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Moski

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LD36 — Ancient Technology

Cryptoglyphics by Bogden 2016-09-02T05:03:00

I'm impressed at how such a simple concept can be expanded endlessly by user input alone. I like how users trying to get hints only further feed the beast. That's quite clever. I'd really like to know at some point just how many glyphs were created. Keep up the good work! :D

Colossorama 36 by JorgeGameDev 2016-08-31T15:14:00

Thanks a bunch to everyone for the comments and feedback! I’ll be commenting this time around in behalf of our team.

@RafaSKB Glad that you enjoyed chopping those heads as much as we did!

@MrErdalUral Thanks for the feedback! Early on we were wondering how to handle weapons, but we added a grenade late on and thought it would be for the best. We could have added more items and weapons that made use of it though, so we definitely will take this feedback in mind!

@olkeencole Heh, guess all that time spriting paid off in the end. And I agree, if controls could be refined for a mobile version, playing it on a tablet could be fun!

@TeamPoops Yeah, the menu and the jumping are the most addressed aspects of our game that we could really improve. As for the second weapon, I personally agree that it’s a bit underwhelming, but I also consider it as some sort of mini-strategy to have it in order to have something to discard should you only be offered bad weapons. Still, we could have tweaked that to make it worthwhile. There’s always room for improvement, so critical feedback like this one is highly appreciated, thanks!

@BoxedMeatRevolution Even after a nerf, that axe is still overpowered. Guess speed is not a determining factor, so we should really tweak that. And yes, potions are too rare, so it’s certainly something we should tweak. Thanks for the comment!

@publicidadeba That means a lot to us, thanks! I would want to see the other 9 now. There are probably a ton of great submissions we are yet to see. By the way, Jorge from yesterday’s Twitch stream sends his regards. My Twitch wouldn’t open though :(

@Matzigon Once you get the great axe, there’s no way but up! Certainly, health is very hard to come by. It’s one of the most common observations, so we will keep that in mind in case we revisit this project or in our future ones. Thanks!

Colossorama 36 by JorgeGameDev 2016-09-10T21:55:00

@razveck Thanks! Jorge poured his soul into polishing it, so we’re glad people mention it every now and then!

@sP0CkEr2 Glad that you liked it! Making the sprites was fun!

@barkergames Glad that you liked it. The music is actually a Creative Commons track, so we can’t take credit from it. It’s Kevin Mcleod’s, in case anyone is wondering. And yes, the jumping is a mechanic we didn’t explore in depth back then. While somewhat funny, we’ll take it in mind when we do projects akin to this one. Thanks for the feedback!

@vicious_br Heh, I can see the resemblance, but I’m glad to see that each took their own path for a simila game genre. Keep up the good work!

@PnDAA Thanks for the comments! We’re discussing the feedback we’ve been getting. An UI overhaul should be a welcomed addition. We’ll do our best to improve in the future!

LD37 — One room

Elephant in "The Room" by xesenix 2016-12-16T01:49:00

Before the LD37 jam began, we had some concepts for games, and one was exactly "Elephant in the room". So, when my friend JorgeGameDev asked me to select which game to play next, I chose at random the one that said Elephant, and then my mind went blank for a second. Then we laughed due to the coincidence. Checking this game out was destiny!

And it's exactly the opposite of what we envisioned, in a good way! Heck, this was so surreal I fell in love with it since the title screen. Everything looks rough, yes, but even then, it somehow fits perfectly.

The game is simple, but holding down the button to increase the jumping speed felt like something that was different from the norm. So, while this wasn't exactly the greatest thing ever, it showed something that could later on be refined or even adjusted to other projects.

Great work! I hope you had a fun time making it, and I'm looking forward to seeing what you come up with in the future!

Tempus Machina by Pickens Inc. 2016-12-14T22:39:00

Hey there! Just checked this out! I can't vote myself because of a lack of team implementation, but I told my friend jorge to check this one out as well.

Anyhow, when I saw it had a robot fighting dinosaurs through time and space, I knew it'd be my kind of crazy. Very rough and a bit too overwhelming, but the concept is dope and the sprite works is fantastic. Loved the giant statue of the little robot in the future!

Here's hoping to see more from you again!