FoonLudum Dare ExplorerLD40 → Robosseum

Robosseum

By gogo199432 and szabe

View on ldjam.com

CategoryRankScoreCount
Overall10802.7224
Fun11132.3624
Innovation10182.5624
Theme8023.1123
Graphics6823.3025
Audio6802.3124
Humor9022.1320
Mood8552.9023

Comments

goxua 2017-12-05 19:21

Character starts to float when game starts, check this out :). Good luck!

webthingee 2017-12-05 19:24

Really nice work in 72hrs!!!! Some really good stuff in here and I am sure with more time and testing the controls, camera angle, and walking over different levels would be tightened up. A little challenging camera angle for my taste, but didn't stop me from slashing a few baddies. Neat idea that you do more damage the lower your health is.

michaelsonbritt 2017-12-05 19:32

Lighting and mood are nice, the sword swing and dash animations are good. I was having fun trying to perfect a dash swing.

antoined73 2017-12-05 19:43

It could be nice but i don't know why my cursor is going out of the screen. I think it was too hard and kind of ridiculous to hit hit hit hit but never touching the ennemy x) So i was spamming shift to go to the final zone without fighting robots on my way. Walking animation of hero and ennemies too quick, it's kind of glitching and the camera is shaking. I has also a annoying metal song clanking and loopibg over and over again.. Using lights could have been nice to make the game more beautiful. Models are great congratulations ! Good luck ! :)

egor 2017-12-05 20:27

3D artist did great job, looks quite nice. Sounds and controls require a bit more job, but overall direction as I see is really nice.

ollec 2017-12-05 20:59

There's definitely a lot of promise here, the core mechanic of higher risk = higher reward is executed nicely and I love the mood of the game, fighting in the Robosseum sounds awesome. Sadly I encountered a bug in the third room, where both enemies charged at me - and right off the edge of the map. :^) This then seemed to trigger a bug with you audio source and your background music instead sounded intercourse between electric sheep.

Still, as I said above, there's definitely a lot of potential and good work in here, the next step should be to polish, polish, and polish some more. :)

johnbrynte 2017-12-05 23:05

I really liked the environment! It only lacked some nice ambient lightning :bulb:

the-triumvirate 2017-12-05 23:16

You got some cool looking robot models there, nicely done. ++

phillserrazina 2017-12-05 23:43

Really nice game! Yeah, it's buggy but 72 hours are 72 hours. Really enjoyed the models. It has potential, I'd play a polished version of this!

rasabi 2017-12-06 01:01

Great job with the models and lighting. Pretty buggy, but not bad considering the time restraints haha! Maybe make it so you can't spam the dash command? You can sorta fly if you spam it, which I enjoyed thoroughly. I think the camera angle needs some tweaking as well. The only really aggravating bug resulted when an enemy fell off a cliff and a grinding/clashing noise started repeating endlessly for the remainder of the game.

roberto-romao 2017-12-06 04:51

Good job! I have alot of fun, but i confess i made half of the enemies fell from ledges! Besides that, nice work for 72 hours!

cenullum 2017-12-06 16:42

Question: how did you change color of background of unity spalshscreen to redish color?

First of all color pallete, UI,font was right chosen.These didn't tire my eyes.Introduction on begining was well designed even before symmetrical game

Suggestion:

* You can change mouse icon easily in unity3d * Movement animation can be more smooth. * you can use box collider instead of mesh collider also it will increase performance but who struggle with this in the jam :D

Weird Bugs:

* When I felt to empty space, my gravity become slower and at the end i heard disturbing sound. * After enemy dead , spawn wrong body. * In some blocks was connected wrongly ,seems buggy * Big enemies die by one hit and their animation wasn't work right. Just default T position of model. * I go to second floor but some enemies start to don't die , they wasn't even defence self.

szekeres-szabolcs 2017-12-06 18:08

Nice game. Good job. Just polish the controls a little bit more

kroltan 2017-12-06 23:40

@cenullum Just go to the Player Settings and open the splash screen section.

About the game: The graphics are absolutely gorgeous!

But I have to say, there are really a _lot_ of bugs here.

- Hitboxes have no correspondence with the visible bodies - Enemies are for the most part completely broken - They often get stuck just staring at me or blocking forever - Sometimes when killed, they "respawn" in T-pose, with 0 HP, just staring at me and moving my way, not attacking or defending - Sound is also broken, at some point I just got a repeating "clang" noise firing like 4 times a second - The coliseum "elevator" seems to fire on a timer? I didn't kill all the mobs there and it sent me up anyways - The camera is locked only horizontal rotation, and seems to be tied to the height of the character's walkcycle. And since the walk animation is so fast it basically means camera shake the whole time I'm moving.

Overall, the idea is nice, but was poorly executed in terms of programming. The graphics were excellent (I can almost bet you got some inspiration from Hob), but the logic just is not sufficient.

zax 2017-12-08 17:16

the graphic is great , i like it keep it up! and don't forget tochck out my game too :)

noble-robot 2017-12-10 11:04

Very buggy, so I don't think I got the intended experience, but it's a really solid concept. I rated the game high on theme and especially mood, because I like the "oh crap" moments that it delivers on.

I also liked discovering that the enemies are also healed by the health zones, and that they also deal more damage when they are low on HP (although due to the bugs, enemies didn't attack me much, and some were immune to my attacks).

Great work, foiled a bit by high ambitions, but that's great, too!