FoonLudum Dare ExplorerLD40 → Corrupture

Corrupture

By chyme

View on ldjam.com

CategoryRankScoreCount
Overall883.8326
Fun563.9326
Innovation403.9526
Theme1063.9726
Graphics1023.9627
Audio3063.0024
Humor5042.0222
Mood1533.4525

Comments

oivin-f 2017-12-04 03:28

Fun game, but unfortunately I had some issues with slowdown when there were many objects on the screen.

The concept was intuitive, and easy to grasp. I loved how the more powerful attacks were "juiced" up.

I think the game was overall a little on the easy side though. Good job!

king-kujito 2017-12-04 03:29

Now this is good game design. I love this mechanic! The art kind of reminds me of a Nintendo Switch indie game of which I forgot the name.

seanw 2017-12-04 06:49

Awesome!!! The mechanic is great! I think it could use a little bit of rethinking though. I found that i could just stand within the densest fire of the boss and I would be fine, and actually damage him more if I took damage. Maybe there should be an additional penalty or reward in order to encourage competitive behavior.

The graphics were great!

I wish the game was longer!

chyme 2017-12-05 10:27

Thanks for the feedback everyone! I'm not entirely sure why the HTML5 port slows down so much, I've had that problem in every game I've ported to HTML5 using GameMaker... the Windows version should run OK though. If anyone has any tips for the slowdown thing let me know!

meskaline 2017-12-05 10:43

Very nice concept. Loved playing it. GJ

indieimpala 2017-12-05 11:23

Hello fellow twin stick shooter! I agree with what's been said, graphics are NICE and concept is solid. Would love for it to be longer. Well done!

cantin 2017-12-05 11:23

great mechanic! need balance a little bit, too easy if i hold left mouse button

ollec 2017-12-05 11:35

Great game! I didn't have any problems playing it in the browser, so that's nice. Really nice art, as the others have said the mechanic of safety vs damage output has been executed very well. The only thing I found negative was the sound that the weakest shot makes. It was too loud compared to the rest of the sounds and got quite annoying by the end of the game, at least in my opinion. I practically skipped the later part of the outside levels by shooting only the enemies that were in the way and ignoring the others, so I think a door of some sort that only opens when all enemies in a certain section of the game are dead (of course, that would only work with a fixed number of enemies spawning) could help that part of the game immensely. I really enjoyed the final boss-fight though and came quite close to dying 2 or 3 times.

gaminbru 2017-12-05 11:36

I really, really enjoyed the concept behind it, and the gameplay gimmick worked really well. It kinda made the game really easy, and the boss took a little too long to kill, but I was very much a polished product. Nice!

justinooncx 2017-12-05 11:48

Pretty interesting idea! A bit TOO easy, though, since shedding corruption is done very easily, and at the same time, you'd be destroying any enemies that might corrupt you. Still, the gameplay was enjoyable, and there was that interesting temptation to risk corruption to kill monsters faster, especially the last boss. Either way, a neat entry, good job!

potti 2017-12-05 13:20

Very interesting idea. Looks and feels polished. A good game.

It was a little to easy, you can just avoid every projectile and hold yourself at 30% health. The mechanic might be more interesting if you are either forced to get rid of corruption (e.g. it slowly drains you max health) or having another source of damage that cannot be healed by shooting.

remco 2017-12-05 16:37

Well done! A simple but ingenious idea and a good execution.

Nice color-scheme as well. Seems the art has a bit of Hyperlight Drifter influence but it has something of it's own as well.

Maybe next time you could have a tutorial or help screen? (That's really the pot calling the kettle filthy given my own history, but it's good advice nonetheless.) Consider that, for LD, some people only look at your game for about a barely two minutes, and I only got the main gimmick about the second time I ran out of 'ammo'. (I'm _still_ very tired tho', so that may be it as well.) 'Strength comes at a cost' has many different interpretations after all!

Oh, and I like the little animation/polish touches as well :slight_smile:

hertz14 2017-12-06 01:05

I love the main mechanic here, it's really nicely done and playing with the meter <20% is insanely satisfying :D Nice graphics with a nice cohesion to them, my only small issue is that there is no distinction between the purple of enemies and the purple of projectiles and the purple of ground-corruption, so it gets a bit hard to distinguish things sometimes. Even just a shadow on the projectiles would help a great deal. Gameplay is very fun but I found the movement a little on the sluggish side, would be nice to have a little more agility in the character (or potentially increase or decrease speed according to meter fullness?). As a GM:S user myself I love seeing quality GM:S games and this is one of them, has a lot of potential for expansion post-LD. So good job!

0xdd 2017-12-06 06:58

A really interesting idea in this Hyperlight Drifter inspired game. I'd love to see this continued post-LD with maybe some more levels and maybe even some RPG mechanics.

mr-madcat 2017-12-08 14:37

Looks and feels good. Too easy in my opinion, as standing in darkness is more boon than bane. But congratulations of your first game jam entry. To many more.

gris 2017-12-08 19:41

Interesting concept. I found it fun to play. Congrats!

cubeeo 2017-12-10 05:11

I played the HTML5 version directly in the browser and didn't have any problems. Congratulations on your first game jam. This was enjoyable. There's a nice look and feel to this, and this was innovative. The way the health and the firepower were interconnected was smart to do for the jam - it kind of brings various skilled players to a level playing field. Someone above me said it was too easy because of that, but I tried just standing in the dark and ended up dying, so, I don't think so. It was fun. Your mechanic made it so that both super skilled players and poor players could equally enjoy it. I liked it. I think this was a great first entry.

skosnowich 2017-12-10 18:49

I also played the HTML5 version and hadn't any problems. Your take on the theme was a nice idea. The game was rather easy and short, but you did a great job polishing it. I liked the minimalistic artstyle. The contrast between the slimes and the purple underground was bad though, unless you intended that you can't distinguish the slimes from the underground. :)

tvance 2017-12-13 22:04

Very interesting game, you sometimes *want* to take damage. Great job on the player sprite and animation.