Nothing On Frontlines by Pavel Ivanov 2019-10-09T04:33:22Z ♥ 2
Really fun, the bullet flash made it a bit hard to see but other than that great job!
Foon → Ludum Dare Explorer → Users → bubblewandgames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Dataminers | jam | 12 | 4.46 | 4.35 | 4.52 | 4.63 | 4.74 | 4.30 | ||||
| 2019 | 45 | Start with nothing | Sneeter | jam | 420 | 3.58 | 3.36 | 3.94 | 3.05 | 3.74 | 4.13 | 3.37 | |||
| 2018 | 43 | Sacrifices must be made | Dog Dog Dungeon | compo | 72 | 3.79 | 3.72 | 3.50 | 3.07 | 3.51 | 3.66 | 3.64 | 3.56 |
bubblewandgames leaves an average of 13.7 feedback comments each event.
Really fun, the bullet flash made it a bit hard to see but other than that great job!
Loved the trade off of unlocking a new ability while increasing the number of enemies you had to deal with
Extremely cute, great job to you and your daughters.
Wow amazing work, love the core mechanic and the art style!!
Love the art, and the simple decision was surprisingly stressful each time (but like, in a good way, since hard decisions are supposed to be stressful)
Really love this, great use of the theme and love the concept in general. Having the controls a bit more responsive when moving left/right and movement while in the air would be nice though not necessary. Having the trails a bit more consistent with where you move would be nice too but all this is just juice, the core concept and style is excellent, great job.
This is so clever I love it!!
I'm not sure if I'm doing something wrong but I don't seem to be able to harvest items by pressing E (I haven't rated yet but will go back to it if there's a solution to this!!)
A fun spin on Asteroids, a bit hard to handle but it made trying for higher scores more rewarding in the long run!
Super pretty, a great atmosphere, and music was wonderful. As mentioned in the previous comment, double jumping is a bit finicky (it looks like the reason for this is when you're on a platform thats smaller than the bear, it thinks you're floating?) and was unable to get past the first walljumping stage because of it - but will definitely check back later to play again since it's a very lovely game, very great work.
Really fun!! Your energy being used for everything really makes you think hard about when to use it. Ran into two bugs - clicking on the about page sends you to the game over screen, and when I bought the armor from the shop, my energy went to/below zero, and I could no longer take damage from enemies or do anything as I had run out of energy, so had to restart. (Neither were gamebreaking or anything for me though, just mentioning them to give you a heads up!!)
There's no download link 😱
A really fun little game with really great puzzles!! Biggest issue from me was the buttons on the screen between each stage were in reversed positions from z and x on the keyboard, meaning I hit the wrong one quite a few times and had to start over from the beginning. Apart from that though, it was a really fun game though with a great learning curve, very nice work.
A fun and cute little game, and the lack of animations added to the absurdity of a raccoon on a hoverboard. Despite the missing stuff I could still see where you were going with it, and you did a nice job with the time you had!!
A really fun and really wonderful game. Also, I know it's a small thing, but the feedback for pressing the button at the very start was really good.
Really fun game, throwing yourself at spaceships and blowing yourself up had a very good feel to it. Would have liked to change the direction I was shooting in after I started shooting, but this may have been intentional to make it harder, and if that's the case I would keep it!
Really great job on the atmosphere and how alive the whole game felt, wonderful work.
Great work on this!! There seem to be a few bugs that you might wanna fix up if you can, specifically the owl tower freezes the game, and the canons also freeze the game when shooting (but only for a few seconds).
Loved the game! Lovely art and intuitive puzzle solutions. Only managed to get 2 endings so far but I can guess think of the order of events I'll need to follow to get the last one, only thing I'm missing is figuring out where to use one of the items, but the fact that I know what to do once I figure that out goes to show you did a good job making it flow nicely.
A really small concept that you managed to get a ton of mileage out of - great work.
Outstanding work... gameplay art and music were all wonderful and having to explore each stage again with a different set of tools made a lot of use out of a small space. Really great job making such a professional looking and feeling game in such a short amount of time.
Really great job, especially for not having any unity experience a few days ago. Unsure if there's more than one level, but I can't seem to be able to click the continue to next level button after beating the stage (quit button works fine though). There were also two collectibles towards the end that I did not seem able to jump high enough to grab (though I might just need to git gud)
Nice job! Quick heads up - the window size in the webgl version makes the text pretty hard to read.
Really fun concept, loved the individual mini-games being broken down into tiny chunks still reflective of their actual tasks. The music game while fun was a bit longer than the others- ended up with 10 code 10 art and only 2 music. Although to be fair, sacrifices do have to be made.
Loved the atmosphere and art!! Unsure if intentional or not, but while playing I wasn't sure if I actually could reach home, or if it was more of an infinite runner situation (but eventually made it to the end and found out it was the former!) Whether or not you want to convey this information (through say some sort of percentage of how close you got whenever you lose) is up to you though, as the player knowing they're making progress might be against the mood you were trying to go for.
Heads up - there don't seem to be any links to play the game!
Really wonderful idea - about halfway through the first level I thought to myself "it would be really cool if we were forced to pick one of our abilities to sacrifice" and you did exactly that. Loved how it afforded different paths an obstacles depending on your choices, and made for a really natural difficulty curb.
I found myself getting stunlocked quite a bit- the very last hallway was especially hard to get through, but it did make me reflect pretty heavily on everything I had sacrificed that was making it so hard. But overall, a really innovative concept executed really well.
Just a heads up - the itch link seems to be broken!!
A really powerful small experience - great work!! Quick note, I don't know if this is exclusive to me but I couldn't play on the itch build as pressing space moved the screen down rather than starting the game (Gamejolt worked fine however)
LD57 — Depths (9)
Crabs in a Bucket by busisen 2025-04-08T23:12:30Z ♥ 1
This was a super clever concept!! Loved having to juggle jumping to dodge the crabs but also jumping to damage them and needing to make decisions on the fly knowing if I jump to dodge a crab things could quickly spiral out of control.
Topography by sudocoffee 2025-04-08T08:07:38Z ♥ 1
Wow what an amazing concept!! Had a ton of fun solving this, really clever. The audio was lovely too, I couldn't tell if the music was reacting to what I was doing or not, it felt like it was but I didn't end up confirming one way or the other, either way it was lovely. The only issue I had was at one point I dug all the way back up to the surface and had to restart, so from then on out I was always a little scared I would do that on accident. Really great work, excellent idea and excellent execution of it
Swoooooooooooooooooooooooooooooooooooooord!! by She Wrote 2025-04-08T07:54:28Z ♥ 1
Sooooooooooooooooooooooooouper clever. Felt a bit finicky at times but felt like that was part of the charm, like getting a gun in the middle of my perfectly balanced pillar and just having to figure it out on the fly. Excellent work on this
Blip by osh.studio 2025-04-08T06:01:28Z ♥ 1
The teleport was a really neat mechanic and loved how you use it to expand on the movement and controls. Figuring out the different things you could do with it was its own little puzzle and you absolutely made the most out of it. Great work!!
Orpheus Scroll by Triliks 2025-04-08T05:15:45Z ♥ 1
Really truly innovative - had a lovely time with this one. Loved the art!!! Had some issues at the start since it seemed to only work in fullscreen but the button wouldnt work at first, but after it actually started scrolling the button worked and I was able to play the lyre properly. I'm on Firefox and Windows 11! Lovely stuff :)
Super Pyonpon by Saturnyoshi 2025-04-08T05:01:26Z ♥ 2
This was so much fun!!!! Everything from the gameplay to the pixelart to the juice to the music, it ruled and you absolutely nailed what you were going for. Just a complete blast to play and a lovely experience all around
AM I ORTHODOX? by ZungryWare 2025-04-08T04:35:28Z ♥ 1
Hey this was so cool. Incredible concept done incredibly well. Loved every second of it. Even when it got to the point where I ran out of things I could think of asking, I would use hints just to read more. Amazing work
Sonar Boat Game by Joel Davis 2025-04-08T03:47:19Z ♥ 1
The sonar idea was suuuper interesting. I did find myself relying more on looking for the items under the water itself than using the sonar but I really loved using it and just the whole concept behind it, especially having to draw it in a line rather than say just, pressing a button and instantly getting a depth map of your surroundings. Great work!!
Icebreakers! by npckc 2025-04-08T03:40:28Z ♥ 1
This was sooo cute!! Really cant sing enough praises. Characters were lovely art was so cute and the game was an absolute delight to play through the entire time. Music was also sooo good.
I kept getting an error message popup in the embedded version - Error syncing IDBFS: SecurityError: IDBFactory.open: The operation is insecure. Seemed to happen every time a choice was presented. Didn't cause any issues though, just letting you know!! I use Firefox and Windows 11.