FoonLudum Dare ExplorerLD44 → Timing of Ignatius

Timing of Ignatius

By jeremia and daniel-k

View on ldjam.com

CategoryRankScoreCount
Overall8433.1452
Fun6963.1252
Innovation9592.6252
Theme5493.3652
Graphics10162.3652
Audio6482.5251
Humor8142.3248
Mood8772.8851

Comments

jeremia 2019-03-13 17:49

This is our awesome game!

edevjogos 2019-04-29 23:34

Don't know if i'm missing something, but i kill all the enemies and the stage don't progress.

jeremia 2019-04-30 07:05

@edevjogos You can always go to the next stage by going through the opening (the black archway) on the right side of the screen.

dezarius 2019-04-30 10:01

Good game, but was not able to defeat 2. Boss

turbosocks 2019-04-30 10:16

Neat game, great work with the levels.

oddballdave 2019-04-30 10:27

An interesting idea. Having both the enemies and player have their lives on a timer really makes it, and the core mechanic really comes into its own when you reach the first boss. That's when it clicked for me why this mechanic worked. I had a lot of fun playing this game.

Good stuff :8ball:

entirelybees 2019-04-30 10:28

The gameplay is a bit similar to my team's game! I think having multiple different types of enemies or attacks would make it more interesting, but the enemies and mechanics that are in place are fun and work smoothly. The audio feedback is a nice touch to make it clear when time is getting low.

luis-j-benitez 2019-04-30 11:05

The game is fun and its good overall. Just to say something i didnt see the door in the first run. lol. Good job guys!

limered 2019-04-30 15:51

Nice one. We had a similar mechanic in our game (health is tme and is used for upgrades). I must say, your implementation is clearer and makes more sense. I like you game. Played like 32 runs and was completely overpowered.

simonl 2019-04-30 16:01

Nice gameplay, but there are some issues that make it rather hard.

First the exit doors aren't visible (i was playing the web version) And secondly the movement gets stuck pretty often (multiple times during a level). Sometimes at the walls and sometimes when enemies push you in front of them.

pleyad 2019-04-30 16:02

Cool little game, congratulations! I was playing on a Microsoft surface laptop, with its strange 3:2 Screen format. Even on full screen, I had to search the gate to the next stage by blindly ramming into the right side of the screen repeatedly. But again, really nice game and great visualization of the remaining lifetime :smile:

norris-eldridge 2019-04-30 16:03

Nice :) Your game was pretty fun and if fit the theme really well. I thought the graphics were bit basic and it wold have been nice to see some animations but they were consistent so I think they worked well overall. I think the sound effects were also quite good but I feel like the main background music loop was a bit too short so it got really repetitive really quickly. But overall I liked your game a lot, good job!

danielk 2019-04-30 17:25

Thank you all for the great feedback! :smile:

kostasvs 2019-04-30 19:41

Well made game programmer-wise, it's admirable you got everything working right and have well-written instructions. The game mechanic feels quite nice. Programmer art is certainly sth to improve on and the music is quite repetitive, but otherwise good entry!

corgiram 2019-04-30 20:23

The game is pretty fun, but I felt like it was too easy? I found after 20 levels I already maxed out all of my stats and just started running past all the enemies just to get to the next room and killing the bosses in like 10 seconds. Good job for your first game jam!

shadow30 2019-05-01 09:24

I found the game hard, but hey, it is just me. I like the time mechanic on the enemies. Like a few others, I can't seed the left and right edge of the screen (so no archway)

weine 2019-05-01 09:35

Interesting and very complete game - good job! The use of the theme is well done and the game itself is relatively fun to play in all its simplicity. Only annoyance is that the edges of the map aren't visible even in full screen on a 5:4 monitor.

flywolfe 2019-05-01 12:26

IWon.jpg

So I beat the game. I would recommend adding in some more variety to enemies/weapons/world. It got pretty repetitive at a point and I just started running through the levels without killing things because I had so much extra time.

Great job for making a complete game and actually fitting the theme (unlike so many other submissions). Some things can be improved, but everything's there. Cool game :)

evgeniya-zapolnova 2019-05-01 12:51

Funny game! To difficult for me, I can't kill boss, but I really like gameplay and idea! I played web version and I missed 3 level because I tried to avoid contact with enemies, I just run to the left and touched the black archway, because I didn't see it :) And I like hero's face! He is nice :)

dorblin7z7 2019-05-02 06:28

I felt bad killing the adorable spiders. Nice idea with time being currency.

danielk 2019-05-02 11:01

@dorblin7z7 Thanks and I know that feeling.. :sweat_smile:

ryunos 2019-05-02 14:20

That's pretty strange. Sometimes I have killed all the enemies but I can't get to next level and just wait for death because I cannot do anything else. Anyway loosing time when hit and looting time when I kill enemies is such a nice idea. Too bad I can't get to next levels :(

jeremia 2019-05-02 14:54

Hey, @ryunos there is a black archway on the right side of the screen you can always go through in order to advance to the next stage.

Also be sure to use fullscreen to have it display correctly on a 16:9 screen.

michaelsonbritt 2019-05-02 22:17

Circling around enemies ftw! Died on stage 7, so not very far, but basic idea is pretty engaging. Yeah, tried again and still can't beat that level 7, darnit. But I think the mechanics and balance are good.

melaniee 2019-05-03 08:29

The way you implemented the theme is really good :D And the powerups really improve the gameplay a lot! However, it gets repetitive after a while... 48 levels is a lot ^^' Maybe with other monsters and different rooms? Good job for making a complete game :D

danielk 2019-05-03 18:36

Thank you @michaelsonbritt maybe consider the damage upgrade, hope it helps!

And @melaniee yes it is but you don't have to kill all the monsters to proceed, you can just run through all the rooms if you have enough time :smiley:. And we considered making some more levels, monsters and even weapons but sadly it took us a little bit too long to get the mechanics right so we decided to make three levels, three types of enemies with different abilities and three bosses.

Thank you all for the great feedback and we are very happy that you enjoy our game that much! We would appreciate if you share our game with your friends and don't forget to vote to help us get to the top haha! :smile:

ohfiddlediddle 2019-05-04 11:37

Very cool game, at first I was a bit iffy, but when I realised it had a shop it made everything a lot more interesting. :) My only suggestion (other than more enemies, upgrades etc...) would be to make a custom cursor for in game. I noticed you had one in the main menu, but no in-game, and it would have helped me keep track of where my cursor went a lot easier. Otherwise, well done, keep up the great work. :D

hangacs 2019-05-05 03:38

At first I don't know what to do after kill all enemies until I fullscreen the game. Just like my game WebGL edition, I don't know how to make it fit the resolution.

papaver 2019-05-07 22:13

Wow, that was frantic. The music adds to this frantic mood, although it's quite repetitive. Everything seemed to work well. I like how the timers on the enemies work, very clever.

I enjoyed playing, and played several times. I was not very good at it, and only got till stage 8. After a while, my arms hurt too much to play again all the way from the start.

I sometimes had the problem of running into enemies and osbtacles in a new level, losing much time at the start of a level.

Congrats on your first (game jam) game! :smile:

sebity 2019-05-07 22:15

A really good game. Initially took some time to work out how to get to the next round, so you could possible have an indication where the user should go once they have killed all the spiders. I had lots of fun playing the game. Well done.

fingamer 2019-05-12 12:10

Very good game. I really like the idea. The controls were responsive and with the upgrades the fights felt different and you could see the progression. Only thing that I would like to have is some kind of tutorial text pointing the door because I didn't know what to do after killing the enemies in the first mission until I read comment here. Overall very good game and I really enjoyed playing it.