Fancy Trash by sebastianscaini 2020-10-27T02:34:23Z ♥ 2
Cat burglars, eat your heart out!
Sorry it took me so check it out. Wasn't sure who of the team wanted to play it the most. But now that I did get to play it, I must say I liked it quite a lot! The presentation and mix of both photos and the very funny looking raccoon is superb! The aesthetics and gameplay overall are fantastic, and there's nothing not to like here! What a great entry! 🐳
LD48 — Deeper and deeper (29)
Aftermath by Peace Of Cake Games 2021-05-18T19:54:39Z ♥ 1
I like these atmospheric experiences. Very daunting.
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I'm glad I managed to get to this one on time just before the ratings end. It'll be my last game of the jam, and it's quite a fitting closure, I'd say. A character dying as the jam wraps up. We should all be poets 💪
Anyhow, you asked me for opinions on the sprites and visuals, so I'll focus on that. First of, mad respect to you and all participants of the compo who have to do all of the work on their own in so little time. If the sprites of ours are applauded, it's only because I'm a dedicated artist with a fantastic team that does the heavy lifting everywhere else. Any compo participant, regardless of skill level, impresses me more than what someone in my situation can do.
In your case, I'd say that your game does a fantastic job when it comes to use of practical effects. The intro in particular, with the stars, the TV static and the glows, it really sets up the first person atmosphere. Some of that is lost when the core of the game starts, but it still fits the atmosphere of the game.
Sure, I wouldn't call your sprites pretty or outstanding, but at the very least, they serve the purpose of representing what they're meant to do without looking clunky, intrusive or out of place. The main character sprite does look good, even if the animation loop is a bit iffy. I can attribute that to the protagonist shambling around in pain, but even then, the shuffling could have been a bit better.
Regardless of that, the only suggestion I'd give you would be to do a bit more "thought" practice. Not to make "better looking" sprites per se, but to try to get the mentality of how things could look before you sprite them. Let's say, for a Compo like this, your character sprite - with 3 frames - is sufficient and looks good. But 2 out of those 3 frames could look more varied to make the character feel like it's moving more. The houses maybe could have had some rectangles or squares around or random strokes to show that they're broken. Put a lot of white blots in the sky for stars. Small things that shouldn't take you much longer to implement, nor have to spend weeks of practice if this is not your expertise.
My point is, there are different areas to improve on. "More quality" is one thing, but I'd recommend you to do "more varied" instead. With that I mean that you don't nead to do "much better", but rather, more diverse. You can use the same style you've got, but with some smart tweaks, it could pop more.
Those are just my opinions on the matter. The core game works well, tells its neat story as it needs to, and is short but effective. A welcome addition to the Ludum Dare compo roster. Do keep up the good work! 👍
Blue Square and the Mystery Cave by asdehielo 2021-05-18T17:25:48Z ♥ 2
The short, yet creative puzzles of this game kept me amazed from beginning to end.
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This is a compo game? It's very well crafted. I actually got a bit emotional over the square and its voyage into the underground. Don't think there's anything I can say that hasn't been said before. The puzzles were amazing, and I liked that the mechanics of the bouncing balls served not only to hit stars but to also find out dangerous sports and even walk safely in the darkness.
Games like these show that a simple, straightforward premise can really squeeze out some good ideas without going out of scope nor needing a lot of unique assets. From the visuals to the audio, it all compliments the core ideas of the game!
I'm beyond impressed with this game. It was a short but sweet experience, and I'm all up for more of it! Way to go! 🐳
Touchdown by Paul Nadan 2021-05-18T16:58:48Z ♥ 3
I don't think I'm in the field anymore...
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This is my kind of game. The games that take a very simple idea, then upscale it to the silliest concept possible. I went on this thinking it'd be different levels or something, but when I found out that it was all a single sprint, I was amazed. When the quarterback kept running past the field and into upcoming traffic, I cracked up laughing like a madman.
I've played a bunch of games on this jam. Plenty of amazing ones, othes with great gameplay, and others very thoughtful. This compo entry is, as far as I'm concerned, the funniest one I've played on this jam, just because of how ridiculous it is.
Gameplay is good, presentation is fine, the music is unintrusive, but it all comes together to create a quirky, enjoyable, hilarious and absurd experience. Ludum Dare was made for things like these! 🐳
memories.io - A Living Painting by NamidaSai 2021-05-18T16:47:08Z ♥ 1
I can get behind conceptual games like these.
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I've always been pre-disposed to believe that games with .io on its title are short competitive multiplayer experiences with not much to them, but when I saw your post, I wanted to believe this would be something special. And oh boy it was.
"A minimalistic abstract art compo game" does sound like a bunch of buzzwords, but I'd say they'd be very justified for this project. The game really feels like just a weird clunky experience if you go blindly to it without considering the concept that it's representing. Yet, I was amazed that you actually gave things a purpose and a reason, which all made perfect sense within the context of the interpretation. The walls, the accidents, it all really contributed to the experience. Just the idea that there were other circles that already had advantages got me thinking.
This game has a lot of intrinsic value to it. While it does have that highscore factor, it still feels more like a relaxing experience to think and contemplate about rather than a button mashing competitive fest. These experiments are always a pleasant surprise in Ludum Dares. Way to go! 🐳
Dungeoneer by notApollogising 2021-05-18T16:20:16Z ♥ 1
Roguelikes in my Ludum Dare? Heck yes!
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I'm a big fan of the genre, and it's good to see people give it a shot here and there. Since these usually require a lot of thought and planning, even getting a functional one within Jam timeframe is a miracle on its own, so I think it's impressive you made it!
Random rooms, upgrades, some diversity on enemies and different floors, it all works in favor of the game.
I do have a few hiccups to mention though. I do feel that the enemies take way too long to defeat at times. The bats flying off screen made me wait for them to come back. I wasn't even sure they'd come, but they did. And last but not least, the game crashes here and there. I actually managed to replicate this purposedly: If you enter a room and move back to the door before it closes, the moment it closes with the player on it will cause the game to crash.
It also crashed on the third floor as I entered a room with nothing on. The doors didn't even spawn, so I'm not sure what would have caused that.
Still tho, these kind of things happen during the gamejam crunch. What you managed to make is impressive on its own merits, and likely taught you a lot that you can use in future projects! Well done! 🐳
METADATA by SnowInfinity 2021-05-18T15:55:53Z ♥ 1
Oh boy, this got very trippy.
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I am very impressed by the turn the game took. Like, actually amazed. It has solid presentation (though I never like having to install LD Jam games), good music, and the bit with the frog was funny. At first, I thought that the jumping physics were a bit clunky and the platforming didn't really do it for me.
But then it turned out to be just fodder for a boss fight game. I really like these short games with unique big enemies, and this one is among the most fun ones I've played in a while. It truly looks and feels like some final boss. While the jumping was still a bit difficult, it felt better to just try to stay in place rather than to move around in mid-air, so it wasn't a problem here. I really dig that new obstacles kept being added and changing, and the moving floor was the most impressive of them all, since it directly challenged my strategy.
After 5 deaths, I was victorious. It was a superb fight. Perhaps a bit too difficult to some given that it's instant death with one hit (some which may feel unfair when it comes to the green bouncty stalactites), but it's not that long of a fight to being with, and with enough perseverance, one is bound to win.
I liked this entry a lot. It has a lot of creativity and heart (pun intended). It's just superb!! 🐳
Seriously Deep Space! by Braden land 2021-05-18T15:34:20Z ♥ 0
My expectations of "all sidescroller shooters are more or less the same" were pleasantly shattered.
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"Deeper and deeper" seemed to go hand-in-hand with space shooters, so I expected many to be more or less the same. And seeing that it's your first jam entry (by the way, welcome! I hope you had a blast this time around, and that you participate with us more in the future!), I thought it'd be more or less that.
Yet, yours was a pleasant surprise due to some unique design ideas: Making it physics based and with limited shots. No button mashing, no predictable enemy patterns. It's quite genius if you ask me. It takes a bit of time to get used to it, but honestly, it's well worth it. The upgrades are a nice addition which don't feel intrusive as well.
It just needs a wee bit more of polish to really pop. It all works well, but some indicator of being hit by an asteroid could really sell the experience. Just touching it, seeing it slide away and a sudden Game Over screen feels a bit sudden. Though odds are that you did your best with the time given still, so it's no big deal regardless!
Always good to see people try new things in these game jams. With dozens of thousands of submissions, it's expected to see people try known genres, but giving them unique spins is what makes Ludum Dare so fresh! And people like your team make it all possible! Keep it up! 🐳
The Depths by Hydrogen8 2021-05-18T15:18:14Z ♥ 1
A quick and cute Pico-8 entry!
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This one is a very straightforward game. Jump into the water, keep going down, avoid enemies, get treasure. Simple and to the point. While there seems to not be much to it when it comes to gameplay, it stills pops up with some great visuals for the engine and a very good tune (though I do feel it gets repetitive fast). Sure, there are always things that could be added to make it more engaging, but for gamejam purposes, this entry is solid. Good polish, responsive controls, and goes as long as the player can and feels like!
All things considered, It's a fun quick game worth giving a shot. Good job! 🐳
Pipes All the Way Down by kroltan 2021-05-17T17:13:00Z ♥ 1
I'm very proud of my score.
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That I played this for about an hour straight should tell you everything you need to know about my opinon. Fun, minimalistic experience that felt addictive, compelling and, for the most part, very well balanced. Impressive that these kind of mechanics and ideas can be put together this well on Compo time!
Can't really offer much feedback without going ham into brainstorming territory, of which I'm certain you wouldn't have any shortage of ideas. Things like increaasing the price of Discarding or limiting it so that the player loses at some point no matter how good they are, for example.
Still, this is a very solid entry, and one of my favorite puzzles of the jam. Certainly something I'd like to have on my phone just to mess around every now and then. Great stuff, amigo! 🐳
Hole Down by Seeko Studios 2021-05-01T17:06:38Z ♥ 3
Bob's restless. Bob will get 'em all!
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While I'd say I've played "better games" in the jam, after a few rounds of playing this one, I'm borderline inclined to call it my favorite of the jam to this moment. With its polish, looks, gameplay and vibes, I'm impressed it hasn't been seen as much around.
I'm biased to the art style, which reminds me a lot to styles I'm a big fan of, such as seen in games like Caslte Crashers, but with a more minimalistic, almost noir vibe to it. It looks gorgeous, and it goes hand in hand with the music and sound effects.
And the gameplay is superb too. Very responsive, has a satisfying "snap" to it, feels quick but not rushed and sturdy but not heavy. Giving the player the space to maneuver around, figure out where and how to engage in combat, what items to carry around, it made me feel truly in control.
My only gripe with the game is that I felt at times that I was taking damage for no reason. While I figured out at some point that dropping from ledges caused damage, I am not sure yet if some enemies have ranged attacks or something I cannot see.
But otherwise, this game was fantastic. I cannot stress that otherwise. I'd like to see it as either a roguelike or a full fledged narrative game. This belongs to consoles and online gaming platforms. It's just that good! 🐳
Masseuse you Loose by ColeSlaughter 2021-05-01T16:40:30Z ♥ 4
I really dig the variety of bodies to massage.
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Glad to finally get around to play this game, and I liked how interactive and fresh it feels from beginning to end. I actually loaded it a few times just to see how many voice lines were made for the title screen. It's impeccable polish, and far from beyond the only thing that outstands in the game.
Can't really say if I thought the use of the theme was fitting or a stretch, but I'd call the game brilliant regardless. Different mechanics for different massage techniques felt uniquely interactive. The game really showcases that a relaxing activity is only relaxing relevant to what's your role with it, since I was actually stressing out (positively) at the many things to do and how to properly do them.
From beginning to end, a fun and even funny experience! It's one of the best looking, most unique, good games of the jam! Always pleased to see you all around again! 🐳
MineSystem by TheGamerASD 2021-05-01T03:35:22Z ♥ 1
A clicker with progression and plot? There should be more like these!
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I've seen some clickers already, but it's good and fresh to see one that has a more clear condition and some progression. Taking the idea of an idle game and adding mechanics, story and the like, are things that I'd like to see more people experiment with.
In this regard, I like how your game gave you hints and comments in a "narrative" style rather than just making it about getting higher and higher numbers just because mechanics say so. The theme worked well to accomplish that, I'd say.
However, the game does slow down a lot after you get the main upgrades, and it does fall into the pit of numb clicking. A few more late game upgrades would have been nice. But still, the game served a purpose, wasn't too long past that point, and could be properly sped up.
Aside from the pacing towards the end, I'd say I liked this clicker game. It's bold good! Do continue enjoying the jam! 🐳
Suichu by Staber 2021-05-01T03:12:09Z ♥ 1
I wonder what these bubbles are for.
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I've got to hand it to you, this is an atmoshperic game. The selection of sprites and music do give it good vibes, so, aside from the visual hiccups, it's pleasant to look at.
Gameplaywise, it's on the basic side, with some common glitches like latching to walls. It's the kind of details that you learn with practice to deal with, so don't get discourage if projects done in this little timeframe aren't super polished.
Don't worry much about the length of the project either! Whether you continue on this project or try someting new, it's all good learning! So keep up the good work! 🐳
Falling Memories by bufuak 2021-04-30T23:01:44Z ♥ 1
You've got to be kidding me.
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A game made with Unreal is a rare Ludum Dare treat, and I'm all up for narrative experiences. I liked the direction of this one, althought I have to admit I spent a bit more than I probably should have on the first screen.
It was an overall alright experience. It's impressive to have a game with voice acting as well. That really caught me by surprise.
So yeah, that's about all I can say about games of this genre. Good execution, an interesting narrative, good use of physical elements to guide the player, and even a very... interesting TV channel. Neato! 🐳
Sing Deeper, Songsharks!!! by DwightDavis 2021-04-30T22:39:14Z ♥ 1
Thia is my jam!
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A solo dev made this? Rather impressive, I'd say. It was a good, refreshing game. I go nuts for rhythm and musical games. I half expected this early on to just be a music toy (which, I was pleasantly surprised that it was also included as a completion reward), but instead it was a satisfying puzzle platformer.
A bit on the short side given the different mechanics and concepts that it incorporates, but it still served its purpose right. If anything, that means there's space for more levels and even more musical mechanics if you were to pic up on this project for future iterations.
I'm amazed that you made cute graphics, mechanics these uncommon and bopping sounds to boot. Love the concept and the setting of the songsharks and songseagull! Great stuff! 🐳
Debt Collector by thomz12 2021-04-30T22:21:41Z ♥ 2
I am an acquirer of debt!
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You mixed my passion for short, fun-sized arcade games and mindless incremental clickers! The fact that this is a time limited clicker just injects schadenfreudistic dopamine into my soul.
Everything on the game is great, I'd say. The music is vibin', the graphics serve their purpose, and the loop of buying upgrades is intuitive and not unreachable. It has the best of idle clickers without having to wait forever for upgrades.
Granted, I clicked to the best of my abilities in the first playthrough, so subsequent ones weren't that special. But it's still one game I'd like to have around to see if I beat my personal best every now and then (instead of going for the leaderboards. Those people are debt monsters.
A great submission! 🐳
Deep Sea Trip by Pomo 2021-04-30T22:03:43Z ♥ 1
Doing what I can to destroy the ecosystem.
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I had a lot more fun with this game than I originally expected. When I opened it up, it took me a few runs to wrap my mind around how to move and aim at the same time, but after a few rounds, I felt like a master whenever I managed to snipe a squid across the screen. So yeah, a few rounds in and I felt like the best Deep Sea Trip player in the world!
Then I saw the leaderboards and I was like "meep". Some people here were very, *very* dedicated to achieve highscores. A good sign of a good game, if you ask me.
So yeah, at some point I hopped into Easy mode to play leasurely and see what else was there to see. So, top points for having a variety of enemies with different behaviors yet predictable patterns, which kept the game fresh and never unfair. And the thing past 1000 meters below? A genuine good surprise!
Also, I happen to be a sucker for beach-like music.
Great game! It's a very lit artillery game with movement and a good variety of enemies to keep one on their toes!
I also want to take this opportunity to thank you again for playing our game that much last time. Your highscore will be my wallpaper until LD period is over 👍
Anyhow, keep enjoying the jam! Lots of creative, fantastic games out there! 🐳
Closet Spelunking by Turquoise Moon 2021-04-29T15:59:24Z ♥ 1
I'm legit happy that you accounted for people being jerks like me. Attention to detail like this must be praised.
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Cute, short game. It's a standard platformer with a fun premise. While it's overall simplistic, I can tell there were parts here and there where you put attention and care, like the no-bunny ending, apparently secret room (which I couldn't find in my different playthroughs. Am I overthinking it?), character select and seamlesly using the flashlight while walking.
Overall, you did a fine experience with a cute premise with a bit of innocent surrealism. I wonder what was the brainstorming session about the closet and bunnies theme. Compared with plenty of games I've tried at the moment, the premise of this one is very fresh.
nyhow, in the end, I liked it! Well done! 🐳
Deep Dishpair by JaeLiinah 2021-04-29T15:33:08Z ♥ 1
A pippin' hot time management game.
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I'm a sucker for word puns, so of course I needed to check out something with the word *Dishpair* on it. Saying it just puts a smile on my face.
Dishpair.
Heh.
Anyhow, what can be said about this entry? I'd say that, despite it's simple presentation, the core game is actually a blast to play. It has that allure that a lot of time management cooking sim games have, but with the funny weird plot and incremental mechanics tailored to the player's wants rather than needs. Thus, the game's pace is dictated solely by the player, which, in my case, felt a lot more relaxing and thrilling than cumbersome and pressurring like other games I've played before (Cook Serve Delicious 2 still haunts me. Got too difficult too fast).
So yeah, even if we account for the simple art, no sounds and some rough corners (the game even crashed on me when I opened it the first time), I'm willing to say it's one of the most fun games I've played in this jam so far. A good idea and a good execution overall!
May the great God of Pizzazz bless your day! 🍕 🐳
Shark Attack! by LittleW00D 2021-04-28T03:06:59Z ♥ 2
It's thrilling once you get the hang of it.
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Quite a quirky game. I like the idea of using momentum to destroy boats by falling on them. A bit tricky to get used to, but it's well worth it. Other than few instances where it took a while for boats to appear on the screen at all, the game itself was fun and challenging. Other than that, I do like the aesthetics a lot. Simple yet charming, and the water's gradient is very well done!
I do have to make the observation though, I don't think I've ever played a game this loud in my life. I'm not sure if there was something on my end, but you may want to lower the volume overall or add buttons or a slider in the future.
Other than that, glad that you made it in! Rather impressive for something done that quickly! Keep it up! 🐳
Robo-Driller by Famicon80 2021-04-27T18:54:37Z ♥ 2
This is outstanding. Truly outstanding.
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After playing games like Motherlode and Steam World Dig, I've been a sucker for games where you dig down and avoid obstacles. There seem to be a lot of those in this jam, but this one in particular just feels good. It feels like it breathes. It starts at a decent pace, but as one goes deeper, it feels like any entity can start a chain reaction that can lead to one's demise if they're not careful.
The wheels are an absolute menace, the moles are chaotic evil, and those random... things that follow you around, oh, those are scary.
This is just nuts. Incredible, even. Simple to understand, yet very exciting when everything is in motion. This might be my favorite game of this jam so far! Excellent! I'll be playing a few more rounds of it when I'm done today! 🐳
Rhythm Cult by CodeCavy 2021-04-27T18:24:19Z ♥ 1
Sounds like he's been crunching for Ludum Dare too, alright.
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Before anything else, music is 10/10. Well worth to groove through all the levels.
Now I proceed to sing praises to this game. While some may think that the graphics are on the basic side, I'd say they're actually very charming and do help build up the atmosphere. I like jamming with the guardians and making it all the way to the deepest void, with some bittersweet themes to it.
And it might not sound like much, but I'm most impressed by the polish of the text. Not many games in these jams have the option to press the button to show more text and faster. It's usually all displayed from the start, or press to skip, or wait until it finishes appearing. These details really help the player enjoy the narrative at their reading pace. Fantastic!
My only "issue" is that to me, this wasn't much of a rhythm game which I was looking forward to, but rather, some "reverse dodging" game with some cool music to it. Rather than moving to the beats, it felt more like I was moving around do the beats would position to my position. It felt a bit awkard at the start, but it stopped being a problem soon.
Regardless, I love it when jam games have music this good. Fantastic entry! 🐳
It's Nice Down There by TheJonu 2021-04-27T16:24:25Z ♥ 4
So yeah, just going downstairs. No biggie.
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Fun factoid: I ended up playing the game twice because I missed a bit while taking a screenshot of the ending. It really helped that it was one of those short-but-sweet experiences, with solid movement (though wonky in just one bit with the stairs) and a very... unsettling atmosphere.
Graphics and sound went hand in hand to make this one of those psychological horror games I like so much. I mean, it has actual horrors too, but not of the "big scary in your face kind". I appreciate this a lot more. I'd usually try to come up with feedback, but honestly, none comes to mind. (Save for that bit with the perpendicular stairs, a saw at the top and some blocky blobs below. I could have done with the saw being moved just a few pixels to the left to not hit the player while already on the stairs. But that was otherwise minor).
Fantastic game! Love it from start to end! Does what it intends to do and does it just right! Kudos! 🐳
Mine The Beat by GamesBySaul 2021-04-27T15:52:20Z ♥ 2
He groovin'
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This game oozes style. One of my favourites of the jam so far. Give a pat in the back to @tkimuse, 'cause the music really ramps up the experience.
But there's pretty much nothing not to like about this game. Great graphics, a bunch of style, attention to detail and so much polish. *Of course* there's character editing. *Of course* the music ramps up with the combo multiplier. *Of course* there are short puns and comments between levels. That's polish, that's style, that's heart.
The one thing that could have made this super addictive would have been sound effects. These going along with the beats and the music would have been a dopamine induced headbanging time. I hope there's an opportunity to add them at some point in the future, or to have that in mind for future projects. But rest assured that this doesn't affect my opinion on the audio of the game. Superb music!
LD website kept me from commenting here for over half an hour. I'd say that refreshing every now and then was well worth it just to tell you your game is a blast! 🐳
Gregory`s Mine by _pilcrow 2021-04-27T15:43:51Z ♥ 2
Big mood.
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It's already been told that the game surely looks atmospheric and sombre. The flickering of lights and what not go well hand in hand with the graphics (save for a few visual hiccups). But it really has a promising starting point and build up.
It does convey some starting mystery, which then turns dramatic, and some scenes like the train cart were great to behold. But I can't help but think that with a bit more of time you could have elaborated a bit more on the plot. Not necessarily towards a conclusion or big explanation, but the ending does feel very abrupt.
Regardless, not bad at all! It's always great to give a shot to different experiences in the jams, and horror narratives likes these are such a rare treat! Thumbs up to y'all! 🐳
Deep down the asteroid by FrauKauz 2021-04-27T15:07:06Z ♥ 2
Anyone up for some bragging?
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I must say I'm impressed by the design. At first I was a bit annoyed about the digging speed and being unable to move around while falling (since it felt a bit clunky), but after a pair of rounds, I started to "get it".
Rather than a 2D platformer, I started seeing this as a 2D puzzle thriller, where I couldn't jump around obstacles and clearing my path also helped the enemies find me. Taking quick decisions about the best route for the most points started pumping me up. I certainly can see the potential in something like this having multiple levels and new mechanics. Is there anything you wanted to implement for this that you couldn't because of time restraints? I think it'd be fascinating insight!
Anyhow, that's my two cents on this. Good game with good scope and size for what it is. Can't wait to see if people start optimizing the time and route to get even better highscores! 🐳
Deep Randomizer by Omich 2021-04-27T14:52:18Z ♥ 1
Circle fights Squares to get Triangle. I legit adore that you embraced the minimalism for this compo entry.firefox_WRJIS3pSGy.png
This game had quite some layers of fun and... ehem... depth to it, and I like it a lot for that. Very early on, I found myself reading every effect and calculating when and/or how to use them. Took a long time, and I still died a plenty.
So then I had a lot of fun left clicking willy nilly and cycling through all of the effects very quickly. It was both a marvel and hilarious. Yet, I found out my own explosions could kill me,and they did a lot of times.
By the end of the game, I was being more conservative. Still spamming, but being more careful about the surroundings. I eventually made it to the end! Whoo!
Simple yet effective. The randomization of tools really helped this game pop (and, between us, I'm a big fan of randomization ingames). Congrats on participating on the compo! Seems to have been well worth it! 🐳
Mind Hack by DivFord 2021-04-27T14:36:21Z ♥ 1
Retro FPS meets Psychonauts? I can dig that!
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While rough on the edges, the concepts introduced here were fascinating. Taking the route of just defeating enemies is easy, but there's something satisfying about taking your time to enter their minds and fight to make them switch to your side, specially when the inside of the mind looks almost literally like inside a cranium.
Wish there had been some time to implement being followed by your allies and such, since that'd add value to converting them over just killing them. But for what it is, I'd say it's a good jam entry, and here's hoping you have chances to either update it or use the practice you got here to make more good stuff in the future! I hope you had fun working on it! 🐳
Pyramid Mapping by Leonvano 2021-04-27T14:21:26Z ♥ 7
If I see I can draw in a game, I do. Don't judge me.
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I love the atmosphere of this game. I really do! Even with the mapping and the drones, I can't help but feel a lot of tension from the invisible traps and the ceiling going down. I don't consider myself claustrophobic, but this game certainly gives that bit of anxiety, making up for a very interesting thrill.
Having a squad of drones was genius and a delight! I'd say that this game had a lot going for it on the design department. I would like to hear about what motivated you all to go for hand drawn mapping. I've rarely seen this in games and yet it's so good.
I'm glad that you could make such an experience! 🐳