FoonLudum Dare ExplorerUsers → Ollec

Ollec

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHu
201740The more you have, the worse it is👥Free to Playjam2633.753.543.743.843.343.174.27

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Comments by Ollec

LD40 — The more you have, the worse it is

Robosseum by gogo199432 2017-12-05T20:59:31Z

There's definitely a lot of promise here, the core mechanic of higher risk = higher reward is executed nicely and I love the mood of the game, fighting in the Robosseum sounds awesome. Sadly I encountered a bug in the third room, where both enemies charged at me - and right off the edge of the map. :^) This then seemed to trigger a bug with you audio source and your background music instead sounded intercourse between electric sheep.

Still, as I said above, there's definitely a lot of potential and good work in here, the next step should be to polish, polish, and polish some more. :)

Jazzy Beats by Moski 2017-12-05T23:14:12Z

Since this was my first Game Jam I didn't know Whales and Games, but it seems you guys are well known around here and for good reason (which makes you praising our game even more amazing <3).

And after playing Jazzy Beats myself I can totally see why. What I played was an incredibly polished, bug-free and most importantly fun piece of entertainment software. The artwork is stunning (seriously, those menus), as is the sound which, in a game called Jazzy Beats, is just as important to me. The gameplay elements à la Streets of Rage are well implemented and the core mechanics of turning fans into allies instead of flat out killing them and not being able to directly fight your true opponent give it a nice unique twist and strategy depth.

Add some more levels with different enemy types and I can definitely see myself paying 15 bucks on steam for this gem.

Easily the best submission I have seen so far! :)

The lost strawberry by egordorichev 2017-12-05T20:38:03Z

A truly great game taking into account the time it was built in. I couldn't get past the second stage of the boss (one round of collecting all the essences if what I see as the first) but I enjoyed playing this a lot. The artstyle is georgeous, although quite confusing at times, but I guess that was intentional. The controls feel super crisp and responsive, I never had a moment where I though "Oh bull*****, I should have made that jump." or "I shouldn't have been hit there!". The Soundtrack is nothing outstanding but it fits the game and does it's job, enriching the atmosphere. This also has a super cool and feature-heavy pause menu, something my games always seem to miss in the end. :^)

And with all the polish that's gone into this game, it still manages to offer 25 unique levels and a boss. One playthrough of that, without eventually beating the boss, got me to 32 Minutes.

What more can I say, I love it. :)

Houston, we have a problem! by Egor 2017-12-05T11:11:48Z

solid game, the difficulty curve from level 3 to level 4 was a bit too steep for me but I like the idea of console commands a lot

Lost Sakura by HellSquirrel 2017-12-05T10:55:15Z

I really enjoyed this, great art/animations, good soundtrack, fits the theme of the jam. The only thing I can criticize is that, for me, personally, I had to focus on either the beautiful art, or the gameplay -> what buttons I push. Though, as I said, maybe that's just me.

Didn't get past 8 :D

The Daily Grind by MarioBarone 2017-12-05T10:50:53Z

I loved the art style of your game and the gameplay fits the theme, but as the others said, I'm not sure how to correctly fix the drinks. So far I've only managed plain water or cocoa and milk, and even though it looked right, the customers weren't happy. A Tutorial of some sort would have been extremely helpful. But still, good job!

Asteroid Crasher by erebus 2017-12-05T19:27:12Z

The core gameplay mechanic fits into the theme very well, is innovative and quite fun. I like it! :)

Free to Play by Hooraygil 2017-12-05T11:18:26Z

Thank you for your feedback @matthew-di-mare-miller @infraxion @jcourt

Free to Play by Hooraygil 2017-12-05T22:40:52Z

@moski Right back at you, I just finished playing your game and loved it. I'll write my feedback in a sec! :)

Free to Play by Hooraygil 2017-12-05T22:43:19Z

@abyster I'm really glad you like it. Although I'm not 100% sure in what way it is short, since it's a randomly generated endless runner. :^) Nonetheless, I really appreciate your feedback!

Corrupture by Chyme 2017-12-05T11:35:08Z

Great game! I didn't have any problems playing it in the browser, so that's nice. Really nice art, as the others have said the mechanic of safety vs damage output has been executed very well. The only thing I found negative was the sound that the weakest shot makes. It was too loud compared to the rest of the sounds and got quite annoying by the end of the game, at least in my opinion. I practically skipped the later part of the outside levels by shooting only the enemies that were in the way and ignoring the others, so I think a door of some sort that only opens when all enemies in a certain section of the game are dead (of course, that would only work with a fixed number of enemies spawning) could help that part of the game immensely. I really enjoyed the final boss-fight though and came quite close to dying 2 or 3 times.

Feature Creep by Garur 2017-12-05T22:05:11Z

I'm really torn on this game, I love your idea of building the game from the ground up, until eventually it gets out of hand. The narrator and main characters interactions are quite funny and I enjoy the humor, setting and mood of this game quite a bit. The art is also great. Simple, fitting, and expressive. Maybe the UI could use a little make over, but whatever.

Now, that said, my actual gameplay experience was mediocre. The first time I played I tried to jump over the hole in the ground to the right, fell into the cave and was stuck. I tried jumping my way out of there, but that didn't seem to work, I tried adding features but none seemed to help. With the knowledge from my second time playing the triple jump probably would have worked had I made it til there. I don't know if it's just a porting error when building for WebGL or if it's your canvas scaler that bugged out but it seems like part of the UI is out of the camera as you can see in this picture:

creep.PNG

Other than that I could not pick up the golden key collectible, the triple jump only worked the first time I tried it out and I still could not find a way past the ledges. Without much to do but add features I couldn't see or use because they're not in the camera I chose to stop playing. My only explanations are that either the game is bugged, or I just quit too soon, to my tip would be to either fix the bugs that hinder progress or make that part of the game shorter, so the player feels like he's actually progressing, even if just a little.

I really, honestly like ideas and presentation of this game, so I'm quite sad that my actual time with hasn't been that great. Your next step should be to iron out any bugs, have the game playtested a lot by friends and family and eventually make changes according to their feedback. Add a little bit more polishing to it and you'll have a game you could monetize.

At least that's my humble opinion. :)