FoonLudum Dare ExplorerLD43 → The things we carry

The things we carry

By arctic-allosaurus and etrohar

View on ldjam.com

CategoryRankScoreCount
Overall3.838
Fun2.918
Innovation2.918
Theme3.838
Graphics4.588
Mood4.588

Comments

bubblewandgames 2018-12-04 01:20

Loved the atmosphere and art!! Unsure if intentional or not, but while playing I wasn't sure if I actually could reach home, or if it was more of an infinite runner situation (but eventually made it to the end and found out it was the former!) Whether or not you want to convey this information (through say some sort of percentage of how close you got whenever you lose) is up to you though, as the player knowing they're making progress might be against the mood you were trying to go for.

mercilesscult 2018-12-04 13:52

The art and atmosphere are pretty amazing. It suits the theme, the gameplay is really nice, it's a great game. Congratulations :)

etrohar 2018-12-04 19:40

@bubblewandgames Thank you for the feedback! You hit the nail on that one, we wanted to make the player feel unsure if there even is a home to be reached.

etrohar 2018-12-04 19:40

@mercilesscult Thank you!

2018-12-04 20:50

it was quite atmospheric, well done. By the way, i felt like those sacrifices where meaningless on the easy mode. I guess this game is suposed to be played at hard to really conect with it. i had a fun time!

treegemmer 2018-12-04 20:55

I was wondering if I was actually taking damage without any health indication. I was! Nice work on this one!

larapoi 2018-12-04 21:14

Honestly the most beautiful artwork seen on this jam. I fell in love with the global artistic direction, as well as the heavy atmosphere. The music helps a lot. I would actually love the game if the level design wasn't so repetitive. The crow animation is very poetic, and I was very charmed by the narrative input, but it feels a bit incomplete to me and it's very frustrating. I played in normal and easy mode, I've died both times and I really don't know if I could play again because nothing in the gameplay tells me there is a end of this story. In conclusion, I would say that the artistic and narrative input is absolutely fabulous and makes me want some more of this game, and I very encourage you to continue the work because it's clearly a game I could play. Well done.

hatchet 2018-12-04 23:20

I see crow, I click. But seriously, this was really cool. The mood you've set with the beautiful art, the sound of the wind and music is something else. I didn't want to leave the title screen for it alone :D It was sad seeing my crow get hurt, but it added further moodiness and this very fitting feeling like everything's against you :)

triplefox 2018-12-07 07:34

Flappy Bird (sad version)

I enjoyed the aesthetics. The gameplay left me feeling a little bit numb when it resorted to abstracting away life's slings and arrows as literal sawblades and axes, because with such general imagery, it cuts off the possibility of further exploring the themes. An infant figures out pretty quickly that sharp objects are dangerous, and learns to avoid them. But in later life, some of the most distressing acts look very ordinary and only later, when reviewed, can be seen for what they are. People get traumatized, and they push it away in their mind, only for it to intrude on them over and over like an angry scar. Even real violence, when filmed, tends to look banal and less impactful than what is portrayed in media.

I think the game is close to being really good, it just needs to resolve this metaphorical issue of how to "unknowingly sacrifice" things, and to turn that into a burden on one's conscience. As it is, when I reached the end, I felt like I had played any other game about resource management, and it was doing some tell-not-show to declare that it was about sacrifice.

hindbodes 2018-12-27 03:33

Hey look, we're twinsies...!