FoonLudum Dare ExplorerLD45 → Peak Performance

Peak Performance

By mmason, douglass and Mandi

View on ldjam.com

CategoryRankScoreCount
Overall10402.7849
Fun10032.6349
Innovation6163.1049
Theme5033.3849
Graphics10012.4349
Audio6192.7045
Humor8102.1340
Mood10212.4243

Comments

ekoxe 2019-10-07 23:06

The game has a few quirks, But I really liked the idea of catching the stuff and using it to upgrade/build your stuff :smile: ! Great job!

foo-squashed-games 2019-10-07 23:23

Hey, can you fix the fact that I can't see the mouse in the start screen? It makes it really hard to click on the start button

its-jackal 2019-10-07 23:34

Ya hard to figure out exactly what's happening early in the game, disappearing sprites didnt translate to "its stored in the mouse" even with the mouse click prompts it took me some time :/

xedur 2019-10-07 23:36

I can't really understand the game. The instructions could be a bit more clear, or maybe I'm just dumb :D

mmason 2019-10-07 23:58

@foo-squashed-games just fixed it, the actual game starts out without the cursor but that is intended

mmason 2019-10-07 23:59

@ekoxe Glad you enjoyed it!

douglass 2019-10-08 00:03

@ekoxe Thanks!

@foo-squashed-games We were trying to convey that you can click anywhere, but I guess that did end up looking like a button :S

@its-jackal @xedur Yeah, we tried a few things to try and make the early game more clear, but its still pretty trial and error. We wanted to add an animation to make it more like things are moving in/out of the mouse, but didn't really have time.

jlv 2019-10-08 00:53

Pretty fun game, with an evolutionary concept that evokes text-based clickers. It was a pleasure unlocking these different tools and interacting with them !

Pluses : - Simple gameplay loop and straightforward controls - Fun tools, satisfying evolution - The fast mode is a great addition

Possible improvements : - Some graphic glitches - Some interactions are not entirely clear. - Spawn rate of collectibles could be slightly higher.

All in all, great job !

douglass 2019-10-08 00:57

@jlv Thanks! One of the items you can make in the game actually accelerates the drop when you place them over a black hole. Fast mode was frankly needed for sanity's sake while replaying the game for testing, then we decided to make it available in the final game.

babadook 2019-10-08 03:00

I had difficulty getting the hang of it, but it was fun!

shugor 2019-10-08 03:38

Really interesting game! Like others have said, it seemed a bit indecipherable at the start but I quickly got the hang of what you were going for.

theomaniacal 2019-10-08 03:47

Once I grasped how to play the game, I thought it was very unique and interesting! I think an inclusion of some more UI would help new players.

zenpj 2019-10-08 03:54

Really cool idle game! It could maybe benefit from a custom cursor? I find my mouse getting a bit lost against the grey background

lanz611 2019-10-08 04:10

Took some time to figure out, but I liked the puzzle-ish nature of it. Definitely more unique than most entries.

entirelybees 2019-10-08 04:16

The idea was really interesting, though it took me a while to figure out what to do! A different take on the theme than what I've seen so far.

alchemic 2019-10-08 06:59

Wasn't quite sure what to do at first, but eventually got the hang of it. Ran into a few graphical issues, but otherwise very nice.

sabeurre 2019-10-08 10:57

Simple to understand and pretty effective. Idle game, so, easy to get addicted. I liked the progression and, no UI, but everything is simple to understand. The music is chill, good for this game :smile: Nice work ! :thumbsup:

slagathor 2019-10-09 02:13

I don't really understand how to play :/. It seems like the clicks may not be registering?

mmason 2019-10-09 02:44

@babadook @shugor @theomaniacal @lanz611 @entirelybees @alchemic @sabeurre Thanks for playing, glad you enjoyed!

@zenpj we had intended to add a custom cursor with some special UI elements on it but ran out of time

@slagthor what OS are you playing on, or WebGL? we did have an issue where clicks weren't getting registered at the very start, did you see anything on the screen?

t-bo 2019-10-09 06:59

Fun game but difficult to understand how to play ! Nice work !

inferture 2019-10-09 07:02

It's actually really fun ! Trying to figure out how to make all the peaces fit together to automate the processes can be tricky sometimes but it was really interesting :) Also, that was a good idea to not make the end portal end the game directly, in case we still wanted to have fun with what we created before ^^

mmason 2019-10-09 12:59

@t-bo Thanks for playing, I'm glad you enjoyed it!

@inferture Thanks for playing! We had a discussion about the end portal, we didn't want to surprise people with it cutting back to the start screen so the portal has a message box on it. We had hoped to add a zoom so you could zoom out and take a picture if you wanted to.

jk5000 2019-10-09 18:06

A had some fun playing around with this game, but I do not really understand what is happening.

landosystems 2019-10-11 18:07

I got like 5 minutes in before I realized that I could just hold down left mouse to collect stuff... It would be helpful to have a counter for how much you've collected. And then it was another couple minutes before I realized I could move the set pieces. Not sure whether I can shrink down the funnels, but they really filled up the whole screen pretty quickly. I certainly enjoyed it but it would have been helpful to have more detailed instructions. Good work overall!

kenster 2019-10-16 03:53

Not sure I understood this game so much, interesting concept though.

hugo-guerin 2019-10-24 17:31

Cool game, it's kinda hard to know what the items/upgrades are for tho

aj-jones 2019-10-28 23:21

I like the tinkering with things to figure it out, but a bit of explanation would help a lot. Great job though!

kristinamay 2019-10-29 16:18

I thiiiink I understood what was happening, but having some kind of counter collector would be helpful. Otherwise it was a very cool and stylish game!