other times I could get through almost a whole bar of typing.
Loved the music and the buttons / shots were satisfying! I'm shockingly bad at it, usually didn't have enough spare hearts to buy anything lol.
Genuinely got really hyped when the music started. The graphics are great and satisfying sound effects!
Wow! Honestly, this is just our game but executed better 😅 The pixel art is amazing, the sound effects are really satisfying, and the menu for sacrifices is really well done and cool. One of my faves of this jam so far.
The simple pixel style really works for this, and the sounds are really satisfying. I was confused at first, but it's fun once it gets going.
Best title and hilarious premise. Impressed by my discus abilities, considering I played without arms.
Cute pixel art, especially on the main menu and shop! And the attack animations are very satisfying.
LD46 — Keep it alive (4)
Virus Simulator by Sli 2020-04-21T02:23:18Z ♥ 3
Like a reverse Plague Inc! I liked this take, though I was able to win pretty fast by just spamming every option available.
Greedy Monsters by Yadir2447 2020-04-21T02:18:40Z ♥ 1
The graphics are adorable! Seconding what others have said about the controls feeling "slippery", but the speed makes it more exciting to play.
Feed da Boss! by Eli Palmer 2020-04-21T02:15:49Z ♥ 1
The art, sound effects, and concept work so well together! It's also surprisingly difficult.
The Sword of Saturn by tinykidtoo 2020-04-21T02:09:39Z ♥ 2
The screen shake and splatters really helped make it satisfying, and I liked the way the world opened up slowly as the barriers disappeared!