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Moski

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Vast Trivia Of The Voidjam744.214.023.653.174.714.354.074.06
202047Stuck in a loop👥Woofice Chair!jam884.153.913.783.874.754.124.314.00
201843Sacrifices must be made👥Super Selloutjam944.003.583.403.604.674.074.093.92
201842Running out of space👥Drilling for Treasure: Free to Play Editionjam9773.022.863.433.413.433.033.262.91
201841Combine 2 Incompatible Genres👥Wizsnooksjam734.073.934.144.354.233.863.633.62
201740The more you have, the worse it is👥Jazzy Beatsjam1453.893.573.513.414.594.183.453.76
201739Running out of Power👥JouleThief: Charge Your Phonejam1513.803.573.374.334.503.843.873.46
201738A Small World👥Petty Puny Planet 38jam693.993.543.484.164.453.933.973.74

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Moski

Moski leaves an average of 29.0 feedback comments each event.

LD48 — Deeper and deeper (29)

Aftermath by Peace Of Cake Games 2021-05-18T19:54:39Z ♥ 1

I like these atmospheric experiences. Very daunting.

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I'm glad I managed to get to this one on time just before the ratings end. It'll be my last game of the jam, and it's quite a fitting closure, I'd say. A character dying as the jam wraps up. We should all be poets 💪

Anyhow, you asked me for opinions on the sprites and visuals, so I'll focus on that. First of, mad respect to you and all participants of the compo who have to do all of the work on their own in so little time. If the sprites of ours are applauded, it's only because I'm a dedicated artist with a fantastic team that does the heavy lifting everywhere else. Any compo participant, regardless of skill level, impresses me more than what someone in my situation can do.

In your case, I'd say that your game does a fantastic job when it comes to use of practical effects. The intro in particular, with the stars, the TV static and the glows, it really sets up the first person atmosphere. Some of that is lost when the core of the game starts, but it still fits the atmosphere of the game.

Sure, I wouldn't call your sprites pretty or outstanding, but at the very least, they serve the purpose of representing what they're meant to do without looking clunky, intrusive or out of place. The main character sprite does look good, even if the animation loop is a bit iffy. I can attribute that to the protagonist shambling around in pain, but even then, the shuffling could have been a bit better.

Regardless of that, the only suggestion I'd give you would be to do a bit more "thought" practice. Not to make "better looking" sprites per se, but to try to get the mentality of how things could look before you sprite them. Let's say, for a Compo like this, your character sprite - with 3 frames - is sufficient and looks good. But 2 out of those 3 frames could look more varied to make the character feel like it's moving more. The houses maybe could have had some rectangles or squares around or random strokes to show that they're broken. Put a lot of white blots in the sky for stars. Small things that shouldn't take you much longer to implement, nor have to spend weeks of practice if this is not your expertise.

My point is, there are different areas to improve on. "More quality" is one thing, but I'd recommend you to do "more varied" instead. With that I mean that you don't nead to do "much better", but rather, more diverse. You can use the same style you've got, but with some smart tweaks, it could pop more.

Those are just my opinions on the matter. The core game works well, tells its neat story as it needs to, and is short but effective. A welcome addition to the Ludum Dare compo roster. Do keep up the good work! 👍

Blue Square and the Mystery Cave by asdehielo 2021-05-18T17:25:48Z ♥ 2

The short, yet creative puzzles of this game kept me amazed from beginning to end.

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This is a compo game? It's very well crafted. I actually got a bit emotional over the square and its voyage into the underground. Don't think there's anything I can say that hasn't been said before. The puzzles were amazing, and I liked that the mechanics of the bouncing balls served not only to hit stars but to also find out dangerous sports and even walk safely in the darkness.

Games like these show that a simple, straightforward premise can really squeeze out some good ideas without going out of scope nor needing a lot of unique assets. From the visuals to the audio, it all compliments the core ideas of the game!

I'm beyond impressed with this game. It was a short but sweet experience, and I'm all up for more of it! Way to go! 🐳

Touchdown by Paul Nadan 2021-05-18T16:58:48Z ♥ 3

I don't think I'm in the field anymore...

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This is my kind of game. The games that take a very simple idea, then upscale it to the silliest concept possible. I went on this thinking it'd be different levels or something, but when I found out that it was all a single sprint, I was amazed. When the quarterback kept running past the field and into upcoming traffic, I cracked up laughing like a madman.

I've played a bunch of games on this jam. Plenty of amazing ones, othes with great gameplay, and others very thoughtful. This compo entry is, as far as I'm concerned, the funniest one I've played on this jam, just because of how ridiculous it is.

Gameplay is good, presentation is fine, the music is unintrusive, but it all comes together to create a quirky, enjoyable, hilarious and absurd experience. Ludum Dare was made for things like these! 🐳

memories.io - A Living Painting by NamidaSai 2021-05-18T16:47:08Z ♥ 1

I can get behind conceptual games like these.

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I've always been pre-disposed to believe that games with .io on its title are short competitive multiplayer experiences with not much to them, but when I saw your post, I wanted to believe this would be something special. And oh boy it was.

"A minimalistic abstract art compo game" does sound like a bunch of buzzwords, but I'd say they'd be very justified for this project. The game really feels like just a weird clunky experience if you go blindly to it without considering the concept that it's representing. Yet, I was amazed that you actually gave things a purpose and a reason, which all made perfect sense within the context of the interpretation. The walls, the accidents, it all really contributed to the experience. Just the idea that there were other circles that already had advantages got me thinking.

This game has a lot of intrinsic value to it. While it does have that highscore factor, it still feels more like a relaxing experience to think and contemplate about rather than a button mashing competitive fest. These experiments are always a pleasant surprise in Ludum Dares. Way to go! 🐳

Dungeoneer by notApollogising 2021-05-18T16:20:16Z ♥ 1

Roguelikes in my Ludum Dare? Heck yes!

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I'm a big fan of the genre, and it's good to see people give it a shot here and there. Since these usually require a lot of thought and planning, even getting a functional one within Jam timeframe is a miracle on its own, so I think it's impressive you made it!

Random rooms, upgrades, some diversity on enemies and different floors, it all works in favor of the game.

I do have a few hiccups to mention though. I do feel that the enemies take way too long to defeat at times. The bats flying off screen made me wait for them to come back. I wasn't even sure they'd come, but they did. And last but not least, the game crashes here and there. I actually managed to replicate this purposedly: If you enter a room and move back to the door before it closes, the moment it closes with the player on it will cause the game to crash.

It also crashed on the third floor as I entered a room with nothing on. The doors didn't even spawn, so I'm not sure what would have caused that.

Still tho, these kind of things happen during the gamejam crunch. What you managed to make is impressive on its own merits, and likely taught you a lot that you can use in future projects! Well done! 🐳

METADATA by SnowInfinity 2021-05-18T15:55:53Z ♥ 1

Oh boy, this got very trippy.

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I am very impressed by the turn the game took. Like, actually amazed. It has solid presentation (though I never like having to install LD Jam games), good music, and the bit with the frog was funny. At first, I thought that the jumping physics were a bit clunky and the platforming didn't really do it for me.

But then it turned out to be just fodder for a boss fight game. I really like these short games with unique big enemies, and this one is among the most fun ones I've played in a while. It truly looks and feels like some final boss. While the jumping was still a bit difficult, it felt better to just try to stay in place rather than to move around in mid-air, so it wasn't a problem here. I really dig that new obstacles kept being added and changing, and the moving floor was the most impressive of them all, since it directly challenged my strategy.

After 5 deaths, I was victorious. It was a superb fight. Perhaps a bit too difficult to some given that it's instant death with one hit (some which may feel unfair when it comes to the green bouncty stalactites), but it's not that long of a fight to being with, and with enough perseverance, one is bound to win.

I liked this entry a lot. It has a lot of creativity and heart (pun intended). It's just superb!! 🐳

Seriously Deep Space! by Braden land 2021-05-18T15:34:20Z ♥ 0

My expectations of "all sidescroller shooters are more or less the same" were pleasantly shattered.

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"Deeper and deeper" seemed to go hand-in-hand with space shooters, so I expected many to be more or less the same. And seeing that it's your first jam entry (by the way, welcome! I hope you had a blast this time around, and that you participate with us more in the future!), I thought it'd be more or less that.

Yet, yours was a pleasant surprise due to some unique design ideas: Making it physics based and with limited shots. No button mashing, no predictable enemy patterns. It's quite genius if you ask me. It takes a bit of time to get used to it, but honestly, it's well worth it. The upgrades are a nice addition which don't feel intrusive as well.

It just needs a wee bit more of polish to really pop. It all works well, but some indicator of being hit by an asteroid could really sell the experience. Just touching it, seeing it slide away and a sudden Game Over screen feels a bit sudden. Though odds are that you did your best with the time given still, so it's no big deal regardless!

Always good to see people try new things in these game jams. With dozens of thousands of submissions, it's expected to see people try known genres, but giving them unique spins is what makes Ludum Dare so fresh! And people like your team make it all possible! Keep it up! 🐳

The Depths by Hydrogen8 2021-05-18T15:18:14Z ♥ 1

A quick and cute Pico-8 entry!

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This one is a very straightforward game. Jump into the water, keep going down, avoid enemies, get treasure. Simple and to the point. While there seems to not be much to it when it comes to gameplay, it stills pops up with some great visuals for the engine and a very good tune (though I do feel it gets repetitive fast). Sure, there are always things that could be added to make it more engaging, but for gamejam purposes, this entry is solid. Good polish, responsive controls, and goes as long as the player can and feels like!

All things considered, It's a fun quick game worth giving a shot. Good job! 🐳

Pipes All the Way Down by kroltan 2021-05-17T17:13:00Z ♥ 1

I'm very proud of my score.

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That I played this for about an hour straight should tell you everything you need to know about my opinon. Fun, minimalistic experience that felt addictive, compelling and, for the most part, very well balanced. Impressive that these kind of mechanics and ideas can be put together this well on Compo time!

Can't really offer much feedback without going ham into brainstorming territory, of which I'm certain you wouldn't have any shortage of ideas. Things like increaasing the price of Discarding or limiting it so that the player loses at some point no matter how good they are, for example.

Still, this is a very solid entry, and one of my favorite puzzles of the jam. Certainly something I'd like to have on my phone just to mess around every now and then. Great stuff, amigo! 🐳

Hole Down by Seeko Studios 2021-05-01T17:06:38Z ♥ 3

Bob's restless. Bob will get 'em all!

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While I'd say I've played "better games" in the jam, after a few rounds of playing this one, I'm borderline inclined to call it my favorite of the jam to this moment. With its polish, looks, gameplay and vibes, I'm impressed it hasn't been seen as much around.

I'm biased to the art style, which reminds me a lot to styles I'm a big fan of, such as seen in games like Caslte Crashers, but with a more minimalistic, almost noir vibe to it. It looks gorgeous, and it goes hand in hand with the music and sound effects.

And the gameplay is superb too. Very responsive, has a satisfying "snap" to it, feels quick but not rushed and sturdy but not heavy. Giving the player the space to maneuver around, figure out where and how to engage in combat, what items to carry around, it made me feel truly in control.

My only gripe with the game is that I felt at times that I was taking damage for no reason. While I figured out at some point that dropping from ledges caused damage, I am not sure yet if some enemies have ranged attacks or something I cannot see.

But otherwise, this game was fantastic. I cannot stress that otherwise. I'd like to see it as either a roguelike or a full fledged narrative game. This belongs to consoles and online gaming platforms. It's just that good! 🐳

Masseuse you Loose by ColeSlaughter 2021-05-01T16:40:30Z ♥ 4

I really dig the variety of bodies to massage.

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Glad to finally get around to play this game, and I liked how interactive and fresh it feels from beginning to end. I actually loaded it a few times just to see how many voice lines were made for the title screen. It's impeccable polish, and far from beyond the only thing that outstands in the game.

Can't really say if I thought the use of the theme was fitting or a stretch, but I'd call the game brilliant regardless. Different mechanics for different massage techniques felt uniquely interactive. The game really showcases that a relaxing activity is only relaxing relevant to what's your role with it, since I was actually stressing out (positively) at the many things to do and how to properly do them.

From beginning to end, a fun and even funny experience! It's one of the best looking, most unique, good games of the jam! Always pleased to see you all around again! 🐳

MineSystem by TheGamerASD 2021-05-01T03:35:22Z ♥ 1

A clicker with progression and plot? There should be more like these!

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I've seen some clickers already, but it's good and fresh to see one that has a more clear condition and some progression. Taking the idea of an idle game and adding mechanics, story and the like, are things that I'd like to see more people experiment with.

In this regard, I like how your game gave you hints and comments in a "narrative" style rather than just making it about getting higher and higher numbers just because mechanics say so. The theme worked well to accomplish that, I'd say.

However, the game does slow down a lot after you get the main upgrades, and it does fall into the pit of numb clicking. A few more late game upgrades would have been nice. But still, the game served a purpose, wasn't too long past that point, and could be properly sped up.

Aside from the pacing towards the end, I'd say I liked this clicker game. It's bold good! Do continue enjoying the jam! 🐳

Suichu by Staber 2021-05-01T03:12:09Z ♥ 1

I wonder what these bubbles are for.

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I've got to hand it to you, this is an atmoshperic game. The selection of sprites and music do give it good vibes, so, aside from the visual hiccups, it's pleasant to look at.

Gameplaywise, it's on the basic side, with some common glitches like latching to walls. It's the kind of details that you learn with practice to deal with, so don't get discourage if projects done in this little timeframe aren't super polished.

Don't worry much about the length of the project either! Whether you continue on this project or try someting new, it's all good learning! So keep up the good work! 🐳

Falling Memories by bufuak 2021-04-30T23:01:44Z ♥ 1

You've got to be kidding me.

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A game made with Unreal is a rare Ludum Dare treat, and I'm all up for narrative experiences. I liked the direction of this one, althought I have to admit I spent a bit more than I probably should have on the first screen.

It was an overall alright experience. It's impressive to have a game with voice acting as well. That really caught me by surprise.

So yeah, that's about all I can say about games of this genre. Good execution, an interesting narrative, good use of physical elements to guide the player, and even a very... interesting TV channel. Neato! 🐳

Sing Deeper, Songsharks!!! by DwightDavis 2021-04-30T22:39:14Z ♥ 1

Thia is my jam!

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A solo dev made this? Rather impressive, I'd say. It was a good, refreshing game. I go nuts for rhythm and musical games. I half expected this early on to just be a music toy (which, I was pleasantly surprised that it was also included as a completion reward), but instead it was a satisfying puzzle platformer.

A bit on the short side given the different mechanics and concepts that it incorporates, but it still served its purpose right. If anything, that means there's space for more levels and even more musical mechanics if you were to pic up on this project for future iterations.

I'm amazed that you made cute graphics, mechanics these uncommon and bopping sounds to boot. Love the concept and the setting of the songsharks and songseagull! Great stuff! 🐳

Debt Collector by thomz12 2021-04-30T22:21:41Z ♥ 2

I am an acquirer of debt!

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You mixed my passion for short, fun-sized arcade games and mindless incremental clickers! The fact that this is a time limited clicker just injects schadenfreudistic dopamine into my soul.

Everything on the game is great, I'd say. The music is vibin', the graphics serve their purpose, and the loop of buying upgrades is intuitive and not unreachable. It has the best of idle clickers without having to wait forever for upgrades.

Granted, I clicked to the best of my abilities in the first playthrough, so subsequent ones weren't that special. But it's still one game I'd like to have around to see if I beat my personal best every now and then (instead of going for the leaderboards. Those people are debt monsters.

A great submission! 🐳

Deep Sea Trip by Pomo 2021-04-30T22:03:43Z ♥ 1

Doing what I can to destroy the ecosystem.

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I had a lot more fun with this game than I originally expected. When I opened it up, it took me a few runs to wrap my mind around how to move and aim at the same time, but after a few rounds, I felt like a master whenever I managed to snipe a squid across the screen. So yeah, a few rounds in and I felt like the best Deep Sea Trip player in the world!

Then I saw the leaderboards and I was like "meep". Some people here were very, *very* dedicated to achieve highscores. A good sign of a good game, if you ask me.

So yeah, at some point I hopped into Easy mode to play leasurely and see what else was there to see. So, top points for having a variety of enemies with different behaviors yet predictable patterns, which kept the game fresh and never unfair. And the thing past 1000 meters below? A genuine good surprise!

Also, I happen to be a sucker for beach-like music.

Great game! It's a very lit artillery game with movement and a good variety of enemies to keep one on their toes!

I also want to take this opportunity to thank you again for playing our game that much last time. Your highscore will be my wallpaper until LD period is over 👍

Anyhow, keep enjoying the jam! Lots of creative, fantastic games out there! 🐳

Closet Spelunking by Turquoise Moon 2021-04-29T15:59:24Z ♥ 1

I'm legit happy that you accounted for people being jerks like me. Attention to detail like this must be praised.

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Cute, short game. It's a standard platformer with a fun premise. While it's overall simplistic, I can tell there were parts here and there where you put attention and care, like the no-bunny ending, apparently secret room (which I couldn't find in my different playthroughs. Am I overthinking it?), character select and seamlesly using the flashlight while walking.

Overall, you did a fine experience with a cute premise with a bit of innocent surrealism. I wonder what was the brainstorming session about the closet and bunnies theme. Compared with plenty of games I've tried at the moment, the premise of this one is very fresh.

nyhow, in the end, I liked it! Well done! 🐳

Deep Dishpair by JaeLiinah 2021-04-29T15:33:08Z ♥ 1

A pippin' hot time management game.

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I'm a sucker for word puns, so of course I needed to check out something with the word *Dishpair* on it. Saying it just puts a smile on my face.

Dishpair.

Heh.

Anyhow, what can be said about this entry? I'd say that, despite it's simple presentation, the core game is actually a blast to play. It has that allure that a lot of time management cooking sim games have, but with the funny weird plot and incremental mechanics tailored to the player's wants rather than needs. Thus, the game's pace is dictated solely by the player, which, in my case, felt a lot more relaxing and thrilling than cumbersome and pressurring like other games I've played before (Cook Serve Delicious 2 still haunts me. Got too difficult too fast).

So yeah, even if we account for the simple art, no sounds and some rough corners (the game even crashed on me when I opened it the first time), I'm willing to say it's one of the most fun games I've played in this jam so far. A good idea and a good execution overall!

May the great God of Pizzazz bless your day! 🍕 🐳

Shark Attack! by LittleW00D 2021-04-28T03:06:59Z ♥ 2

It's thrilling once you get the hang of it.

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Quite a quirky game. I like the idea of using momentum to destroy boats by falling on them. A bit tricky to get used to, but it's well worth it. Other than few instances where it took a while for boats to appear on the screen at all, the game itself was fun and challenging. Other than that, I do like the aesthetics a lot. Simple yet charming, and the water's gradient is very well done!

I do have to make the observation though, I don't think I've ever played a game this loud in my life. I'm not sure if there was something on my end, but you may want to lower the volume overall or add buttons or a slider in the future.

Other than that, glad that you made it in! Rather impressive for something done that quickly! Keep it up! 🐳

Robo-Driller by Famicon80 2021-04-27T18:54:37Z ♥ 2

This is outstanding. Truly outstanding.

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After playing games like Motherlode and Steam World Dig, I've been a sucker for games where you dig down and avoid obstacles. There seem to be a lot of those in this jam, but this one in particular just feels good. It feels like it breathes. It starts at a decent pace, but as one goes deeper, it feels like any entity can start a chain reaction that can lead to one's demise if they're not careful.

The wheels are an absolute menace, the moles are chaotic evil, and those random... things that follow you around, oh, those are scary.

This is just nuts. Incredible, even. Simple to understand, yet very exciting when everything is in motion. This might be my favorite game of this jam so far! Excellent! I'll be playing a few more rounds of it when I'm done today! 🐳

Rhythm Cult by CodeCavy 2021-04-27T18:24:19Z ♥ 1

Sounds like he's been crunching for Ludum Dare too, alright.

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Before anything else, music is 10/10. Well worth to groove through all the levels.

Now I proceed to sing praises to this game. While some may think that the graphics are on the basic side, I'd say they're actually very charming and do help build up the atmosphere. I like jamming with the guardians and making it all the way to the deepest void, with some bittersweet themes to it.

And it might not sound like much, but I'm most impressed by the polish of the text. Not many games in these jams have the option to press the button to show more text and faster. It's usually all displayed from the start, or press to skip, or wait until it finishes appearing. These details really help the player enjoy the narrative at their reading pace. Fantastic!

My only "issue" is that to me, this wasn't much of a rhythm game which I was looking forward to, but rather, some "reverse dodging" game with some cool music to it. Rather than moving to the beats, it felt more like I was moving around do the beats would position to my position. It felt a bit awkard at the start, but it stopped being a problem soon.

Regardless, I love it when jam games have music this good. Fantastic entry! 🐳

It's Nice Down There by TheJonu 2021-04-27T16:24:25Z ♥ 4

So yeah, just going downstairs. No biggie.

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Fun factoid: I ended up playing the game twice because I missed a bit while taking a screenshot of the ending. It really helped that it was one of those short-but-sweet experiences, with solid movement (though wonky in just one bit with the stairs) and a very... unsettling atmosphere.

Graphics and sound went hand in hand to make this one of those psychological horror games I like so much. I mean, it has actual horrors too, but not of the "big scary in your face kind". I appreciate this a lot more. I'd usually try to come up with feedback, but honestly, none comes to mind. (Save for that bit with the perpendicular stairs, a saw at the top and some blocky blobs below. I could have done with the saw being moved just a few pixels to the left to not hit the player while already on the stairs. But that was otherwise minor).

Fantastic game! Love it from start to end! Does what it intends to do and does it just right! Kudos! 🐳

Mine The Beat by GamesBySaul 2021-04-27T15:52:20Z ♥ 2

He groovin'

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This game oozes style. One of my favourites of the jam so far. Give a pat in the back to @tkimuse, 'cause the music really ramps up the experience.

But there's pretty much nothing not to like about this game. Great graphics, a bunch of style, attention to detail and so much polish. *Of course* there's character editing. *Of course* the music ramps up with the combo multiplier. *Of course* there are short puns and comments between levels. That's polish, that's style, that's heart.

The one thing that could have made this super addictive would have been sound effects. These going along with the beats and the music would have been a dopamine induced headbanging time. I hope there's an opportunity to add them at some point in the future, or to have that in mind for future projects. But rest assured that this doesn't affect my opinion on the audio of the game. Superb music!

LD website kept me from commenting here for over half an hour. I'd say that refreshing every now and then was well worth it just to tell you your game is a blast! 🐳

Gregory`s Mine by _pilcrow 2021-04-27T15:43:51Z ♥ 2

Big mood.

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It's already been told that the game surely looks atmospheric and sombre. The flickering of lights and what not go well hand in hand with the graphics (save for a few visual hiccups). But it really has a promising starting point and build up.

It does convey some starting mystery, which then turns dramatic, and some scenes like the train cart were great to behold. But I can't help but think that with a bit more of time you could have elaborated a bit more on the plot. Not necessarily towards a conclusion or big explanation, but the ending does feel very abrupt.

Regardless, not bad at all! It's always great to give a shot to different experiences in the jams, and horror narratives likes these are such a rare treat! Thumbs up to y'all! 🐳

Deep down the asteroid by FrauKauz 2021-04-27T15:07:06Z ♥ 2

Anyone up for some bragging?

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I must say I'm impressed by the design. At first I was a bit annoyed about the digging speed and being unable to move around while falling (since it felt a bit clunky), but after a pair of rounds, I started to "get it".

Rather than a 2D platformer, I started seeing this as a 2D puzzle thriller, where I couldn't jump around obstacles and clearing my path also helped the enemies find me. Taking quick decisions about the best route for the most points started pumping me up. I certainly can see the potential in something like this having multiple levels and new mechanics. Is there anything you wanted to implement for this that you couldn't because of time restraints? I think it'd be fascinating insight!

Anyhow, that's my two cents on this. Good game with good scope and size for what it is. Can't wait to see if people start optimizing the time and route to get even better highscores! 🐳

Deep Randomizer by Omich 2021-04-27T14:52:18Z ♥ 1

Circle fights Squares to get Triangle. I legit adore that you embraced the minimalism for this compo entry.firefox_WRJIS3pSGy.png

This game had quite some layers of fun and... ehem... depth to it, and I like it a lot for that. Very early on, I found myself reading every effect and calculating when and/or how to use them. Took a long time, and I still died a plenty.

So then I had a lot of fun left clicking willy nilly and cycling through all of the effects very quickly. It was both a marvel and hilarious. Yet, I found out my own explosions could kill me,and they did a lot of times.

By the end of the game, I was being more conservative. Still spamming, but being more careful about the surroundings. I eventually made it to the end! Whoo!

Simple yet effective. The randomization of tools really helped this game pop (and, between us, I'm a big fan of randomization ingames). Congrats on participating on the compo! Seems to have been well worth it! 🐳

Mind Hack by DivFord 2021-04-27T14:36:21Z ♥ 1

Retro FPS meets Psychonauts? I can dig that!

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While rough on the edges, the concepts introduced here were fascinating. Taking the route of just defeating enemies is easy, but there's something satisfying about taking your time to enter their minds and fight to make them switch to your side, specially when the inside of the mind looks almost literally like inside a cranium.

Wish there had been some time to implement being followed by your allies and such, since that'd add value to converting them over just killing them. But for what it is, I'd say it's a good jam entry, and here's hoping you have chances to either update it or use the practice you got here to make more good stuff in the future! I hope you had fun working on it! 🐳

Pyramid Mapping by Leonvano 2021-04-27T14:21:26Z ♥ 7

If I see I can draw in a game, I do. Don't judge me.

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I love the atmosphere of this game. I really do! Even with the mapping and the drones, I can't help but feel a lot of tension from the invisible traps and the ceiling going down. I don't consider myself claustrophobic, but this game certainly gives that bit of anxiety, making up for a very interesting thrill.

Having a squad of drones was genius and a delight! I'd say that this game had a lot going for it on the design department. I would like to hear about what motivated you all to go for hand drawn mapping. I've rarely seen this in games and yet it's so good.

I'm glad that you could make such an experience! 🐳

LD47 — Stuck in a loop (42)

Fancy Trash by sebastianscaini 2020-10-27T02:34:23Z ♥ 2

Cat burglars, eat your heart out!

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Sorry it took me so check it out. Wasn't sure who of the team wanted to play it the most. But now that I did get to play it, I must say I liked it quite a lot! The presentation and mix of both photos and the very funny looking raccoon is superb! The aesthetics and gameplay overall are fantastic, and there's nothing not to like here! What a great entry! 🐳

Spinnerets by Jeremy Ryan 2020-10-27T00:45:47Z ♥ 2

The wizard has trapped us in Mario Party hell!

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Played this game with @JorgeGameDev through Parsec, so there could have been some latency issues that are not the game's fault.

With that aside, this game felt quite fun to play! We had plenty of thrills! Took a hot second to understand, but afterwards, we were firing and dodging and maneuvering all over the place! I wouldn't say that this game is the most innovative of the bunch, but what makes it stand aside is, of course, its multiplayer component. That can be a hurdle to a lot of people in the jam, so we're glad we had a workaround for it.

The game is quite competitive, and feels very polished. Spinning and charging was a bit on the slow side, although I do believe that'd be better suited for more players. Were it only 2, faster movements might have made the game last a lot longer and with less intensity.

We ended up playing until 10 wins, with me losing at 8 but ending quite satisfied with what we played. I'd even say that it was one of the most fun games in the jam, if only because of the multiplayer component. Ah, how do I miss party games. And parties overall, but still.

Great submission! Can't praise it enough! 🐳

CoronaLOOP by betovf 2020-10-26T20:18:01Z ♥ 1

Victory!

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A bit tricky to understand at first. Thought that the movement of the pills was a bit random at first, but after a while and on my second attempt, it made a lot more sense. While a bit short and rough, it was still fun to play to completion. Thanks for hving shared it with me! 🐳

Space Drummer by Guilloteam 2020-10-26T15:36:35Z ♥ 2

Everything about this game rocks!

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While space shooters are a tried and true staple of LD games, teams like yours that can bring fresh things to the table continue to amaze me. Needless to say, the implementation of music as a mechanic as well as the actual music of the game are delightful. And the puns at the start of each level? Very well fitting! The rest like graphics and polish are great too. Not much to say about those, other than as a whole, everything synergized quite well!

Space Drummer is a glorious experience! Your team must be very proud of it, and well earned. Keep on drumming! 🐳

Roll your Dough by ancient-pixel 2020-10-26T15:11:02Z ♥ 1

Triple bagel power!

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I'm all up for political games, satires and the like, but here I had to compromise and forego of reading most of it since I was too busy making the best bagels in the world. The presentation is top-notch and the best part of the game was buttering up the bagel. It's genuinely well crafted in that aspect.

Gameplay wise though, my arm was hurting a lot by the time I realized I could stack bagels and make them in a single go. And even then, I had to pause for a while to recover from intense mouse dragging. Fewer repetitions to roll them or using keys for it would be nice if you update it.

Lastly... the alarm clock. That thing actually gave me jumpscares. It fits well with the somber ambience of the game, but it really got on my nerves. This is mostly a me-issue since I react badly to loud sounds.

Still though, it's good to see games that actually have something to say. Spread the message, one bagel at a time! 🐳

Merry-Go-Madness and The Claw Of Survival by LetterAfterZ 2020-10-26T14:37:52Z ♥ 1

Some would call it an overreaction.

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Big fan of ridiculous premises here, and some dude stuck on a Merry-Go-Round with a claw stealing hodogs is up my alley. I smirked like a fool when I saw that it had an opening cutscene of sorts!

Gameplay wise, it's straight to the point, and very responsive. A bit tricky to get the hang of it, but after that, it becomes a very cool, thrilling arcade game. Quite well polished and fresh! This is the kind of games I'd play a lot on my phone just to get a high score.

It's a fantastic little game! Congrats to the team! 🐳

Hide and Seek by DDRKirbyISQ 2020-10-25T15:31:28Z ♥ 2

Yeah, I'm glad I'm alone at home. My scream was way too embarrassing.

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I can appreciate a horror game, but not play them much myself, since I'm a coward to the bone. I lasted 2 minutes in Amnesia before turning the game off and never playing it again.

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But since this one made it into my feed, I decided to give it a try. And yeah, I'm super impressed at the game, and had my fair share of scares. I kept playing with my sound settings on the fly, expecting horrors at every corner (and the horrors coming to me more often than not).

It's the most atmpospheric game of the jam I've played to date. I did get stuck at some point, so I'll have to read around about how to make it through. But otherwise, it was very thrilling! The art and audio work so well together! Way to go! 🐳

Bean Up! by TheGamer 2020-10-25T14:53:10Z ♥ 0

Why the hell would you do this to us?

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As a fan of games like Meat Boy and N+, I really enjoyed playing this one! Tough as nails perfect platforming action, exceedingly well executed. I was afraid at the start that it'd be too simplistic, but difficulty really ramped up as rounds went by. The turrets were the bane of my existence for a bit, until I learned how to dodge them properly... and that's when the Saw appeared. And two smart turrets. Bloody heck, that was amazing.

A very difficult yet very satisfying game! These are hard to come by. Greatly well done! 🐳

Group Chat by Meatball 2020-10-25T13:40:14Z ♥ 1

Sup dude.

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It's good to have chill experiences here and there. With the kind of games I've played in this jam, my mind really appreciated this short experience. Chatting up with friends in Zoom and Discord calls is a relatable situation specially these days. As for the game itself, the multiple cameras and the music really brought up the mood for this one. Fun, cute experimental game! Well received! 🐳

CREATION EXCAVATION by taffyko 2020-10-25T13:29:55Z ♥ 3

I mean, you gave me the tools.

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I'd call this an underrated entry. It's very polished for what it is, with great spritework and fitting sounds. The gameplay mechanics are quite good even if there's no real indication of where to go next nor a more clear sense of progression. Still, it achieves its purpose and the things it does, it does them very well. The destruction and creation feels satisfying, and the time loop isn't too long nor too short.

Here's hoping you get your 20 ratings! Spread the word of your game more! 🐳

Hamster Simulator by snowinn 2020-10-25T12:48:31Z ♥ 1

Hamster gotta go fast.

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Not the first hamster-on-a-wheel game I've played on this jam, yet I continue to be impressed by how different each game with the same concept can be. This one is simple and to the point, but with a lot of value for anyone that wants to get a highscore. I found a lot of satisfaction by constantly leveling up, watching the cute pixelated fellah go faster and faster. The animation was too adorable!

Very engaging experience! Thanks a lot for sharing it around! 🐳

Plague Friend's Deathly Journey by sakura_magika 2020-10-25T12:36:00Z ♥ 1

My brain.

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So yeah, I played the Jam version, but just seeing such a detailed changelog made me already think highly of this game. Having the opportunity to go back to an already submitted game and further polish it that much must meant that you had a great time working on it to being with.

And I must say, it shows. While gameplay wise it's not necessarily spectacular, it's quite a fun take in the "fetching" genre. I like how thematically it's a journey across time, with simple yet effective puzzles. #Doubleleechpower

Pudgy plague doctor will always have a place in my heart. Kudos! 🐳

Hyperloop by jmoocow2003 2020-10-25T12:19:11Z ♥ 1

Can't help but jiggle whenever I see a snappy remark.

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There was fun to be had with this game. I'd say I enjoyed the gameplay loop if the pun hadn't been overused this much, but yes, I love good old top down shooters. For a compo game, this one had a fair variety of enemies, mechanics and even length. It was rather impressive! Your experience on this shows quite well! Keep it up! 🐳

Bus Bump by VirtualMan52 2020-10-24T23:49:52Z ♥ 1

Rather impressed to think that this is a compo game. It's very well done and with some quality narrative length!

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For such a short game it has some neat level of polish. Love just roaming around with the character because of the jumpy graphics. It's all simple yet elegant. A nice, humorous take on the groundhog day genre, if we can even call it a genre at this point.

So yeah, liked that it had some semblance of mystery and having to repeat the day to get better at doing the daily tasks. A bit direct and heavy on the exposition of the tasks, but I guess it was a time constraint. Still tho, very good entry! 🐳

Smells Like Chlorine by TheGreenWorm 2020-10-24T19:39:14Z ♥ 3

Bloody hell, what a ride!

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I've seen a lot of narrative experiences in this jam, and a lot of "repeat the same task over and over", but this one takes the prize for adding "loop" as a means to drive the narrative forward. And what a narrative it was, with a well written scenario, human fears, and a subtle yet sudden descent into madness.

I really can't praise this game enough. I'm a sucker for experiences like Stanley Parable, and this one did a lot in the short time it had going for it. Extremely well done! 🐳

Edge of Ludum Dare by danielblanco3d 2020-10-24T19:14:10Z ♥ 1

A short and sweet experience... or is it?

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Played the english version despite being native spanish speaking (for some reason I'm more comfortable writing in english when on the internet). Since you say that both versions are the same, I think there's no problem.

I liked that this game is as long as one wants it to be. It can be a short satirical remark based on true events or just a mindless Choose Your Own Adventure, and I like it for that. Simple, to the point, well written and not overstaying its welcome. It's good to the boot and retro to the root.

Quite a take on the loop theme! Keep up the good work! 🐳

ReBeat by Alex Davies 2020-10-24T19:03:46Z ♥ 1

The implementation of changing the played part and changing the events that ocurred on the game was quite phenomenal.

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Other than some spots where I felt that the beats didn't really suit the things that were ocurring on screen, I had a great time trying to figure out what beats to play and when. It was quite a memorable puzzle experience! The tunes and sounds worked in harmony with the game!

At three levels, it was a bit on the short side, but it makes up for that with the challenge that was beating the last one. Loved this entry! Here's hoping to see more original projects like these in the future! 🐳

Loop City by Fupi 2020-10-23T18:41:35Z ♥ 1

I love that this is undiluted fast paced madness.

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I enjoy playing games with ridiculous premises, but this one takes the cake. An endless looping hole that has a quest system, farming and such? It was insane and I loved it for it! It's so bizarre, and yet, can't help but jiggle at things like that quest that's just about two ladies sending messages to each other.

Things like changing colors and feeding the apples were great touches too. I'm impressed by this games' depth (no pun intended). It's fantastic! 🐳

The Vendor by Shambles 2020-10-23T15:42:11Z ♥ 0

It's a very interesting puzzle and deduction game. Quite a fun ride!

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Kudos to the team! The game may seem basic, but it really shows a lot of effort on it. The art style is characteristic, the sounds and music are very fitting, and overall, it has a cohesive idea and execution! I like how there's actual feedback about what you're doing wrong, so you're rarely stuck for long rather than just randomly guessing.

There are a few details when it comes to the inconsistent UI, but otherwise, the game works as its meant to, delivering a solid deduction experience. Well done! 🐳

Laces and Loops by fc85057 2020-10-23T15:29:16Z ♥ 0

Classic Tim, always getting into wacky situations.

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Loved the premise of the game. It's hilariously goofy and over-the-top. The game itself is very basic, but it still shows some quality in its presentation, like the camera moving around when going through the portal and the comments from... well... the commentator.

There's some areas of improvement, for sure, but odds are that you can figure those out by what has been said already about the game. But hey! This is still very memorable thanks to its absurdity, which is even enhanced by the visuals. There's a lot of good here!

Not bad, not bad at all! Here's hoping you get to do more games, so keep participating in these jams! 🐳

Flip a Talk by gamescodedogs 2020-10-23T15:14:36Z ♥ 1

Can't have enough of these card games. Let alone one that involves actual banter as a mechanic.

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I'm a casual fan of games like these, and I really liked the (quite literal) spin on the fighting card game loop. While the game was a bit on the slow side at first, I was impressed at how dense it felt the more I played.

I believe I played the most recent version rather than the jam one. I actually downloaded the Jam one too just to corroborate if there was audio or not in the game, and I see that there were plenty of welcome additions. Still though, I still have to mention that there's a rating for audio in this audioless game. Check on that.

Regardless, fantastic entry! The mechanics made it feel fresh and inventive! 🐳

Hold "A" To Win! by 420blazeit 2020-10-12T01:29:55Z ♥ 1

Held A, won. I'm a pro now. Actually got 100 gems without paying a cent :B

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Short but sweet experience. A bit difficult to read the text because of the color and placement, but otherwise, it felt like a good satire. I'd say it's rather remarkable and memorable, making me yearn for good old times when games were just games and not money sinks.

Ah well. Thanks a lot for sharing it with the community! Cheers! 🐳

Jerry.IsDead by Natw 2020-10-12T01:12:51Z ♥ 1

I am genuinely at a loss about what I'm doing.

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The game has a strong first impression, with nice aesthetics and a very dramatic audio. But after restarting a few times, mixing and matching commands and sometimes getting the robot to move, I was still not certain of what I was doing right or wrong. I can't tell if I'm doing things incorrectly, but from the tutorials and comments, I'm currently at a loss.

If you do end up adding some instructions or tweaking anything that could have been problematic, I'd like to be notified. I wouldn't like to be unfair to your team, since it's clear there's talent and effort.

Loop by Str0nkyK0ng 2020-10-12T00:49:19Z ♥ 1

Not gonna lie. That box? Pretty sus.

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Had me running around like a fool for a long time and I loved that. I actually sent the pictures of the gaming references to my friend, and he laughed out loud. Didn't expect there to be that much narration, so I was very entertained despite some monotony. It was a fun, loopy time! I wish you a successful kickstarter! 🐳

Outside The Loop by Peace Of Cake Games 2020-10-12T00:23:24Z ♥ 2

Played it to completion on a playthrough. On the second one, I broke the loop by breaking the game :I

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For some reason, the camera would no longer move, and I could leave the boundaries and even die. It likely happened because I walked left instead of right, but still, something to consider checking out if you do decide to expand on this game.

The game had some interesting ideas. I liked to jump on the green platforms and even to time it so that I could jump, throw a platform, and land on it. It allowed for flight, which was likely unintended, but fun nonetheless.

An interesting, short experience. If you do want to make it bigger, try to think of what new uses to give to the mechanics. They do work, but you'll likely need to add new stuff to make it more fresh. Do experiment as much as you can! 🐳

Gene Cycle by joh 2020-10-12T00:09:30Z ♥ 2

Flippin' @jorgegamedev wouldn't stop pestering to check it out. So I did, and I had a goooood time.

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I gotta say, the game was very cool. The instructions seemed very complicated and overwhelming, but after a round or two, I understood it a lot better. I must say, it's one of the most inventive puzzle games I've played in the jam. A bit finnicky with the controllers, but otherwise, a fantastic experience. If this were a phone game, I can see me getting addicted to it.

I liked it a lot. Jorge pretty much already mentioned that this is a masterclass for jam games. So yeah, keep it up, it was fantastic! Kudos! 🐳

A Hamster's Journey to Nowhere by Vortigaunts 2020-10-10T02:27:32Z ♥ 2

I really dig these clicker games. And this one just makes me smile like a fool.

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I've checked a few of these this time around, but I like the charisma of the hamster here. I played until I bought all upgrades, and it was neat to see them physically appear in the world. Little weight lifts, snickers, power suits, there's a lot to see. This one is in the short end, but it still has a lot of good stuff on it. It's one I'll be remembering for some time!

Monkeys on Fire by Argon 2020-10-10T02:07:49Z ♥ 3

I love rhythm games. This one is very difficult to keep track of, but it's still fantastic in its themes and aesthetics!

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Whenever I had to move my mouse to do anything, that threw me off the rhythm. Still somehow managed to make it all the way to the end, but it was no easy feat. Regardless, it was still very well done. It looks fantastic and the music really helps to make it atmospheric.

It's good to see more and more people getting into making rhythm games. They fit so well with this jam's themes, and this one certainly outstands! Once again, this was a very cool experience! Thanks for sharing it with us all! 🐳

TIME TO DANCE! by Savvy Community 2020-10-09T22:13:19Z ♥ 3

That was very boppin'!

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Got to say, this is an interesting take in "spot the difference" games, and a hilarious one to boot. The dancing animations are just undiluted joy to watch, and I really liked making my own too. I can't give this game enough praise, although I do think I found a lot of duplicates in my playthroughs. Still, had a blast with those animations and tunes!

Best wishes, and keep on jammin'! 🐳

Never Gonna Lose Again by harusame 2020-10-09T21:56:25Z ♥ 2

There's a lot of good going in this game, but the atmospheric shots here and there really bring it to life.

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The effect of dying and retrying was very well executed, putting the loop theme into a creative use. I was not sure what determined how long I'd be driven back after a death though. Some deaths just made me retreat a bit while another one at the boss sent me back a looooon way, all the way to the vendor. It was a bit weird in that aspect, but otherwise, I had a blast!

Loved it! This is one of the most impactful games of the jam I've seen to date! 🐳

Lava Labyrinth by PeelyGames1019 2020-10-09T02:51:47Z ♥ 2

I've always liked these programming-like games. And this is one I actually understood enough to finish!

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Even as a short game, it was fun, intuitive and I dare say, even memorable. Early levels made me think it was going to be a breeze, but the last two really put the hamster to work. I'm wondering just how much more of this you could make in the future by adding new functions and the like. It can get very intricate.

Looking forward to seeing what other projects you can come up with, or what direction you'd take this one on! 🐳

Ringchaser by jordantanner 2020-10-09T02:29:52Z ♥ 1

Before anything, let me tell you I'm giving this project a good rating. Loved the game,very zen. But I want to adress some complications I had with the windows build, which I'm not sure if it's a problem on my end or in general.

Graphically, this is how the downloaded version looks to me:

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And the web one looks like this instead:

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The downloaded version is forever blooming and it was borderline impossible for me to tell the timing or even the colors of things. The web version was a lot more smooth in comparison. I enjoyed the looping theme a lot, the overall setting was a great combination of graphics and sound. Certainly enjoyable and calming! I ranked the game based on my best experience.

But yeah, otherwise, consider checking out what happens on the windows version. Who knows? It may be a problem on my own, but some other people might actually encounter similar problems. Anyhow, great work with it still! 🐳

Streets Of Loop by MKRaw 2020-10-09T02:17:51Z ♥ 1

Gotta love that there's good food in the dumpsters, just like the classic games of old.

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Even for a one-day thing, this was a very fun game to give a shot. It really captured retro vibes and is quite atmospheric to boot. Rough around the edges and it certainly would have benefited from spending the whole time of the jam, but I guess that you did what you could on it. It's still a fun project and it brought a smile to my face, specially with the punching sound effects and how hilarious the spinning characters looked.

Nice game overall! Nothing like spinning scruffy fellows punching each other with spinning... well, punches. Kudos! 🐳

Zen Loop by scottthoo 2020-10-09T01:55:41Z ♥ 2

Quite mesmerizing indeed, ol' chaps.

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I've always liked these interactive experimental programs that just let the player tweak with things to alter the visual results. There's really not much point to them rather to make you feel like what you're doing is changing what's occurring. Some may say it's boring, but I'd say it can be relaxing and zen. The audio paired with it really delivered the punch. I had some troubles with the interface, but otherwise, had a good time with it.

Thanks a lot for sharing this with us. There's been so many wacky experienes in this jam, it's good to slow down every once in a while and appreciate other styles and perspectives in a more relaxed spectrum. 🐳

Space Marine 2020 by ytrewq 2020-10-09T01:39:24Z ♥ 1

Somewhat wonky, but still managed to have some fun with it, no worries.

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Game jams are good opportunities for improving on skills. Since you're mentioning you've improved since april, then it's nice to see that you're making progress. Don't let comments discourage you and try to achieve your objectives of learning what you can do. Try to see in your free time if you can improve on what didn't work here and keep coming stronger and stronger in the future ones! 💪

Spectre Circuit by Theg 2020-10-09T01:13:53Z ♥ 1

Gotta love racing against the ghost. Too bad I only made it to 8th after a few rounds.

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During our brainstorming session, we pitched the idea of racing endlessly in the same track. Not only am I impressed that the idea was easy to come by, but that a game like this actually took it to a far more creative level. I love the theme, and I love how you're your very worst enemy. I feel that I could cheese the game by starting slow and gradually get better, but I felt the game was so fluid that I wanted to go as fast as possible.

Simply put, this game was very good. Nice controls, excellent use of the theme. I'll be sharing it with my friends. Do continue enjoying this rating period!

Orbitrary by Aimainiac 2020-10-08T21:13:24Z ♥ 1

Quite a difficult yet thrilling game. I'll get people on the loop about it!

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I've seen a lot of orbiting games around, but this one is my favorite so far. It's very simple to understand, but vert tricky to get right. Being able to change the speed while switching orbits instead of letting the player freely move was a touch of genius that kept me on my toes. Barely managing to maneuver through so many obstacles felt cathartic.

This is the kind of games that I'd put on my phone. Certainly the type to cause short-burst addictions. Nice, nice, nice! 🐳

Hall of Frame by Dedicave 2020-10-08T21:04:15Z ♥ 1

Well, hello there 🐟

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A short but interesting experience, yes. Gave me that vibe of the good old Mario 64 feeling of entering the paintings. While the puzzles and platforming were short and simple, the experience of how it made the things loop was a sight to behold. I was genuinely stumped on the third one, but when the solution hit me, I thought it was very clever.

I liked it a lot. Nice use of the theme and very creative to boot. Cheers! 🥂🐳

Loopin'Space by Stracker 2020-10-08T20:53:19Z ♥ 1

It's so satisfying to see it blow enemies on the way back.

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Played a lot of rounds of it. The game was very tricky to understand first, but after a few tries, I was firing the engine like a virtuoso. As satisfying as grabbing the boomerang you threw (I'd assume. Never actually done it). It was a very good execution, and it's impressive that something so "simple" can be this engaging. (For those having trouble with it, at least for a while, it's better to stick towards the middle, to avoid missing hitting yourself.)

Kudos, and have a fantastic rating period! 🐳

Roller Riches by dxk2294 2020-10-08T13:54:50Z ♥ 2

RIP productivity. But dang, wasn't it fun?

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Love me some incremental games and tycoon games. Checking this one out was a no brainer, and I'm genuinely impressed at the depth it got. The mechanics make sense and are straightforward (even if some stats like train parking were never relevant or comprehensible to me), and I like how it has some fun nods like the Bezos and Do no evil. Given the jam time, it was expected for it to not be properly balanced here and there, but otherwise, I'd say it's among the most fun thematic clickers I've played.

It's a very solid incremental game. You can bet I'm rating this one quite high. So far, my favorite from the jam. And good luck in reconstructing it! I would really like to see where this goes. 🐳

The Looppy by AleksandarDev 2020-10-08T13:05:43Z ♥ 4

Loved the little references here and there.

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Friend showed me this game since we were also making an entry about dogs, so I had this one on my radar for a while. I must say, I had a fun time just senselessly barking and going in circles. The music really brought a smile to my face, and the bubble that appears when barking was a fantastic touch. I just wanna pet Looppy so bad!

Neat submission! Nothing like adventurous dogs! 🐕

Games are So Much Fun by Rainbows are Fun 2020-10-08T12:56:45Z ♥ 1

Love the mood of the game, and how it gets increasingly dreaming as it goes.Games_are_So_Much_Fun_uUTN1cxO09.png

Took me a while do understand that I needed to click on the actual CPU, already thinking that the computer was on and that I was glitched or something. But then it became a short, interesting experience. Superb execution! 👍🐳

LD43 — Sacrifices must be made (26)

Deadly Debt by superjai 2018-12-31T15:53:59Z ♥ 0

I initially had some problems when trying to move and shoot at the same time, but the game let me had just enough space to breathe to move and then shoot from a safe distance. It's quite amazing that the team managed to make such a complete and expanding experience in the allotted time.

It's a bit of a bummer that there's no finite end, given that the game wasn't that challenging to begin with. But the setting was about right and the artwork had its own sense of charm. I found the enemies a bit too visually inconsistent though, but it's great that they have tells about where they're going to attack.

Congratulations on making it through the jam, and happy new year! [Our team](twitter.com/whalesandgames) sends their regards! 🐳

Charming's Sacrifices by Colletto Gregory 2018-12-14T01:26:37Z ♥ 1

I'm not even sure of what's going on, but the quest continues. Onwards!

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Quite a prototype you've got there. A good skeleton, but something that could really do with some balancing down the line, if you do decide to retake this concept. The game has its visual and audio charms, but gameplay wise, it's hard to tell what's going on. I never understood what I got from the chests, nor if I was "killing" enemies correctly. It's hard to tell what's an incomplete feature or a glitch, but nothing that can't be fixed with a day or two of fixes. The humor did get me to chuckle though.

You've got interesting ideas, which should be further explored. [My team](discord.whalesandgames.com) is looking forward to play more games from you in the future. Cheers! 🐳

Viking Snow Fight by Trevor Hayes 2018-12-14T01:15:00Z ♥ 3

I... just... what... what the hell happened. What?

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So I got the horn, things got weird, and I played for a bit longer just to make sure. That was so freaking weird and out of nowhere and I loved it. I mean, I originally started playing the game and thought there was not much to it. But that freaking horn got me good.

The graphics are fantastic, and the deep sounds do get along nicely. But all jokes considered, the game was short and simple. Enjoyable and a quick laugh. It'd be fantastic if you could add more features to it in the future, as it has a lot of potential.

I'm redirecting this game to [my team](discord.whalesandgames.com), hoping to get a glance of their reactions to the horn. Keep up the good work! 🐳

HSMC Arena by MrGrimace 2018-12-14T00:52:55Z ♥ 2

There's no stop to them. It's a stampede!

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Got to say, the game does have the benefit of a bunch of skills and a good layout for the graphics. It's not exactly revolutionary, but for a jam game, I'd say it exceeds expectations of what I originally thought it'd be. But it did feel a bit unfair, given that enemies ended up spawning way faster than I could kill them.

Still tho, the control scheme is a bit weird. It's not quite intuitive which button does what, which is specially alarming when surrounded by enemies. More often than not, it was better to just spam everything and hope for the best. Try to at least give some instructions, and even put the keys over the skills so the players have no problem in telling which does what.

Keep up the good job! [My team](discord.whalesandgames) are always looking forward to seeing where else projects of this kind can go. Cheers! 🐳

Flocked by Ice Maker 2018-12-14T00:37:05Z ♥ 1

Gods better appreciate this. These are some fine sheep.

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Very basic, but functional game. If anything, I appreciate the somewhat unreliable inertia of the mouse, which made this a more unique and actually fun game than it would have been with a more 1:1 clicking output. For all intents and purposes though, the game was quite polished, delivering a cohesive experience. But still, there's not much to it after a couple of rounds. Try to add a bit more "oomph" next time around, but do not become a victim of feature creep.

However, take in mind this for any and all of your future projects if possible. Add a quit button or key if it'll be played in full screen. Just a small detail that's always good to have, instead of forcing the good old Alt+F4.

Anyhow, good job making it to the jam. [My team](discord.whalesandgames.com) are looking forward to whatever you can bring up next time. Cheers! 🐳

Ultimate Sacrifice by goudagames 2018-12-14T00:22:34Z ♥ 1

As I approached the final waves, I was feeling like an unstoppable powerhouse. But oh, I was not prepared to what the game had yet in store...

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After a few rounds, I made it to the final wave(?), but then just died as I really had minimum damage output in a room full of swords. All things considered though, this is one of the most fun games of the jam I've played so far. To the point, no signs of uncomplete feature creep, and a surprising gameplay tweak right when it needed to happen. I actually took a screenshot of the "twist" of the game, but given the nature, I believe it's better to not spoil it :P

My one and only qualm is having to press the V button, which is an odd one given the controller scheme. Either right click, middle mouse button or just stepping close to the corpses should have sufficed. But that's not that big of a deal. Great pixel art!

[My team](discord.whalesandgames.com) sends you their best wishes, and keep up the good work. Cheers! 🐳

I, Candle by Kemal Caglar Guler 2018-12-08T17:54:55Z ♥ 4

Is this a new Beauty and the Beast reboot? Because I'd watch that.

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I really like it when people at the LD make simple, to-the-point concepts, that are very easy to get instead of trying too hard to be clever. The use of the sacrifice theme is quite clear in this project, and it makes up for very appealing gameplay. Sacrificing for just a bit more of visibility is something I'm yet to see, which I applaud.

The animations and music are great, and the effects are very atmospheric. My only complain would be that, in comparison, the yelling at the start felt very loud, even though it was quite funny. But it wasn't a big inconvenience.

Anyhow, fantastic work there. [My team](discord.whalesandgames.com) salutes your cleverness. Keep up the good work! 🐳

Ultimate Snackrifice by Dorkulon 2018-12-08T17:39:07Z ♥ 0

I'm a goblin that can relate to putting bitten food on the fridge :I

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Welp, isn't this a fresh take on inventory management? I had a fun time packing the foods in a quite intuitive manner. My fridges might not have been the most balanced meals ever, but at least they were mostly packed up.

I'm just a bit worried that RNG can get somewhat messy. In my first playthrough, I got no donuts, and my last one, I got 3 almost in a row, which, while on theme of sacrificing to make space for stuff, ended up being somewhat frustrating.

But regardless, it was a great and polished experience. The old timey music really set up the mood. [My team](discord.whalesandgames.com) wishes you a great rating season. Cheers! 🐳

The Eternal Cold by Roka Josh 2018-12-08T00:20:56Z ♥ 2

It's a cold hell out there.

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While RNG seems to be too strong in this game, I'd say this project succeeds at what it tries to do. The cold setting of a hopeless settlement does a good job as making the player sacrifice things for survivavility. Heck, I'm impressed at how micromanaging-y this can gets, with specialists and what not. I had 3 on my first playthrough, despite not truly understanding the game then.

It's a bit finnicky to comprehend and see the impact, but the simulation elements, the random events and the different settlers, paired with stunning visuals and a cold, gloomy soundtrack, make up for a very impressive and lasting experience. Incredible work.

[My team](discord.whalesandgames.com) applauds your hard work, and would like to see where else your team can go. Keep up the good work! 🐳

Archibald's Snobbish Journey by Thomas_Bringer 2018-12-07T23:42:25Z ♥ 1

Here's hoping that wasn't a shiny.

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This was a rather interesting puzzle of priorities, with a simple yet snappy sense of humor and some sort of logical explanation to each decision. While some aspects of the gameplay were a bit confusing to begin with, at the second round, I caught on the mechanics, and it became quite a fun experience. For something done in 48 hours, this is rather impressive.

Since this game was to the point and works as a short experience, I don't really think of anything to add to make it better. But if you do expand it, you can add some polish, like timers. Those could have been useful.

Anyhow, great job. [My team](discord.whalesandgames.com) sends you salutations and hope to see more projects like this in the coming jams. All round, this was a memorable experience. Cheers! 🐳

Dark Roads by sebastianscaini 2018-12-07T19:52:43Z ♥ 1

Oh, if only they knew what awaited them...

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You all know by now that I admire your work, and the artwork and writing of this one makes it into an unnerving visual novel of sorts. Some hiccups here and there from odd design decisions, but I believe it achieved its goals.

I must say tho, this entry is not exactly intuitive, nor do I believe there was a reason to require 4 players. While I can understand some idea to test something that goes beyond just tying a character to a button or pressing 1-to-4 to choose who does what, I believe this entry would give a better experience if there was a "single player" version. I do like the idea of having 4 people playing and all playing a very wicked version of "chicken" to see who survives until the end, but it's very hard to find around here a group of 4 people who would make the experiment work.

As usual, I love the art. The narrative was quite good too... but it kinda felt like it fell apart at moments. Without enough time to explore characters, it felt very cookie-cutter whenever anyone needed to sacrifice themselves, and the ending.

Not a bad experiment for a visual novel, but not exactly a thrilling experience for those without local friends to make it work as intended. Here's hoping you can get at least a few groups that can share some insight on how it went. Anyhow, [we're](discord.whalesandgames.com) looking forward to seeing what's next for the team! Cheers! 🐳

Rogues Like Beer by NickZangus 2018-12-07T18:42:22Z ♥ 1

Anything for the beer, right?

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Can't really say much about this game that hasn't been said before. That it was made for the jam is already a marvel, since it does look like some games you'd find for sale around. With mechanics that are easy to understand and a lot of quality of life to avoid frustration, this puzzle game is a thrilling hip ride. Great music, lovely graphics and witty humor. Certainly one of the best all-round games in the jam.

It's a shame that tables were only used for one puzzle, but I guess that had to do with time constrains more than anything. There's certainly a lot of potential if you ever decide to further develop this. Puzzles with bombs and tables would be fantastic.

Astonishing work there. [My team](discord.whalesandgames.com) sends you the best wishes. Cheers! 🐳

Omitl by Rkuhl 2018-12-07T01:22:55Z ♥ 1

I really like how the game can be sped up by just spawning more enemies, even if that comes at the cost of increased difficulty.

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While somewhat simplistic at first, I'm amazed that not only does this game offer upgrades, but that it has a freaking boss fight to boot. It took me a couple of tries, but I made it through, and it felt so good. Nice graphics and tight gameplay made this an enjoyable experience. Good job! The game was a bit too easy though. Maybe some traps or something could make it more engaging and interesting, since enemies are quite easy right now.

Anyhow, great job. In behalf of [my team](discord.whalesandgames.com), we wish you a great rating period. Cheers! 🐳

For Brain ! by nolifedev 2018-12-06T04:48:11Z ♥ 1

I am good zombie. I feel validated

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Great job for making it through the jam. It's great to find a game that has such a straightforward use of the theme, rather than trying too hard to be clever. While it was very short and simple, it was still a nice experience.

The constrains of time really show up though, with some wonky physics here and there. The levels were too easy, except when collisions caused problems. Still though, the sound selection and visuals worked perfectly, and the zombies with Santa hats were a great touch.

Keep on participating on LD jams. [My team](discord.whalesandgames.com) would like to see what else you can come up with next time. Cheers! 🐳

Medic ! by Eryph 2018-12-05T21:05:03Z ♥ 3

2 dumb accidents and a wheelchair race?! Come on, people. Can you freakin' wait 5 seconds without messing something up?!

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Is this a fast paced card game? A simulation? A roguelike puzzle experience? With skill trees? Hell yeah, it's everything and goshdangit I want it on my phone. I swear, this is one of the few games of LD that I'd really like to play even after the judging session is over. It's just so good, addictive, and with so many decisions that truly make the player want to try different approaches.

I'm labelling it with the dreaded-yet-true _easy to learn, hard to master_ motto. 3 runs in and I'm still on a 56% average. I'm going to get lawsuits up the wazoo, but in all fairness, if these people can't make it through dumb accidents, wheelchair racing or freaking street fights (I lol'd), I'd say it's more on natural selection than my poor prioritizing skills.

With great music and atmospheric visuals, this is quite an immersive game. Perhaps my favorite of the jam to date. [I'll be informing my team about it](discord.whalesandgames.com), with the idea that they'll find it as engaging as I did. Kudos, and keep making greatness! 🐳

aberth: simple text based choose your own adventure by jfraser314 2018-12-05T20:27:53Z ♥ 1

In the right hands, anything can be used as a game engine, I guess.

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Last time I was surprised to see so many board games, but if using Google forms becomes the new thing, then I'm all up for it. I'm a sucker for CYOA games, and this one was quite the oddball. Very somber, with some interesting touch of surrealism and absurdity. While it's not saying much that this pushed the limits to what Google Forms can do, it certainly stands out.

Good work with Aberth. [My team](discord.whalesandgames.com) sends you a polite salute, and wish you the best while wondering if this Google Forms thing will catch on. It's quite a fun time 🐳

Bloop Bloop! by Meenners 2018-12-05T05:30:32Z ♥ 1

I kinda felt like a sadist when I realized that I could maximize my score by getting as many Bloops sick as possible. I can't even tell if this is working as intended or just a happy accident. But hey, it was flipping fun.

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It's very hard to nail down exactly what this is. Some weird mix of strategy, puzzle, arcade and physics gameplay, which can be as calming as thrilling, with the explosions being somewhat zen in nature, respite them representing dozens of Bloops dying. The duality of Bloops, I'd say.

But hey, I got almost to a million in score, so it's all good, right? Right. Simple in functions, and with some very memetic sound effects. This game was a blast, and in more ways than one. Stirring towards the simplistic and even click-heavy at times, but it was still a bundle of joy for most of its duration.

I talk for [my team](discord.whalesandgames.com) when I say that this entry was special by reasons that are seemingly contradictory. Great job, and we hope to see more from your team later on! 🐳

Blob Time by sketchycode 2018-12-05T05:14:25Z ♥ 3

Blob Time made the best with its mechanics and resources, cramming a surprising amount of levels for a jam game.

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Some something calm, certain levels did feel like a blood rush, making the player barely make it to the exit or through some obstacles. The last level in particular subverted most expectations from the early levels, and this is one of the few platformers where every jump counts, both as HP and mechanically.

If I were to give feedback, it'd be about the arbitrary difficulty of the levels. Some early ones were more puzzle-y than some later ones, which were, in comparison, just straight foward. This kind of stuff is difficult to tweak, I guess, but still, it made up for an overall odd pacing. Some of the later levels would barely qualify as puzzles.

Regardless, fantastic job. In behalf of [my team](discord.whalesandgames.com), we wish yours a fantastic LD rating period. Cheers! 🐳

Dog Dog Dungeon by bubblewandgames 2018-12-05T03:46:25Z ♥ 2

To think that a platformer about dogballs could be so charming and emotional...

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What an all-round marvel. Simple, yet effective and even stunning graphics paired with a musical track that's fitting, funny and thrilling, and grouped up with platformer puzzles that really tie everything together. I'm astonished.

What can I say? I'm flabbergasted. I usually write longer reviews with feedback, but I'm utterly speechless this time around. On your place, I have no idea of what I would change or add to improve the experience, since it's already all so neatly packed together. If anything, as someone mentioned before, an R button or something to quickly restart. But really, for short levels, that's just me being picky.

Incredible work. I'll forward it to [my team](discord.whalesandgames.com) to share on the delight that Dog Dog Dungeon is. I clap like a madman for you, looking to see more of this kind of entries in the coming jams 🐳

Sacrificio Inc. by Reality Blind 2018-12-05T03:14:17Z ♥ 2

A deceptively head-cracking puzzler. You can easily "know" the solution by looking at the blocks, but getting them into place is the real trick, and I love it for it.

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The whole game feels like one of those frustrating slide puzzles, but with an actual fun methodology to them, with very limited space to maneuver to get everything into place. The mix of the gorgeous artwork, the tribal-esque music and clever levels make this a top-notch entry.

By far, my favorite detail is how the sacrifices scream as they get close to the pit. That's the kind of polish that really outstands. Fascinating job!

[The team](discord.whalesandgames.com) were looking forward to check this out since the game was announced. We're looking forward to seeing where else will this team head in the future! 🐳

Gorth by Gamers Blood Entertainment 2018-12-05T02:55:50Z ♥ 2

G͇̞̭̦͕̠̖̔̽̽͊̿̏ͯ͜ ̸̯ͯ͆ͣͪ͌̇̋Ò̥͉̲͈̺͍̫͌ͣ̂͋ ̰͈ͪ̀R̡͎̟̭̓͗̾͗͒̓ͨ ̜̫̺̔̓T̜̗̭̦̍̈̾̄ ̝̪͍̖̆ͧ̿̒̋̾H͍͕̪̭͎̒̀̑͟ ̪͎͔̐̿͘ͅD͇̈́ͨͨ̽ ̵͈̦̟̲͚͔̀ͯ͒͒ͫ̊E͕̹̪̖̥͇͗̇͡ ̱̞̬̓ͭͨ̀S͖̺̱̩̙̎ͤ̿̒̍̅ͩ͠ ͣ̄̓̋͑͜I̸͖̼͉̫̲͓̟ͤͭ ̹̰̻̌ͣR̟͓̙̜̲̱͈̽͋̑̂ͩ̆͘ ͔̗̰̳͇͓̒ͨ̓E͂̎̍҉͙̞̖̱̱̮̰ ̜͕̎̈͋́̾͂Ŝ̭̄̋ͬ͗̈́͠ ̡̮̼̄ͩM̵͙̜͖̖̗ ̀È͈͕̦̪͚ ̂̎ͪ̅ͤͮ͐҉̖͍̣͎̥Ȃ͙̱̤͑̐ͣ̈́͛ ̡̺̼̮̉ͯ̉̇ͧ͐T̪͎̝̝̟̥͍̉ͤ͋̉͊

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I've played some games already, with most being super dark and total bummers. Seeing this one on a stream made me want to check it out on my own. Who doesn't want to play a ~~sarlacc~~ eldritch monster simulator?

A bit clunky and simplistic on the UI, but very straightforward and fast paced. Even with the theme, I'm impressed that the team managed to do something that has both a feeling of urgency and a lighthearted sense of humor. Giving a demanding god a single pea or lifting over a cow never gets old.

If anything, my one complaint is at the very beginning, where I'd like to either skip the narration or have text as a substitute to explain the gameflow. Otherwise, fantastic work. Great pixel art, and good job to the voice actor!

[My team](discord.whalesandgames.com) congratulates yours for a job well done. Laughs were had. It was a good evening for my Gorth shaped heart. 🐳

Please Player by Noa Calice 2018-12-05T02:39:09Z ♥ 2

Let it run for a while. Gave it hope. Poor creature never had a chance...

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After 2 clicks, I thought this would be just a clicker of sorts, so I started just mindlessly pressing the button until I happened to reach the ending. When I read it and found out what was the point of it all, I replayed it and oh god what have I done.

Very simple in presentation, and not much of a game. But regardless, this is a great entry as a very interesting piece of interactive media. I really liked the graphics, which had some sort of old-timey flash style mixed with something that I'd expect to see from The Binding of Isaac. If anything, I applaud it for making me feel bad when my first instinct was to think of it as a "pointless clicker". Given the theme, calling it pointless would mean that one's already dehumanized.

Fantastic entry. I'll send it to [my team](discord.whalesandgames.com) to see if they'd like to check it out too. So far, you've got a great thumbs up from me. Keep up the good work! 🐳

Dungeon Clicker Crowler by HowlingShame 2018-12-05T02:02:14Z ♥ 0

While the game got somewhat skewed at times for terrible luck of the draw, I had a genuine fantastic time when things started going through levels like crazy. I mean, my best was 5, but still...

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Fantastic art, with a fun setting and a good mechanic of balancing number of people with time. The description was not very clear, but it's one of those games that it's better to just head into them, play a bit, and learn the mechanics as you play.

And man, didn't I have a blast with it. I got 2 people on a single level, and that gave me enough to sacrifice them and get further and further. But more often than not, I either died by not finding anyone at all, or randomly exploding people. I believe that the odds should be tweaked just a bit in the player's favor.

Regardless, fantastic entry. Loved the retro feeling of it. [My team](discord.whalesandgames.com) are looking forward to seeing more from you in the future. I'd sacrifice a few naked men to make that happen. Cheers! 🐳

Blót by Imphenzia 2018-12-05T01:35:22Z ♥ 1

This is one of the most impressive games I've seen submitted to compos. The sounds, the effects, the setting, it's so very atmospheric. And it also gets quite challenging at times.

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Some of the jumping was finicky, though. It's very easy to die in specific spots because the jumpings can get very tricky, but that actually felt so good with the setting of the game. As in, the rain, clouds and thunder did make it feel like an urgency. Stopping to chop wood only added to it.

There's a lot of greatness to be found in Blót. [My team](discord.whalesandgames.com) are going to love it when they get a chance to play it. Keep up the good work, and, again, excellent compo entry! 🐳

Fruit Flinger by Budaniel 2018-12-05T00:46:42Z ♥ 2

Hitting the sweet spot is not easy, but getting some hits felt so satisfactory

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Quite basic game, but very interesting in execution, even tough it’s hard as nails. The sounds were very weird at times, but I must say, I laughed at the voice overs.

It’s very hard to hit enemies as it is, specially since they’re constantly moving. I believe this could have benefited from options for fine tuning the power of the shot rather than timing, trial and error. Still tho, landing a shot made me feel so good.

Anyhow, congratulations on making it through the jam! Fruit Flinger is well worth checking out. My team salutes you and wishes to see more from you in the future. Cheers! 🐳

Horny Demons by Team Infernus 2018-12-04T23:51:25Z ♥ 2

Once you understand the flow, it becomes quite satisfactory just to hoard for resources.

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Hey there. I've played your games on previous jams, and said "why the heck not?", let's continue with the trend. And I am pleasantly surprised. Despite the progression glitch, this is quite well balanced, satisfying and even addicting. If the progression actually worked, I'd call it your team's best game to date. What can I say? I'm a sucker for card games and resource management. It has a lot of growth potential.

Here's hoping you can sort out the glitches in the system. It's quite disappointing reading that there's a lot, and finding that it's blocked at the very first step. [Our team](discord.whalesandgames.com) is looking forward to seeing the finished product. Do ping us if it gets tweaked. Cheers! 🐳

LD41 — Combine 2 Incompatible Genres (36)

[Web] Stealth Dance! by Linver 2018-05-08T20:44:02Z ♥ 2

A boss fight? In the Ludum Dare? Fascinating

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Before anything, I have to ask. Does this game have audio? I played the HTML version and didn't hear a thing, which is weird for a rhythm based game. If not, it's a shame, since it could have been fantastic.

Anyhow, the game itself is extremely impressive. Great visuals, and I really dig the idea of making a Stealth game using the flashiest mechanics and concept possible. This is the kind of things that make the LD so interesting. Heck, I'm willing to call it the best combination I've seen so far, since these are the least compatible concepts I could have thought of. It's ludicrous and excellent.

The mechanics are a bit weird and hard to get used to, and the character can feel a bit sluggish, but still, this is very fun. There's a lot of expansion that can be done to it, so here's hoping that there's more Stealth Dance in the future, or something of this caliber.

Great work again. [My team](twitter.com/whalesandgames) would like to congratulate you again on such a fantastic entry. Keep up the good work! 🐳

Evil Bunny by PonchoGuy 2018-05-08T18:16:22Z ♥ 2

It took me like half an hour, but I enjoyed the grind.

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So people don't have to be hand-held like I was, **you have to click on the bunnies to interact and recruit them**, and to finish the game, you need to **click on the areas on the glove at the Barracks** when you have enough attack and defense.

While the game wasn't intuitive enough, I'm a sucker for grindfests and upgrade simulators. The silly setting went fantastic with the sountrack (and the Field theme is going to be stuck in my head for days). The game is the best kind of ridiculous.

While rough on the sides and somewhat click-heavy when trying to get carrots, I still had one of my best times on this LD while playing this entry. Keep up the good work, bud! 🐳

Soccer Fight by mic_matrix91 2018-05-08T17:36:56Z ♥ 1

Bringing the pain from above, with my mad football skills

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While simple on the sides, I love how the game is straight up uncluttered action. A fun, interesting mechanics, with a lot of cheering and funny death sounds. I cracked out laughing when my character went GRAHRAGH and was send flying off the screen when they finally got to me. And the falling basketballs? Priceless.

I played a few rounds. It felt alright. A bit weird that Control cancels the shot. It could have been right click or something, I dunno. But still, this game felt very good to play.

[My team](twitter.com/whalesandgames) would like to compliment you for making use of very different themes and somehow sticking them together. Keep up the good work! 🐳

Shady Cards by Yozamu 2018-05-08T17:24:18Z ♥ 0

Just when I was finally getting the grasp, firing 5 shots at a time and having a good time:

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If it helps for replication, I bet on 2 Js and 2 As. Just as I pressed the Spacebar, my screen went white and the game crashed.

Anyhow, back to my comments about the actual game. I liked it a lot, with plenty of solid mechanics and a great setting, but marred with no direction since there are no goals (that I could notice, other than reaching the end of the level, which was as simple as just running and ignoring everything else while firing).

While I like the card powering up idea and the fast paced platforming, I can't help but think that, rather than complementing each other, they're canibalizing. While I had fun with climbing up buildings, with a lack of incentive, I ended up not bothering at all later on because I wanted to try to gamble instead. Don't get me wrong. Both mechanics are great on their own, but they would rarely help each other.

The platforming, running and firing felt so good on its own. In the future, consider putting objectives, power ups or something in the middle and at the top of buildings, or put buildings that can't be entered from the side so the player is forced to climb rather than run.

Finally, for the setting. I love the music and sound effects. And the graphics are fantastic. This is very well crafted.

Loved this, but it does feel a bit short on the sides. Here's hoping you can expand on it in the future, since it shows a lot of potential. [My team](twitter.com/whalesandgames) would really like to see this continue intermingling platforming and cardplay. Keep up the good work! 🐳

Cocaine McBain - A Farm Rush Adventure by Goat Toaster Games 2018-05-06T16:32:36Z ♥ 1

That was a fantastic treat. The art direction really added to the feeling of rush and highness of my playthrough. The gameplay was a bit basic, easy and didn't even penalized me for, later on, just spamming the buttons to not lose anything, but it's still one of my favorite entries in the jam so far.

This game has a great ground and direction, so it'd be great if it could be further updated later on. Adding to the idea of the rush, it'd be interesting to be scored based on the timing of pressing A and D, rather than just doing it, as to prevent spamming like I did. More levels, more story, more hazards, there's so much you can add to it. In its current form, it's too simplistic. Extremely polished and impressively original in the farming and cocaine setting, but I've played so many runners that the actual gameplay experience wasn't much of a novelty.

Once again, congratulations on making such a vivid game. One of the most inspiring and funny ones I've seen this time. [My team](twitter.com/whalesandgames) are looking forward to seeing what you can come up with in the future! Cheers! 🐳

CONFESSIONAL by Rodrigo Denúbila 2018-04-30T02:21:38Z ♥ 2

Seizure incoming in 3, 2, 1...

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What an unnerving piece, this is. Dreadful from beginning to end, with a great and fitting track along a model worthy of having it's own series of scary films. The whole game plays like the start of one of those Saw films or something, but with an even more helpless victim. It's startingly good.

There's not much to it gameplay wise, but the game is more for shows and a short yet impacting experience. While gore for the sake of gore is not my bread and butter, I'm sure that some people will find some weird thrill here. If I could suggest one thing to focus on it would be the sound effects. They're very simple in comparison to the track. Like, stabs and slices sound like muffled hits with a blunt weapon. It kinda takes away a bit of the impact.

Good job regardless. There's not many horror games around, so it's great to see one that gets its point across. [My team](twitter.com/whalesandgames) wish you a great judging period. Cheers! 🐳

Bubblin' Cauldron by Tamino Laub 2018-04-29T17:50:04Z ♥ 3

There's something satisfying about freezing frogs.

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What a merry game. While a bit odd on trying to guess what each potion will do, the mechanics of searching for ingredients, mixing and using them as power ups or weapons are spot-on. There's plenty of situations where I would just spam them out of desperation to protect the cauldron. Sometimes, all frogs would be set on fire, and other times, well, I'd just lose the cauldron.

While the mechanics are solid, going blind into the game and having to survive with the available resources around makes it very hard to plan ahead. While fun, there were some frustrating moments where the cauldron would get overrun and I wouldn't have any available potions to defend it. This happened as soon as the second wave. Just a bit more of speed for the player could have been welcome, to have one or two more potions ready.

Regardless, I applaud the game for having such a cheerful tune and setting. It all works well together. [My team](twitter.com/whalesandgames) would really like to see what other games you can come up with in the future. Keep on jammin' 🐳

Puttsy by morrilet 2018-04-29T17:32:46Z ♥ 1

I didn't pay attention to the arrow and got stuck in here for a while because of poor cannon placement.

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This puzzle game is an incredible mash up of well known genres. Solid for most of the part and very intuitive (it was my own fault not seeing that the cannon tower had an entry spot. I thought it'd fire a bomb or something to make the ball jump). It looks and plays great, although sometimes, I felt that the ball wouldn't trigger the towers or go as far as expected.

I overall had a great experience with this game, although I did have a lot of problems on the first level with the cannon, and that's aside from my oversight. At times, the ball would not trigger the spring trap, or would be hit but not go far enough. There was even one time where the putter trap pushed it out of the stage. It wasn't much of a problem, but resetting the tower placement after every failure - specially those that occurred before I could test if the rest of the towers were going to work - was an annoyance.

Still, this is one of the most polished and fun games I've played on the jam. Excellent work! [My team](twitter.com/whalesandgames) really would like to see more games like these. Keep up the good work!

Date Night by Darby Costello 2018-04-29T14:40:07Z ♥ 2

Perfect for those that like witty self-awareness.

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So, a friend of mine told me to review this game instead of him because he didn't want to try a horror game. Now that I've gone through it, we're laughing. It's visually stunning and the dialogue is very funny. A bit odd on the mechanics, but it's certainly a thrill, and very memorable.

The game is short but fun, and certainly worth checking out. I have one problem though: When on the menus to select the music during the chase scene, I instinctively pressed Esc to close the menu, only to lose all my progress by going back to the main menu (and while we're at it, I started the game and it glitched, having the camera in front of the player like on the walking cutscene. It looked incredible, but clearly it wasn't intended).

All in all, excellent work. [My team](twitter.com/whalesandgames) found it very inspiring. Keep up the good work!

Super Slime Slasher Ultra by sebastianscaini 2018-04-29T03:36:42Z ♥ 4

It's so cute I could die. My character did though. That's why I get for being a paparazzi trying to get a cool shot.

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This game has a superb production value, with voice acting and what not. Amazing art, solid gameplay, and a very interesting mix of slashing, matching and to a degree, resource managing, trying to see which slimes should die for points and which to just make space. It gets very frantic and I love it.

A bit floaty on the controllers though. I felt that sometimes my attacks would connect when they didn't and viceversa. Never a game ender, but it still felt a bit off. And as a tune up thing, it's weird that, despite being very suggested to be played on a controller, it ends up requiring the mouse to maneuver the menu. Just a tiny thing that could be easily addressed later on, I believe.

All in all though, this is a very well rounded up entry that has it all. Great work! [My team](twitter.com/whalesandgames) want to congratulate yours not only for making such a great entry, but for also supporting other fellow developers around. Keep up the good work! 🐳

Joyful Cute Pals by LeReveur 2018-04-29T03:06:02Z ♥ 1

Just look at them. They're so joyful they're oozing strawberry jam!

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Because I was so distracted, I didn't even check the screenshot. I just read the description and played the game. It looked innocent enough. Then I realized what was happening down, waited a couple of seconds, and cracked up laughing. Bamboozled!

Very shocking indeed. It did look very cutesy, even after grabbing the weapon. It's a bit hard to aim and to overall score, but it was indeed a mashup that I should have seen coming a long distance away and yet it hit me.

Here I'll be wondering if you'll continue this at some other point. This is some new-generation Happy Tree Friends thing and I love it. [My team](twitter.com/whalesandgames) wish you a great LD voting session. Cheers! 🐳

PD: Thanks for the feedback on our game, and for the bug. We'll be looking onto that.

MotherDucker by ecmjohnson 2018-04-29T02:55:22Z ♥ 1

And this is only the first level? Oh boy.

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I love puns and ducks, so I immediately fell in love with this game by reading the title. While a bit slippery at times and with ducklings that behaved oddly every now and then, I loved the execution of this game. Just a normal stroll of a mother duck and her children, but hardcore.

Great lowpoly and music. And of course, quacking. My only real complaint about this game is that I felt that the game over screen, which I admit I watched so many times I should be ashamed of my poor gameplay skills, was a bit too long. At the very least, it should have been skippable, since I was very eager to go back into the action. Things really ramp up fast, and I love a good challenge. I'm glad that this game provided.

Excellent work! I'll let [my team](twitter.com/whalesandgames) know about this game so they can check it out too. Keep up the good work! 🐳

Sniper and Shield by Mohamed_DKD 2018-04-29T01:41:28Z ♥ 1

After a few deaths, I went for a pseudo-pacifist run. Just one dude had to suffer my wrath.

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I kinda like the idea of mixing 2 incompatible genres turning into a well-known genre, in some weird synergy. But yeah, thematically speaking, this is a good incompatible mix.

A basic platformer, but with a fun twist. It's a bit of resource managing, which could have been cooler with levels with far more enemies, so the player would need to choose just a few enemies to kill. Given the time limitations of the jam, I believe this is as much as what could have been done.

If I may suggest you a few things for your page though, you should add some screenshots of the game, and possibly a more meaty description of your game. The first impression is very important to get more people to play it.

Anyhow, good job making it into the jam. [My team](twitter.com/whalesandgames) would really like to see more from you in the future. Keep up the good work! 🐳

Shootanoid by drludos 2018-04-29T00:56:42Z ♥ 1

Easily, one of my favorite games of this compo. I'm going to be playing it for a bit longer 'till I actually beat it.

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This game is proof that a game doesn't need to be very sophisticated or fancy to outstand. It sticks to a core mechanic, does it right, and implements it in a very rewarding fashion.

The presentation is extremely simple, but makes sure that nothing is ambiguous or that anything gets lost in a big mess of colors. This allows to easily manage through the bullet hell that later levels become. The lack of music is not exactly a problem either, because the sounds of breaking blocks along with the particles and the screen shaking add a lot of "oomph" to the atmosphere.

The gameplay is king though, with a "simple" mechanic of destroying blocks while avoiding being destroyed by your own machinations. I never felt safe in the game, even when I was spamming fire. It feels so good dodging that many balls.

I loved this game. It's great what people can come up with so little time and little resources, as long as there's a great plan to pull it through. [My team](twitter.com/whalesandgames) would really like to see more games like this one. Kudos! 🐳

Rose-Coloured Dungeon Life by Junber 2018-04-28T21:56:31Z ♥ 3

I upset the Flamingodess in one of my runs. Loved the insult spree.

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I really enjoyed the presentation of this game.The spritework is reminiscent of old school PC games, and the portraits were really vivid. Cute when they needed to be, and menacing when it called for it (like the Flamingodess). Game felt really old-school, but the combination of dungeon crawling with visual novel options made it very unpredictable.

My concern here was the combat though. It stared not bad at all, but I struggled a lot in the second level because of the cultists attacking from many angles and quickly, while only having melee attacks to defend myself, with very low range. Getting through the fight moments can be very frustrating.

Regardless, the interaction parts were the highlight. Very funny and interesting dialogues, including the "Thot" eldritch abomination. Great work out there.

Here's hoping to see more of these characters in the future. [My team](twitter.com/whalesandgames) would really like to check more games later on. Kudos! 🐳

PD: Heads up. The download version was detected by my anti-virus. You may want to check that out to prevent people from ignoring the game.

KEYBOARD WARRIOR by croewens 2018-04-28T21:40:00Z ♥ 0

While very simplistic, the guns and text effects were so cool.

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A bit on the easy side, but the mechanics of Keyboard Warrior seem ripe to be further expanded later down the line. It was a bit hard to get used to constantly changing weapons, but the more I played, the more it grew on me. It forced the player to think, react and adapt quickly. Paired with the text effects, the game felt just right on setting and delivery

It was still on the easy side though. Like some open sandbox. I never truly felt any urgency, and overall, this played more like an experiment of mechanics, with no real objective other than surviving. You've got quite a lot of feedback already, so odds are that I'd end up repeating something you've already read a few times.

All in all, this is an inspiring project. Very fitting with the theme, and extremely solid mechanics that should seriously be considered for a more elaborate project. [My team](twitter.com/whalesandgames) would really like to see more of this. Cheers! 🐳

Space Captain Rodriguez by CalebLewis 2018-04-27T23:17:09Z ♥ 1

Got overwhelmed by the cuties.

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I liked this game. It's clear that the team went all-out on it. The graphics are cute and diverse, while the mechanics are tight. Shooting and dating are indeed odd things to combine, so it's glad to see that it happened.

Still, I must say, I had a hard time remembering what button fired what thing, specially since it later on became bullet hell. I ended up having better results when I just started mashing buttons.

Well, regardless, I insist, I really liked the design behind of this. Dating sims could really do with some variations like this one every now and then. [My team](twitter.com/whalesandgames) are going to love it. Kudos 🐳

Axe and Roses by Hippunk 2018-04-27T13:39:14Z ♥ 5

I think I found true love.

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Played a few times this game with all characters, and I'm impressed that such a basic concept had so much lore behind of it. I walked into this game thinking it'd be just some dating sim slapped with a barbarian theme, but even Darock the rock had so much insightful things to say.

While not the most outlandish game, it's certainly one of the funniest I've seen on this jam. Starting with the idea of barbarians having their own Tinder, and then a regular date session with an outlandishly track, I was grinning like a fool most of the time while playing this.

Perhaps a bit too easy and text heavy at times, but still, great spritework, music and story direction certainly made this game shine.

Excellent work there. [My team](twitter.com/whalesandgames) will look forward to seeing more games like this from you in the future. Keep up the good work! 🐳

Dirty Pink by Carpin 2018-04-27T13:22:57Z ♥ 2

This is multitasking hell and I love it

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It's always great to play something with a vaporwave theme, but to see something like it made so perfectly and during a jam? This is some pro work. Great tunes and incredible sprites.

The game itself is very good. Glitch free, very polished, and all works as it's intended to do. Mind that I'm really bad at multitasking, so I could never get good high scores. Having to select and time to get the good ice creams while dodging incoming traffic and having to aim the things at incoming cars is extremely intense. Overwhelming, but the good kind of intense.

All in all, this is one of the most polished entries of the jam so far. The team did an incredible work. Good job! [My team](twitter.com/whalesandgames) would like to see more from you in the future. Cheers! 🐳

Flower Hero by Curt 2018-04-27T03:54:37Z ♥ 1

I may be bad at this game, but at least I'm having a good rump headbanging to the tunes

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This has been one of my favorite games this time around so far. Not only does it has cool music, it has difficulty selection, card management, strategy and rhythm combined with cutesy looks. Even after reading the instructions I struggled a few rounds to comprehend what was going on or what I was meant to do, but once it started rolling, it couldn't be stopped.

I'm not really sure of what kind of feedback to give to a project like this. Given the time, it's actually fantastic. It'd be great to see this expanded into something more later down.

Once again, great work on making it to the jam. Indeed, I wouldn't have expected the "Hero" games to be about flowers, and this blew my mind. [My team](twitter.com/whalesandgames) would really love to check more projects from you later on. Cheers! 🐳

Very Realistic Waiter Simulator by Nathalia Hohl 2018-04-27T03:40:58Z ♥ 2

So, I threw a pizza at a person asking a pizza in the farthest area of the level. As I clicked, someone immediately popped in front. I got super-jumpscared.

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Regardless, I had a fun time checking it out. Funny sounds, and the text faces were hilarious to watch. I overall liked the idea of just throwing burgers and pizzas to their faces, and kinda wanted it to become more fast paced faster. Still, it was a great time.

If I were to give some feedback, it would be to add a few lives or something. It was a bummer that one of my runs ended so suddenly because of some random spawn in the worst possible location. Still, no biggie.

Great to see that you've become a regular. It'll be great to see more from your team on the future. [My team](twitter.com/whalesandgames) are eager to see what you come up with next. Cheers! 🐳

12Slash by Nikaoto 2018-04-26T16:24:17Z ♥ 1

The real enemies were not the dudes with the swords...

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This is one of my favorite submissions to the jam so far. Very quick paced, to the point, without trying to do so much it can't do any of it right. It's just concentrated undiluted action, and the great foundations for something far bigger should you ever want to retake the concept.

The sprite work is alright, but the music is fantastic. Give good ol' mark a pat in the back. As for gameplay, as I said before, having 3 seconds to dash in, attack, and dash out felt wonderful. Like the intense action scene of some big budget film. Levels kinda became a chore after I killed all of the sword people and I ended up hunting tanky enemies that hid behind blocks, but other than that, it was a fantastic piece.

If anything, a small pause between levels would have been appreciated. Because of how many slashes they needed, I'd sometimes (almost every time, actually) click so fast I'd end up a level and start the timer of the next turn with no preparation at all, ending my turn surrounded by enemies.

Well, all things considered, excellent work there! [My team](twitter.com/whalesandgames) would really like to see what else you can make in future jams. Cheers! 🐳

Tsun Tsun Button Mash by Team Infernus 2018-04-26T16:09:47Z ♥ 2

Hey there. I remember you from Infernus (don't think I'll ever forget about it). Glad to see that there's some branching going on and trying new stuff.

First off, congratulations on making it to the jam. The art is great and, since I'm a sucker for clicker games, I wanted to give this one a shot. It's solid and functional, but it really doesn't try to add too much to the everexpanding genre of clicker games. This bothers me because even on it's roughest form, Infernus seemed more ambitious.

I'm not sure how I feel about the mix of genres though. There's not much romance nor abuse. Because of the nature of the clicker, I often ended up clicking so much that I skipped a lot of dialogue. Some sort of warning or pop up around could be welcomed on future iterations if they do happen.

All in all, it's a very solid entry, but compared to the Infernus it's promoting, this one is far more bland. Y'all capable of doing something memorable. [My team](twitter.com/whalesandgames) is eager to see more from you in the future (in the case of @jorgegamedev, *way* too eager). See you next time! 🐳

Defender of the Road by Val 2018-04-26T01:45:15Z ♥ 0

Here's my road just moments before the destruction on one of my runs.

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Not bad for a first LD. I'm impressed that you actually could make one that's free of glitches and as intense as this one. It does start a bit slow, but it really escalates into something far more challenging. An speeding up nonstopping wave of enemies is something I'd like to see in more Tower Defenses. Just the basics, but with an increased pace to focus on placement and upgrading but without too much clutter.

There's certainly aspects to improve in here, such as how the score appeared behind the enemies, making it hard to read. But still, I had a fun time on this one.

[My team](twitter.com/whalesandgames) would like to see more of you in the future, so keep working towards more LDs. See you next time! 🐳

Celauss - An Epic Realtime CCG Space Battle Game by theslate 2018-04-25T23:28:40Z ♥ 1

I... don't even know what happened. But I'll take it!

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I admit I didn't read the instructions. Just clicked on an ability, told me to press on the screen or something, and I suddenly won. That without properly understanding the game.

So I decided to replay it and actually see how the game operated. I ended up having fun with the placement of ships and such. The graphics and music are good for this kind of project, but mechanicwise, clicking anywhere made it too easy. I mean, I played my few rounds, and my fastest one was still the one where I pressed around the screen without knowing what I was doing. It could have done a bit more on the tactical side. Maybe prevent units from being spawned too far from others?

Regardless, it's always good to see people make it through the horrors of time limits. [My team](twitter.com/whalesandgames) is looking forward to seeing you around on future LDs. Keep up the good work! 🐳

Snail and Salt by Kaiomoi 2018-04-25T23:19:48Z ♥ 1

I'm impressed. The slowest runner out there is actually a very thoughtful puzzle game. I originally mashed my keyboard trying to see what to do, until I saw there were buttons in the bottom for me to press. Silly me.

Anyhow, first of all, I really enjoyed the theme of a racing game with a snail. Very silly, but my kind of silly. Limiting the time to do options actually made this into an intense fast-paced experience as the game progressed, presenting an actual challenge for those that want to get all of the salad. I mean, who wouldn't.

Excellent work there. [My team](twitter.com/whalesandgames) wishes you the best of luck on this and all your future projects. Keep up the good work! 🐳

Tharkarys Invasion - Last Line of Defense by Fil089 2018-04-25T22:55:39Z ♥ 1

So, getting just a bit overwhelmed here...

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Friendly reminder to people to read the instructions. I was having a bad time before reading that **shift** slows down the ship and **x** can be used to build turrets. Afterwards, I was having a better appreciation for this game.

For what it's worth, it's a short but good time. The genres are not a very impressive mix, but placing the turrets and seeing them work actually alleviated a lot of the problems that could have otherwise made this a bland experience. Moving around is floaty, but Shift did improve the movement a lot. At times I wondered if it could be the other way around: Be faster while holding shift and just move slower overall.

Regardless, a good entry here. Rough on the edges, but certainly something worth building on. [My team](twitter.com/whalesandgames) would like to see your next projects. Cheers! 🐳

Mouse Racer (Racing game + Point and Click adventure) by Aim 2018-04-25T22:43:09Z ♥ 0

I managed to pull off an off-road hiking experience

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Yep, this is clearly a very quick experiment you made, but I still couldn't help but think that it makes up for a weird interesting experience. I actually went around a few times trying to see the fewest clicks it'd take me to do a lap (got it below 20). Heck, at one point I even thought about taking shortcuts, which became a high-risk, high-reward scenario. I had to go up mountains to get a better sight of the road and then try to click before I clipped through the map. Obviously an unintended thing, but still a hilarious thing that can be done in experiments.

For what it's worth, it was a neat experiment, and it's great that having so little time didn't stop you from participating on the jam. [Speaking for my team](twitter.com/whalesandgames), we're looking forward to seeing a full fledged project of yours next time around. Cheers! 🐳

Total Carnage by DrunkardWolf 2018-04-25T22:20:00Z ♥ 1

Upside down with cars circling me. This is my life now.

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The game's mechanics and visuals are superb. Surprisingly hard and fast paced with good-looking minimalistic style. While some things like waiting too long between rounds (half a minute for the first cars to spawn feel like an eternity) and the car becoming immovable from time to time, I had a genuine good time with this game.

Are you considering expanding on it later on? It'd be interesting to see where a game like this goes, with different guns and vehicles. It could really do with some refining or beingable to aim in other directions. But the driving does feel right, and the crashes are a sight to behold.

Keep up the good work. [My team](twitter.com/whalesandgames) would really like to see what other games you can come up with in future jams. Keep up the good work! 🐳

Cosmic Cadence by Bodaciouslycrazy 2018-04-25T22:07:36Z ♥ 1

The visuals and the music are so fitting. This boss actually puts a smile on my face.

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Congratulations on making such a good gem on your first jam. This kind of rhythm game gave me the good flashbacks of Patapon and Crypt of the Necrodancer, so it's quite well worth a playthrough or two. At first it's a bit hard to mix between remembering which button is which color and dodging the bullet hell, but it gets so satisfying as time goes on.

I encountered a small problem though. In the screenshot I sent, on my second playthrough, I faced that boss again. After 2 full minutes of fight, the health was still not dropping. I mean, it was tanky the first time I fought him, but the second it was outright invincible. Or at least it gave that impression, since it wasn't so hard the first time around. Do check on that.

All in all, great work. [My team](twitter.com/whalesandgames) would really like to see what you can come up with in the future, since this submission was a blast. Cheers! 🐳

Yum Some!! by frostByte4k 2018-04-24T21:26:14Z ♥ 1

I was so close to quitting after many, *many* failed attempts at the carrot dropping minigame. I'm glad I didn't.

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I liked this game overall. I originally thought it'd be very frustrating, but other than the second mini-game, it wasn't so bad. Everything was very well timed, giving each mini-game it's own sense of urgency without making them unfair ~~other than the second mini-game, which made me want to crush my mouse~~

Overall, great design. There's fun time to be had in here, and some mini-games could even be seen as fun with some endless modes. I'm sure that my team will like to check this one out later on. Keep up the good work! 🐳

Rookie Raccoon by quijipixel 2018-04-24T21:16:23Z ♥ 2

Airplane stealth game? I'm in!

Took me a round or two to get used to the controllers, but afterwards, it became a smooth ride. I was actually having a lot of fun measuring the speed of the lights and just barely making it through between them while avoiding detection. This game has so much potential for levels and features if you decide to further work on it later on.

Neat setting, and the spritework was great as well. Mechanically wise, I'd say it does everything as it's intended to do it, with no glitches nor anything gamebreaking. My only problem is that, even though the score resets on death, the enemy spawnrate doesn't. So a single detection a few rounds in got me a lot of enemies while my score was still 0. You should check on that.

Anyhow, I had a blast. On behalf of my team, we really hope to see what else you can come up with next, and if there'll be more of Rookie Raccoon. Cheers! 🐳

CrossingDeads by roaderful 2018-04-24T21:05:24Z ♥ 1

These zombies ain't crossing no street.

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The graphics were fantastic and the music selection really got me pumped up. The theme was just great, and I thought I'd have a great time. However, I found this unplayable, and I didn't know what I was doing after some minutes and retries. I tried playing it on WEBGL and thought that the issues were because of that. But then I downloaded it, played it with keyboard and then with a controller, and now I believe this is just bugged.

The playable character can barely and very hardly move. Even when it has the moving animation, it will only move about a space when holding a direction, so I had to mash the buttons to move around. I never understood the point of not standing next to the light, and I never got cones. If anything, because I moved, I somehow glitched the other zombies, and now they won't cross the street.

And just like with @riktothepast , the cars just stopped passing by.

I don't know if the problems are my computer or the like, but you should check and see if this is a common problem of sorts that can be fixed. This looked great, but I just couldn't manage to do anything of it after many tries. Do let me know if this is addressed, since this looked like a game I'd have a lot of fun with.

I'll contact my team and see if they come across similar situations. Anyhow, we're looking forward to seeing more from you! 🐳

Modern Bowlfare by Derek Wilson 2018-04-24T20:49:57Z ♥ 0

About the same as I'd get in real life bowling.

Modern Bowlfare - LD41- win - b3_2018-04-24_15-45-15.jpg

This was a fantastic game. It's just my kind of silly. Bowling but with grenades would have been fantastic on it's own, but actually having the thing occur in a CoD-esque map was a touch of genius. Mechanically speaking, the game works great, and getting strikes feel so satisfactory. It's a bit hard to tell how charged the thing is because the reticle is so small, but it's not a major problem.

I only encountered a pair of frustrating elements. At one point, I couldn't even tell where were the pins, since the camera put me in the wrong position. And in another, I accidentally clicked while the camera was moving and my grenade went out flying in a random direction.

Regardless, excellent work. I'll be forwarding this one to my team and see if they check it out later on. Keep up the good work! 🐳

[VVV] - Vibrant Voxel Vengeance by AwesomeAlliterationAlliance 2018-04-24T20:35:11Z ♥ 2

This guy followed me while giving me the cold shoulder for a minute or two.

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First of, I'd like to recommend you to pack the thing in a convenient Zip or something. I went through some hurdles about downloading files and ordering folders (with Windows being as paranoid as ever, saying it could be a virus).

Once I actually got to play the game, I had some fun time. I like how there's a variety of enemies, and the tongue-in-cheek quests. There's some fun to be had in here. I actually laughed when I shoved a cat(?) with the shield and it went flying away.

My one concern were the quest givers. Sometimes they'd just give me the quest, and some other times, they'd take a long time either appearing or just hanging around. Can't tell if those were glitches or not given the nature of the pun quests, but still...

Anyhow, great work. Love voxels. In behalf of my team, we wish you the best of luck in your future projects. Cheers! 🐳

Pong Quest by Troll Tamer Games 2018-04-24T20:20:52Z ♥ 1

I did it!

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So yeah, what can I say about this game? It's pong. The execution is well done and it's as appealing as pong gets. But other than the setting of "championship", the game doesn't directly have any sort of mix of incompatible genres (specially if you consider that pong can be played competitively).

The game was mostly solid, and the music was great for it. However, I did encounter a pair of glitches here and there, where the ball would just pass through the paddles (happened both to mine and the opponent's).

I must admit, I was surprised when I started finding opponents with larger paddles. But since the first mimicked my movements (so it was easy to outmaneuver) and the second glitched out (2 of my goals were balls that went through the paddles), it was not a big of a challenge.

But all in all, it's a solid entry. Here's hoping you later consider adding something else. I don't know, power ups, or some weird story mode or something. Even character selection of sorts would have made this mix something else to the classic pong.

In behalf of my team, keep up the good work. Let's see what you can come up with next! 🐳

LD40 — The more you have, the worse it is (94)

The Hunger Maims by SubZtep 2017-12-28T18:54:37Z ♥ 1

Checked this game out, and I liked it a lot. There's something about the sounds that make it feel funny yet somewhat innocent. The art and gameplay are not bad either, and it really keeps one entertained for a while. For some reason, it took a long time to load though.

Regardless, the nest being green was something very odd. I thought it was an enemy or poison or something. In the future, do put some sort of indicator for the people who just skip the instructions (I actually didn't, but I didn't pay much attention either :/), and some sort of sign telling the player how far they are from the starting spot.

Great entry regardless. [In behalf of my team](twitter.com/whalesandgames), great job on making it through the LD. Cheers! 🐳

Cliff Hanger by TeamMonumental 2017-12-26T18:21:17Z ♥ 1

Well, that's one great looking entry you got there. Fantastic graphics, presentation and a very smooth control scheme (auto reloading would have been appreciated, but otherwise, it all still fills great, rather than stiff).

I like the variety of enemies and that there's some difference between the weapons. I particularly liked the sniper, and was impressed that it actually had a scope function. Just fantastic. A bit off that these are the weapons of choice to fight against planes, bombers and zeppelins, but I'll take it.

Themewise... well, it's just generic "difficulty ramps up" gameplay. Wouldn't say it's the best use of the theme. You might as well just ignore it and focus on showing off the game for what it is. An objective defense scenario with multiple guns against an unstoppable airstrike.

Great job there. [My team](twitter.com/whalesandgames) wishes you the best for your future projects! Cheers! 🐳

Tentagraba by ratking 2017-12-23T01:38:30Z ♥ 1

This one is a fun typing and physics game. Very original, and looks and sounds very funny. Getting to later levels and kinda speedrunning through them feels so satisfying. It's incredible to me that this is a compo submission, since it's so well executed and polished.

I do appreciate it that there's a reset button of sorts, since I did find a pair of problems while playing. On one run, a tentacle got stuck in the ceiling, so I couldn't progress past the start. In another, no letters appeared at all.

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Other than that, I did have a very good time, and that's not my fanboyism of cephalopods speaking only. [In behalf of my sea-creature themed team](twitter.com/whalesandgames), we're looking forward to seeing more projects from you in the future! Keep up the good work! 🐳

All You Can Eat by wwwhizz 2017-12-23T01:26:46Z ♥ 1

Scored 113 and had a fun time while scoring. A bit floaty on the movement front, but otherwise, a fun game for a quick burst of arcade gameplay.

I like seeing these Pico8 games. This one has very cool graphics and a catchy tune, which are always a plus. Gameplay wise, the game is very simple, and I didn't really notice much change over the course of the game other than the ocassional burping. I half expected it to get far more intense, but still, it was amusing to see it the first couple of times.

I like this submission a lot. To the point and well executed. Great compo entry. [In behalf of my team](twitter.com/whalesandgames), congratulations on making something this good. Cheers! 🐳

Dipsomaniac by Junber 2017-12-22T16:04:34Z ♥ 2

I'm not as think as you drunk I am! >:I

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Disclosure first: I don't drink (never liked the taste). After a few minutes of playing, I respected the game enough to at least get a mineral water from the fridge. Sipped that instead, and I don't like it either, but the experience was well worth it.

I've played a lot of games on this jam, and this is one of my top favorites so far. Awesome pixel art, funny references, a melancholic tune, and simple-yet-effective mechanics. The game as its own was not outstanding _until_ the later part, in which it became just amazing.

The drunk state simulation is among the best I've seen, which is usually just a blurry screen. I like how the thing starts to gradually go more and more bizarre, even to the point where getting to the final bar became a real challenge. In other games, changing the controllers is an annoying experience, but here, it was actually so fitting that it felt just great.

This was an incredible jam experience. [In behalf of my team](twitter.com/whalesandgames), congratulations on making one of the most interesting games in the jam. Cheers! 🐳

Parent Simulator by Arputikos 2017-12-21T19:34:42Z ♥ 1

Ever been to a pig slaughter house? Me neither, but I imagine it pretty much sounds like this.

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A fittingly frustrating and exasperating game. It's a thing of beauty. I loved the art, and the intro music was very catchy. And when it's time to play, well, the sounds are what you'd expect in a home full of hungry babies.

If you manage to continue playing through bleeding ears, this game is fantastically crafted. Simple in execution, yet it adheres to the theme so well, and it's very polished.

I like to see that you're still updating it. I can only wonder how far you're willing to take this game. You might want to get your ears checked from all the constant crying you're probably subjecting yourself to tho. [In behalf of my team](twitter.com/whalesandgames), we're looking forward to seeing your future projects! Cheers! 🐳

Worth Your Weight In Gold by UncleChris 2017-12-21T19:19:25Z ♥ 1

I've seen things like slowing down and jumping less as the game progresses, but this is the first game where I see that actually causes more tangible and permanent problems for the player. While this game was on the easy side of the spectrum, some moments here and there really showed off a lot of potential for puzzles, where rather than skills and timing, grabbing the things in the correct order could make the whole difference.

Fantastic entry for a compo. Here's hoping that you decide to eventually take this concept a bit further, as I do like the idea of destructible terrain dependent on the player's collection. It's genius.

That's pretty much all for now. [In behalf of my team](twitter.com/whalesandgames), we're looking forward to seeing your future projects. Cheers! 🐳

Lights Out! by rubr 2017-12-18T04:26:33Z ♥ 2

I had a genuinely good time playing this one. A short puzzle game, not super challenging, but not outright boring. It certainly has a lot of potential to be further expanded should you decide to add more levels and mechanics down the line.

Gameplay wise, it plays great, with intuitive controls. The walljumping is a bit odd at times, but otherwise, it allows for a lot of flexibility for puzzle solving. I also like how the lava looks.

Neat showcase here. [In behalf of my team](twitter.com/whalesandgames), we hope to see more of your future projects. Cheers! 🐳

XenoNanny by icxon 2017-12-15T05:13:55Z ♥ 1

Checked this game because the post earlier on. Looked at the art, and thought I'd take it for a spin. It's actually far better than what I had in mind it'd be, with the cutesy critter horde roaming around and being as useful as they could be, while wrecking some stuff or just blatantly dying more often than not.

The game was great, and the platforming with simple puzzles were also a treat. I'm impressed at how responsive it all was. Cleverly designed and executed. Some of the jumps did feel a bit odd here and there, but for the most part, playing through the game was a fun time.

All in all, a fantastic jam entry. The comic and introduction added a lot of personality to it. [In behalf of my team](twitter.com/whalesandgames), congratulations on making such a great game. Cheers! 🐳

The Legend of the Bikini Armor by Sun-Wukong 2017-12-14T23:18:17Z ♥ 1

Hah! The humor on this one is just great, and I loved the characters. The art is also very special, so overall, this game has a fantastic presentation. It's a shame that there's a lack of content and sound though. But well, it's a Jam. Some things can't be helped, and the thing you made here is a fantastic foundation.

Do work a bit on the gameplay department though. While solid and functional, moving around and mashing the spacebar gets dull very fast. Do consider how to spice things up if you decide to continue working on this later down the road.

Still, I liked this entry. Very cheeky humor and cool animations. [Our team](twitter.com/whalesandgames) would like to see this one lift off. Cheers! 🐳

Dog-Off! by BrothersT 2017-12-14T22:57:48Z ♥ 2

I've been playing a lot of games on this jam, and now that I'm checking this one, I think I've found my favorite. Everything from the presentation, sprites, sounds and gameplay is a thing to behold. It's just so very good, funny and ambitious.

The animations are outstanding. From the duck walking around to the people on the crowd. It's just as dynamic as the fast-paced action of the game itself. The controllers do look somewhat weird, but when in motion, they make perfect sense. It's a weird mix of time-management arcade action and I love it.

It's just incredible, and very tough. After a few rounds, I only managed to make it to 27, but it felt so great. I'd like to leave more substantial feedback about it, but it's one of those rare times that none come to mind. I like it all.

Congratulations on making one of the best games of this jam. [In behalf of my team](twitter.com/whalesandgames), we're looking forward to your future projects. Cheers! 🐳

Yottaman by Racso 2017-12-14T22:43:16Z ♥ 1

If you think the One-Punch Man guy is strong, you haven't met Yottoman. He's so strong he crashed my browser.

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This is a fantastic Compo game, and a very creative way of using the theme. Making a thing so utterly strong it's actually worse for everyone. The idea of deflecting a bullet so hard it can level a building is hilarious. Fun to control, and the introduction and game over scenes were a treat. The game is easy, but actually finishing it is extremely tricky.

I don't know how often that bug I screenshot happens. It occurred when I was on apocalytpic strength and fired into the sky. Quite funny when you think about it.

Still, a fantastic compo game. Loved it. [My team](twitter.com/whalesandgames) will look forward to seeing more of your projects in the future. Cheers! 🐳

BOOTY LOOTER! by MrLeePerry 2017-12-14T17:56:20Z ♥ 1

And it just kept piling on and on and on...

BootyLooter_2017-12-14_12-51-08.png

Very tight controls, appealing visuals and funny sounds, this is a fantastic compo entry. Looks incredibly dynamic because of the camera movements and how the floating woods comes and goes. The game is very fast paced, easy to understand, and overall, a great joy to play. I did experience a bit of motion sickness, but that's besides the point.

My one complaint is that, at times, the camera movements were a bit too extreme, which at times rotated the field almost 90 degrees. So, for moments, I thought that the controllers were also going to be remapped in a clockwise or counterclockwise fashion. It was never the case, but my mind was kind of wired and prepared for that. Lost a few times because of that.

Still, a great compo entry. Congratulations. [My team and I](twitter.com/whalesandgames) are looking forward to playing more of your entries in the future. Cheers, matey! 🐳

Too Much Time [LD40] by prxmer 2017-12-14T17:43:41Z ♥ 1

Okay, before commenting about the game, let me point out that **the HTML5 link has no Web version of the game**. Do check on that, please. A lot of people value that, and this could end up doing your game a disservice if people get the wrong impression.

With that aside, I downloaded the game, and had a fun time with it. It really does look a lot like Superhot, and the slowmo mechanic, paired with boosts, made for a very tactical experience. Some moments, like that level where the player spawns in front of like a dozen enemies made me feel like in some ham-packed action film. It was glorious.

The looks, though, ended up being a problem in levels like the maze one, where at times, it was hard to navigate when everything was of the same color. Some corridors were easy to miss, and others felt like invisible walls. It was very easy to also get killed by enemies that would shoot the moment they came into sight, giving little to no opportunity to dodge.

Regardless, for something done in 3 days, this is great. With some more polish like sound effects, music and Quality of Life additions, it could gain a lot of track. [In behalf of my team](twitter.com/whalesandgames), we hope to see more from you in the future. Kudos! 🐳

Prinsen Gulden by King Kujito 2017-12-14T17:28:49Z ♥ 1

Turns out they were far too short.

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I've checked both versions (most current and previous one). I'll leave the rating for the older one, but the feedback will be about the latest one, since it's the most relevant to you. That you're updating it shows dedication and a lot of opportunities for a project of this kind, which is fantastic.

I'm a sucker for games that are constantly changing, and I was marveled at how seamlessly the levels switched when finishing them (it took me a while, though, since I died 5 times in a row before finishing a level at all). Going around collecting gold never felt stale, and it all worked up more or less like it should.

I've got some gripes though. Visually, the game looks somewhat inconsistent with all the 2D, 3D, foreground and background 2Ds. Don't get me wrong, it looks great and unique at times, but at others, like in the screenshot, I felt like I was able to hit the enemies, when in reality, I was _just slightly_ above them. Also, many levels forced me to backtrack from the top, which meant taking some leaps of faith not knowing if there were enemies or spikes below. I had a bit more than a few deaths that felt unfair.

All in all, though, great job with this submission. Keep polishing it up, as it is shaping up to be something brimming with potential. [In behalf of my team](twitter.com/whalesandgames), we're looking forward to seeing more of your work in the future! Cheers! 🐳

Relic Diver by tyranosaw 2017-12-14T17:07:01Z ♥ 2

This is a great use of the theme, and the setting is fantastic thanks to refined graphics and a call music to depict the depths of the sea. The production values of this game are among the best I've seen on the jam so far.

Gameplay wise, it's also a marvel. The harpoon, both working as a tool and weapon, is accurate, easy to use, intuitive and gratifying. Everything from the interface and mechanics work fantastically and nothing is intrusive at all.

If I could recommend something for it, it'd be to add some sort of depth meter, to give the player further aid about how deep they are. There's something to be said about not having it to increase the tension of the game, so maybe it could come with a drawback, like added weight to the ship? Well, that's just an idea. You're the designers.

That's all I've got for now. Great submission! [In behalf of my team](twitter.com/whalesandgames), congratulations on such a fantastic experience. Cheers! 🐳

Kittie Reaper: A Depressed Cat Tale by jfraser314 2017-12-13T19:17:21Z ♥ 1

I don't care if they're dogs or pigs. If they die, at this point, it's more their fault than mine >:I

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This game is very cute in setting and overall atmosphere. Kittie Reaper is a protagonist I can really cheer for, since the juxtaposition of impending death and destruction along with the need to keep fuzzy cute things alive is just that funny.

The game itself is alright. A bit on the slow and simple side, but regardless, nothing too intrusive. My one qualm is that, mechanic-wise, it makes no real use of the theme as a mechanic or to outstand in setting. The bar is pretty much a reverse health bar with average contact-damage enemies.

Well, either way, I had a good time on this one. [In behalf of my team](twitter.com/whalesandgames), keep up the good work! Hope you and your classmates had a great time working on it! 🐳

Dead Weight by Marc Jones 2017-12-13T18:52:35Z ♥ 2

The game just kept getting more and more challenging.

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Had an amazing piracy rum driven thrill with this game. Very minimalistic in presentation, but quite surprising in execution. I liked the idea of juggling between crew, ammo and gold, and the naval combat felt very fluid.

I have two minor concerns though. It's a bit odd that while we can accelerate, there's no deceleration or even reverse, which gave me a very hard time to find my route again once I crashed into something. The second is that, with so much movement, I ended up getting confused at times as to which button would fire in which direction. Possibly make it so there's just one fire button and it automatically fires in the direction of the closest ship? I don't know.

It'd be fantastic to see future updates on this. There's a lot of potential for it, and it could even be great to see a mobile version of it. [In behalf of my team](twitter.com/whalesandgames), great job once again on such a fun entry! 🐳

Cost by D-Studios 2017-12-12T19:11:27Z ♥ 1

Credit where credit is due. The game is fun when you're doing 2-player mode while solo.

Cost_2017-12-12_14-07-10.png

While I understand that this is a Compo entry, I'm thinking that you could have had a better time by trying to get it into the jam instead. An extra day to polish the game, speed it up, make it more intuitive and appealing would really have made a difference.

First of, don't get me wrong. It's great that you made it into the compo. Odds are that you learned a lot of stuff about programming and workflow. But as it stands, the game looks more like an experimental platformer, with a slow pace and floaty mechanics.

However, the highlight is that it supports 2 players. While it's probably not much more fun with another person, I played this on my own and it felt very fun in comparison. It _is_ harder with more characters to control, so it'd be an unintended interpretation of the theme.

All in all, hope that you take some of this feedback, as I had no ill intentions. It's great to always have more people experimenting. [In behalf of my team](twitter.com/whalesandgames), we're looking forward to see where you go from here. 🐳

Horny Bunny by Thomas FUentes 2017-12-12T18:45:43Z ♥ 5

Well, not much to say that hasn't been said already, I guess. The visuals and aesthetics of the game are fantastic, and I love the faces of the rabbits. The premise is simple, yet it's easy to understand how it fits with the theme (although other than speeding an already generous timer, it didn't really feel impactful).

Mechanic-wise, it works just right. Problem is, the jumping can feel a bit clunky at times to reach certain areas, and the decoy felt kind of useless. I'm half believing that the time spent waiting for the rabbits to get to it didn't make up for the time lost.

At 2 levels, the game felt a bit short, but still, better to execute a short but good experience than to increase its length until it becomes monotone. If you decide to expand on this, think about new mechanics aside from just adding more levels. Since they're rabbits and the game's humor call for it, there's so much you can do with carrots, droppings, predators and what not.

[In behalf of my team](twitter.com/whalesandgames), we're looking forward to seeing your next projects. Cheers! 🐳

Infernus: The Descent by Team Infernus 2017-12-12T04:24:59Z ♥ 1

_This_ gave me an immense feeling of closure.

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I have so many mixed feelings about this game, sexual themes aside (which I actually find rather impressive. My friend told me this was also submitted to the Lewdjam. We would have participated there, but it overlapped). On one side, it had a lot of artwork and mechanics, which included free roaming, fighting, some simulation and resource gathering of sorts.

On the other, it ended up being a jack of all trades, master of none. The amount crammed in 3 days is astounding, don't get me wrong. Thing is, it gets monotone and boring really fast. The grind never becomes easier, the CG scenes slow it down even further, and overall, many mechanics like room building or equipment seemed lackluster or incomplete.

There's a lot of room for improvement. If anything, this is a case of setting a high scope and then running out of time. If you decide to go for a bigger post-release version, make things more dynamic for the players. Equipment drops, leveling up, incorporating CG into special skills, add sex-based mechanics to the rooms, or whatever you consider that would add some extra impact to the player's inputs. And embrace the sex appeal of the game. Make it incorporate into the game in non-intrusive ways or as an actual mechanic.

That aside, this is still a solid entry. Well constructed, but with some notorious areas of opportunity. We're looking forward to seeing your future projects! 🐳

Critter Sitter by dvdfu 2017-12-12T03:41:31Z ♥ 1

Back in the day, I thought Tamagochis were demanding. _This_ is where the hardcore virtual pet zoo is at.

For the depth, mechanics and polish this entry has, I'm impressed it's actually a Compo submission. Not only does it feel full, but it also seems brimming with the kind of charisma and potential that could eventually make it into a full-fledged game. I'd really like to see something like this go bigger.

The spritework is simple, but perfect. The pets all look and behave different, so there's no confusion at all. Only a very fast paced multitasking. I really felt like a pet sitter losing my marbles.

Fantastic entry. [In behalf of my team](twitter.com/whalesandgames), we're looking forward to seeing your next projects! Cheers!

Leaning Tower by Patrick D 2017-12-12T01:49:48Z ♥ 1

Well, that's one unstable tower if I ever saw one. The mechanics really fit the theme, and the premise was very well executed.

There's really not much to say in here though. It's great for a compo game, but it's so short that even trying to find stuff to talk about it a bit hard. If anything, I'd say that the movements of the tower fell erratic at times. As in, past a certain threshold, the tower would immediately be shaken past a point of no return regardless of the player's actions. At least, I felt that way. Still, it made up for a short and entertaining entry.

If you ever decide to upgrade on this, consider making a mobile build. It'd fit fantastically there. Well, with not much else to say, [in behalf of my team](twitter.com/whalesandgames), great job again on creating such an unique game! 🐳

Babies! Babies! Babies! by Local Minimum 2017-12-12T01:23:31Z ♥ 2

Congratulations on making the thing that will possibly haunt my dreams on the following weeks.

There's been a lot of entries that have to do with "the more you gather, the slower you go" entries, but this one from setting alone stands out the most. It's just so disturbingly good, and the use of graphics was a marvel.

There's not much else to say about this one that hasn't been said before. If anything, my only complaint would be that at times, I'd jump a hit a ceiling, because I thought it was part of the background. Careful with the value selection of objects there.

Anyhow, once again, great job. I'll never see babies the same way again. [In behalf of my team](twitter.com/whalesandgames), we're looking forward to seeing your future projects. Cheers! 🐳

Grim Reaper by Lamossus 2017-12-10T19:36:28Z ♥ 1

Collecting souls makes the game harder? Doesn't look too hard to m-

GrimReaper_2017-12-10_14-30-18.png

Then I found one rolling in the opposite direction and I died :I

Gotta say, while simple in presentation, the mechanics and upgrading does feel just right. The music got a bit repetitive, and yet, I loved the juxtaposition of collecting souls to the tune of a very cheerful melody. The game loop is satisfying, and the many types of upgrades do allow for a lot of opportunities on how to advance on the game.

People have probably already told you about areas of opportunities. Add more reliable feedback for the player. Enemies would hit me and cause me damage without me noticing (since sometimes, there'd be no sound at all for it). And in the downloadable version, add a Quit button if possible. In this page, do add some Screenshots to make the game more appealing to people who just like randomly browsing.

All in all, great submission. It was very entertaining, and I'll probably replay it later to try a different approach for upgrades. [In behalf of my team](twitter.com/whalesandgames), congratulations on your latest Jam entry! Kudos! 🐳

The Will of the Wisps by adsilcott 2017-12-10T19:23:00Z ♥ 2

I'm astonished. This game is so visually stunning. I mean, I've already told you that in my comment back on that post about the art direction, but it wasn't until now that I caught up with the comments that I actually had an opportunity to play it :P

While the mechanics of the game are just alright (akin to a 2D walking simulator), the themes and feeling of dread and impending doom were no joke. The atmosphere of this submission is one of extreme tension, which gets even stronger as the music changes when the player approaches the enemy. It's so satisfying.

Impressive displays of art, sound and light effects really let this project shine. I feel it's important for player to catch up early on with the visual cues, since the game, which begins as a simple and friendly firefly catching collectathon, slowly but steadily degrades into a crooked forest of hysteria.

Incredible work there. [In behalf of my team](twitter.com/whalesandgames), we congratulate you on making one of the greatest quality submissions on this LD. Cheers! 🐳

Quadrilateral Damage by TheMadPangolin 2017-12-10T16:45:26Z ♥ 1

I'm impressed at how much fun and quality some of these compo entries can get. This is an action packed romp of fast paced bullet shooting and dodging. An incredibly satisfying bullet hell, where half of the fun was managing one's own on-screen bullets.

While I didn't really feel the need to keep as many bullets as possible on the screen, I totally saw the appeal. I mostly kept just circunfiring and hoping for the best, but that's probably the reason of why I only made it to wave 20-ish. With varied enemies and even boss fights, this game feels crammed with content.

If there's one thing I'd suggest, it'd be rebalancing the power up. It feels so overpowered. I mostly just kept it around to obliterate the bosses in seconds :P

A great submission with incredible production values, specially considering it's a compo game. [In behalf of my team](twitter.com/whalesandgames), we're looking forward to your next projects! Cheers! 🐳

crowglary by blackoptics8 2017-12-10T16:27:43Z ♥ 0

I must make the observation that some people, me included, might experience some problems by playing this game because of the antivirus measures towards executable files. I have to turn a couple of protections to play a few of these. This may be an immediate turn-off to a lot of people that are jumping from game to game, since it adds extra hurdles.

I couldn't get it to open myself, and I can't really tell much from the thuumbnail, other than it looks like a fun experiment. Consider checking what makes it pass as a virus and circumvent that or, even better, make a WebGL version, which most people around here prefer. I'll forward this to my team and see if anyone can open it without their computers whining.

Barriers of entry are a big problem, specially during LD judging period. You have to give your game as many chances as it can get to be spread. [In behalf of my tealm](twitter.com/whalesandgames), here's hoping that we can check out your future projects. 🐳

Headstuck by fullmontis 2017-12-10T16:09:53Z ♥ 0

With only words and still images, I'm impressed at how interactive this game is, with the multiple choices popping all over the place with some of them trying their best to be chosen on their own. Having to drag them away (with even more pushing themselves as the game goes) was a great way to implement the theme.

I want to take this paragraph to praise for the simple-yet-impactful visuals. You can feel the nervousness from the character's thought by something as simple as the small shaking. Those small details are the things that, at times, make up the whole experience.

All in all, this is a short, but very refreshing visual novel. No need for flashy action or fast paced quantum destruction when good writing paired with effective mechanics can make up for such a memorable experience. [In behalf of my team](twitter.com/whalesandgames), we congratulate you on such a superb experience. Good job! 🐳

Paperwork by urbanhelsing 2017-12-09T18:36:16Z ♥ 4

This entry was something to behold. Great mechanics with some puzzle aspects to match up the great art and music. The idea of managing ink (while not being able to trick the system with just some minor strokes) was a great addition to it. At one point I was just trying to recreate my signature just to immerse myself a bit more on the game.

Still, I ended up hitting a gamebreaking bug, which I hope you have an idea on how to fix. At one point, the guy in suit gave me some paperwork that I couldn't pick up, even though I no longer had anything with me.

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I restarted the level, and I couldn't even pick up the default things.

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I've got no clue as to what created this. I do remember that, for some reason, my character jumped over the enemy, leaving the package on the other side, so he became a bureaucratic sandwich. At the very least, that was funny.

Well, regardless, it was a fantastic take on the theme. Congratulations! [In behalf of my team](twitter.com/whalesandgames), we're looking forward to seeing more impressive works from you. Cheers! 🐳

Student Loan Simulator 2017 Ramen Edition by smbe19 2017-12-09T18:11:52Z ♥ 1

They took my favorite game and my laptop. But then, my pet fly? You monsters! :(

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For a game with such a simple premise, it got quite addictive. You should really polish this up and aim to get it on mobile devices, where I'm certain that the gameplay is very fitting. Juggling between paying and getting loans was fantastic, and the later game became very frantic. It's very ponzi to take loans to pay up for earlier ones.

If you do decide to continue with this in the future, consider some slight to feedback for the players. Having the debts display some sort of bar or make them shake as they're a few seconds to expire would really help the player prioritize. The "Notice" sign is a great step, but in the later game, just a bit more could have been highly appreciated.

Great work on creating a debt perpetuating simulator. Lots of replayability if only to see how many things they can impound. I'll really miss my pet fly :( [In behalf of my team](twitter.com/whalesandgames), we're looking forward to playing your future projects. Just let us know 🐳

Poser by PeachTreeOath 2017-12-09T17:52:55Z ♥ 1

I felt like I was playing some weird and wicked Comic-Con turf war of sorts and I enjoyed it a lot. I like how the theme is relevant on more than one aspect: Having more suits makes it harder to keep everyone satisfied, and it's harder to move around the more satisfied they are. You really squeezed the theme to its limits.

Most importantly, it's mechanics were the best. Just switching suits and avoiding the "enemies" would have been enough to make the game into an interesting stealth game, but actually adding different movements and skills to each clique made it far more tactical. For me, going for skater, then jock, then furry worked out the best, although I kinda thing that leaving Jocks for last would have been more optimal.

Also, I couldn't help but to notice that this entry is one with the largest teams I've seen so far. Most entries are 3 or 4 people tops. How did you manage to organize a team of that size? That's quite impressive, and possibly worth a post in the main site.

Well, once again, congratulations on making a game with such deepness. [In behalf of my team](twitter.com/whalesandgames), we're looking forward to seeing your future projects. Kudos! 🐳

What's Yours is Mine by kumoi 2017-12-09T17:32:01Z ♥ 1

From the comments I'm reading, I'm guessing this is the average experience of a player without access to a VR set of sorts:

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It's a shame that most of the people in here won't have a chance to play the game to it's full extent, since the video makes it look very good. Making a VR game in 3 days is doubtfully an easy feat. This is rather impressive.

Alas, I also consider it unfair that said entry barriers make such a hard work fade into obscurity, so I'll spread the word around and see if someone with VR would be willing to check it out. Do check on streamers or youtube people to give it more awareness, since odds are that it's the best way for the average LD aficionado to experience what you built in here. [In behalf of my team](twitter.com/whalesandgames), we hope that you keep experimenting in the future! 🐳

The Harsh Life of Terry the Homeless Dude by lautregars 2017-12-09T15:06:19Z ♥ 1

For a first entry and a compo one at that, this isn't half bad. A great, fast paced romp with a very funny concept (with even some lore on the side). I'm particularly attached to games with long names, and this one fits the bill just fine.

While it goes with the theme correctly, the game was way too fast for me to matter. I couldn't run, keep track of my life and hunger _and_ take decisions of what to take or not, or even if I could take anything at all out of will. I was running too fast that in my last run I just decided to keep running and crashing into anything and everything. That made it even more hilarious though.

Excellent work. Couldn't be more proud of poor old Terry. [In behalf of my team](twitter.com/whalesandgames), we're looking forward to seeing you participate again in the future. Cheers! 🐳

Greedy Merchants by jlreymendez 2017-12-09T14:26:46Z ♥ 2

Fascinating spin on ye olde Pac-man formula. The implementation of AI and constantly changing roles for both the player and its opponents was a great interpretation for the role. No matter who it is, having more can make anyone a target. That was a great execution, and the "Arrrrr!" sounds were quite funny.

I'm only a bit upset because I died a bit too many times when trying to take a turn in some paths that were not next to walls. My timing was probably off half of the time, but still, I think that hitboxes could have been a bit more lenient.

Well, that was pretty much all I wanted to say about it. This would be a great multiplayer game as well, as some people have remarked before. Anyhow, [in behalf of my team](twitter.com/whalesangames), congratulations on making a very inspiring game. Cheers! 🐳

Greedy Dungeons by Nils -Gecko- Munch 2017-12-09T05:28:59Z ♥ 2

_This_ is a compo game? It's way too good! Graphics, music, theme! It has it all! Just the idea of "monsters can smell the gold" was outstanding on its own, but partnered with what I've said before, it makes up for a very fun and polished experience.

I did have the problem with the golems though. Extremely fast, and sometimes they would just push me with no real consequence. Still a bothersome enemy to deal with though, so I thought that it was a mechanic until I saw the bug list.

Well, it was a creative and challenging puzzle game. Great work! [In behalf of my team](twitter.com/whalesandgames), we congratulate you on making such a fantastic submission. Cheers! 🐳

Brew it! by merzlot 2017-12-09T05:09:39Z ♥ 1

If anything, you win at board games for going the extra length and actually making a Tabletop Simulator mod, which is a game I actually have (it keeps crashing or slowing down on my computer, so odds are that I still won't be able to play it, which is a mayor bummer...).

Well, anyways, the game actually looks very enjoyable. Mixing brews seems to be a fun concept for a tabletop game, so at the very least, it looks novel. The artwork seems great as well. You really went full throttle on this one.

Here's hoping that your entry gets enough notoriety, as board games I've seen so far seem to be struggling because of the entry barriers. [In behalf of my team](twitter.com/whalesandgames), congratulations of taking such a creative approach on this media! Cheers! 🐳

Feature Creep by Garur 2017-12-08T23:22:41Z ♥ 2

I believe that @jorgegamedev already told you about my experience with this game. Fun, interesting concept, great visuals, horrendous game-ruining pits. From the comments, it seems that I wasn't the only one. What a shame. Regardless, it was a very creative idea overall.

After 3 playthroughs (third once I was pushed into the pit and I just ragequitted), I'm marveled at what you managed to accomplish with this game, and still somewhat bitter because of how many people are not enjoying the game to the extent to which you designed it. Live and learn, I guess. Keep up the good work!

Quantum's Rick by cortexdeveloper 2017-12-08T23:14:03Z ♥ 2

I got linked to this one by a friend that knows I'm a Rick and Morty fan, so of course it looked interesting to me. It's a great tribute to the episode, although mechanically-wise, I still don't get it at all. I won 2 games. First one I won was by trying to match stuff up, and I ended up more or less thinking that the patterns were arbitrary. So, dumb luck.

Second time, I accidentally double clicked in the first second and still won :I

Still, the presentation is superb. The graphics make it look like a "barely within copyright infringement territory" game, and the music is very fitting. I like how it managed to adapt the split-timelines style to perfection.

That's all I've got to say. Possibly nothing that hasn't been said before, but I thought it'd be nice to reinforce some comments :P [In behalf of my team](twitter.com/whalesandgames), we hope to see more from you in the future. Kudos! 🐳

The Daily Grind by MarioBarone 2017-12-08T19:51:03Z ♥ 1

The game looks like fun and very interactive. It's brimming with potential and could make for a very quirky and amusing experience. Yet, I know nothing about coffee or how to make it, and I'm at a loss at what to do or how to act. I managed to make some weird blends here and there, but it's disappointing that I don't really know what I'm doing.

You could really add some instructions, even off-game if necessary, to make for a more enjoyable experience. Do let me know if you do, and I'll be more than happy to check this game again. [In behalf of my team](twitter.com/whalesandgames), we'd really like to check a more intuitive version of this game if you come around providing instructions. Cheers! 🐳

Crawl Control by TristanF. 2017-12-08T15:51:26Z ♥ 2

That's a very satisfying condensed experience. Being able to play with a controller was a great bonus.

The game plays and looks great, like some weird dungeon crawler Pikmin. It's quite polished, so I didn't find any bugs nor anything too intrusive to detract from the fun I was having with this game. And, even better, seeing that the game had an endless mode aside from the short campaign (if you can even call it that).

Great submission! Had a lot of fun with it. [In behalf of my team](twitter.com/whalesAndGames), we'd like to see what yours can come up with next time! Cheers! 🐳

The Amazing Game 3.0 by DjeyCreations 2017-12-08T15:40:25Z ♥ 1

The freakin' tutorial got me. Very well executed, with a Stanley Parable of sorts way of handling things. While a bit too slow (albeit on purpose), it was still fun to see some interactivity added to dreaded FPS tutorials.

But the second half, oh boy...

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That's one way to do guerrilla marketing, I guess. Very funny and clever, with the whole thing being actually quite well looking for a 3D gamejam entry. Marvelous.

I did have a major problem though. At least in the WebGL build (which most people will end up playing, I bet), the camera was a total mess. When trying to aim to any direction, most of the time it would go back to a previous position, making it very hard to actually finish the tutorial, and even worse to fight the enemies.

Regardless, great job with this entry. [In behalf of my team](twitter.com/whalesAndGames), we're looking forward to see your future projects. Cheers! 🐳

Hatformer by Stevie Bushman 2017-12-07T23:59:34Z ♥ 1

I kept dying and dying. I swear, this game goes out of its way to _keep giving me hats!_ Stop it!

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This was a great challenge. The game was very simple in execution - the more hats, the harder it is -, but it was incredibly swingy. Even one hat could make a great difference, and I love it. More than a challenge or achievements, I actively started seeing hats as enemies and game-enders. I swear, I was borderline paranoid by the time of the first dragon fight.

While the game itself was short, I can see the appeal of trying to get as many hats as possible to the end. I just couldn't take that kind of challenge. No-hats was hard enough as it was. But still, I had a blast.

Once again, way to go with this hilariously hatastrophic entry. [In behalf of my team](https://twitter.com/WhalesAndGames), we tip our hats to you. Cheers! 🐳

Network Invader by drazil100 2017-12-07T22:01:38Z ♥ 1

Wow, I just got a trip down memory lane, back to times where more than a couple of games were this polygonal. Thanks for that!

So, anyways, the game works just fine and maneuvering the ship feels just right. Aiming is a bit hard though, and those enemies made up of 4 pyramids were the worst. They were nigh impossible to dodge, which was a major disappointment. But the rest felt nice and responsive, which made up for the shortcomings of the entry.

Once again, great work! [In behalf of my team](https://twitter.com/WhalesAndGames), we look forward to seeing more of your projects later. Cheers! 🐳

OverPowered by Gomango999 2017-12-07T21:36:32Z ♥ 1

This didn't end well...

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This one is easily one of my favorite games I've played so far in this jam. It throws away all I know of games of this genre like Enter the Gungeon and, instead of avoiding getting hit, it became more of a game where I had to get hit _just_ enough. I brushed it off as extremely easy early on, but then it became a real challenge, when I was getting hit way faster than I could fire back. It was marvelous.

The mechanics are polished and top notch. Movement was a breeze, and so was dodging. The variety of enemies was just right, with clear and meaningful differences between each other. I've never played a game where the most threatening enemies were slimes. And yet, that's where we're at.

Excellent entry! [In behalf of my team]((https://twitter.com/WhalesAndGames)) we'd really like to see you go deeper on this concept. There's a lot of ways on how to make it even better, even if by it's own merits it's still fantastic.

Fox Flares by tcstyle 2017-12-07T21:18:38Z ♥ 2

A bit frustrating at times (darn that 7th checkpoint), but making it all the way through felt so good. The pixel art is top notch, especially for a compo game.

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The game is very creative in its design and character. It really makes the checkpoints feel better than just arbitrary flags from where to respawn, which added to the experience. The music and sounds really go nicely along it.

While I had problems here and there (like the dreaded 7th checkpoint), there was another one. I think the 5th? One where, for some reason, the moment I left the spawn, the timer would go very fast. It felt arbitrary, since sometimes it would happen and sometimes it wouldn't. Must be a glitch or something. It was before a vertical climb.

Well, regardless, excellent entry for the compo! [I speak for my team](https://twitter.com/WhalesAndGames) when I say we're looking forward to your future entries! Have a nice day! 🐳

Revenge of the Samurai by Kalkatos 2017-12-07T21:05:55Z ♥ 1

Hey there. The game has some very clever visuals. Minimalistic in approach, then very japanese painting looking. Nothing of excess, and everything looks outstanding. Excellent job for a compo game.

Gameplay wise though, it's somewhat dull. It was easier to just move in short bursts and spam clicking than trying to time anything. Having to stop to attack doesn't feel exactly right, but well, it's what it is. If it works, it works. I just wish it had been a bit more real time, being able to attack while moving.

Still, good job with the compo entry! My [team](https://twitter.com/WhalesAndGames) congratulates you on a well executed job! 🐳

Scrooge the Cat by clayzulah 2017-12-07T18:25:12Z ♥ 1

Wait, if I throw them enough money they become rich enough to throw it back, where does the money end? Eh, better not to think this too much.

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Thanks for the short-yet-charming experience. The pixel art was top notch, and the whole structure of the game - visual, audio, polish and theme wise - worked in perfect harmony. Just throwing money around felt satisfying, and some areas were cleverly placed for a satisfying platforming action. Heck, I'm even more surprised that the game had options for remapping every button. You don't see that often, and that ended up being very useful. More people should implement this on their games.

I had a very good time with Scrooge. Such a nice cat. Anyhow. [In behalf of our team](https://twitter.com/WhalesAndGames), we're looking forward to your next games. Cheers! 🐳

Robby & Coppy by Imphenzia 2017-12-07T16:45:03Z ♥ 1

Ah, come on. It's not robbery if the coins were just lying around on the floor!

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With fluid visuals and tight mechanics, this game was a cool experience to play. Since the change of speed was so gradual, I actually barely noticed getting slower and slower until I started a new level. Turns out, I was just slowly forgetting how fast this robber actually was.

I liked the overall feeling of the game. Nothing too floaty, and nothing that felt unfair. The policemen were easy to spot, and because they had a tell, it always felt possible to dodge them, assuming the player had enough speed. The risk-reward factor did become relevant in the later part of the game. It also adds a bit of challenge to just have 3 bars for the whole game. Makes it more tactical to manage them.

Great submission there. [In behalf of my team](https://twitter.com/WhalesAndGames), we're rooting for your future projects and during the compo! Good job! 🐳

Cursest Dungeon by Dupix 2017-12-07T16:20:12Z ♥ 3

***HYEAAAAAAAGH!!***

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I'm not gonna lie to you. This game gave me a terrible first impression. The looks are great, but getting to use the ropes was a nightmare. I actually refreshed the game thinking that I broke up something, since I couldn't figure out how to actually get past them.

However, once I realized I could climb them all the way to the top (past the stone floor) and got to the chests, I started having a fun time. First chest? Not a problem. Second chest? I admit I didn't see that coming. And it just kept adding on and on. I really misjudged this one.

Gameplay was alright, if not a bit finicky. If there's one thing I really appreciate is that you actually added working checkpoints. There's been so many entries around where I have to restart the whole thing. This is way too useful.

Well, great job. Not much else to say.[In behalf of my team](https://twitter.com/WhalesAndGames), it'd be great to see what else you can come up with in the future. Have a nice day! 🐳

Deadly Diver by Ethan Kennerly 2017-12-07T15:55:44Z ♥ 2

The risk-reward factor of this game is very well executed. I had a great thrill when I was going down at a very high speed, trying to grab just enough bubbles to survive, but not enough to end my run. The fact that it's a bit weird to tell whether or not it's viable to grab more bubbles without ruining the run is a bit of a disappointment, but still, the game works like a charm and feels great.

The presentation is quite great too, with awesome visuals and fitting sound effects. There's good harmony in this entry. I'd really like to see how you could further expand a game like this, since it's brimming with potential.

That's pretty much all I've got to say about it. [In behalf of my team](https://twitter.com/WhalesAndGames), I congratulate you once again for a superb execution. Kudos! 🐳

My Greedy Dog Steve by Honest Dan 2017-12-07T15:34:04Z ♥ 2

That rascal is surely growing up fast, yo.

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I like how this game gradually, but surely, keeps getting more and more challenging in pretty much every aspect. And not because it just increases the things to collect, but that pretty much every decision comes at a very heavy cost. Good weapons come along with great drawbacks, and upgrades have )somewhat unfitting) problems of their own, so it's never an easy decision to select what to level up. Specially since the Level 3 debbufs are horrendous.

But still, the game never felt unfair nor dull. I had a great time feeding that evergrowing pup and fighting the creatures in the very-good-looking world you crafted for lil' Steve.

If I have one problem, however, it's the hurt-yourself-debuff. I can take everything like dropping my weapons, loot, slowing down, attacking slower and recovering stamina slower. But damaging myself when attacking _and_ with poor health regeneration turned an interesting run into a supreme slog. I couldn't get into fights because I had to wait forever to have a reasonable health to engage without dying. I know it's meant to be an impactful debuff, but it seriously changed the tone of the game.

Still, it's one of the best submissions I've played so far on this jam. In behalf of [my team](https://twitter.com/WhalesAndGames), we hope to see what other games you make in the future. Cheers! 🐳

Carnage [ Board Game ] by Kerdelos 2017-12-07T15:07:03Z ♥ 2

This is by far the brightest and most creative use of not the theme, but the idea of developing a game during the LDJam. I mean, come on. I can't really object to the idea of having physical media made as part of the thing, right? For all intents and purposes, I say this is a fantastic addition to the submission pool.

I applaud the simple art, and the not-so-intricate rules for a board game. And I'm surprisingly impressed as how well it translates the jam's theme. Lose conditions for everyone allow for a bit of cooperation in what's already meant to be a competitive game.

Still, for all I like it, giving an in-depth opinion of a board game is not my element, specially since I don't have anyone around to play it with. It'd be interesting to see someone on Twitch tackle it though. Anyhow, in behalf of my team, we wish you a very satisfying rating period. Cheers! 🐳

CalligraTree by Roaring Cat Games 2017-12-07T05:26:16Z ♥ 4

Is your sakura as zen as mine? Hah! I don't think so!

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This painted tree growing game (or tool) is very well done. I mean, there's not much to it from a game perspective, but for what it is, the trees do look very different in construction, and the dynamics make up for some interesting shapes every now and then. Yes, they're still trees that look like tress, but that doesn't make them any less pretty :P

It's quite a relaxing experience. If anything, I'd say that its greatest success comes from letting reviewers of LD games take a breather from the madness that's all over the place. There's always space for a more chill experience. If there's one submission that can ease the mind and soul, it's this one.

I had a very enlightening time with this one. In behalf of my team, we're looking forward to your future projects in the LD environment. Kudos! 🐳

Super Trader 64 by WildGamut 2017-12-07T05:15:23Z ♥ 5

That's quite a lot of produce there, buddy. Do you really need more?

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If your goal was to be so very nostalgic and 64-ish with the style, well, congratulations. It looks great. Heck, better than great. It's more akin to a Playstation if you ask me. But let's not go that way.

The game itself is a lengthy chain of sidequests, which is charming at first (and terrific for a gamejam, if I have to say that), but it does get a bit dull after a while. Still, the amount of polish that it has, like being able to move the camera, makes it very enjoyable. And yes, having more fruits and vegetables make the game harder, but only marginally. Being able to shuffle the bag was a great quality of life detail. Very welcome!

I had a good time crossing paths with these animals. One heck of a romp. In behalf of my team, we'd like to see more of this. Maybe an expansion of sorts in the future with some extra mechanics? I dunno. Surprise us! 🐳

Heavy Gold by Poorwill 2017-12-07T04:25:47Z ♥ 1

While I found it somewhat weird to move with left click and then keep spamming right click, I suppose it couldn't be helped. The game is fast paced, and while I thought that 5 minutes were more than enough for a playthrough, I don't really think I lasted more than 2. At points I thought it was better to just ignore the goblins, but then again...

The mechanics for picking up the gold and dropping it were more than fine, although I never felt a hindrance from carrying too much. Again, I don't think I'm very good at this game :P

Well, regardless, it was a fun experience, so I hope you're proud of it, as you should be. In behalf of my team, we contratulate you on making it to the compo! Cheers! 🐳

Mr. Gigafist: a post-apocalyptic brawling adventure by Shodanon 2017-12-07T04:16:03Z ♥ 1

That's one bloody Maxmadvaganza if I've ever seen one. I like it's setting, and how it looks like the kind of brawl that you'd expect in a world like this. If I'm going to down, might as well be while fist fighting shirtless punks and drinking beer, right?

Still, I got a bit confused about why Left Click is Right Punch and vice versa. Not very intuitive, and more often than not, I thought that the hitboxes were a bit out of place. Some punches were not connecting, and I even felt that some of _their_ punches hit me more than once on the same swing.

Ah well. Still, as a top down brawler, this isn't half bad. Very entertaining for some minutes, specially with a lot of fans on the screen. In behalf of my team, keep up the good work! 🐳

S - The Game by Stadoblech 2017-12-07T04:06:29Z ♥ 1

This is one very tight physics based puzzle game. To think that something as simple as just throwing an S could have this much depth doesn't cease to amaze me. I mean, just look at this!

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Simple things like timers and moving objects do add a lot of depth to it, so I'm half guessing that this can be endlessly expanded. I always get stuck with puzzle games though, so odds are that I wouldn't make it very far to begin with. But hey, let's not make it about me! I'm just sayin', this game is great, and you should be proud of it.

Oh well, even if it didn't go with the theme, it was a fun experience to behold. In behalf of my team, we'd like to see more from you, so keep up the good work. See ya! 🐳

Mugger's Delight by xoidberg 2017-12-07T02:05:45Z ♥ 1

And it just kept getting worse and worse

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This game is very fun, and could be borderline addictive. The idea of holding as few bodyguards as possible to increase your score as high as it can gets very alluring. And yet, the extreme difficulty does make them a necessity. For a game this "simple", it does have a very interesting high-risk-high-reward mechanic.

Overall, the game is quite well constructed. The monotone "fuck off" cracked me up the first time I heard it. A bit crass, but still, very amusing for the spectacle.

Well, there's really not much else to add on my front. I'm actually very happy I was able to play this game. In behalf of my team, we want to see more games this fun from you in the future. Kudos! 🐳

Mistral - Wave-based Survival Retro Game by Syndelis 2017-12-07T01:27:11Z ♥ 2

Wow, the game is incredibly fast paced and hard. Has that "easy to learn, hard to master" vibe to it, since actually felt like I was doing more progress on every new run. The controls were very responsive, and most of the shortcomings on the game had more to do with the limitations of the system rather than the game itself.

The game itself very loosely tackles the theme though, as coins felt more like an "end the level and start another" gate rather than something that really had any meaningful impact to the game. Regardless, that can be brushed aside.

Good submission right there. In behalf of my team, we congratulate you on submitting a very fun game. Cheers! 🐳

Lil' Justin's Fame Escape by spierek 2017-12-07T01:06:03Z ♥ 2

A pop-idol themed stealth game? I don't know how you people come up with this stuff. I just know I want more.

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So, one thing was just having fans tagging around and ruining the idol's day, but another was implementing stealth mechanics, like lines of sight and the rockstar-but-not-really equivalent of a smoke bomb, which doubles as a hilarious node to the world of the famous.

The game by itself is cute and fun to play with, but the sounds really made up the experience for me. The quirky voices of the fans going all over the place saying OH EM GEE and the like? Just perfect.

Astounding display there. In behalf of my team, we hope that you get more stuff on the way in the future. We'd like to check that out as well. Kudos! 🐳

LUGO by Bonelazy 2017-12-07T00:29:11Z ♥ 2

I know what I'm doing, okay?

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That you managed to make a (somewhat) full fledged car building game in this little time is mind boggling to me, let alone one that is this functional, flexible and fun, even with a (very wonky) propeller. Just making it through the second level was a challenge for me, but one that I tackled with a moronic grin on my face.

What else is there to say? This game is sandbox lego building goodness. In a fair world, we wouldn't be asking for more than this. In behalf of my team, we look forward to seeing what other wacky projects you can come up with in the future. Cheers! 🐳

BulletCoin by randomphantom 2017-12-07T00:10:02Z ♥ 1

I'm genuinely impressed. Mixing clickers with bullet hell actually brought new life to a relatively stale genre. _This_ is why I love compo games. Minimalistic, simple to understand, very tight and impressive.

Everything from mechanics to views work like a charm and in cooperation. The instructions of "_everything_ pink can kill you" were far more literal than I thought, and one of my runs had an early (and hilarious) end because of a loading bar. It took me by surprise, and I thought it was genius.

My only qualm here is that sometimes, I'd have troubles dragging objects around. Other than that, I welcome this compo game with wide arms. In behalf of my team, good work, and good luck on the compo! 🐳

Bus Mayhem by Sebastian-M 2017-12-06T23:44:07Z ♥ 1

Crazy Taxi got nothing on this.

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Fell in love with this game the moment I saw the thumbnail. A bus so crammed with people that they were popping out of it? That's _my_ kind of weird. I'm glad to see that the game managed to live up to the high expectations I had on it.

This game was a wacky romp, with some funny comments. But the real deal was by the end of the run, where the thing was noticeably harder to control. So there I was, clumsily driving a bus of sardine-like people, grinning like an idiot throughout the short ride.

While simple and short, this was one heck of an experience. Great job! In behalf of my team, we're looking forward to what you can come up with in the future! Cheers! 🐳

Cotton Mayhem by Szekeres Szabolcs 2017-12-06T23:00:02Z ♥ 3

All packed up! Possibly missing one somewhere, but I'm sure it'll show up eventually...

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While the controllers were somewhat whimsy, I did like the challenge of herding these little fellows into the trucks. There's so much stuff going around that the world actually felt very vivid. I was actually impressed that the delivery trucks themselves were able to turn the sheep into roadkill.

This entry was very interesting. Perhaps a bit too much for someone as clumsy as myself. Ah well. All things considered, I had some fun runs with it. In behalf of my team, great work with this submissions! 🐳

DRAGLUTTONY by Reality Blind 2017-12-06T22:36:56Z ♥ 1

It's a shame that it's only multiplayer, since I didn't have anyone around to check it out. Regardless, the art style is fantastic, and the mechanics looked very fun for a game night session with more people.

Yeah, there's not much I can add to it that hasn't been said. Game does look polished and a lot of fun, and that it can be played with a controller is a big bonus. It feels just right, even though I can't enjoy it to its full extent. I'm sure that my team would have a blast if we could sit down around to play it. Anyhow, keep up the good work! 🐳

Trial of the Reaper by Cliff Lee CL 2017-12-06T21:43:15Z ♥ 2

Had a romp murdering the ever living blocks out of the little people. Fun times! The swinging with dashing and slicing made me feel like I was playing a very distilled Warriors-like game. If anything, the core mechanics are there, so what's the point of buying them when you can play this instead?

If I can be nitpicky for a moment, it'd be the Love meter. Rather than a mechanic, it's pretty much just an alternate timer. I didn't feel any impact for it rising (did I swing slower or dash less or something? I don't think I noticed). While it works conceptually, it's more of a minor inconvenience in this scenario.

Well, anyways, this game is still very solid on its own merits. It's clear that you've been around for a while. So, I speak in behalf of my team when I saw that we're looking forward to seeing your next entry. Cheers! 🐳

PD: The Windows build is named Trial of the Reap**o**r. Found that somewhat funny. I'm a very simple man.

Last Ticket by Luciax 2017-12-06T21:07:40Z ♥ 1

The setting and feeling of the game is fantastic. Has some sort of nostalgic feeling to it, and the premise is something that can hook people into forgiving some of the game's shortcomings.

While the art direction is a hit-or-miss because of how many different styles were chosen, I kinda liked it, specially on the platforming sections. The rest is alright, and the gameplay is, well, simple, but not intrusive. Multiple endings are always a bonus.

My main complain, which is a big turn off, is that the game needed a bit more of proof reading. For something where the story is a big deal, finding so many writing errors is a problem.

Regardless, this submission has a lot of feeling to it, which I find very refreshing, considering that most entries so far have been diluted madness. My team wishes you a good judging period. Cheers! 🐳

Dream Roamers by Jegus9 2017-12-06T20:51:10Z ♥ 1

A well crafted condensed 2 level experience. Compo entries rarely get this good, so congratulations on making something of this quality in so little time! Good sprites, with proper music and sound effects, on a bug-free functional world with a very interesting decision making gameplay twist. I actually tried to play with as little ammo as possible at one point, and I barely made it alive when I killed one of two enemies with my last bullet. Otherwise, that would have been it. It felt so good.

Congratulations once again on crafting this gem. On behalf of my team, we'll be waiting to see what you can make next time! Cheers! 🐳

PD: Lost a run only to be greeted with Jake's wisdom. That brought a smile to my face.

The Adventures of Marty Graw by Samusoidal 2017-12-06T20:33:25Z ♥ 1

Well, it's a solid and functional endless runner. I like how you actually have to deposit the gold every now and then, rather than just hoarding it endlessly like on most games of its type. I mean, realism is not the point at any given moment, but it adds some extra interactivity.

Also, it might just be me, but I didn't really feel slower by having more gold. At times, I thought I lost whatever I had on me for no reason, but it might have been rocks that hid behind gold, I dunno. Still, this is a good compo entry. As stated by people before me, a quit button or just closing on Esc would have been welcome.

In behalf of my team, good luck on the compo! Keep up the good work! 🐳

Muldulamulom by mase 2017-12-06T05:50:43Z ♥ 1

This kind of surrealism is better appreciated while on sleep deprivation.

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This might be the post-gamejam hangover speaking, but I was seriously tripping when playing this game. And I mean it in a good sense. This was a mind-expanding experience, with gorgeous and fluid graphics, where I could barely tell what was that, yet I felt that I could comprehend everything.

It's a simple Metroidvania experience at its finest. The theme is not really apparent to me, but regardless, in my book, a game this good can take any liberties it wants.

In behalf of my team, congratulations on making this game! It's one well worth remembering! 🐳

Conversations by hillexed 2017-12-06T05:11:15Z ♥ 1

What?

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The atmosphere and the theme of the game makes for a setting with a lot of feeling and passion, and I applaud the diversity on characters. The spider-person is quite cute, and the game as a whole gives me that Octodad-vibe.

Regardless, even when published with the (may I add, extremely good) plug of "A game about not knowing the rules", this game isn't very fun to actually play. At one point, I just ended up spamming down, expecting to just coast through it (but I'm actually impressed it didn't work, only getting confused looks back). I don't know if the game should be more than what it currently is, since you probably had a very specific vision on what you wanted to achieve. It's just that my more old fashioned gamer mind was left wanting more. Options, choices, some more direct consequences, I dunno.

Still, it's a feast for the ears. Awesome audio. In behalf of my team, we look forward to your next projects. Cheers! 🐳

Shall they up? by LeReveur 2017-12-06T04:57:43Z ♥ 1

You'd think that with all those cool weapons the game would end up being easier. Nope. They're a trap. Each new one places a new brick in a bullethell of the player's own making.

The premise and the game were simple, but their effectiveness is still a thing to behold. The game was challenging, yes, but not necessarily unfair (except on the early stages, where I did feel that I couldn't kill the purple enemies fast enough).

Jolly good submission there. Glad to see that tried and true mechanics can still be fun with such a spin. In behalf of our team, we hope to see more of you later! Keep up the good work! 🐳

Mountain Diver by Ithildin 2017-12-06T04:48:50Z ♥ 1

Congratulations on making it through the comp, let alone with a charming looking game in so little time! Here's hoping you enjoyed every bit of it.

The use of the theme with the mechanics was marvelous. On one side, my usual behavior on this kind of games was to collect everything, and it took every fiber of my soul to be rational and just take the necessary gems. It's very hard not to be tempted and to try to find the sweet spot between greed and planning.

Like others have said, the controllers are the one sour spot. Specially when playing on chrome, where holding Ctrl and pressing D caused a Bookmark notification to pop up and interrupt the game. This happened many times and was a major bummer. W for jump and S for super jump would have been far more intuitive.

Still, incredible Compo work. Our team wishes you the best of luck on this judging phase. Cheers! 🐳

The Peddler by AndrewBallinger 2017-12-06T04:37:11Z ♥ 3

I always have liked this kind of simulation games where I just have to maximize profit. This one does that with a good mix of inventory management. While simple in mechanics, I like how it's so randomized that it does feel like a lot of inventory and characters.

The calm music is fantastic, but the one with lyrics feels so out of place. That was an odd choice, but still respectable.

Regardless, this was an interesting thing to behold. Got me hooked in for somewhat longer than the average submission. I'll let the rest of the team know about this one. Kudos! 🐳

DIM by guoboism 2017-12-06T03:29:11Z ♥ 0

Oh, goodies. I always like to find roguelikes in gamejams. This was a treat!

This game is visually impressive _and_ expressive, and works masterfully with the audio track. You'd think that in a game about darkness the bright is good for you, but I like how this game plays with the idea of either extreme being a bad thing. The light (and dark) effects are phenomenal, and the game's polish is excellent.

Had a good long run on this one. I hope you decide to later on expand on this premise and concept, as this would, for example, be a great mobile game. In behalf of our team, we look forward to seeing what you can come up with next! 🐳

My Alien Life! by muromets 2017-12-06T03:10:10Z ♥ 1

I'm not a very clever man.

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Congratulations on making it to the compo! That sounds like a lot of pressure, so I wish you good luck!

Given the conditions, this is rather impressive. The game looks and controls alright, although it gets a bit sluggish at certain moments. Still, content wise, it's a challenging time management collect-a-thon of sorts. I ended up more often than not deciding to procrastinate cleaning myself, and ended up with an impossibly slow character. No one to blame but myself on that one :P

Keep the good work coming! Here's hoping this game lives up to your expectations. Our team wishes you the best of luck! 🐳

Do You Mind If My Buddy Joins the Band? by Brandon Anderson 2017-12-06T02:29:50Z ♥ 2

I was very hyped up from just reading the name of the game. As in, it's okay to invite a guitarist friend, and maybe a second one. But 8 or so? That's a hilarious extreme.

The game looks great, and the guitar riffs are fantastic. It gets a bit dull on the gameplay later on, as one would expect the difficulty to ramp up. Making it constant (at least as long as I played, which felt like an eternity) kinda made the game lose its charm. But regardless, it's a submission with a lot of potential. It'd be great to see this become bigger in the future.

That's pretty much it for now. I'll tell my team about this game and hopefully they'll check it out to. In behalf of all of us, great job once again! 🐳

Inperito(); by Daneeh 2017-12-06T02:08:36Z ♥ 2

Hey there. I'm not exactly a typing expert, so I didn't get veeeery far. Retried the second level a few times before ragequitting for making typos on the worst moment or not typing fast enough. Regardless, the game looks great and is very functional.

I played on a windowed screen though, and I couldn't exit the game through traditional means, so that's something to take in consideration.

Well, that's pretty much it. I'm not exactly the ideal person to leave you a meaningful response, but a game like this is well worth a look or two. After all, the pixel art is very cute. In behalf of our team, we hope that you can show us something as good, if not better, on future jams! See ya! 🐳

Save the Hats by Gruhh 2017-12-06T01:53:04Z ♥ 1

Eat your heart out, Team Fortress!

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Not many entries have this much polish, let alone an actual plot of sorts and introduction sequences. That already catches the attention, but the gameplay doesn't lag behind. Using hats as a cosmetic, a weapon and a hindrance is a clever way to make the theme work, having them around as ammo that can at any point be lost if one's not careful enough.

If there's any feedback, it'd be to make the first waves a bit shorter. In comparison to later ones, they're extremely dull, and ramp up the difficulty at a boring pace. Regardless, the gameplay is very solid, and the overall production values are of high quality.

Well done, and I hope this entry goes very far. In behalf of our team, we wish you have a very productive post jamming session! Kudos! 🐳

Perigee by Fififox 2017-12-05T22:44:46Z ♥ 2

About to finish out planetary defense matrix.

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This is a very good looking and interesting premise on the game. A ridiculous absurd that drives into a simulation game, which, in my book, are always welcome. It's pretty barebones mechanic wise, but it's still an outstanding experience.

I hope that you find time to further expand into this concept, since this game could really do with more and more and more, and I'm not necessarily talking about bunnies.

My team congratulates you on such a great submission, and we hope to see more from you in the future! 🐳

GeneNOM - Create Your Own Organism! by stencilchris 2017-12-05T22:21:51Z ♥ 0

I made it to mammal! Love me some fuzzy tail.

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Nice spin on the good ol' snake game. I mean, at this point, you'd think the world had seen all of its variations, so it's great to see just one more pop into existence.

Other than the extra flair and things to eat, well, it's still snake. As good as snake gets, I guess. It's a good spin, but it's still core snake.

Well, one way or another, I had my share of fun with it. Kudos, and my team will try (and very likely succeed) to become a better mammal than what I turned out to be. Keep up the good work! 🐳

Free to Play by Hooraygil 2017-12-05T21:56:31Z ♥ 2

I mostly skipped the instructions when playing, so I found the game to be a bit gimmicky at best. But then I found out that I could step on the ads, and that _blew my mind_.

It's a very interesting (and grindy) take on platforming and lootboxes. It's works and feels like a charm, except having to attack with f. That's some weird mapping, but nothing game breaking. Still, good sounds, good music, and a hilarious spin on the theme. I liked it a lot. The ad-driven platforminess really sets this aside from other endless runners. Having those annoying ads with sounds could have given a more powerful impact.

That's pretty much all I've got to say on it. Speaking for our team, we congratulate you for delivering such a fun (and lootboxey) experience. Kudos! 🐳

Power and Reaction by Murilo 2017-12-05T21:20:32Z ♥ 1

Some person walked into a bar. Suddenly, Contra.

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I'm in love with this game. It's pure, distilled madness crammed into a very contained experience. The artwork is atrocious yet charming, specially considering the context (or lack thereof). And yes, the game gets "easier" with more upgrades, but at the same time, it keeps getting worse and worse, which is beautiful.

The mechanics work so well together. While it can be annoying to be flung out from one side of the screen to another by the enormous red monsters, their punch still feels heavy and with impact, so I'm never really mad at them. My only problem with this game is the voices. They're out of nowhere and feel very out of place (and that's saying something, since nothing at all in here feels in place to begin with, yet it somehow works).

Well, now that it's all said and done, I congratulate you for making up one of the best moments I've had with this jam so far. In behalf of our team, we applaud your enthusiasm, and we hope to see more from you later down the road! 🐳

Dungeon Raiders by Asghardian Game Studio 2017-12-05T20:52:58Z ♥ 2

DOUBLE LOCKPICKING POWEEEEEEEEER

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This was an entertaining entry. Love how it's randomly generated, and how the lights work with the aesthetic. Overall, it wasn't so easy that I could just coast through it without caring, nor too difficult to be bothersome.

While it's probably out of your control, my main problem was finding out that the only lockpickable chests remaining on a level were on the center with zombies pretty much on top of them. I barely managed to make it past one level by having to wait for half a minute for the zombies to move out of the way. It happened again later on, and I ran out of time while lockpicking.

Still, the game is a charm to play, and it's paired with great production value. Out team looks forward to seeing more from you in the future! 🐳

Annoying Dogs by Grahamliphts 2017-12-05T19:20:36Z ♥ 0

I don't know what I'm doing and I'm loving it. I was laughing out loud when I had like 7 dogs pulling around, with a lot of barking and sniffing and what not.

The concept is hilarious on so many levels, from the ~~completely unmarketable~~ superhero theme and excuse plot to the actual gameplay of dogs being dogs. Is it safe to bet that you had a bit too much fun when making this?

Ah well. My team hopes that your submission is doing great. Keep up the good work!

Barreus by bar0net 2017-12-05T19:05:26Z ♥ 1

Hello there, Good job on making it to the LD! I've got some thoughts on the game, which are probably on par to what others have said before, but here they go.

The concept of reverse difficulty is a very novel one. Firing faster feels so good, specially on the arena, and being able to increase the field of view actually does wonders.

However, I have, first of all, a comment. The description says that there's 2 levels, but I was only able to repeat the first one (which I actually had to repeat many times since the game was surprisingly harder than expected). I don't know if there's a bug or if I'm missing something, but I can only play there and on the arena.

Aside from the jumping issue every now and then, I also died because of... I don't know. Invisible bullets or something. At least twice I died in midair by not being able to identify what killed me.

Still, I commend you on making a more-than-functional experience. The arena was particularly good, and the second spear person on the first level actually caught me off-guard, which does speaks wonders of the idea of increasing the field of view. It's a very peculiar design.

Well, again, I had fun with this. In behalf of my team, we salute you, and hope to see what you can come up with next! 🐳

Trashsucker by Hugimugi7 2017-12-05T18:34:09Z ♥ 5

TrashSucker is the most badass name I've found for an LD submission so far, so you've got that going. Sounds very pro-wrestling-like.

Anyhow, first of all, I really enjoyed the concept and the mechanics of picking up the trash. It flies so fluidly, and being able to pick the trash up and then fire a barrage of junk looks and feels just right. My quip is that it felt a bit underused, specially since switching between wearing it and punching felt somewhat clunky.

Sprinting and moving feels alright, but the levels did feel a bit too big, causing a monotonous backtracking experience at points.

All in all, the trash sucking and firing mechanics are glorious, and it'd be great if in the future you expanded on the concept. Say, like firing trash below to reach new areas, or fill gaps, or something of that matter.

Great work overall. Speaking for my team, we wish you a great LD, and hope to see more of you in the future! 🐳

PD: I can't get over how great Trashsucker sounds in my head.

APOLLO v-1.0 by OnePixelMonster 2017-12-05T18:14:16Z ♥ 1

After a few tries, my best was capped at 40. I'm so bad at this :I

Regardless, I found the game to be that kind of entertaining-because-it's-challenging. The controls are a bit floaty (yet they somewhat feel good given the design), and the game feels very rewarding. It does keep getting harder and harder, so it fits the theme perfectly.

The aesthetics are superb. Very retro, very vivid.

If there's one thing that I don't get is that the instructions say that there's an upgrade every 15 points. I got to 40 and never noticed anything of the sort. Did it mean after 15 dots? In which case, given how I suck at this, odds are that I'll never see them.

Anyhow, fantastic work. In behalf of our team, I wish you a snazzy LD. Keep up the good work! 🐳

MiniDom (2-6 Player game) by cammy 2017-12-05T17:39:02Z ♥ 1

A minimalistic approach to a two player card game? Hope I had someone around to truly play it as it was meant. Regardless, mechanic wise, I felt that the game was very solid.

I must observe though that the early game was a slog. I rarely had cards to increase my money, and even when I did, only expensive cards would show up. Losing the money at the end of the turn made it impossible to progress faster until any player could buy a 3 coin card. Afterwards, the game went far faster.

Still, I've always been a wacko for card games, and there's a sea of opportunities to further expand a concept like this. I wish I had people around to play it, but regardless, that was a simple yet fun experience.

On behalf of our team, congratulations on your LD submission! Keep up the good work! 🐳

Sushi Secret by RainbowJam 2017-12-05T17:25:22Z ♥ 2

Getting common sushi on a lootbox? Where's my pride and accomplishment?! chrome_2017-12-05_12-17-34.png

Now, really. This game was extremely deceptive. You deserve a round of applause. Let me go a bit more in depth about how I feel about it.

The game is very straightforward. You pack up the sushi and deliver it, hoping none goes to waste. The physics were functional, and it was overall very intuitive.

Then the game took a turn for the macabre. I'm not gonna spoil it, but, oh gawd. I laughed and spazzed the moment I found out what the heck was going on.

Great work, and congratulations on making a game with the "you have to play it to believe it" feeling to it. In behalf of our team, I hope that your game gave you a higher feeling of pride and accomplishment than any lootbox can provide. 🐳

Crate Storm by Goncalo Monteiro 2017-12-05T16:48:42Z ♥ 0

Wanted to check this game out, but my defense programs keep telling me it's a virus and deleting it on the spot. Chrome, firewall and other defense measure keep blocking it. Consider checking up on that.

MAGNETOGRABBER 2000 by kroltan 2017-12-05T16:24:42Z ♥ 2

Hey Krol, I finally finished helping set up our game, I got a good opportunity to play yours. Congratulations on finishing up your entry!

Anyhow, and bear with me for a second. My first impression was that, for a simple premise, 5 minutes were a bit too much, specially with things that extended gameplay.

But soon, I found out 5 minutes were not nearly enough, and I had a rollercoaster of emotions when ~~crashing into rocks and mindlessly drifting like a clumsy walrus into the depths of space~~ piloting the ship. While I didn't really understand the game at a first glance, I quickly caught up with the mechanics, and had a blast.

True to the theme, the more ores, the harder the game was. And it was hard enough without them, but in a fun way. While the controllers were a bit finicky, they were not really unfair, and I managed to do some cool maneuvering every now and then. Getting the ores to their stashing zone felt _so good_. At points, I was just roaming around just trying to see how many I could have with me at any given time. It was madness. _Madness!_ The glowing and effects did wonders to the atmosphere.

Great submission, pal, and keep up the good work! 🐳

Food Fight by PonchoGuy 2017-12-05T15:56:52Z ♥ 4

My good pal Poncho, thanks for the kind words last night. I'm fresh as a lettuce and ready to leave my signature on your comment section.

Judging this game from a first glance is doing it a disservice. The 3D artwork is clearly rushed stuff (and so does the whole interface), and the shooting mechanics are quite primitive, so it's very easy to be turned off without giving the game a chance.

However, once you actually start playing it, the game puts one's body into full blood rush mode. You shoot "enemies" (read, food and snacks) which only come faster and in larger numbers at the player, which will then be fed to them until they're dead (or fat or whatever).

If it were a simple run-of-the-mill shooter, that'd be nothing special. However, the addition of a shop to buy upgrades is... also no special. **But** having the shop pop up at any point _and_ in front of the player _and_ not pausing the game actually makes the game far more threatening and interesting.

Here's how I see a playthrough: I shoot a few enemies, then I open up my window and try to choose upgrades, but I can't take too much time to take decisions because enemies are still moving around, and no place is safe. The shop also obscures the window, so it has that "I don't know if they're close to me or no" feel to it, which half doubles this into a horror game of hilarious proportions.

My point is, the game's concept is my kind of ridiculousness, and I had a genuine good time playing it. Not the most polished or unique game of the bunch, but it's still a mixed bag of all the good feelings. Kudos, and let's hope we get to cooperate again in some more games in the future! 🐳

LD39 — Running out of Power (3)

Giuseppe's Kidnapping by VEGACIDE 2017-08-02T20:57:26Z ♥ 3

This game actually gave me goosebumps and the chills. Extremely unnerving. I loved it.

On my first playthrough, I didn't know what was happening, and I thought that I was doing something wrong, or that I was being pranked. But on the second one, I started to catch on with how the life worked and about the blood packs, and it became extremely clear that this game was not toying around.

While it's very simple, that the game itself is always getting closer to closing itself added an extra layer of urgency, forcing me to take better actions. As the poor unintelligible being kept bleeding out, I kept trying to find blood packages and trying to move as little as possible as to not get closer to death. I died and died again until it became a chore, but for the time that the game's mechanics were fresh, it was a blast.

I can't think on how it could have been better executed. The music was fantastic (Way to go, Vegacide!), and the simple yet dreadful sprites were a wicked charm. Congratulations on making such a great experience!

If you've got a moment, it'd mean a lot to us if you could [give our game a try](https://ldjam.com/events/ludum-dare/39/joulethief-charge-your-phone). Once again, amazing job on the jam, and I hope that you get to enjoy other entries as well! Cheers! 🐳

BLACKOUT by Cambryx 2017-08-02T20:42:02Z ♥ 2

This one is so far one of my favorite games of the jam so far. The introduction was very well done, and the tutorial was actually quite well structured as well. My favorite part of the game is how the "health bar" is the city itself. That makes the game feel very close to the theme.

The mechanics were fun and simple enough, so I felt like I was playing a game like Runner or Canabalt, with a very cute aesthetic. The character and zombies looked great, and the puzzle elements were refreshing.

Those puzzle elements, though, felt unfair at times. Some indications like signs that tell you where it's safe to fall off a pit would be appreciated, since otherwise, it felt like a cheap shot. Same with some parts with the dynamite, but other than that, I felt like the dynamite was a stroke of genius.

I really would like to see how a game like this gets updated. With fixed and mroe convenient puzzle mechanics, it could become a very good mobile game.

Well, that's that. While I'm here, if you have the time, [we would like you to take a look at our game](https://ldjam.com/events/ludum-dare/39/joulethief-charge-your-phone). Anyhow, good job once again. I really enjoyed Blackout, and I hope that you get to enjoy the rest of the jam! 🐳

Squanchy Squids by pjnovas 2017-08-02T20:15:57Z ♥ 2

Had a good squanch of a time with this one, and I don't even think I'm using that word properly!

The game itself is amusing and mildly fun. While the controllers were a bit odd, and the difficulty curve got cranked up really fast because of that, I still had a fun time pushing those pesky octopi into the depths of the blackest of holes. While the mechanics were simple, they allowed for some fun variance very early on.

If I could give you some feedback (aside from sounds and music), it would be to fix the controllers and make the scoop more reliable. Adjust the frustrating factors, such as the time it takes for some octopi to get angry. I usually found myself in a horrible spot because of pushing them around or black holes somewhere nearby.

Still, this game has a lot of expansion potential. Who knows? There could even be different squids with different scoops. Maybe even some visual randomization for the octopi. It'd be cool. I liked the game, so it'd be great to see if it goes into something bigger at a later time!

If you have the time, consider [taking a quick look at our jam game as well](https://psychonull.github.io/ld39/). Other than that, great work once again! Keep up squanching, and enjoy the jam! 🐳

LD38 — A Small World (27)

Goodbye, world! by chromableedstudios 2017-08-02T20:05:18Z ♥ 1

Hello there. I've always been a sucker for mortar-style siege games like these. Y'know, like Worms. I was pleasantly surprised when I started playing it, and saw that it not only had the shooting with angle and velocity, but also some degree of gravitational power as well.

It was a very thrilling experience for a couple of shots, but yeah, there's not much to the game other than that. Very simple, and does what it was set to do, with not much flair to it.

Still, I have to ask, how does this fit the "running out of power" theme? There's not much to it lorewise nor gameplaywise, so it looks like either a copout or an experiment done regardless of the LD.

Anyhow, here's hoping you get to expermiment with more features for it later on. It'd be cool to see more games with this gameplay, but with new mechanics. Maybe lots of planets or even some sort of multiplayer? That would have been great.

If you've got the time, [consider taking a look at our game](https://ldjam.com/events/ludum-dare/39/joulethief-charge-your-phone). Good job once again, and enjoy the jam! 🐳

MicroCHIP by Tony Godfrey 2017-05-19T19:49:51Z ♥ 0

It was a short but well done experience. The models and music worked with the mood of the game very well, although the explosion sounds were a bit too noisy for my liking.

The presentation of MicroCHIP was alright. It's always good when the games have some sort of explanation or backstory. Helps to get the people pumped up or in *the zone*.

Gameplay wise, the game delivered increasingly difficult levels, with more pieces to collect and more health loss as a result of more spiders. It's not super hard, but I still found it appealing. If your team decides to further expand this project later on, you could try adding other kind of enemies or obstacles to force the player to prioritize repairing or dealing with different viruses.

All in all, great work! Team [Whales and Games](https://twitter.com/WhalesAndGames) had a fun time with MicroCHIP. We hope to see more from you in the future! 🐳

Goblin Assault by Syndelis 2017-05-19T19:30:51Z ♥ 1

Well, this was a very interesting tower defense game. I specially liked it because it felt very fast paced. Many Tower Defense games expect the player to plan out complex defense mechanisms, while this one, instead, focused on gathering *and* building in the little down time. There's not much to build, but oh man, just gathering the resources, making it back and placing them is a time management thrill.

I loved the art of the game. It looks a bit inconsistent at times though, with come objects having outlines and others not, but it still looked fresh. However, I did feel that it was very crammed. As in, very zoomed in, with little things on the screen at a time. I couldn't see the enemies on the other side of my defenses, so I lost a round or two against... who knows what.

Regardless, I had my fair share of fun with it. Different enemies, resource gathering and barricading the gem were very well executed mechanics. Our team [Whales and Games](https://twitter.com/WhalesAndGames) is very pleased with this submission. If you happen to have a Twitter account, we'd like to follow you around, should you come up with either an expansion for this or something new and fresh. Keep up the good work! 🐳

Leafcutters by gimbalock 2017-05-19T19:16:32Z ♥ 1

I love clicker games, so it's always fun for me to see what others can come up with. A pseudo-ant farm was a great idea. While a bit overwhelming with information, I still had a fun time automatizating the whole process. Excellent work!

For MS Paint, the art isn't half bad. Heck, I'm impressed that MS Paint art made its way into a game. I wrote not long ago about the [free program that I've been using for game assets](https://ldjam.com/events/ludum-dare/38/petty-puny-planet-38/krita-the-free-art-program-i-used-for-3-gamejams), so I'd recommend using something like that or Firealpaca in future, more demanding projects. But hey, if it works, it works, right?

I liked the game, and specially the details. I thought I had to learn all about "x is needed to make y" and memorize a lot. But having the signs stay if you hold over the buttons was a blessing.

Excellent work. Team [Whales and Games](https://twitter.com/WhalesAndGames) congratulates you on this great compo submission! Keep up the good work! 🐳

Desktop Adventure by Gama Croma 2017-05-18T16:49:12Z ♥ 2

This game very quickly pulled a 180 turn on me. I was like "oh, look. It's just going to be a simple platformer where you get to A to B and what do you mean that the files drop and WHAT I JUST TELEPORTED OH BOY". The mechanics of the game suited the theme you set up in a way I could have not foreseen, and thus, I'm utterly impressed.

First of all, I love the presentation. I'm the art guy from our team's game, so I like to inspect what others did with theirs. While yours is basic, it's little wiggling and use of objects set up a cute and funny mood. The jiggling while jumping and the moving tentacles, plus the dying animation, are the sort of small details that give the player enough feedback for a more functional experience. Good job!

Again, I have to applaud the mechanics. Making use of the computer's innards to build a platformer game is something I had not seen yet. I've seen Tower Defenses and shooters, but not a platformer. Hence, why I got pleasantly surprised when I found out that there were mechanics beyond jumping and dodging. The use of teleportation was the best part of the game.

The last level of the game was, without a doubt, the best part. It turned the whole platformer into a puzzle, with satisfying action and a great execution of the mechanics of the game. It'd be very interesting to see where this project goes should you decide to further expand on this idea.

congratulations on making this game. I'm still astonished at how quickly it changed my expectations from "generic" to "genius". Our team, [Whales and Games](https://twitter.com/WhalesAndGames) would like to follow you on Twitter, if you happen to have an account there. We've been following other developers that we've commented on during this gamejam, since we're always looking forward to what you can come up with next. Cheers! 🐳

Space Pow Collins by wisstopher 2017-05-18T16:31:12Z ♥ 1

Since our game also resolved about getting many endings, I gravitated towards this one just to see how such a thing was accomplished. Turns out, I'm very bad at text adventures, and I died a few times on the first screen before getting the hang of it :P

While text adventures are not my bread and butter, I could see that this one had a very good level of polish, if only for the letters' flickering and the diverse art. The execution of the game itself was well done, with no real problems when it came to typing. The game was very specific though, and some actions were not exactly apparent. Heck, because of the small screen, I had a hard time seeing some stuff every now and then, even on the first screen.

Regardless, all in all, the game was good, and very carefully tailored. No glitches, no annoying interfaces. Everything was functional. So, from here on, if you decide to further expand on a project like this, you already have a very solid foundation. You should consider adding staples of the genre, such as looking around the environment. That'd help the player know what are their options.

Well, congratulations again on such a polished and well presented experience. Shame that I'm not exactly great on this kind of games, but I can see more old fashioned gamers having a very good time with this one. Good luck with the compo!

Our team, [Whales and Games](https://twitter.com/WhalesAndGames), will follow you around on Twitter from now on. We're looking forward to your future projects and participation in LD jams! 🐳

Acquaintances by RodrigoNietiedt 2017-05-17T22:11:05Z ♥ 3

Well, due to me not paying attention, this game boiled down to just clicking random people until I finished the game. Adding achievements here and there was a nice touch though, and I genuinely cracked up when one said that they were going to call the cops.

Still, mechanic wise, you could try to come up later with something more memorable or outstanding. I like how there's a lot of different voices and character, and that they're somewhat animated, but other than that, this is more of a click-a-thon than an actual puzzle game. One playthrough and that's it.

However, I must say that even with that in mind, I felt that the game was very polished, with transitions and additions that made it into a fluid experience. No hiccups, and some tiny details like the ending screen listing every character I poked. Those were fantastic additions.

We, [Whales and Games](https://twitter.com/WhalesAndGames), are following around other people that participated along us in this gamejam, so if you have a Twitter account, please share it. We'd like to see what you can come up with in the future! 🐳

Space Donut by OliverPaulson 2017-05-17T21:55:22Z ♥ 1

The game is genuinely fun. It's very simple to understand the game flow, and it all controls just fine. I had a fun time placing turrets and buildings and such early on, but then started the difficulty spikes. If this game was tweaked just a bit, it could not only be a far superior experience, but allow for a lot of future expansion.

First of all, I love the presentation of the game. Knowing that it's a donut, I expected to see my buildings after going through the whole place, and I was pleasantly surprised when I did. The sounds are alright, and it's all fitting thematically.

The gameplay follows a simple, yet effective loop. Kill the enemies, get more gold, kill more, and so on until you either buy the next upgrade or destroy the next hive. The problem comes with the balancing though. The spikes not only were harsh, but felt unfair:

- At one point, I left the game amassing money just so I could spam enough turrets to kill the cluster of enemies. The ones with guns cut through my defenses with little to no effort.

- I eventually just decided to zoom out (it's always a nice touch when a game has a zooming in and out option) and shoot at the hives from afar. It felt boring and anticlimatic, but it was effective.

Disregarding those problems, I had a blast with this game. Further expansions with more buildings, enemies, and better balance could be something worth revisiting. Nice job!

We, [Whales and Games](https://twitter.com/WhalesAndGames), like following other people that also participated in the LDJam (just like us!), so, if you happen to have a Twitter account, please share it. It'd be cool to be able to see what you can come up with in the future! 🐳

Yume Trip by Mend 2017-05-17T16:24:35Z ♥ 2

Well, I played the game, and while it has a superb presentation of graphics and audio, it has sharp corners in many other places. Given the time constrain, that's mostly a given, so, in case you do decided to try a project like this in the future, focus a bit more on functionality and giving the player a more satisfying gaming experience.

I like looking at what the other artists did with their work (since I did the art for our game), and this one has good pixel art. That it's actually animted is a plus, since many submissions around here do less given the limited time they have to work with. The pixel art is great, specially the main character's. However, the mobility also highlights the missing sprites from looking left and right. If I could give a suggestion on this regard, if you absolutely can't make the 4 directions in time, make left and right instead of up and down. Side-scroller-esque looks better when moving up and down, and here, looking up with 3 of the 4 directional movements was a bit messy. Regardless, credit where credit is due. Having 4 very different looking maps and having make them look good in this little time is no easy feat. Good work!

The audio was great. I have not much to say in this regard. Give yourselves a pat in the back. You deserve it! :)

Well, the gameplay itself is functional, but not very thrilling. Only being able to attack up and down is problematic, specially in the east and west maps, where the player can't move and attack. Also, there's no telling on where the player can or can't travel to the main map from the eastern area, so a few trees on the border would have been nice.

If you decide to further expand this project in the future, first focus on improving the core. Make fighting entertaining and more streamlined. Just attacking in 2 directions when enemies come from all places feel odd, so get that done. And do explain somewhere in game that you have to kill all the enemies before opening the chest. I admit, at one point, I felt the game was so dull I just wanted to skip the fighting and open the chests, but I didn't know I couldn't do it until I cleared the area. I even thought that the chests were glitched.

All in all, for a very quick project, this looks and hears good, but it falls flat when it come to entertainment. Nothing that you can't fix though. The basics are all there. It's just a matter of tweaking and seeing what else you can bring to the table. You can get more creative with the areas and the mechanics!

If you have a Twitter account, [Whales and Games](https://twitter.com/WhalesAndGames) would like to follow you around. We like staying in touch with other fellow LD participants, since some seem to have great plans for their projects. If your team does decide to continue, either improving on this or moving on to new projects, we'd like to see what else you can come up with! 🐳

Ellipticats by Hotchmoney 2017-05-17T14:26:07Z ♥ 2

Now, this is a game I'd really like to play on my phone. I mean, it's mechanics are so simple, yet so satisfying. Like the dreaded phrase goes, "easy to learn, hard to master". Needless to say, I had a very good time with this one.

The presentation of the game was great. Starting on a small planet to figure out the controllers before launching into the actual adventure was a nice touch. The music (opted out possibly because it was found somewhere else) was a nice choice, and added to the atmosphere of the game.

I tend to be a bit more anlytic when it comes to the art of the games (since I'm the artist of ours), and this one, to me, looks like it made the best use of the resources available with the given time constrains. The assets on their own are not fantastic (although I love the design of the planets), but them, combined with the particles and how freely everything moves, look great in tandem.

If you'd like to receive some immediate feedback for this build, it'd be to, I dunno, add some powerful force that pulls the player back to the planets when they jump too far away from the playground. For what was built, I can't really think of much else, since the game accomplishes what it was made to do.

I hope that you decide to expand on this game post-ld. If it were up to my team, we'd port it to android, make a left button to run, and put the right buttons for jumping and diving, and make it a time-based game of collecting cats that appear randomly in that small galaxy. Heck, maybe even randomize the planets. But that's us, and some food for thought for you. If you decide to take other paths with it, this can also become a fun puzzle game, pseudo-platformer, or anything else that you can come up with. Add power ups, hazards, replayability, unique cats, whatever!

This game shows an overflow of potential, so we'd really like to see it go places. If you happen to have a Twitter account, [Whales and Games](https://twitter.com/WhalesAndGames) would be happy to follow you around. We're looking forward to your next projects! 🐳

Step-Squish by NumNumDude 2017-05-17T01:27:02Z ♥ 1

Despite the looks, the simple sound effects, the lack of music and the small animation after getting stomped made for a very retro-like experience. While possibly unintended, it made the game more enjoyable, so there's that.

I like to dig more on the artistic side of the games (since I am our team's artist), and I must say, I really liked the design of the ant and its small animation. As I said before, it felt very retro, so it went well with this simple game. Sometimes, too much detail can be a negative, so keeping things simple on a simple experience was the right way to go.

As for the game itself, well, it's nothing that hasn't been done before. There's no annoying bugs nor unnecesary material on the game though, so, face value, it shows all there is to see very soon, without clunky interfaces or things that get on the way. Mechanically, it feels right.

If I could give you some feedback with which to improve this game in the future, it would be to either remove jumping or give it a reason to exist. Since the feet come from above, jumping doesn't really do much. Heck, I found some fun in trying to jump over the crumbs before picking them up, or make it so more crumbs fall, and a bit slower, and that give you points if you catch them in the air. I dunno. Go nuts with the additions and balancing.

Got to say, this game is simple, yes, but it doesn't try to be something it's not nor adds anything that detract from the experience. It's not particularly outstanding, but, well, depending on how you decide to tackle it, you could keep adding to it until it becomes it's own thing. I personally would like to see more of this, since it's the kind of games I like to play on my mobile device.

If you happen to have a Twitter account, please share it with us, [Whales and Games](https://twitter.com/WhalesAndGames). We're following the people we've commented on, since we like to stay in contact with people that like participating in gamejams like us. We'd like to see what you can come up with in future entries! 🐳

Duckinator9000 by marek77 2017-05-17T00:16:49Z ♥ 1

You really had a lot of fun making this game, didn't you? Because I had a good chunk of fun while playing it. A mouse shooter about a duck shooting lasers at toy pirate ships. Didn't think I'd get to play something like that, and yet I did. What a time to be alive.

The in-game portion looks so good. The bathtub, character and enemies work well together, and it's even better because of the small details around the bathtub. It doesn't feel like an isolated place, but, just as the theme says, like a small world. One that the rubber duck must protect at all costs.

Gameplay wise, it's not only functional, but it actually works great because of the power ups. The bomb is particularly fun to use, specially for the satisfying effects of its explosion. The menus and death screen could have had a bit of flair, but I guesss that there was not enough time for that.

Anyhow, my one complaint comes from the shooting itself, if only because it's a bit buggy. I sometimes pressed the button and nothing happened, while others it would either shoot once or a few times, disregarding if I was holding the button or not. In one of my playthroughts, I actually exploted a glitch that allowed me to continue firing without having to hold the fire button (if you're firing and you get hit, you can stop holding the button and it will fire forever). It made it feel less tedious.

Well, whatever the case, I did have fun with it. It's rare to see 3D LD games that are not only functional, but that look great and play so well. The power ups and the bomb really set this one aside from other twinstick shooters I've played on this gamejam so far, so I hope that you decide to keep adding to this game for a future post-LD release. I had a blast.

If you happen to have a Twitter account, do share it around. We from [Whales and Games](https://twitter.com/WhalesAndGames) have been following some of the people around here. It's good to see what others can come up with next, and we'd really like to see more Duckinator9000-related stuff. Keep up the good work! 🐳

Tiny Colonies by PhyscoKillerMonkey 2017-05-16T23:53:15Z ♥ 1

I love simulation games, and this one is very well executed given the theme and the style which you were trying to achieve with the minimalistic approach. While it seems to be lacking in balancing and clear in-game instructions, I had a fun time with it once I started getting the hang of it.

The presentation of the game is great. The booting up screen is a nice touch given the art style you went with, and the player is immediately shown all there is to see. No clunky interfaces, no going through menus. Minimalistic to the core. I love it.

Since I'm the art guy on our team, I'm more inclined to analize what other people did with their games, as to see if I can learn something. Here, I keep praising the minimalistic approach that you took, but I have to further applaud that it's not minimal to the point that it's up to the player to imagine what is what. The buildings have clear distinction on what each one is, and the slow spread of trees and grass is satisfactory to see. It's great that you managed to achieve balance in keeping it simple, but not absurdly simple unless the project called for it. Good job!

Now, the game itself is somewhat rough. I had to restart 4 times to actually get stuff done (and this is with instructions outside of the game). Even on the runs where I was getting enough income to get more stuff done, I ended up at one point having no progress at all. I left it open for a decent amount of time, and only got a bit of gold, so there's so much idling. Don't get me wrong. For the time limit, this is impressive, and has a lot of potential to grow. But right now, it's not very fun. It could benefit from an in-game reset button, or an alternate mode that removed the cost of stuff. In the future, if you do decide to expand the game, it'd be fantastic to see what kind of buildings and interactions you can add to the game.

So, basically, I loved the experimental and graphical aspects of the game. There's a lot that can be done to it, and I'd really would like to see what it can become in the future. If you have a Twitter account, do share it around. We, [Whales and Games](https://twitter.com/WhalesAndGames), have been following the people of the games we've commented on, since we'd like to see what their developers come up with in the future. Keep up the good work! 🐳

+1💰 (the game) by thristhart 2017-05-16T23:25:49Z ♥ 3

I'm a sucker for idle games, so when I saw this, I was expecting something of that vein. Regardless, this completely surpassed my early expectations of the game. I was astonished when I found out that there was "another player" and that it was some incremental pseudo versus clicker game (that's not a genre you hear often).

The "less is more" approach worked wonders for the game. Slowly zooming out as the game progresses went so well with the theme of the jam. I'm impressed at how even when I was doing just clicking, I had to actually time it so that I could get enough money to keep attacking. Multitasking at its finest. Making the 5 seconds poverty goal the endgame was so rewarding if only for that song. That came out of nowhere and gave me a genuine laugh.

I would really like to see how this further develops. I had a lot of fun with the multitasking, so, in case you end up expanding on the game later on, I'd like to keep playing on that. More automatization for the initial chores in order to let the player focus on the incremental ones would be fantastic, so I hope that you have a fair share of ideas on what else to add.

Now that it's all been said, I want to congratulate your team once again. This game is the proof that simple and to the point can make for very memorable experiences. This game is well worth the grinding, if only for the ending song. That you let the player download it was a great touch.

We like sharing Twitter accounts with other people we've left comments on during this gamejam, in order to stay in touch should anyone participate again in the future. If you have a Twitter account, we at [Whales and Games](https://twitter.com/WhalesAndGames) would like to follow you around. We're looking forward to seeing what else you can come up with! 🐳

Game of Worlds by Shurty 2017-05-16T23:07:39Z ♥ 2

Hello, man! First of all, congratulations on getting the game done! This game, while rough on the edges, has a lot of potential, so I really hope that you consider some of the feedback you've been receiving if you and your team decide to further enhance it once the jam is over.

First of all, the presentation is superb. The main screen looks fantastic, and the overall art looks great. I am the art designer of our team, so I like checking out what others did with their own projects. This one had me thinking about South Park, which is already a plus. The map does look gorgeous, and the enemies look terrifying (given the setting and style, of course). So, in the art front, I'm impressed.

The sounds were alright. The monsters' gibberish added a lot to the mood of night and dread. However, I'm very mixed in "Hello, man!". I heard it so much... oh, so much... It's silly-funny, but also very repetitive and a bit annoying for my taste.

Now, for the gameplay. The game is functional, and the idea of recruiting others to serve as survival partners or meat shields was fantastic, but actually playing the game feels very clunky. I died the first time because I didn't know where the exit was, despite having searched for it for a while. So I dedicated my time to kill enemies, which wasn't done very well, since there seemed to be no such thing as a safe distance to attack from without getting hit. Thus, I ended up spamming the attack button in hopes for the best, dying a couple of times more. When I finally found the exit, it felt very underwhelming, since the game said something about finding it when I was ready, and I didn't even know if I had to do anything to activate it. It just sort of happened. Night and day cycle was good though.

If you decide to update the game in the future, free from the shackles of a 3 day deadline, I'd like to see where this game goes, because it showed a lot of potential. Day time should expand on recruiting people, exploration and overall finding ways to improve the player's odds during the night. Night time should make it challenging, yet rewarding, to fight the enemies. Force the player to get more people to die in their place, and put actual objectives. And, most importantly, give the player visual feedback on good distances or timing on which to attack or retreat. These, of course, are only suggestions on how I'd like to see this develop, but your team might come up with something more personal, so trust your gut instead. I'd rather see this go to unexpected and creative places.

All in all, it's a good experience. It hints to it being able to become far bigger than it currently is, so I hope we can stay in contact with you if that's ever the case. If you have a twitter account, [the team of Whales and Games](https://twitter.com/WhalesAndGames) would like to follow you around to stay in touch with any future projects of yours, so do share it. Keep up the good work! 🐳

NT-Virus by fingamer 2017-05-16T22:36:13Z ♥ 1

Hey there. I just played the game, and I'm pleasantly surprised at how challenging it became later on, considering it started a bit too slow. Still, this is a cool game, and I'm pleased I got to play it.

First, it got a great presentation. I don't usually expect cutscenes or the like in these games, let alone that they looked so well. That's certainly a bonus. And the overall theme works fantastic with the project at hand. Spritework, sounds and music went so well together.

Now, I am the artist of the game we developed, and I like to see what other people did with their games when it comes to art. The cutscenes were great for this kind of project. While I know that there wasn't too much time to add much more in that area, it felt a bit odd that the main character was animated while the viruses weren't. It was certainly lacking effects. Even a single frame basic stuff for shooting or destroying the viruses would have added a lot to it. But overall, it was good enough.

As for the gameplay, it started slow. It got challenging by the end, yes, but it was so dreadfully slow at the start. Just the first level was a hassle to go through, so when I got presented with upgrades, I only chose the one that would reduce the time of each level, because I originally thought that was going to be it. I kinda regretted not choosing speed when I found out it was like 5 seconds less only, and that at the 4th level, I barely managed to finish the level without getting hit. I was actually having fun at that point, even though my finger was tired because of so much clicking. The boss was a great way to end the game. Very tiresome because of the excess of clicking, but otherwise, it did feel like a final challenge, because of how huge it was. I actually got hit once there and had to start the fight again, but I had genuine fun there.

If your team decides to continue with this project, or do something of the like in the future, I'd like to give you some feedback, so you can do something even better without having to worry about extremely short deadlines. Polish it even further. It works great, but it's missing feedback for the player. Add visual effects to shooting and enemies getting hit. Maybe even power ups and different kind of enemies, like some that would split when hit or that are very fast and resistant, but freeze when shot. Or some that shield other enemies until they're destroyed, I dunno. But yeah, the main concern is that clicking so much gets tedious and dreadful, so maybe holding down the button to shoot or using area or effects or something would make it less an annoyance.

In conclusion, I liked this game a lot. The presentation is great, then it slows down a lot for about 5 minutes, but the 4th and 5th level feel very intense. The game doesn't feel very rewarding, but for those that like a good clicking challenge, this game delivers.

We'll be following your team [in behalf of Whales and Games](https://twitter.com/WhalesAndGames), looking forward to your next projects. Keep up the good work! 🐳

Batter Bros. by fanatrick 2017-05-04T13:58:12Z ♥ 4

I played the game, and before leaving a review, I ended up reading what others wrote first. Seeing people saying it could be completed by only mashing the hit button encouraged me to play it by actually moving around after the ball.

Turns out I suck at this :I

Anyhow. First of all, congratulations to the team for making such a great looking game, with its theme, art and music coexisting in glorious harmony. Simple and quirky, yet fun, and possibly even great when you actually have someone else to play it with.

First of all, I really enjoyed the presentation of the game. a cute retro-esque logo, followed up by a very impressive mix of pixelart of old and new. The effect of the water and moving closer to the borders of the world were awe inspiring. The music fit juuuuuust right with the setting.

Gameplay wise, simple and to the point. Hit the ball, and don't get hit by the ball. Games don't need much more than that to be functional. But the extras and details are what really pushed the project. Underwater ball physics, ball bouncing around, and even playing with 3 balls in play at the same time. I love modifiers in the games I play, and I ended playing up for longer with that last setting. The game felt so refreshingly chaotic.

If you'd like to continue with this project in the future, I'd love to leave some feedback and suggestions. As others have said, the controllers are an oddball. While they were selected by considering that 2 players will play it, you should add an option to either remap controllers or have an alternate scheme for when there's only one player. I didn't check if this game had controller support, so, if there's none, there's another one.

Expansion-wise, play to the game's strengths. If it's too easy to spam the hit button, adding a cooldown, forcing the player to look at the ball, or adding bigger blind spots could possibly work. Other things that could be added is to add more reasons for the player to move around and jump. Maybe have it so jumping also pushes the little island down, making it float at different levels? Add some tides to the water to push the islands around? Those kind of things could make the game a bit more dynamic. They could be added as modifiers if they make the game too chaotic for the general public's taste (I'd personally embrace it).

Anyhow, this was a great jam game. It does what it was made to do. Looks great, feels good. Not much reason to replay it when alone, but it's the kind of game that could be showcased in small reunions. Great work!

If you and your team have Twitter accounts, we'd like to follow you, so we can stay informed about your future projects. If that's the case, do share them. As for now, keep up the good work! 🐳

PD: Something something Lethal League. That you haven't heard of it before submitting the game is proof that we do live in a... hehe... small world. Great minds think alike, I guess, so kudos for coming up on your own with a gameplay reminiscent of an old favorite. I hope that you don't get discouraged by the comparisons, since I have good faith that your game can stand up on its own. Like I said, the 3 balls modifier was astounding, and that's something that wouldn't have worked in LL.

Galaxy Glove by merlyboy 2017-05-02T19:13:35Z ♥ 4

Want to play ARMS but don't want to buy a Nintendo Switch? Here's a fun alternative.

Galaxy Glove looked hilarious and silly from the gif, so I had to check it on my own. And I indeed had some stupid fun with it. The idea of planets just duking it out with boxing gloves was too funny to let it slip, and I must say, I am pleased with what I played.

Graphics and sounds are basic, possibly given the limited time of the compo, but even then, they look just fine. Even when pixelated, everything looks so lively because of the animations. Never underestimate the power of a bit of jiggling and a bit of bouncing.

Gameplay wise, the game is fun for a run or two. You move, you attack, keep your distance, and hope that the huge planets don't corner you. It's simple, yet effective. It loses a bit of shine when you realize that you can pretty much just attack and back up with little to no risk though.

Regardless, I liked this one a lot too. I like the idea of taking to the absurd the theme. I'm particularly fond of those that ended up humanizing the planet, like this boxing game (and our team's, but I shouldn't do a shameless plug :P). I can picture this being one of those games that streamers showcase because of the absurdity of the concept. I laughed, and I'm still grinning like the fool I am. Congratulations, and good luck on the compo! If you happen to have a Twitter account, our team would like to follow you around, should you come up with more cool stuff in the future 🐳

In space, no one can hear you SQUAWK! by Venny 2017-05-02T18:09:29Z ♥ 2

To be honest, I didn't expect much when I saw that it was a platformer. Played a few that start just that way, and thought it'd be more of a "just jumping and collecting" test. Then I stepped over the first black rock and started to get confused at why I was no longer able to jump. When I finally understood, I realized I was going to have a good time. Serves me right for judging by a first impression.

The game's presentation has a lot of charisma. The character's design is unique enough to outstand, and the implementation of gravity, while a bit unintuitive, does leave a lasting impression. The first time I popped out of the planet (?) I thought "Right. I'll just lose a life and start from the beginning", only to see that the character got popped out into what seemed to be a vaccuum and into a short mini game to go back to the level. *That* was genius.

It starts at a good pace, and then it develops into a short puzzle platformer, which, given enough time, could be developed into a full fledged and enjoyable experience. You built a great base here.

Since I'm my team's art guy, I find fun in analizing what others do with their art direction. I like the character's design a lot. I probably just like birds. The overall aesthetics look great, and the gravity indicator was something I didn't notice until I was mostly done, but it was a welcome addition. You did a good job on this area.

Now, here's some feedback. The camera is too zoomed in. As in, the character is too big and everything feels crammed. In the final level, I got stuck for a while in a "pop in, pop out" loop because I couldn't see where I could step and where I would be flung off the planet. I believe you're already checking on that though. So here's the thing: You can either try to keep those kind of surprises in an environment that doesn't result in unfair misdirection for the player, or you can zoom out the camera as to give the player actual reaction time.

If you were to continue working on this project in the future, sure, you can add more levels. But I'd also tell you that, since you've got the base well structured, you can continue to develop it as a puzzle platformer like VVVVVV. Gravity based puzzles, maybe even switches and power-ups. Since I liked your character's design a lot as well, I'd like to see you expanding on that as well. Further enhance the narrative of the universe. Say, play on the "stranded" theme rather than force enemies. Maybe add more characters with different skills or something? I dunno, it should be your decision. I'm mostly saying that you've got the means to snowball a lot of possibilities.

As a final statement, it was a short, mildly fun experience. Rough on the edges, but brimming with potential. If you've got a Twitter account, our game's team would like to follow you around, hoping to hear more from your projects in the future! 🐳

Retro Rabbit by wtoa 2017-05-02T14:35:38Z ♥ 9

An incredible execution. While simple, the game wasn't only satisfying, but applying the theme of a small world to the mechanics of the game was a blend of the most exquisit harmony that I've seen in LD games so far.

First of all, the presentation is a blast. The game has a retro feeling, with some simple yet effective graphics for most of the part. They look so good when put together. The choice for music and sound works as well.

But it all boilds down to the gameplay, which, I insist, was very clever. The game seems to be constantly adding things to plug and rocks to dodge. The difficuly doesn't come from adding *more*, but from making the world smaller and smaller. It's a small design choice that I still consider among the most creative things I've seen so far in this jam. It's so subtle, yet so effective. I want y'all to give a very solid high five in my behalf to whoever suggested that one.

I like leaving feedback to jam games, but I can't think about what else this could have had. It got the high scores, and the power ups, and a hooking gameplay. If you'd like to reconstruct this project in the future, I could only think of adding cosmetics and the like, and sticking to the core if you do end up deciding to add more power ups, levels or hazards. As it is, the game would make for a very addicting mobile game.

All in all, this game exceeds expectations. I just hope that more people see the cleverness of the shrinking world mechanic. I know I keep bringing it up, but it's just *that* good. I still insist that the small but clever decisions in game designs are the ones that make up the best games. And this is one fo the best. Keep up the good work! 🐳

Arindama by Daniel Moreno 2017-05-02T14:11:04Z ♥ 1

Playing Arindama was a great experience. 2 playthroughs later - the second being over 40 days long - and I still wanted to move stuff around. I ran out of grass, had 2 chests lying around, and never got bottles nor the diamond, but I'm not disappointed in the slightest. A bit salty that I couldn't get everything, maybe, but I'm still impressed at how much got done with so little.

The presentation is great. Quests that give the player an idea about what to do, simple yet cool combination mechanics, and everything working in harmony, from sprites to music. By the end of my runs, the idol wasn't the only one that was happy :)

This is a great submission for the compo. I really hope that you decide to come back to this project, as it could benefit from an expansion. Maybe not make a larger world, but different worlds with different stuff to interact with. Limited resources and plenty of interactions could probably make for a lot of different combinations available, resulting in every level looking different from player to player.

I'll be telling my teammate to check this one as well. Good luck with the compo! I'm hoping this one does more than just fine 🐳

Cowmets by NickZangus 2017-05-02T13:36:13Z ♥ 2

I love a good pun. When my LD teammate suggested me to try Cowmets, I knew I was in for a treat. Now that I've become a space cowboy with 3 legendary cowmets on my custody, I still want more. Just don't tell the people I got lost while exploring the tiny planet. Such an embarrassment :P

The game is fun and simple enough, and very intuitive. I actually lost track of the first cow I tried to catch, but I nailed it from the second one. Not much to it, but the choice of music and the constant movement made it way more enjoyable than it could have been otherwise. Thus, the game has a great presentation.

From the graphics standpoint, I also rate this one highly. I'm the art guy of our team, and I like seeing what others did in this regard with their time. 3D is something very alien to me, and I usually tend to assume that stuff done in 72 hours should be simplistic and rushed. Then, stuff like Cowmets prove me wrong. The characters look more than fine, and the models have a very fitting aesthetic. I jiggled whenever I saw the round horse. Kudos for making something that's not only functional, but also memorable.

If I could leave some feedback for the future, should you decide to further enhance this game, it'd be to add more features while keeping the game's core mechanics mostly intact. I mean, I found the game somewhat easy, even with the hardest cows (I mean, I'm no expert, but I read the previous comments of people saying it was too hard, and I just don't see that). Maybe, say, add upgrades or power ups or something for speed boosts or better lassos, or a time limit, or hazards or something. Maybe even more types of cowmets, and allow the player to see their collection and what not.

All in all, I don't think I could be any more satisfied. Kudos for making something this fun in so little time. I'm looking forward to see what you can come up with next! 🐳

Not Enough Room by rubyleehs 2017-05-02T05:35:45Z ♥ 5

Hey there. Congratulations on your game! I like fast paced challenging games a la Meat Boy, and, with some polish, this could eventually be turned into something that could hook players in.

The limitations of the game are apparent from the presentation. Minimalistic graphics and nothing memorable at all, from the viewing perspective. I'm the art guy on our game's team, and while I prefer to see flashy stuff, I also know that there's limits to what people can do in the jam. I do have to praise that you didn't try to add stuff that could have looked better but made it worse though. What you have is immediately functional, and doesn't get on the way of gameplay.

Mechanics and function are king, and this is royal ground, and the graphics are the peasants of your royalty. The game, in a short burst, is challenging and fun. I didn't read properly and thought I was doing something wrong when I kept failing the first room, until I saw there was wall jumping. That immediately opened a lot of possibilities. And when I finally passed the first room, the second became it's own little nightmare, with lasers (which, by the way, were executed just right) and the dreaded ball of death. I'll be seeing that thing in my nightmares.

Death is but a slap on the wrist. No fanfare and no unecessary transitions get in the way. As I said before, while it's a shame that the game doesn't look as good as it could (from either a flourish or a minimalistic point of view), it's good to know that it also meant there were no unecessary details. Some challening games add waits and only further annoy the player after a loss. Being able to jump right back into the action and try again makes the cadence go smoothly, letting the player focus.

I'd love to see how a game like this one goes from here. I've had talks with my friend to make a "danger room" like game before, and seeing this one only pumps me up for more. If I were to give you any feedback, I'd only mention the floatiness of the jumps and movement. It feels like it has a bit too much drag. But otherwise, at its core, the game is more than functional. I had a very good time with it. Keep up the good work, and enjoy the other entries of the jam! 🐳

In Good Hands by simple-blue 2017-05-02T05:08:56Z ♥ 2

When you say "In Good Hands", you were certainly now thinking about the clumsy all mighty planet-rotator I'd be. The poor people never stood a chance. But I had my amusement, and so I don't really mind :)

First of all, congratulations on making such a great looking game. The presentation is just perfect, and the seemless transition was a treat for the eyes.

Gameplay wise, having a rotation button and a camera button started off as a weird idea, but once I started taking the graps of it, the game turned into an interactive toy. And I like interactive toys! Keeping the little guys alive was a challenge, but seeing them fly off the surface of the planet when hit by a meteorite? I couldn't help myself but to grin as a madman.

The graphics work great. As I said, the starting screen was a wonder. The rest is well done designs, given the time and such. Everything looks great for this project, although I must point out that, other than the moving logo, there's not much there that's memorable or that leaves a lasting impression. It's not bad, but I just think that there could have been some visual pop or prop or something that could help people remember this long after this jam is over.

The music works just fine. There's something deviously fun on the calm tunes juxtaposed with the thunderstorms, bears and people flying off the globe. Neat!

Not much else to say. It's certainly an unique experience. In the future, this project could really benefit from some extra additions like, I dunno, a sandbox mode or more disasters. I still love the simplicity on the gameplay, so adding more to it could probably just overcomplicate it.

All in all, it's one great jam game. I hope that you find some good use for the good ol' feedback. I followed y'all on Twitter since I'd like to see what you can come up with next. Great work once again, and have a nice day! 🐳

It's a Small World by aviv871 2017-05-02T04:53:18Z ♥ 2

Hey there! So I decided to give this game a try. Not bad for your first LD! Done well given the timeframe, and with the proper polish and changes, I could see it becoming something like Bit.Trip Runner or the like.

The game itself starts a bit slow. I actually thought it was going to be just endless numb running with some extra stuff thrown in for variation. But once the screen split, I got the chills. My brain could hardly keep me focused on more than one guy, but that's more my problem than the game's. I actually liked it a lot. Thematically speaking, it was great.

From the art point of view, being the artis of my team makes me want to see what others come up with. The walking animation was smooth, and everything looked like it was made to fit. Just right. No excess, and not failed tries. Nothing memorable either though.

The music and sound effects are the sour part though. I can't give you much feedback on this front though, as I don't know much about making nor finding music. It's numb, and I'd rather be able to turn it off in this case.

Don't get me wrong though. This is something that you should be proud of. This one is a good first jam entry, and I insist, the screen division effect and theme was marvelous. There's a bunch of opportunity for improvement. Keep up the good work!

If you happen to have a Twitter account, do let me know. I like following people around the place, and it'd be great to see what you can come up with next! 🐳

Down the Rabbit Hole by those-30-ninjas 2017-05-02T04:37:28Z ♥ 7

I'm so very pleased by this game. It's magnificent from top to bottom. I admit I skipped the instructions and didn't understand how to play for the first two rounds, but then I got astonished.

From the gameplay perspective, it's very simple, but executed supremely well. I began trying to just move from point A to B, but then I understood that I had to pay attention to the rabbit's movements, and also consider the next move. It gains a lot of depth, and I can see this getting off the rails with some additions if you ever decide to continue this project. I'd really like to see how this would pan out with cards that add or change stuff, environmental things, and possibly even some versus mode. The mind games would be fantastic!

Since I'm the artist of my team, I like looking at what other people do with their art directions. Going with the gameboy vibe does the (hat) trick here. The magician's sprite is gorgeous, and the rest is just what it needs to be. There's no excess nor confusion.

The music adds to the feeling of the thing. Not my style, but it does fit correctly, and goes along the mood. It's always good to have an audio person on board, so be sure to congratulate them :)

Overall, it's a very polished experience. I do like the presentation a lot, and the "It's the third time this week" kind of humor never goes old for me. I'm rating this so very well 🐳

Do you or your crew have Twitter accounts? I'd really like to see what you come up with in the future. Anyhow, congratulations once again, and enjoy the rest of the jam!

Super Snowman Spider Showdown Supreme by TheClintHennesy 2017-05-01T20:57:59Z ♥ 3

Hey there! I saw my 🐳 buddy comment on your game, so I thought to also give it a shot.

The presentation of your game is among the best I've seen so far this time around. I'm the artist of our team, so I always like to look up at what others do, so give the artist person a high five in my behalf. The menus, the spiders, and even the models. It's impresive what got done in so little time.

The use of the themes was fantastic. Snow globes are, after all, designed to be small worlds, so implementing not only that, but treating it as both a snow globe and an actual world was a touch of genius. Watching the spiders crawl on the wall actually gave me tiny goosebumps (not because of arachnophobia). Probably thinking about it too much, but I thought that it was a perfect blend of the world that it's supposed to be and the world that it actually is.

As for the game itself, I must admit, it's not too engaging as it is. The functionality is there, and everything is set up for a fun tower defense experience, but the controller, at least for me, wasn't that good:

- I first tried to play it while working on a dual display set up. The mouse isn't locked to the game, so, even when in full screen, the mouse would leave it.

- I turned off the second display, and then found out that the mouse controls both the aim and the rotation of the character, so aiming becomes a bit finnnicky when enemies are on the borders.

- A hiccup here and there, where there were a bunch of spiders clustered and my shots were not doing anything to them. I think it was an odd glitch or something though, so it's no biggie.

Overall, all things considered, I'm happy to see how such a thing got done in so little time. There's space for improvement and balance. If you retake the project, separating aiming and rotating, adding variety to shots and/or enemies, and finding a longer track could take the project to a new level. If you have a twitter, share it around. I'd like to see what your team can come up with next :D!

LD37 — One room (2)

Elephant in "The Room" by xesenix 2016-12-16T01:49:00

Before the LD37 jam began, we had some concepts for games, and one was exactly "Elephant in the room". So, when my friend JorgeGameDev asked me to select which game to play next, I chose at random the one that said Elephant, and then my mind went blank for a second. Then we laughed due to the coincidence. Checking this game out was destiny!

And it's exactly the opposite of what we envisioned, in a good way! Heck, this was so surreal I fell in love with it since the title screen. Everything looks rough, yes, but even then, it somehow fits perfectly.

The game is simple, but holding down the button to increase the jumping speed felt like something that was different from the norm. So, while this wasn't exactly the greatest thing ever, it showed something that could later on be refined or even adjusted to other projects.

Great work! I hope you had a fun time making it, and I'm looking forward to seeing what you come up with in the future!

Tempus Machina by Pickens Inc. 2016-12-14T22:39:00

Hey there! Just checked this out! I can't vote myself because of a lack of team implementation, but I told my friend jorge to check this one out as well.

Anyhow, when I saw it had a robot fighting dinosaurs through time and space, I knew it'd be my kind of crazy. Very rough and a bit too overwhelming, but the concept is dope and the sprite works is fantastic. Loved the giant statue of the little robot in the future!

Here's hoping to see more from you again!

LD36 — Ancient Technology (2)

Cryptoglyphics by Bogden 2016-09-02T05:03:00

I'm impressed at how such a simple concept can be expanded endlessly by user input alone. I like how users trying to get hints only further feed the beast. That's quite clever. I'd really like to know at some point just how many glyphs were created. Keep up the good work! :D

Colossorama 36 by JorgeGameDev 2016-08-31T15:14:00

Thanks a bunch to everyone for the comments and feedback! I’ll be commenting this time around in behalf of our team.

@RafaSKB Glad that you enjoyed chopping those heads as much as we did!

@MrErdalUral Thanks for the feedback! Early on we were wondering how to handle weapons, but we added a grenade late on and thought it would be for the best. We could have added more items and weapons that made use of it though, so we definitely will take this feedback in mind!

@olkeencole Heh, guess all that time spriting paid off in the end. And I agree, if controls could be refined for a mobile version, playing it on a tablet could be fun!

@TeamPoops Yeah, the menu and the jumping are the most addressed aspects of our game that we could really improve. As for the second weapon, I personally agree that it’s a bit underwhelming, but I also consider it as some sort of mini-strategy to have it in order to have something to discard should you only be offered bad weapons. Still, we could have tweaked that to make it worthwhile. There’s always room for improvement, so critical feedback like this one is highly appreciated, thanks!

@BoxedMeatRevolution Even after a nerf, that axe is still overpowered. Guess speed is not a determining factor, so we should really tweak that. And yes, potions are too rare, so it’s certainly something we should tweak. Thanks for the comment!

@publicidadeba That means a lot to us, thanks! I would want to see the other 9 now. There are probably a ton of great submissions we are yet to see. By the way, Jorge from yesterday’s Twitch stream sends his regards. My Twitch wouldn’t open though :(

@Matzigon Once you get the great axe, there’s no way but up! Certainly, health is very hard to come by. It’s one of the most common observations, so we will keep that in mind in case we revisit this project or in our future ones. Thanks!