Crashball by Samuli Salonen 2017-12-10T01:34:26Z ♥ 1
Really interesting and innovative. One of the only jam games I found truly relaxing and enjoyable and wanted to play for hours. There's the fun of making experiments to see what happens, the fun of destroying and bouncing things around, and the fun of puzzle trying to figure out a good drop sequence. And nice physics that are fun to watch. As a complaint, I find the "time to drop" does not behave intuitively, or maybe it is buggy. Sometimes dropping a ball makes this bar go down instead of up, so you lose instantly after a drop. I never have more than maybe six balls on the board, so I don't understand how the drop penalty could be so extreme, it seems like a bug. Just wishing a session could go on for hours to a get lots of interesting combo strings!
LD44 — Your life is currency (31)
Microtransaction Mages by Jeremy Ryan 2019-05-19T15:47:23Z ♥ 1
OMG, I'm traumatized!! Brings back memories of how I almost lost a lush salary career because Diablo 2. Dammit! :) The game-in-game is really well done, great graphics and music. But it's the humor outside of game takes the cake. So amazing! Great job.
Aipi The Little Fire by Rikun 2019-05-19T15:37:40Z ♥ 0
Liked the art design and theme. Just need a little more play balance, more levels, bit more details. Would like to have clearer indication of where the level boundaries are. The animations are nice especially on the main character. Good work!
Lifestock by Esben Jensen 2019-05-19T15:23:50Z ♥ 1
Hey, our game is also about Conway's Game of Life!! It's called The Tree of Bounty. And testers say it's just as unpredictable, hehe. I really like the idea of cellular automata for this year's theme, but achieving a sense of balance, fun, and intuition is pretty tough. Interesting angle with the predators. Maybe the game could be about trying to outsmart them and buying cells? Is there a way to buy cells in this game, or only to sell them?
Bloom by Fadex 2019-05-19T15:08:37Z ♥ 0
Beautiful art and music! What kind of engine did you use??
I'm glad that getting hit by blimps is not a problem in real life. To beat the last level, I downloaded a tool that presses spacebar a hundred times per second. Using technology to win a game built with technology, that's about rejecting technology, heh. Challenge is rewarding though.
A really well envisioned atmosphere and experience. Congrats!
Nature Defence by nns2009 2019-05-19T14:32:07Z ♥ 0
I like the graphics! Unfortunately, I couldn't get anything to happen by pressing (1) or (2), or by clicking on the mount points, or any combination of those actions. Is the game ready for play?
A Tender Life by ker0chan 2019-05-19T14:27:12Z ♥ 0
Congrats for thinking outside the box, and creating something completely outside the world of computer gaming! Creating a board game with friends is a really fun, creative, social process, something I'd love to do more often myself. I hope you had a lot of fun, and create more inventions in the future!!
EXO by Firesplash Entertainment 2019-05-05T21:53:44Z ♥ 2
Really enjoyed this one after understanding the mechanic. Got to 453 points, wave 15. Pretty much all catapults.
Liked: - Leading enemies through traps by exploiting their path finding, bwahaha - First person makes the mood claustrophobic and scary - Trying to reach mount points near the enemy spawn has a great risk and reward sense of challenge.
Didn't like: - Catapult upgrade costs are prohibitive in price, so it's unrealistic to perform more than one, ever, should be 200-250pts maybe - Laser upgrades don't seem to do anything - Not enough mount points located in pairs, for creating choke points, thus the slowdown tower seems useless - Personally I'd rather have it third-person, still with an avatar that enemies chase, I think that would feel more strategic and tower-defensy - No ability to gain money in the middle of a round - No ability to gain life except waiting for end-of-round (did I miss something?) - Camera movement with controller is painfully slow, with mouse is painfully fast. Even cranking sensitivity all the way down in options, mouse is still fast - Please put the map layout on the minimap! Eventually I memorized the map, but it too awhile
Overall it creates a good tense mood, and reaching higher wave levels feels like an achievement.
For A Bike by hwaet 2019-05-04T19:56:19Z ♥ 1
Definitely a lot more fun once I understood the time limit and the upgrades. Do plants and animals tend to spawn near others of the same kind? Meaning, is it poor strategy to reap all animals or plants of the same kind? I hope that is true, for strategy reasons. And I'd like to see the effect highlighted better so the strategy concerns become more clear. Maybe reaping an animal would like seedlings behind that turn into plants later or something?
Slavers Market by Ranzor 2019-05-04T19:29:17Z ♥ 1
I feel dirty about myself, but ... I definitely geeked out cost-to-value ratios here. "Come on dude, you're only 24, more strength training for you!"
Band of Brothers by Arqcenick 2019-05-04T19:04:24Z ♥ 1
An interesting idea. No pause button, runs kinda fast! But it feels innovative to the focus on just picking missions without details of running each mission. I guess, it would be nice to add just a touch of detail. If there was at least one sub-choice in each mission, or if there was a meaningful difference in which district a mission originates from, to add some more diversity.
DollarBot - Ludum Dare 44 - First Time! by Elmos Minion 2019-05-02T23:16:38Z ♥ 2
Blender game engine? Interesting. Piano music is nice. This game emulates kinda how I feel as a software contractor ... "here robot, here's a chunk of money (not very much), go eliminate all those bugs out there, and don't come back till you're done, chop chop"
Generation: Why?! by LeFayGames 2019-05-02T22:59:03Z ♥ 1
I like the theme of hunting for pictures and the social critique here. Clearly I don't drink pumpkin spice or avoid homeless people enough to be popular in the interwebz.
Ent merchant by d954mas 2019-05-02T22:45:11Z ♥ 1
I'd love to see a good typing game, other than "Typing of the Dead". The world needs this, my typing has always sucked. Maybe it if forced you to use actual punctuation and capital letters, it could make the world a better place. Nice music and interesting so far.
The Price For Blood by GoZz 2019-05-02T22:39:23Z ♥ 3
Thought provoking. Great music. Great analogy to real governance too. I like the fact that it makes you think about rioting, protest, calling for social change, and the consequences of small choices within that domain.
Timing of Ignatius by Danielk 2019-05-02T22:17:55Z ♥ 2
Circling around enemies ftw! Died on stage 7, so not very far, but basic idea is pretty engaging. Yeah, tried again and still can't beat that level 7, darnit. But I think the mechanics and balance are good.
Calienows by fatPenguin 2019-05-02T22:08:29Z ♥ 3
Poor cows, just tryna enjoy some grass. If the humans don't getcha, the alien saucers will. The game is fun and cute! I'd like to see the pace a bit faster though, like maybe speed upgrades would be huge and cheap at first, but with strong diminishing returns.
One More Year by EvoGenGames 2019-05-01T22:29:47Z ♥ 1
Dude, you are getting maximum scores from me, hands down. This is just so genius, though I'll admit to being an excel geek to begin with. It's what games jams should be all about, unexpected, outside-the-box experiences that make you think and see the world in a new light.
I did manage to reach 365 days finally. Looks like I'm not spending nearly enough hours per day working out in real life!!
Memories of a Captain by OwlyCode 2019-05-01T09:24:09Z ♥ 1
Holy cow, after ancient years of flight sims, it blows my mind pressing the "UP" to travel upwards.
Otherwise, looks very nice, and beautiful music. The second level asteroid belt felt like a genuine challenge in a good way.
Ye of little faith by Andrea 2019-05-01T01:31:20Z ♥ 0
It's a cute little SimCity / Black and White design. I like the idea of adding Faith and Happiness to a SimCity or Civilization type design, so the player becomes an agent or persona in the game.
What engine did you use, is this written from scratch?
Debugger by Vilja 2019-04-30T23:33:54Z ♥ 1
Using the Godot engine? Interesting. The first level seems hard and the other levels are pretty easy. The humor angle is pretty good, and reminds me of Shenzhen IO, in the sense that it makes you think about work conditions in other countries.
wArshippers by giu.zcc 2019-04-30T23:19:15Z ♥ 1
I'm not seeing the message about needing two controllers, and play doesn't work otherwise. Looks beautiful and would love to try it!
Rainbow Rampage - Twitch Overlay Game by Instafluff 2019-04-30T23:12:52Z ♥ 2
For those who don't have a twitch channel or aren't familiar with the platform, is it still possible to play this? Any instructions?
Cyberpunk 2076: Independence Day by Raphiell 2019-04-30T22:59:22Z ♥ 1
Interesting concept! I like the 'v' hotkey. But it seemed impossible to reach the upper area, the jumps aren't long enough, even will full leg strength. But yeah, imagine a game like Deus Ex where the player has to deal with not only permanent upgrades to themselves but also the threat of permanent downgrades ... lots of potential! The shooting mechanic works nicely, but the jumps are slow and enemy bullets are spaced closely, so it doesn't seem realistic to dodge enemy fire. It would be nice if downgrades only take place when you're hit, since right now hits seem to be inconsequential.
L.Y.L.A. - Your personal Living Your Life Assistant by Gruni 2019-04-30T22:46:14Z ♥ 1
The point at the end is well received, but (maybe I'm missing something) I didn't see any kind of gameplay or a manner in which answer affected the experience in any way? I spent the majority of the game spamming the spacebar.
The overall aesthetic is beautiful. It would be amazing the graph in the background grow and evolve with each answer, so you fell like you're creating something, and weaving a life drawn a graph.
Hell's Closing Bell by mrthee 2019-04-30T09:28:27Z ♥ 0
Did I miss something, or does the game just involve talking to five people? Any case, the humor is well appreciated and the thematic / setting works nicely.
Let me go... by sadzanenyama 2019-04-30T09:16:00Z ♥ 1
Nice sounds. I know from experience these things are hard to balance, but the drop frequency and amount should be tuned. Overall shooter mechanic feels slick.
Coin Bois by Alchemic 2019-04-30T09:02:48Z ♥ 1
Very creative puzzle mechanics! I found a solution to stage 6 but it seems really cheesy. Is there really a way to get to the upper section? I wonder if the input timing is a little different on different platforms (windows here).
Biomass by Jobus 2019-04-30T02:39:59Z ♥ 2
Spent way longer playing this than I should have. Gorgeously beautiful, the large purple structures in space are amazing. The costs and payoffs are well balanced, which I know is hard from my own game. Favorite aspect is that, you need to eat to survive, but once you're too large it's impossible to chase the smaller prey, perfect analogy to the natural world, genius.
The Adventures of Cat Bat by BirchTree 2019-04-30T02:07:56Z ♥ 1
Wow, very difficult. Those darn door-camping sharks!! Nice work on the random level generation.
Frustration is seeing instructions for "shoot" and "dash" commands which aren't available at the beginning of the game, attack is short range, plus all upgrades are too expensive to purchase at first. The gun is unpredictable to control and hard to obtain. Otherwise input handling, immersion, overall quality is good.
utsvulten by ditto 2019-04-30T01:49:49Z ♥ 0
Truly. Genuinely. Disturbing ... And yet, I just ... really wanna finish all the grapes on the tree. Ya know? Feeling so dirty.
SPENDOTRON: 2019 by KilledByAPixel 2019-04-30T01:31:33Z ♥ 1
Best run $4.69 and getting brutalized. Tough but worthy.