Trashquest by icxon 2019-10-08T08:25:37Z
I loved the art and enjoyed trying to figure out the best way to swing weapons around. There was an instance where I tunneled through the ground and got stuck underneath, but other than that, great job!
Foon → Ludum Dare Explorer → Users → theomaniacal
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | WELCOME TO NOTHING | jam | 49 | 4.16 | 4.21 | 4.21 | 4.21 | 3.66 | 3.03 | 4.08 | 3.88 | |
| 2018 | 41 | Combine 2 Incompatible Genres | For The Dog | jam | 280 | 3.75 | 3.84 | 3.02 | 2.43 | 3.79 | 3.54 |
I loved the art and enjoyed trying to figure out the best way to swing weapons around. There was an instance where I tunneled through the ground and got stuck underneath, but other than that, great job!
Wow, I enjoyed this a lot! Really unique and the puzzles are interesting to think about.
Once I grasped how to play the game, I thought it was very unique and interesting! I think an inclusion of some more UI would help new players.
I'm really impressed at the art!
Great job! I greatly enjoyed the dialogue and music.
The instructions for vine climbing state "W/A", but I'm sure you guys meant "W/S". The jumping felt a bit strange, but other than some small stuff, I was impressed!
Nice work! I enjoyed the art particularly.
Nice work! I enjoyed the unique concept. It would've been nice to have some pathfinding, so my character wouldn't run into the wall when I clicked across the wall, but that's understandable given the time constraint.
Great job! I had quite a lot of fun ramping off the grass. The camera didn't seem to take reversing too kindly. The hitbox for collecting orbs was also quite unforgiving. Other than those small points, I enjoyed this immensely!
Great job! I enjoyed thinking about the different possibilities I could spent my action points on.
Nice work! I definitely felt lost, which was clearly what you were hoping the player to experience. At times, this feeling was enjoyable (challenge of needing to stay oriented to the fire), but at other times I would just get completely disoriented to where I would always die from lack of warmth. I didn't realize that berries regrew on bushes so quickly, so I kept thinking I was visiting new areas every time I saw berries - hence me getting lost.
Really awesome art style! The narrative fits the theme well. I enjoyed the time-rewinding concept as well.
I enjoyed the concept! Zooming out seems a bit buggy, as the screen suddenly turned black. Perhaps adding a clamp to the camera's position would fix this. Nice work overall!
Nice work! I really liked the art. I think some basic shooting sfx would've gone a long way for adding some polish, and a dash mechanic (or something or the sort) would've helped the pacing a bit.
@frankhjwx That's definitely a lovable lil' something! :smile: Thanks for playing it!
@seth-marx Glad you enjoyed it Seth! Thanks for the kind words!
@revx Thanks for playing!
@mingxi-zou Thanks for the feedback! I agree - I wish I had some more time for music!
@inky Thanks so much! I'm elated you're enjoying... something.
@vaibho Your comment is something as well. Thanks for playing!
@kamuniaft Getting past that part can be tricky. Thanks for checking it out!
@dob Really appreciate the feedback! The way you solved the challenges through trial and error was exactly the experience I hoped to deliver, so I'm very pleased that you had that and then ultimately triumphed in the end.
@of711 Thanks for playing, and I'm sure you'll get it. Just don't spill the T!
@furraran Very happy to hear you liked my game! Thanks for the feedback and sorry your kitty something didn't work out :smirk_cat:
@sabeurre Definitely agree with the passive aggressiveness. I was cursing at the AI while testing haha. Thanks for playing!
@creativ4eg I really appreciate you stopping by to play and comment!
@autumn-schutt @tvle83 @lyndsey Thank you all for playing! Really glad to hear people enjoying it. :smiley:
@mmason Appreciate the feedback!
@christopher-wong I really wish I could've made more levels! Thanks for playing.
@d5r Ignore the petulant AI! You're definitely something in my book.
@hyperscope I was certainly attempting to cultivate a similar mood to that of Thomas Was Alone. Thanks!
@oune @sirred Thank you so much for playing!
@mikeality This was one of the first shapes I drew as well. I too, could not get through something with it. Guess it'll be a lonely night of nothing...
@savvy-community @arzi @dynite7 @gasgiant Thank you all so much for playing!
@julianbeutel I agree - I wanted the player to have to go through some of the AI's condescending dialogue, but I definitely should've included a skip option if they had already seen it once. Thanks so much for playing and leaving feedback!
@peachtreeoath Thanks for playing! I've found success with more circular shapes that are large enough to overcome the first challenge but small enough to sneak through the second challenge. :slight_smile:
Cool concept! I enjoyed thinking about the different ways to rack up more points, but it got pretty difficult :sweat_smile:
Oh my goodness, this is absolutely amazing! I knew an @anstabo game would come correct with the shaders, and I'm glad I wasn't the least bit disappointed. This also seems like a great educational resource for kids to learn words in an engaging manner. Keep up the great dev work guys!
*By the way, I wonder who hid the poop in between the haybales?* :smile:
Creative take on the theme! There was nothing preventing me from spam clicking to beat levels :smile: but the challenge of finding sounds was enjoyable.
"I'm shoving shrimps in my vegans."
This game was hilarious! Loved the concept and art. Fits this theme and also reminds me thematically of LD41's "two incompatible genres" theme.
I enjoyed solving this puzzle! Great work, and for some reason, I now feel like rearranging my living room.
Cute game! I especially enjoyed the music. I'm also just a sucker for PICO-8's color scheme. Not being able to move with WASD was a bit awkward though (felt like I needed three hands for Z, X, arrow keys, and also mouse). Nice work!
The game window stretches taller than my 1080p monitor, so I didn't notice the UI listed at the top until I scrolled up. Was a bit confusing up until that point. :sweat_smile: Once I figured out what was going on, I found it interesting! It seemed like some of my jumps weren't working though.
Nice job! I thought the ocean wave sfx was a bit loud compared to the bg music.
Hahaha, the ending hit close to home! Funny and thematic. The choice/storytelling concept vaguely reminded me of The Yawhg.
I liked what you were going for! Definitely follows the theme strongly. I think with more time, a polished version of this concept would be neat.
Love the art style! Great job, and congrats on your first LD!! :thumbsup:
Great work, and congrats on your group's first LD submission! I really liked how new music layers were introduced as new mechanics were introduced. It allowed for a nice, cohesive sense of progression. The platforming was pretty difficult at first, but I enjoyed it altogether.
After having no more missions to do and 38600 points, my only question is: Why don't the Jamaicans run faster? Great job, guys!
But... I don't want to be eaten by a grue.
Good work, guys! I would be interested to see this speedran. It would also be cool for a hard mode, where you could queue commands up (e.g. jump in 5).
Great job! I enjoyed the various challenges! I wished there were some clearer instructions for each mini-game. I felt rushed without knowing what to do. Also, I couldn't tell what the mouse icon was for a few seconds.
Overall very cool concept! I liked the decision to play a musical note when defending the tower successfully. I'm sure with more time, you could have done something really cool rhythmically with that design.
Also, thank you for letting me defend my tower by mashing my face into the keyboard.
Wish there was a restart button!
Love your ambition in making an online multiplayer game for this jam. Once I found a room with players, I was unable to select Raptor or Triceratops. My mouse disappears completely from the game window. WASD does nothing. Alt+Tab or Alt+Enter don't seem to fix either. Any ideas?
Loved the concept! I wish the bullets auto-reloaded.
@jaredmercer Hey, Jared. Sorry you didn't get a chance to play! Are you using Windows 10? What performance issues in particular?
@NoahRo Thanks a bunch for the feedback! I wanted to intertwine the "depressed" moments more into the gameplay but overscoped a bit for my first LD.
@jaredmercer I think I accidentally neglected delta-time in certain areas, and it's showing on your laptop. Sorry about that buddy! If I get around to fixing those issues, I will let you know!
@ryan-koning You're too kind!! I slept very little during the jam and am elated to hear that it was not in vain!
@conrad-etherton Don't worry. The bullets just make them spill ketchup pixels. Still non-lethal in my book! Thanks for the feedback!!
@ramza Thanks for the feedback! By the way, there may or may not be a twist ending at the end (Definitely not a rushed way to finish the narrative.)
@siimer Thanks a bunch for playing and glad you enjoyed it! I noticed that too with the bullet-enemy collision being shoddy. Will look into it!
@ROBOWARRIOR1982 Very happy you enjoyed it! Thanks for playing!
@Yetman Thanks a bunch for playing and leaving feedback! I agree with your points. The enemies' health seeming too large partially had to deal with bullets passing through their "hurtboxes". I tried to remedy that somewhat in the latest post-jam build. I also included headshot bonuses, so they die more easily in a gratifying manner.
As for depression, I knew that it would be difficult to capture in just a short game jam. I definitely overscoped that a bit and had to rush the depression elements, so apologies if it came off as angry! Again, really appreciate the feedback!
@ramza Gave the video a thumbs up! I'm super happy you enjoyed my game!
@arch Thanks for playing! Very good point getting stuck in the bunker - I should have definitely put some sort of indicator in that first room.
@ponchoguy I'm very happy you had fun and appreciate the great feedback! Also, here's a totally not last minute pieced-together secret - go to C:/Users/your username/AppData/Local/ludumdare/Save.sav. This file lets you choose the level when clicking "Continue" in the main menu (e.g. Enter "5" and save the .sav file to play the first outside level). Far from perfect, but it's there if a level needs more love!