Thanks a bunch to everyone for the comments and feedback! I’ll be commenting this time around in behalf of our team.
@RafaSKB Glad that you enjoyed chopping those heads as much as we did!
@MrErdalUral Thanks for the feedback! Early on we were wondering how to handle weapons, but we added a grenade late on and thought it would be for the best. We could have added more items and weapons that made use of it though, so we definitely will take this feedback in mind!
@olkeencole Heh, guess all that time spriting paid off in the end. And I agree, if controls could be refined for a mobile version, playing it on a tablet could be fun!
@TeamPoops Yeah, the menu and the jumping are the most addressed aspects of our game that we could really improve. As for the second weapon, I personally agree that it’s a bit underwhelming, but I also consider it as some sort of mini-strategy to have it in order to have something to discard should you only be offered bad weapons. Still, we could have tweaked that to make it worthwhile. There’s always room for improvement, so critical feedback like this one is highly appreciated, thanks!
@BoxedMeatRevolution Even after a nerf, that axe is still overpowered. Guess speed is not a determining factor, so we should really tweak that. And yes, potions are too rare, so it’s certainly something we should tweak. Thanks for the comment!
@publicidadeba That means a lot to us, thanks! I would want to see the other 9 now. There are probably a ton of great submissions we are yet to see. By the way, Jorge from yesterday’s Twitch stream sends his regards. My Twitch wouldn’t open though :(
@Matzigon Once you get the great axe, there’s no way but up! Certainly, health is very hard to come by. It’s one of the most common observations, so we will keep that in mind in case we revisit this project or in our future ones. Thanks!